381: Early Access 0.17.12 - April 19, 2023 2:35 PM EST • Players can now join an existing party while the party is idling in a room or a hallway. In general, joining parties is much faster and smoother now. • Entering a password for a private game will now disable the level difference on the UI. Level difference is not relevant in a private game. Only the password matters. • The private game inputs will now remember your previously entered values so you don't have to type it all the time.
We have introduced support for the most popular gamepads! In the Iso Racer, you can now use a gamepad controller to control your race car and perform various actions. The gamepad controller provides a more immersive and enjoyable racing experience compared to using a keyboard or mouse. In the near future, we plan to be able to operate the entire game via gamepad.
Get ready to take the fight to outer space as we unveil a brand new map and more! Here’s what’s new:
New Map: Offworld
Blast off to a mysterious alien planet and its abandoned space colony to thwart Revolt’s plans to dominate Beta Earth!
Power & Item Updates
General
New Loot UI and FX!
Volt Powers
Enemies that are Shocked gain a 0.5s immunity window before they can be Shocked again
Reduced how often Shock deals damage
Shock no longer stuns bosses
Volt Dash now cancels when you interact
Volt Dash no longer makes you invisible to enemies
You can now always dash out of Volt Jump
Xeno Powers
Reduced the drop chance of Gruesome Meal from 15% to 3%
Ice Powers
New Superweapon: Ice Hands - Chill enemies by shooting cold air from your palms!
Items
Explosive Resistant Armor - Split into two items, Explosive Resistant Fabric and Explosive Resistant Vest
Relentless - Reduced bonus per stack from 10% to 4%. Fixed bug that would cause stacks to fail to count.
Weapon Updates
New Weapons
Commando SMG - Tier 2 automatic weapon
Buzzkill - Tier 6 Automatic Weapon
T.H.U.D. - Tier 6 Shotgun
Kingbird - Tier 6 Precision Weapon
Commander Pistol Tweaks
Commander’s Pistol hip fire accuracy penalty increased
Commander’s Pistol aim error after firing multiple shots increased
Commander’s Pistol magazine capacity reduced from 15 to 12
Other
Replaced references to Deployer with Turret
Removed Superior DMR, Superior Shotgun, and Superior SMG
Characters & Skills
Ronin
Beatdown armor bonus changed from flat 300 to +200% Max Armor
Beatdown armor regen bonus on close kill lowered from 25 to 10
Beatdown armor generated from the initial activation no longer carries over after the Overdrive has ended
Blade Master skill no longer cancels when firing a Deployer
Blade Master bonus damage cap reduced from 150% to 90%
Nomad
Ricochet now staggers enemies
One In the Chamber now effects Rocket Launchers and Grenade Launchers
Improved Orbital Laser tracking in Bunker and other close quarters areas
Enemy shield weak points are now targetable by Auto Aim
Murmur
Replaced starting Pistol with SMG
Replaced upgraded Peacemaker with Commando SMG
Removed Juiced Holograms
New Skill: Distraction - Gain +10% Flank damage and +10% damage reduction for each hologram you have active
Moved some skills
Other Updates
Reduced the chance for Gig Rerolls to drop
Updated the HUD’s visuals
Item and Power kiosks now expand to show more items and powers
Improved ally bleedout UI visuals
Improved the visuals of snack lunch boxes
Snacks that you collect mid-run are now accounted for on the end of mission wrap-up
Challenge runs now record your score if you abandon the run
Overmind will now spawn Slime Scrap
The dash melee attack now is activated by tapping dash during a melee attack (previously was dash and then melee)
Loot drops will now avoid spawning on top of cars and other game props
Turrets now scan a full 360 degrees enabling them to attack players approaching from any direction
Reworks to scramble to prevent trying climbing up onto invalid geometry
General performance improvements
Bug Fixes
Fixed a Bug where multiple XP multipliers would not always stack as expected
Fixed many bugs related to tallying total XP on the mission wrap-up
Improved AI aggression and tracking of players, especially in dead super missions
Fixed a Bug where loot drops and pickups at the bar were not always spawning
Fixed Hero Hit List goals persisting on the HUD
Fixed some multiplayer replication issues that caused teammates data to appear incorrect
Fixed multiplayer issue where sometimes players could get stuck on a black screen in Quick Play
Fixed cinematics to have a smoother transition
Fixed issue where Wind-Up might never wake up in the duo boss fight
Fix issue in social menu that was causing your camera to lock after teleporting
Fixed not being able to refund a skill that is unlocking a skill with multiple dependencies
Fixed Gig Rerolls not immediately applying to the account
Fixed issues related to activating melee while swapping weapons which would cause the player to be stuck facing a direction until melee was reactivated
Fixed charge weapons not being correctly interrupted by melee attacks which led to several issues
Fixed issue with AI dodges that would sometimes desync, causing the AI to snap into the wrong location
Fixed challenge runs that limit power families excluding powers that were unlocked in the hero hit list
More changes to resolve the issue of Overmind sometimes dropping floating loot out in unreachable areas
Fixed Turrets not being able to properly target and hit Revolt
General Improvements to Turret targeting and ability to hit enemies at distance
Turrets will properly use weapon powers
Undermind’s Fireballs are blocked properly by Force Shields
Wind-Up will now properly respond to players moving nearby
Fixed enemies spawning in unreachable areas on Bunker
As always we'll be keeping an eye on Discord and the discussion boards here, so please let us know any feedback you may have. Thank you for playing Superior!
Captain here, announcing the start of our public playtest for Mega City Police. Your feedback is crucial in making our game the best it can be.
Join us in the fight against crime and corruption by diving into the retro-inspired world of Mega City Police, a Skill-Based Action Roguelike where you'll battle enemies and bosses with a vast array of weapons and special abilities, each cop with their own unique tactical playstyle.
With pixel art visuals straight out of the 80s and 90s action movies and video games, Mega City Police offers high replayability thanks to its procedurally generated levels and robust progression system.
To join the playtest, simply follow these steps:
Step 1: Add Mega City Police to your Steam wishlist (if you haven't already).
Step 2: Click "Request Access" and then “Play” to start fighting crime.
Step 3: Join our Discord server and share your feedback with us (and enjoy some free donuts while you're at it).
Thank you in advance for participating and contributing to our game. Let's make crime bleed!
About Mega City Police
Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.