Apr 19, 2023
Soulforged - Ethnar
⚙ Fixed an issue where under rare, specific circumstances combat could result in turns being executed instantly.
Apr 19, 2023
Warlords Under Siege - Komisarek
  • Endless town hall upgrades mostly doubled their value
  • Enemies receive approx. 50% less HP and DMG on endless mode
  • When recruiting a large number of units at once, they will no longer stack on top of each other so easily
  • Fixed Fate Points acquisition in endless mode
  • Fixed missile unit rotation when on walls
  • Added new Loading Screens
Nevergrind Online - Nevergrind Online
381: Early Access 0.17.12 - April 19, 2023 2:35 PM EST
• Players can now join an existing party while the party is idling in a room or a hallway. In general, joining parties is much faster and smoother now.
• Entering a password for a private game will now disable the level difference on the UI. Level difference is not relevant in a private game. Only the password matters.
• The private game inputs will now remember your previously entered values so you don't have to type it all the time.
MotorCubs RC - jdraisey
  1. New Lightmap, Light Prope and Occlusion bake for Sidewinder Spin.
  2. Widened the track near the starting line for Sidewinder Spin.
  3. Added additional railing in 2 spots for Sidewinder Spin to prevent falling off the track during tight turns.
  4. Added additional lights in the first turn of Sidewinder Spin to help players see the upcoming turn.
  5. New Lightmap for Granite God Mesa to address shadowmap inconsistency.
  6. Removed erroneous lights that were bogging performance in Granite God Mesa.
  7. New Occlusion baking for Granite God Mesa.
  8. 795 MB Data change.
Apr 19, 2023
Iso Racer - Pogo
We have introduced support for the most popular gamepads!
In the Iso Racer, you can now use a gamepad controller to control your race car and perform various actions.
The gamepad controller provides a more immersive and enjoyable racing experience compared to using a keyboard or mouse.
In the near future, we plan to be able to operate the entire game via gamepad.
英雄黄昏-文字三国志&曹贼模拟器 - 隐隐狗
【更新说明】
1.优化自动吃肉/鱼/药的设置,不会溢出浪费。
2.添加让手下满状态再自动执行任务的设置。
3.拜访武将处死俘虏/净身成为宦官时添加确认提示。
4.优化其他细节。


交流QQ群:607451655
Apr 19, 2023
JetpacToo - Shadow
Better grass colour variation
Superior: Vengeance - Ciji_Drifter
Get ready to take the fight to outer space as we unveil a brand new map and more! Here’s what’s new:

New Map: Offworld
Blast off to a mysterious alien planet and its abandoned space colony to thwart Revolt’s plans to dominate Beta Earth!

Power & Item Updates
General
  • New Loot UI and FX!
Volt Powers
  • Enemies that are Shocked gain a 0.5s immunity window before they can be Shocked again
  • Reduced how often Shock deals damage
  • Shock no longer stuns bosses
  • Volt Dash now cancels when you interact
  • Volt Dash no longer makes you invisible to enemies
  • You can now always dash out of Volt Jump
Xeno Powers
  • Reduced the drop chance of Gruesome Meal from 15% to 3%
Ice Powers
  • New Superweapon: Ice Hands - Chill enemies by shooting cold air from your palms!
Items
  • Explosive Resistant Armor - Split into two items, Explosive Resistant Fabric and Explosive Resistant Vest
  • Relentless - Reduced bonus per stack from 10% to 4%. Fixed bug that would cause stacks to fail to count.

Weapon Updates
New Weapons
  • Commando SMG - Tier 2 automatic weapon
  • Buzzkill - Tier 6 Automatic Weapon
  • T.H.U.D. - Tier 6 Shotgun
  • Kingbird - Tier 6 Precision Weapon
Commander Pistol Tweaks
  • Commander’s Pistol hip fire accuracy penalty increased
  • Commander’s Pistol aim error after firing multiple shots increased
  • Commander’s Pistol magazine capacity reduced from 15 to 12
Other
  • Replaced references to Deployer with Turret
  • Removed Superior DMR, Superior Shotgun, and Superior SMG

Characters & Skills
Ronin
  • Beatdown armor bonus changed from flat 300 to +200% Max Armor
  • Beatdown armor regen bonus on close kill lowered from 25 to 10
  • Beatdown armor generated from the initial activation no longer carries over after the Overdrive has ended
  • Blade Master skill no longer cancels when firing a Deployer
  • Blade Master bonus damage cap reduced from 150% to 90%
Nomad
  • Ricochet now staggers enemies
  • One In the Chamber now effects Rocket Launchers and Grenade Launchers
  • Improved Orbital Laser tracking in Bunker and other close quarters areas
  • Enemy shield weak points are now targetable by Auto Aim
Murmur
  • Replaced starting Pistol with SMG
  • Replaced upgraded Peacemaker with Commando SMG
  • Removed Juiced Holograms
  • New Skill: Distraction - Gain +10% Flank damage and +10% damage reduction for each hologram you have active
  • Moved some skills

Other Updates
  • Reduced the chance for Gig Rerolls to drop
  • Updated the HUD’s visuals
  • Item and Power kiosks now expand to show more items and powers
  • Improved ally bleedout UI visuals
  • Improved the visuals of snack lunch boxes
  • Snacks that you collect mid-run are now accounted for on the end of mission wrap-up
  • Challenge runs now record your score if you abandon the run
  • Overmind will now spawn Slime Scrap
  • The dash melee attack now is activated by tapping dash during a melee attack (previously was dash and then melee)
  • Loot drops will now avoid spawning on top of cars and other game props
  • Turrets now scan a full 360 degrees enabling them to attack players approaching from any direction
  • Reworks to scramble to prevent trying climbing up onto invalid geometry
  • General performance improvements

Bug Fixes
  • Fixed a Bug where multiple XP multipliers would not always stack as expected
  • Fixed many bugs related to tallying total XP on the mission wrap-up
  • Improved AI aggression and tracking of players, especially in dead super missions
  • Fixed a Bug where loot drops and pickups at the bar were not always spawning
  • Fixed Hero Hit List goals persisting on the HUD
  • Fixed some multiplayer replication issues that caused teammates data to appear incorrect
  • Fixed multiplayer issue where sometimes players could get stuck on a black screen in Quick Play
  • Fixed cinematics to have a smoother transition
  • Fixed issue where Wind-Up might never wake up in the duo boss fight
  • Fix issue in social menu that was causing your camera to lock after teleporting
  • Fixed not being able to refund a skill that is unlocking a skill with multiple dependencies
  • Fixed Gig Rerolls not immediately applying to the account
  • Fixed issues related to activating melee while swapping weapons which would cause the player to be stuck facing a direction until melee was reactivated
  • Fixed charge weapons not being correctly interrupted by melee attacks which led to several issues
  • Fixed issue with AI dodges that would sometimes desync, causing the AI to snap into the wrong location
  • Fixed challenge runs that limit power families excluding powers that were unlocked in the hero hit list
  • More changes to resolve the issue of Overmind sometimes dropping floating loot out in unreachable areas
  • Fixed Turrets not being able to properly target and hit Revolt
  • General Improvements to Turret targeting and ability to hit enemies at distance
  • Turrets will properly use weapon powers
  • Undermind’s Fireballs are blocked properly by Force Shields
  • Wind-Up will now properly respond to players moving nearby
  • Fixed enemies spawning in unreachable areas on Bunker

As always we'll be keeping an eye on Discord and the discussion boards here, so please let us know any feedback you may have. Thank you for playing Superior!
Mega City Force - bearplaster


Captain here, announcing the start of our public playtest for Mega City Police. Your feedback is crucial in making our game the best it can be.

Join us in the fight against crime and corruption by diving into the retro-inspired world of Mega City Police, a Skill-Based Action Roguelike where you'll battle enemies and bosses with a vast array of weapons and special abilities, each cop with their own unique tactical playstyle.


With pixel art visuals straight out of the 80s and 90s action movies and video games, Mega City Police offers high replayability thanks to its procedurally generated levels and robust progression system.



To join the playtest, simply follow these steps:
Step 1: Add Mega City Police to your Steam wishlist (if you haven't already).

https://store.steampowered.com/app/2259210/Mega_City_Police

Step 2: Click "Request Access" and then “Play” to start fighting crime.



Step 3: Join our Discord server and share your feedback with us (and enjoy some free donuts while you're at it).

Thank you in advance for participating and contributing to our game. Let's make crime bleed!

About Mega City Police
Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style. The law will make crime bleed.

Stay in touch and join our fearless force here!

Twitter
Discord
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Reddit


BOSS FIGHTERS - Heartbreak One
We've just launched an in-depth article explaining how you can benefit from inviting friends to join the game! 🎮👫

Unlock exclusive rewards and level up faster together. 🏆📈

Dive into the article and start referring today! 🔗📚
Learn more about the benefits of the referral program here - link
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