

Nomenclature: Race >>> Kin
Orc Conversion Threshold: 80 >>> 100
Dwarf Conversion Bonus: +1 Max HP per level >>> 10 Max HP
Veteran XP bonus: +1XP per kill >>> Level difference in XP when first attacked by a higher level enemy
Instincts: Same and lower enemies revealed >>> Sense enemies 1 tile further into the fog
Spirit Sword: No longer drains mana on Conversion Threshold
Spirit Sword temporary damage: Max mana + level >>> Max mana
Inner Focus: Gives 3 Conversion Points on glyph cast >>> Gives mana cost as Conversion Points on glyph cast
Inventory size: 30 >>> 35
Goblin Berserker start with a Golden Spork
Potion resource restore: 10% >>> 20%
Multiple casts of Bysseps now stacks erosion
No longer split into 5 slots, now a total of 30 size
Small items have a size of 1
Large items have a size of 5
All classes will now scout one tile into the fog, showing the presence of enemies and their levels
Enemies with Life-steal will not be revealed in this way
Defeating the Bankers will grant you Rewind insurance!
Once per run when die for the first time, you’ll have the option to go back to about half way through your run
Combat is now simulated, giving more accurate combat predictions that change based on status effects
God punishments, random events, and some more complicated effects are not simulated
Dungeons leading up to and including the Bankers have been nerfed.
Dungeons will be 25 x 16 tiles for wide aspect ratio
Dungeons will be 20 x 20 tiles for squarer aspect ratio
Item Lottery: removed
Item Registry: After bringing an item to the Goat Glade three times, the goats will be able to make the item as many times as you want at prep cost.
There's no lore behind this :bleaty:






