Apr 19, 2023
Heroes of Book & Paper - LeMachinga
In this update, some images of the game have been modified and some minor bugs (mainly text bugs) have been fixed.

Changelog v.0.9.1.1:
IMPROVEMENTS
- Improved image of the ruins of the temple of Lepta. ('The Temple by the Sea' story)
- Improved the image of the Goron statue.
- Slightly improved the image of the pit.

CHANGES
- Changed three generic forest images.

BUGS FIXES
- Fixed a bug that prevented players from turning back when they encountered the rock-blocked path in the 'Your first Adventure's story cave.
- Fixed small text when opening the chest found in the story 'The Lost City'.
- Fixed some small texts.



- THANK YOU FOR READING -
Apr 19, 2023
Squad - OWI_Icare
Attention Squaddies,

Squad 4.4 is now live and can be downloaded. You will find all the changes made by the update listed and detailed in our Release Notes: [[url=https://joinsquad.com/2023/04/18/squad-update-v4-4-release-notes/]URL LINK[/url]] 

Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Technical Issues Report thread directly in the forums: [[url=https://steamcommunity.com/app/393380/discussions/6/7155699299712769885/]URL LINK[/url]]

At ease,
Apr 19, 2023
Brick Rigs - Fluppi393
Hello everyone!

After many weeks of testing and continuous fine tuning, update 1.4 is finally out! The main focus of this update has been the new crash physics, which are more realistic and feel less “bouncy”. Boot up the game to see for yourself!

Here is a short list of the most important changes:

  • Improved crash physics
  • Handheld fire extinguisher
  • Smaller helicopter engine
  • More match settings
  • Train station area for City map
  • Many more bug fixes and improvements
Momentum Mod - Gocnak
The Momentum Mod Team is returning on the Momentum Mod Twitch channel for another round of Questions, Answers, and miscellaneous discussions!

Just like last time, you may ask us questions to be answered and or discussed live in our Discord server, inside the #qna-live channel! Note that while we may take some questions during the stream, it is better to get your questions in beforehand in the #qna-live channel in the Discord.

We hope to see you there, but just like last time, if you can't make it, we will be uploading the VoD with timestamps to our YouTube channel!

Cheers,
Momentum Mod Team
Extremely Powerful Capybaras - CattoCult
Hey there, capybara warriors! 🐾🎉🎮

We've got some fantastic news for all you Extremely Powerful Capybaras fans – we're holding a playtest, and we want YOU to join the capy-action!



If you're interested in getting an exclusive sneak peek into the game and helping us improve the capy-fun, all you need to do is fill out this Google Form! 📝🌟

Please note that joining our capy-community on Discord is a requirement for participating in the playtest! ♥ We'll be creating an exclusive channel for playtesters to discuss the game, share their feedback, and connect with fellow capy-friends! 🎧🗨️

Don't miss this opportunity to be one of the first to dive into the world of Extremely Powerful Capybaras! The deadline for form submissions is May 1st, so make sure you complete it before then! 📅⏳

Selected playtest capybaras will be notified via Discord, so keep an eye on your friend requests and get ready to show your capy-skills in this fur-ocious bullet hell roguelite! Each chosen capybara will receive a Google form to fill for feedback as well as an exclusive role on our Discord server with access to the playtest feedback channel!

Good luck to all applicants, and as always, stay capy! 🐾🔥
Deadly Broadcast - LoyauTe
Hello Deadly Broadcast players. We will release a fix soon to improve your gaming experience.

To push you a little harder, we're bringing padlocks to the ritual doors and you have to use a picklock to open them.



A new patch will be coming soon, stay tuned.

Apr 19, 2023
Troublemaker - Gamecom Team
Patch Notes v1.029f
- Fix memory issue
- Fix random black screen when launch the game
- Fix performance drop on chapter 7
- Fix random slow energy recovery speed
- Fix "One Man Army" achievement not unlocked
- Bug fix and minor improvements
You can also report bugs, suggestions, or anything else to us via our official Discord server!
{LINK REMOVED}
Desktop Dungeons: Rewind - Delirium
Hey there! So there have been a couple changes from the original Desktop Dungeons to Desktop Dungeons: Rewind. Over the years, we've become wiser goats and made some adjustments to past choices. Sorry it's a day late, but here's a list of all the design changes we've made!

Kin

Nomenclature
"There are better words in the English language, and we want to use them!"
Nomenclature: Race >>> Kin
Orc
"Orcs were by far the most dominant Kin in Desktop Dungeons, so we're taking them down a notch. They're still good, just not quite as OP."
Orc Conversion Threshold: 80 >>> 100
Dwarf
"The Dwarf conversion felt a little lacklustre because of its delayed strength, and on top of this they were a little weak. Let's fix both of those, and make them beefy earlier while scaling up to the same point."
Dwarf Conversion Bonus: +1 Max HP per level >>> 10 Max HP

Classes

Fighter
"The Fighter is the first class you unlock, and it teaches you to play the game wrong. The old Fighter encouraged you to seek out and farm low level enemies, starving you of experience late game. The new fighter encourages you to hit higher level enemies, maybe even realise you can kill them for bonus XP!"
Veteran XP bonus: +1XP per kill >>> Level difference in XP when first attacked by a higher level enemy
Instincts: Same and lower enemies revealed >>> Sense enemies 1 tile further into the fog
Transmuter
"The idea for Transmuters is awesome: cast spells to gain Conversion Points, and get a massive spike when you hit a Conversion Threshold. Except... Only a small portion of the spells are efficient, and hitting that threshold drained you mana so you can't cast spells. We've moved some of their power around to make them more fun and slightly stronger."
Spirit Sword: No longer drains mana on Conversion Threshold
Spirit Sword temporary damage: Max mana + level >>> Max mana
Inner Focus: Gives 3 Conversion Points on glyph cast >>> Gives mana cost as Conversion Points on glyph cast
Berserker
"Berserkers could use some more flavour, and now we have a new inventory system... Let's use it! Also, the Goblin Berserker showed their fashion prowess in Berserker Fashion Week, so we gave them a prize. You go, Gobzerker!"
Inventory size: 30 >>> 35
Goblin Berserker start with a Golden Spork
Chemist
"Who plays Chemist anyways?"
Potion resource restore: 10% >>> 20%
Multiple casts of Bysseps now stacks erosion

Inventory

"This is more of a convenience change and fits better with the new UI. It also gives us something to play with (see the Berserker and a new item.)"
No longer split into 5 slots, now a total of 30 size
Small items have a size of 1
Large items have a size of 5

Early Game Difficulty

"Players found that the difficulty spike when fighting the bankers was too large. We don't want people to be put off by that and so there have been a couple changes to welcome new players. Some are direct (changed early enemy strength) and some are indirect (scouting and predictive combat logs.) Overall, new players should have a better time."
Scouting
"This applies to all classes, and should give players a better sense of which direction to explore. Also the looming presence of enemies is fun."
All classes will now scout one tile into the fog, showing the presence of enemies and their levels
Enemies with Life-steal will not be revealed in this way
Rewind Insurance
"He said the name of the game. Roll the credits."
Defeating the Bankers will grant you Rewind insurance!
Once per run when die for the first time, you’ll have the option to go back to about half way through your run
Simulated Predictions
"One of the biggest changes in Rewind is simulated predictions. In combat your damage may change from being weakened or corroding your enemy. The game now does the maths for you.
Combat is now simulated, giving more accurate combat predictions that change based on status effects
God punishments, random events, and some more complicated effects are not simulated
Banker difficulty
"The numbers on this are hard to describe. Just trust us, it's easier than it was."
Dungeons leading up to and including the Bankers have been nerfed.

Dungeon Generation

"The purpose of Desktop Dungeons: Rewind was to bring fresh life into Desktop Dungeons, including better visual compatibility with wide ratio screens. Square dungeons on rectangular screens didn't feel great, so now the shape of Dungeons will adapt to your monitor (this doesn't affect difficulty!)"
Dungeons will be 25 x 16 tiles for wide aspect ratio
Dungeons will be 20 x 20 tiles for squarer aspect ratio

Goat Glade

"This used to be a part of the DLC that we didn't want to be mandatory for high level play. Now that it's part of the base game, we can make it better!"
Item Lottery: removed
Item Registry: After bringing an item to the Goat Glade three times, the goats will be able to make the item as many times as you want at prep cost.
There's no lore behind this :bleaty:



And that's all the changes we made! Well, not all of them, we also added a new item. But you'll find it eventually :bleaty: We hope these changes make the game more enjoyable!

Stay happy, stay healthy, and stay away from murderous goats! With love,

The QCF Design team ❤



Oh, and leave a review 👀👅👀

Project Lazarus - Peter
Alpha 5.5 Experimental Release Notes
  • Added per level model for Drone Pod
  • Added per level model and animation for Orbital Striker's projectile
  • Added boss HP bar (Stages 1~4)
  • Added button prompts for all buttons (even for Keyboard)
  • Added skip intro voice prompt text
  • Added full keyboard short cut support for the lobby
  • Changed Tactical Nuke drop radius to be slightly larger
  • Changed Drone Pod spawn behavior to be distributed equally between other pods
  • Changed Drone Pod critical scale to 80% from 30%
  • Changed Specter Damage from 70 -> 345 (See below for more details)
  • Improved Orbital Striker to drop relative to screen space rather than a fixed radius
  • Improved Orbital Striker projectile animation
  • Improved upgrade panel UI to better show increase and decrease of reroll/skips
  • Improved input detection and some cases of double register
  • Improved intro sequence with simple animations
  • Improved multi-threading
  • Fixed announcer voice not pausing when entering menu and mid upgrades
  • Fixed rare cases of key clashes when returning to the game from menu
  • Fixed skip intro incorrectly displaying buttons
  • Game engine upgrade

Drone Pod spawn limit was changed from total pool (28 total) to per weapon (5, and 8 post evolution). This means that per weapon damage decreased as the number of total drones spawned is now limited early game. To balance this, the damage and the critical rate was adjusted - also accounting for the need for the damage buff.

Please note that while this patch is not particularly unstable, I've only had 2 days to QA. The usual interval between regular patches is about 3 weeks and I did not want to delay any further. I will be QA'ing the build for few days and it may receive some announced fixes (if required). If you come across one, kindly report it via the forum.

Thanks!
Apr 19, 2023
Medieval Machines Builder - Muaddib
Hello Medieval fans,


We know that there was no info about Medieval Machines Builder for a while, but don't worry the game is alive and in development. Change of development team and getting a new publisher was necessary though.

Most important thing... the game is coming out in 2023 and will have a free demo soon.

Meet Solverto team


We have been working on Painter Simulator lately, but we had prepared already something to show you from Medieval Machines Builder.

Building a catapult

One of the machines you will be able to build in the game is a catapult.
To build it, you will need to gather the necessary resources, such as wood, iron, and process them, so you can construct the machine.

Destroying buildings

The purpose of siege machines is to destroy! You must first load the catapult with ammunition, aim the catapult at the tower and adjust the power and trajectory to hit it accurately. As you progress through the game, you may encounter more complex and fortified towers and buildings, requiring more precise and strategic use of the catapult and potentially other siege weapons. Successfully destroying a tower helps your armies progress in the siege, and to ultimately claim the control of the castle.


The game is constantly evolving, and we keep adding new features and polishing existing ones.
We also refreshed the Steam card of the game a bit.



We are very determined to bring you a great game and heads full of ideas. If you want to ask as something, share your ideas, just hop in to our discord.



Have a great time,
FreeMind and Solverto teams.

P.S. More content is coming soon.
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