After years of work, sweat, caffeine and plenty of fond memories, we’re finally able to say that Teslagrad 2 is available for play!
Come, discover Wyrmheim. Uncover its secrets, meet the locals and embark on your brand-new adventure! Challenges and secrets abound, but we’re sure you’ll face them with the boldness and gusto of a true Teslamancer!
Now, there are so many we would like to give thanks to. Family and friends that have kept us safe and sane through the bad times, as well as the good. And, of course, a HUGE thank you to YOU. The Fans. For your patience, passion and support. Your continued excitement has kept us going and striving towards ever-great heights. Looking back at what we’ve been able to build, we’re thrilled to finally have you experience it as well, and join us at the top of the Tower!
We’ve kept you for long enough. Strap on your boots, and face the world of Teslagrad once again. Let us know what you discover.
This new update adds in a secret area called "The Gauntlet" and isn't for the faint of heart. Follow along through the Scientist's questline to access The Gauntlet and face the arena filled with bosses old and new. There is three seperate arenas: The Sapphire Cup, The Ruby Cup, and The Blood Diamond Cup. Each arena gets harder the further you get in it and it resets back to level 1 on death. Happy Dreaming
We wanted to take a moment to thank you for your invaluable feedback. We've listened carefully and are excited to deliver the first small round of updates. We couldn't have done it without you. Stay tuned for more improvements and happy scaping!
Improvements
Added current + maximum Keep level in ingame UI level with separator
Improved Localization
Improved VFX performance
Added game version to lobby entries (you no longer join a lobby with another game version)
Increased puzzle map scroll speed with gamepad
Added keyboard card selection shortcuts 5-10
Balancing
Reduced Cottage synergy with keep
Increased Cottages synergy with biomes
Increased Fishery synergy with rivers
Increased Boat Builder synergy with Fishing boats, fish and fish traps
Increased Brewery synergy with Hop fields, Grain Fields, Rivers and Orchards
UI/UX
Added more information to main menu Terras panel (max keep level, target score, available decks)
Added undiscovered section to buildings tooltip (influences) with preview
Moved required points for next deck are now shown in the radial progress bar to avoid misunderstandings
Switched Free Play and Puzzle Challenges order in Game Mode Selection
Renamed misleading label Relaxed Terra to Free Play in Free Play mode
Undiscovered buildings preview
More informations about the chosen Terra
Bugfixes
Fixed sometimes selecting multiple decks quickly when choosing the first
Fixed card selection with shortcuts not selecting the last card when having a demolition card
Fixed deck tooltip sometimes not disappearing after choosing one
Fixed world(resource) tooltip not disappearing when selecting a card by shortcut
Fixed control settings menu updating and resizing properly when switching input devices while its open
Fixed gamepad puzzle map dragging Button South + Left Stick (Default)
Fixed some reasons causing player falsely will be skipped in multiplayer
Fixed invitations and friend list join when client did not open multiplayer menu once
Fixed triggering rotation tutorial hint as complete after they are gone (resulted in skipping some tutorials)
Fixed stuck tutorials in challenge mode (it previously did not go further than A good influence)
Fixed ui volume being set to sfx volume
Misc
Automatically trigger all already achieved achievements once
Automatically select first Free Play terra in main menu (former first scenario)
Increased overall audio volume range (+50%, please take care!)
Made only free play Terras available for multi player
Additionally, we are excited to announce that a Remaster of Teslagrad is available TODAY AS WELL. For the first week of launch, we are offering a 90% loyalty discount for the title.
This is an announcement of when the game will be released.
RICE - Repetitive Indie Combat Experience™ will be launched for Early Access on May 1st, 2023 on PC! (insert celebratory emoji here)
Here is where we're meant to thank the community for being great and tell them how we appreciate their support and couldn’t have done it without them. Do you feel appreciated here? Because we definitely appreciate you.
We're obliged to invite you to join our Discord server. Why? To supposedly “connect with the community” and “receive sneak peeks”. Something like that.
We’re done here, nothing more to say at the moment. Soon, you’ll all be able to give into your primal desire to end lives and watch numbers go up.
First of all, thanks to everyone who has been patient enough to test the first 'playable' build! It was my first step toward releasing anything about the game. Its been about a year since I published it. Of course, it was full of bugs and felt unfinished. But anyway, It is such an amazing feeling to be able to share with gamers of all around the world.
I have been working on it from time to time, and managed to build a more stable gameplay overall. I believe the game still needs a lot of work though, but it's always fun to share with you guys the new stuffs i've been added/tweaked/changed since then!
Things are getting serious here, and also more on the storyline to discover. The playtest will close and reopene with a new update to come! Let's call it the alpha 2 for now. The second playtest shall remain open for an unknown limited time though. More about that later.
Stay tuned for the next update of the great cosmic horror, Cheers!
here is a small update, the changes: removed the difficulty (not initializing) bug and added a new difficulty, revamped the option menu, Boss MaxHP modifier and open save menu options are now in the option menu instead on the map, add two more options for displaying battlebacks (black border and symetrical fill).
Thank you for your support, David Nguyen.
ps: tested in very easy difficulty. Next game on the Clarent Saga is coming soon!