Apr 20, 2023
Axolotl Kingdom Playtest - alexeasakurawhite
This update includes a slightly updated tutorial.

If anyone is wanting to run through the tutorial anew, you will need to wipe your save.
I suggest doing this manually, as the in game option is a little bugged right now.
Apr 20, 2023
Pro Cycling Manager 2023 - Nacon
Hello everyone and welcome to our first devblog for Pro Cycling Manager 2023!

This year we have redesigned the season rankings with several goals in mind: return to a unified system, improve realism and make the page more user friendly.

Unified system
For many years, PCM has had a system with multiple rankings: division rankings, Superprestige rankings… Not all races awarded points to all rankings, and it wasn't always easy to find your way around because of quite complicated rules.
In PCM23, there is now a single world ranking: all riders and all teams can be found in the same system, regardless of the race level at which they compete.
At the same time, the race categories have been updated with a scale that corresponds to what happens in real life.

Improving realism
Redesigning the ranking system raised a question about it. Should it be cumulative (points reset to zero every season) or rolling (points earned from a race are only replaced by points from the next edition of the same race)?
We chose the rolling system for individual and national rankings to align with what happens in real life. As for team rankings, they start at zero each season, which also mirrors real life.
Therefore, the game starts with pre-established rankings and more specifically with a certain Slovenian at the top as of 1 January 2023 who has already won the Tour de France twice. The exact points have been allocated to be as close to the real rankings as possible despite some races not being in the game calendar and not being able to be exactly the same.



The rankings will be updated periodically (each week) and the points are only added (and subtracted for the previous edition) after the update following the end of the race. For example, you won't find the points of a rider who won the first stage of the Tour de France on the evening of the stage or even the following week.
The interface shows a detailed breakdown of a rider's points.

New page
To highlight the rankings, the page has been completely redesigned. The three rankings (individual, team, national) are now visible on the same one page. A search filter has been added so you can easily find a rider, and you also have the option to directly view the cyclists of his team.
Finally, a little two-tone marker has been added to help you easily identify who belongs to which team.



Pro Cycling Manager 2023 will be available on 8 June 2023.

Follow us on:
Twitter : https://twitter.com/PCyclingManager

Facebook : https://www.facebook.com/TourDeFranceVideoGames/

Instagram : https://www.instagram.com/pcyclingmanager/

Discord : https://discord.gg/9kxcCUy
Toasterball - Simon


SAVE THE DATE

My dear first-hour athletes,

We have some exciting news to announce:
Toasterball will be leaving early access on May 3rd!

Preheat your toasts 🔥🍞, because on that day at 10:00am UTC, a small update will be launched (if you already own the game of course, otherwise you should go buy it!) and you'll be able to enjoy our brand new content:

  • Physics rework 🚀
  • New maps 🌍
  • The possibility to play against and with AI 🤖
  • A "custom" mode ⚙
  • And many other surprises... 🎁
[/h3]
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We can't wait to see you play!




A Switch version

This announcement also confirms something you've been eagerly waiting for: we're currently working on a Switch version of Toasterball!

As always, don't hesitate to follow us on social media - your support is our best chance to see Toasterball travel the world and make its mark in the esports scene! (who knows)

Support us here:
❤ Follow Toasterball · ❤ Follow Les Crafteurs

https://store.steampowered.com/app/1142810/Toasterball/

We'll see you in two weeks for the official release!

Les Crafteurs,
Alexandre, Simon, Joris & Théo
HUMANITY - aileenrobot
We have a launch date! Humanity comes to Steam on May 16. Playable on desktop, laptop, Steam Deck, in VR—wherever you're playing your Steam library, we're there.

We wanted to announce Humanity’s launch date with a trailer that truly reflects the game: fun, a bit weird (in a good way!) and starring an adorable lil’ Shiba Inu. Oh, and importantly: clearly, undeniably Japanese.


What better way to do that than to recreate the wild—and brilliant—Japanese PlayStation ad campaigns of the PS1 and PS2 era? We’ve been incredibly flattered to hear Humanity compared to classics of this era like Intelligent Cube, Echochrome, and Devil Dice (among others), even Katamari Damacy and Parappa the Rapper – all fresh and unique designer-led games out of Japan that broke new ground and did it with style. And whether you share that nostalgia or not, or were even gaming back then, we hope you’ll enjoy that same spirit in Humanity: stylish and different, but with a deeply satisfying game at the core.

Please remember to wishlist the game if you haven't yet. And tell everyone you know!

Humanity Twitter: https://twitter.com/HumanityGame
Enhance Discord: https://discord.gg/enhance
Official Website: https://humanity.game
A Foreign World - HighbornTiger
This update still ends at the same spot as the previous release. Still, there are new scenes to discover, but they are placed between the existing story.

With that out of the way, we can come to the more personal part of this release note. How are you guys? Hope you're doing well and aren't fighting something stupid like food poisoning. Me neither, at least not anymore.

Sorry. I wanted to release this update a little sooner, but when I was right about to finish, I was knocked out for a few days. That's done now. I'm full of energy and can't wait to work on the next release (Which will feature a little more story).

Oh no, I said it. This update is just something for in-between releases that had to be done to set up a few things for the second half of Episode 3. Mainly two conversations between Amber and Tracy. Still, two exchanges wouldn't take too long to add, but when going over my old work, I can't help but try to fix a few things.

It's all connected to a broader effort of me trying to become a better writer so the story won't crumble within the next few updates. In the end, it's time good invested, even if it doesn't look that way now, seeing how long it took me to bring out Episode 2.6. Hold back your judgment for one or two releases. You'll find that the story will feel very natural.


So, what was added in this version? This is a spoiler, so don't read this if you want to play the game and find the new details yourself.

You have been warned. There is a new Intro that's more fitting for the type of game I'm creating. The MC's past has been fleshed out a lot more in multiple shorter scenes during the first night. The cop that shot Aurora now has another scene showing his internal struggles. Amber's language theory has been cut out from the game because it's not coherent with its internal logic. I fleshed out the backstories of each character behind the scenes, and her answer no longer made any sense. Then, there is a slight change when the girls discuss if they want to rely on MC's help. And lastly, there are the two conversations between Amber and Tracy that I've already mentioned. This sums it up quite nicely. There are one or two more minor changes, like added lines that display the thoughts of certain characters, but they are too small to all be mentioned here.

A Foreign World - Episode 2.6
Changelog:
+ 2.000 words of story
+ 29 renders
+ 0.25 hours of playtime

Total:
- 50.000 words of story
- 1167 renders
- 23 animations
- 4.5 hours of playtime
[Neolithic]To the End - orochi2k
English
############Content#################
[Lost in the Sand]Story continues on the "Illuminati" path. (If you previously decided to ally with the Illuminati, they will come to your aid and use superior firepower, including calling for fire support from a HIMARS to annihilate the defense of the Aten Cultists. They also brought in a Quartermaster robot that can sell your medical supplies, ammo, and some guns. Eve would also appear. You can ask her about the HIMARS, give her the bunny if you previously didn't, and give her gifts. Variable 850 -> 930)
简体中文
############Content################
【迷失于沙粒中】光照派线剧情继续。(如果此前你选择和光照派结盟,那么他们会出现并使用成吨的火力以及召唤海马斯轰炸的方式摧毁阿腾教徒的防线。同时,他们会带来一个军需官机器人向你贩卖各种医疗补给品、弹药、某些枪械。伊芙也会出现,你可以询问她关于海马斯的事情、给她那只兔子(如果你之前没给的话)、送她礼物等。变量850 -> 930)
Desktop Garage Kit - 1UP Games

Version 1.1.0(current)
Released: April 20, 2023
















V1.1.0 Update:

  • Dynamic accessory to model body parts functionality;
  • Improvement of dynamic Item logic;
  • Handling of Item array updates.
  • UI improvements
  • Fixed some accessory physics motion calculations.
  • Other bug fixes

*Gift mode feature released, Click subscribe to get our latest updates and receive extra content gift codes periodically (enter the gift code in-game to unlock):

Click to subscribe

Desktop Garage Kit Offical Twitter
BallisticNG - Vonsnake
We're still working hard on the two tracks for 1.3.2, but in the meantime we have some new features that we'd like to get in your hands while we're working on those tracks!

Playing the preview
  • Right click BallisticNG in your steam library and go to Properties
  • Go to the betas tab on the window that opens
  • From the dropdown select development. If the update doesn't automatically queue for download, restart Steam
  • Once you have opened the game, the version at the bottom right of the menu should read 1.3.2-d2
Public development builds are considered stable and all game features, including online components such as leaderboards, are available.

New Features
Playlist Editor
The playlist editor is a new audio options sub-menu which replaces the custom music options previously found in the Audio -> Mods menu.

With 1.3 we had introduced a new music backend which allows us to combine internal and external music into the same playlists, so this new feature builds upon that by exposing the system fully to you.

Internal music has been split into playlists by the expansion / update that introduced them and you can now pick and choose any external music folders you want to play.

We've also included a quick setup feature, which mimics the old Audio -> Mods menu if you prefer to continue using custom music in that way, or to quickly setup playlists to further tweak.

Dedicated Servers
You can now host dedicated multiplayer servers. Use the Launch Dedicated Server.bat (Windows) / Launch Dedicated Server.sh (Linux) to start a server using the DedicatedServerExample.cfg file!

For this preview we're not officially supporting dedicated servers on Mac so we can focus on the two major operating systems people are most likely to be running a server from first. Terminal behaviour on Mac is untested and may not be correct, but the server should still run. You'll want to create your own shell script to launch it for the time being.

Everything you need to know can be found documented in the DedicatedServerExample.cfg file, however here's a quick rundown:

  • The server is a headless instance of the game with no ship. It runs the game, but does not participate in it.
  • The server will wait for players to connect before starting a countdown to begin the race, or if the timer is set below 0, until enough players have voted to start the game.
  • While connected to a dedicated server, players can vote kick, vote tracks and vote start / end races. By default each vote type has a success threshold of 50%, which can be adjusted in the server config and on the fly.
  • Many new console commands have been added for servers. These are all documented in the example cfg file.
  • Server hosts can set an admin password and then login and execute commands using the in-game console, instead of needing to use the operating systems console / terminal.
  • Custom content and code mods are supported as with usual multiplayer.
  • Hardware requirements are about the same to run the game normally, minus rendering overhead on the CPU and the need for a GPU.

Please let us know what you think! Your feedback will help us improve and expand what can be done with dedicated servers.

Changelog
Music
  • Internal songs are now split into separate playlists, categorized by the expansion they were introduced in.
  • The music list is now populated using all enabled playlists. New playlists are enabled by default and can be disabled in the playlist editor.
  • Removed the expansion name prefix from internal music.

Options
  • Added a playlist editor to the Audio menu (Audio -> Playlists). Playlist states are stored as a colon separated blacklist in config.ini and config_vr.ini
  • Removed the Custom Music options from the Audio menu (replaced by playlist editor)

Multiplayer
  • Adding a forward slash (/) before text in the chat box now interprets the message as a console command
  • Added a vote menu to the lobby menu
  • Ship update ticks are now decoupled from the players ship and run as part of the global tick manager.
  • The lobby start countdown text and sounds are now controlled by the server.
  • The races progress is now sent to players sat in the lobby every 5 seconds, using the lobby start countdown text.
  • Launching the game with the -batchmode -nographics -logfile "User/Logs/server.log" -svrcfg <file.cfg> arguments will now run the game as a headless dedicated server with a local log output. The server does not have its own ship in this mode and runs in an automated mode. A .bat file has been included with the game to launch the game as a dedicated server, pointing to the provided DedicatedServerExample.cfg file.

Commands
All of these commands and what they do are documented in DedicatedServerExample.cfg
  • Added svrset <var> <value>, svrget <var> and svrgetall commands.
  • Added svrlogin <password> and svrexec commands. Passwords are hashed on both ends to obfuscate the original inputs.
  • Added svrquit command.
  • Added svrlobby and svrstart commands.
  • Added svrcon command. Use before using svrkick and svrban
  • Added svrkick <id> and svrban <id> commands. These can be used mid-race.
  • Added svrsay <msg> command.
  • Added svrtrack <track name> command.
  • Added votestart command.
  • Added voteend command.
  • Added votekick <id> command.
  • Added votestart command. This can be used with a negative lobby countdown time to use a client driven vote to start setup.
  • Added voteskip command.
  • Added votetrack <track name> command.
  • Added vote command.

Weapons
  • Fixed random mines not rotating after the first race.

Engine
  • Fixed duplicate music player instances being created every race when continuous music is enabled

Track Preview
Here's some work in progress shots of the new track!






1.3 Support Cycle
BallisticNG 1.3.2 is the 2nd out of three post-1.3 updates where we're focusing on additional content and fleshing out the game's features further.

1.3.1 introduced an updated Harpstone and Vespera Heights, a prototype for the game's 4th expansion, more liveries and a few updates to multiplayer and Stunt improvements.

1.3.2 is introducing an updated Nova Split, a prototype for the game's 5th expansion, the improved playlist editor and dedicated multiplayer servers.

1.3.3 is introducing an updated Aciknovae and another free track.

Once these updates have been released we'll begin work on 1.4, which is also where we'll be working full time on the game's Switch port.
Hunt: Showdown 1896 - Crytek_Violet

Hunters,


As mentioned in the notes for Update 1.12.1, we will be continuing to experiment with the Wildcard Contract over the coming weekend (Friday 21st – Monday 24th).

Here are the details:

  • Start time: Friday 21st @ 07:00 UTC.

  • Standard Contract: Random missions excluding the “Night” Time of Day. No extra bonus for a successful extraction.

  • Wildcard Contract: Night missions with one Boss Target. The Boss Target will be random. +300 bonus Bounty per successful token extraction.

  • Wildcard Contract will only have one queuing option, which will be set to trios only. This means solos, duos, and trios will all be in the same matchmaking pool.

  • End time: Monday 24th @ 7:00 UTC.

On Monday morning, we will revert to the single Standard Contract and the “Night” Time of Day will be added back into the rotation.

Thanks.
Neon Echo - xinyuanstu
Ready for Call of Neon Echo?
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