A.V.A Global - jeehyojun


Mercenaries!

The PvE mode is finally here, you've probably heard that we're adding a new PvE mode starting after the April patch.

With a different difficulty level after the patch, we're sure this AVA Train mode will give you some different experiences in A.V.A Global to do.

But this patch isn't just about one more mode, it's about a whole lot more than that.
Let's check out what will come out!

1.New Mode: AVA TRAIN Mode


A.V.A Train Mode is a PvE progressive scenario mode with five chapters and over 30 train cars in total. Features all AIs that have appeared in AVA Global so far (Villain All-Stars & Chapter Bosses).

You will meet an upgrade option of ATK/HP through a growth system (enhancing both co-op and role-playing elements).

You can check the full information in the below link: A.V.A Global Train Mode
Link -
It's Time To Move Forward!


Mode Close: Infection Mode.

2. In-Game Shop Changes:
Through this patch, the In-game shop will have a lot of changes.
You will find new items & boxes to get your new skins!

New Box: Sci-Fi Box is Added.


The Sci-Fi series skins are the result of collaboration with renowned weapons designers, we will share the story about how we brought the concept of 'Sci-Fi' into the weapons.

Full information link: link

Where you can find it: In-game shop > Featured > Recommended or All.

New Item 'Combat Respawn' Added


Combat respawn is an item that can be used without being equipped, and it will be used up when the player is resurrected in A.V.A Train Mode.

Depleted or expired items will disappear from your inventory.

Where you can find it: In-game shop > Item > Add

Premium Box Item Update


A.V.A Box Item Update


Change in Box Results
> 5ea/10ea Box result changed from obtaining 5ea/10ea Boxes → to obtaining 5ea/10ea items in the Box.


Titanium Box Item Update:

MA200 Assault Kobra >> MA 200 OMON

Base Weapon ML SC5 will be added to the in-game shop.

3. Skin Combination Skin List Update

*Please note, that items that become unobtainable as a result of skin combinations can still be used as materials.

4. Weapon Balancing
Xako XK.95 - ATK +1, range (66.9 -> 68.7) increased
SK 59/66 - Increased ACC (82.7 -> 87.6) and Auto ACC (77.3 -> 81.6)

5. In-game FIX
>Changed Mission Challenge Reward Image: Xako Hell -> Rok-1 sFortuna
>Harpoon Dragoon backboard fixed
>Fixed spray sound & sell bug
>Fixed Shenah Candy item icon bug in Battle Pass
>Added & removed banned words

*Please note that everything we are sharing today along with any mentioned information may be subject to change

We hope you enjoy all the new content added through the update!

Please tell all your friends to play AVA Global TODAY!

Thank you.

Sincerely,

AVA Global Operations Team
Let's Play Jigsaw Puzzles - bzofficer
Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


2023년 4월 20일(목) 적용되는 업데이트 내용을 안내드립니다.



[h5]【안내사항】[/h5]
  • 기존 팔로우로스 카드 효과 변경 업데이트와 관련하여 2레벨 이상의 팔로우로스 카드를 보유하고 계신 구원자님께 보유한 카드 개수만큼 '레전드 카드(팔로우로스) 레벨 이전 스크롤' 아이템을 지급하였습니다. 숙소에서 첫 번째 캐릭터의 마켓 수령함으로 지급해 드렸으니 확인 부탁드립니다.
  • 4월 16일(일) 진행된 콜로니전에서 누오로딘 폭포 지역이 미점령 상태인 현상과 관련하여 최종 점령 길드에게 4월 25일(화) 정기점검 이후 마켓 적립금을 지급해 드릴 예정입니다.
  • 4월 25일(화) W 오픈 및 리전 통합이 진행됨에 따라 여신의 축복 '봄 뽀송이' 테마의 판매 기간이 아래와 같이 변경됩니다.
    - 판매 기간 : 2023년 3월 30일(목) 정기점검 후 ~ 2023년 5월 9일(화) 정기점검 전까지
  • 4월 25일(화) W 오픈 및 리전 통합이 진행됨에 따라 일시적으로 콘텐츠의 참여가 불가능합니다.
    - 4월 17일(월) ~ 4월 25일(화) 정기점검 전까지 낚시 탁본 및 팀 배틀 리그는 참여가 불가능합니다.
    - 4월 23일(일) 콜로니전은 열리지 않습니다.
    - 4월 24일(월) ~ 4월 25(화) 정기점검 전까지 아래의 콘텐츠는 참여가 불가능합니다.
     · Extreme 모드, 봉쇄전, 주간 보스 레이드, 베르니케의 파편 던전
    - 4월 25일(화) 정기점검 시 콘텐츠 랭킹/기록이 초기화될 예정이오니, 정기점검 전까지 봉쇄전 등 랭킹 관련 콘텐츠의 보상 수령을 부탁드립니다.

[h5]【업데이트 내용】[/h5]
  • 식목일 이벤트 관련 NPC 및 아이템이 제거됩니다.

[h5]【오류 수정】[/h5]
  • 일부 신규/복귀 유저 정착 지원 출석판이 시작되지 않은 현상
  • 간헐적으로 봉쇄전 보스가 2개체 이상 등장하는 현상

감사합니다.
ZOR: Pilgrimage of the Slorfs - Righteous Hammer Games
New Content
6 new Snarp enemies added.
Snarps cycle between a normal and mutated state each turn
Thorn Snarp - thorns
Presto Snarp - +2 AP
Raging Snarp - +3 Damage
Gravity Snarp - aura causing +1 to card food costs
Ghoulish Snarp - lifesteal
Liminal Snarp - invulnerable

Day 1 variety
- 2 new level layouts
- Several new enemy pools
- Extra stick or xp possible

Day 2 challenges
- 2 bonus xp on day 2 possible
- 3 challenges added to the 3 clearings

New puzzles to access shrines added to second regions

Tuned
Holding shift hides the tooltip (can also tab to toggle HUD entirely as always)
Height added to intro and elder explains how it works
Thorns now shown as vital like armor and evade
Clustering fixed in several clearings
Chrono Thrix and sticky trap camera behavior improved
Camp menu now shows all options and persists to make navigating easier
Right click dragging removed (too many complex interactions, use left button or keys)

Fixed
Keywords being incorrect in some clearings
Buff HUD message showing up on structures
Camp buff icon number displaying unintentionally
Weird tumbleweed loot spawn when on terrain
Animation timing issues with rotation and projectiles
Bugs with resource loot distribution
Kai Yuan - crown20
1. Optimize terrain sound effects
2. Correction of incorrect estimated annual production of tea gardens
3. Modify the issue of unmanned transportation when the harvest of farmland is less than 100
4. Add the command "load up" to fill the currently selected warehouse with goods (current scene achievements cannot be obtained after use)
5. An invasion will occur around six months after the construction of an intermediate mansion at the Hongdu New Mansion checkpoint. If no intermediate mansion is built for about 700 years, there will also be an invasion
Apr 19, 2023
Lasting Solstice - scsa20
At the moment there isn't anything big. Artwork for the game is in swing again. Hopefully Eric will have a bigger update in the near future.

- Simon
Myriads: Renaissance - archimdecamp
We are ready to release a new version of the Myriads: Renaissance demo! This version focuses on adding high scores and additional game modes. Unfortunately these 2 features won’t be unlocked in the demo as they require the player to beat the game first.

However, we’ve implemented many features/twiks which were suggested to us during the GRound playtest. Let’s have a look of what we’ve added to the game:



Major changes:

High scores and Modes:
*add a score panel on victory
*add high scores panel to main menu
*add Sailor mode which unlock after the player defeats Catena for the first time. In this mode, the player can’t build towers but all upkeeps are divided by 2.
*add Builder mode which also unlock after the player defeats Catena for the first time. In this mode, the player can only own a single galleon but towers’ cost is divided by 3.

GUI:
*update the design of the ship path print
*add a button to clean all non important events
*remove a shield symbol duplicate and add 2 more symbols
*rename difficulty to Normal/Hard/Very Hard
*add a tooltip explaining why a technology can't be unlocked
*add notification for inactive ships on the Ships panel button
*add all remaining quests

Tutorial:
*can now open the game menu at the beginning of the tutorial
*can now quit the game at the beginning of the tutorial
*add arrows to various tutorial pages to point out what the tutorial is talking about
*make various tutorial sentences more understandable
*reorganise and simplify the research help panel
*add a tower help panel

Capital Island:
*add pop animation for shards surrounding the capital island
*add Palace which “produces” a small amount of score every turn
*add Business school, Engineering school and Agricultural college

WorldMap:
*change normal raider's mesh so that's it's different from the one's which are part of a wave
*add manors which “produces” a small amount of score every turn
*towers now boost any ship engage in a battle on a adjacent hexagon
*gunpowder depots now boost any ship engage in a battle in the archipelago
*add the possibility to deploy mines on any owned strait. Mines deal damage to any ship ending its movement on the strait and are then destroyed.
*add a 3rd lair popping wave and delay the apparition of Catena's main island only after all these lairs are destroyed

Bug fixes:
*fix various GUI misalignment
*fix various typos
*fix various minor tutorial bugs
*fix ordering of towers animation which sometimes leads to animation being not in sync with army movement

Note that previous save files will be lost.


If you missed the info, we’ve also announced that the game will release on Steam on 1st June. We’re on time, everything we wanted to implement is implemented and the next time the demo updates, it should be an update to version 1.0.0. This update won’t add anything to the demo as what’s missing now to the game is only Steam related, i.e. cloud saving and achievements.

If you find a bug or have any feedback, feel free to leave a comment on our steam community hub https://steamcommunity.com/app/1737220/discussions/. We read and reply to everything.

Don’t forget to wishlist the game, so you’ll be notified when we release the game!

In the meantime, you can follow us on twitter for more frequent news: @MyriadsRGame. We oftenly tweet about the progress we make in development.

And if you did not try the demo yet and are interested in:
https://store.steampowered.com/app/1737220/Myriads_Renaissance/

Goonya Monster - MUTAN_NEWS
Collaboration with "Cheerio" has started!
This time, the 4th corporate collaboration, not only the collaboration weapons, but also the interesting costumes that imitate vending machines are a must-see!
Equip your favorite and enjoy!


※All images are under development.
※All images are under development and subject to change without notice. Please understand beforehand.

Cheerio official Twitter
https://twitter.com/cheeriojp


Introduction video: Goonya Monster News vol.8
https://www.youtube.com/watch?v=R38VDiAXSDU
Limbus Company - ProjectMoon
Apr 19, 2023
Sweet Office - kcf1982
Update version 1.1

+20 new levels
Press the [F] key to turn on the black and white picture when collage
...