Onigiri - Onigiri Official


Greetings from the Onigiri Service Team.
The details of the 4/20/2023 JST update are as follows:



Bug Fixes
・The buff effect imparted by Ieyasu's skill [Military Arts 6th Horseshoe Crab] will have the following values adjusted.
 ・Physical damage defense +90 → Physical damage defense+90%
 ・Physical Defense +90 → Physical Defense +90%
 ・Attack Speed +45 ×2 → Attack Speed +50
 ・Damage Limit raised by 1,000,000 → Damage Limit raised by 10,000,000

・The buff effect imparted by Kenshin - Scarlet Bloom's [Scarlet Dragon Scarlet Shore] will have the following values adjusted.
 ・Physical Defense +30 → Physical Defense +30%
 ・Physical Defense +30 → Physical Defense +30%
 ・Damage Limit raised by 500,000 → Damage Limit raised by 5,000,000

・The unlock conditions for Kenshin - Scarlet Bloom's skills
 will be modified as follows.
 ・Scarlet Dragon Grudge Claw - VI Awakening Lv2+ → Awakening Lv conditions removed
 ・Scarlet Dragon Grudge Claw - VII Awakening Lv3+ →  Awakening Lv2+
 ・Scarlet Dragon Cold Gratitude - VI Awakening Lv1+ → Awakening Lv2+
 ・Scarlet Dragon Cold Gratitude - VII Awakening Lv2+ → Awakening Lv3+
 ※Skills which have been unlocked and equipped may still be used, but if removed the
 new skill conditions will apply when equipping again.


・Fixed an issue for Uesugi Kenshin's skill Spring Dragon of the Tempest - V~VII
 where the description was incorrect.
 ※This change does not change the skill's effect.

・Fixed an issue where the exit button could be pressed even on screens where it was not intended to be displayed.

・Revised part of the dialogue in the [Unraveling of the Spider Lily] event
 when language was set to Chinese.

・Fixed the Hard Difficulty boss monsters level at dungeon[Sado Mines Higan][Sado Mines Higan (Kenshin)] are incorrectly displayed.

・Fixed the boss monsters at dungeon[Sado Mines Higan][Sado Mines Higan (Kenshin)] name are incorrectly displayed when client language was [English].

・Fixed the monsters [Grass Sticky] at dungeon[Undersea Cave] level are incorrectly displayed.

・Fixed the client will forced close with error when players, partners, and monster [Leviathan Licht] are used certain skills.
 ※player's skill [Vertex - V to VII]
  Vanguard character [Inuchiyo Broken Seal]'s skill [Calamity Vacuum - V to VII]
  Mount character [Leviathan]'s skill [Aura Historia - I to Master]
  Assist character [Kotonoha Aoi]'s skill [Onegai, Onee-chan! - I to III]
  and others concerned.



Thank you for your attention!
※Update details are liable to change without warning and may not reflect in-game.

Thank you for your support for Onigiri!
Onigiri - k_saito
[4/20 Notice]
Maintenance has ended as of April 20th at 0:00 am PST.



Greetings from the Onigiri Service Team.

We will be conducting maintenance on April 19th at 9:00 pm PST.
This maintenance is expected to finish at 12:00 am PST on April 20th.

Thank you for your patience and understanding.
War Thunder - magazine2


Iconic German E-boats of the 701-st series had an additional pair of torpedo tubes to shoot sternwards!

S-701, torpedo boat, Germany, rank III. Premium.

Features:
  • Rear torpedo tubes
  • Punchy guns
  • Good mobility
  • Lacks mines


The German S-701 torpedo boat will be one of the main naval prizes in the upcoming season of the War Thunder Battle Pass, which is called “Her Majesty's Hussar”. This is, perhaps, the most advanced version of the famous E-boats, the main difference being a pair of additional torpedo tubes with a unique game mechanic of shooting to the rear. In addition, the S-701 retains all the branded features of her family, such as excellent mobility and powerful weapons.




The E-boat is a true symbol of the mosquito fleet and one of the most efficient torpedo boat designs in history. It is a fast, low profile boat with excellent seaworthiness and powerful torpedoes, perfect for the most daring missions, including night operations and rough seas. Boats of the S-701 series are the latest modification of torpedo boats of this family. Built with the combat experience of World War II, the S-701s offer their captains the optimal set of weapons while maintaining excellent dynamics. An additional pair of torpedo tubes for 533mm torpedoes which are turned backwards was placed on a stern, while her guns are capable of destroying smaller vessels, enemy boats, as well as enemy aircraft. The main weapon caliber of the S-701 is a stern mount with a 37mm autocannon. A 30mm MK-103 aircraft gun with deadly HEI-T rounds, but relatively small magazines, is installed on the boat's bow. Behind the wheelhouse, a pair of rapid-fire 20mm guns are installed, good for shooting down low-flying aircraft.




A decent speed of over 70 km/h and excellent maneuverability for its dimensions are best suited for providing shadow strikes with a pair of sternward torpedo tubes while retreating from your enemy under the cover of a smoke screen.

The premium S-701 will be a “paid” prize for the new season of the Battle Pass, i.e., to receive it, you need to purchase the Battle Pass and complete a certain number of daily tasks. This is a good addition to an early German bluewater setup for capturing points and torpedo ambushes, and a great pick for mid-rank coastal fleet dogfights. Follow the news and learn more about the prizes and rules of the new season! See ya!
Apr 19, 2023
Rabat Protocol Playtest - WHAT' S UP GAME LABS
1.Added display of BOSS avatar and health bar.
2.All grenade-type weapons now have proximity fuses.
AEGIS Kingdoms - Five
Over the last few months we have been working towards getting AEGIS Kingdoms into a state where you, the players, can jump in and have some fun. That’s mostly been fixes and backend stuff like making sure you don’t fall through the world randomly (weirdly happened more than we wanted it to…) or having your progress deleted. You know… Small stuff.

Now I’m excited to say that we are moving towards our next milestone which means tangible stuff that you can get involved with!

Community Clashes:
  • Community Clashes are fun community events that allow you to earn rare and exciting rewards. You’ll keep what you earn on your character (unless absolutely otherwise game breaking), so they’re a great way to help us test the game and for you to get some cool stuff & have some fun!
  • Community Clash V is the next “big thing” we’re going towards, as it’s a community event. Join the Discord for screenshots, GIFs and updates about Community Clashes.

Alpha Island (Open Weekends):
  • We will reach a point soon where server access is open to Alpha Knights. To become an Alpha Knight you will still need to request access through the Steam page. You’ll then get access to the Alpha Client.
  • Access will initially be limited to weekends (Friday evenings to Monday mornings UK time), but if demand is high, we may extend this further.
  • New updates and content will be added as we progress, and eventually the world will be slowly opened up as we continue.
  • No timeframe for this, it will happen once we are ready but we are now actively developing this so provided there are no issues, it should be rather soon.
  • We will be posting more about this now in our Discord so join us there for a little more insight!


DISCORD & COMMUNICATION
We’ve also been spending some time making the Discord look a little more pretty. We use this as one of our primary communication methods for posting updates, but appreciate not everyone uses it. So moving forward we’re now branching out to other media platforms such as Steam, Twitter & YouTube. See what’s coming new below:

Frequent Dev Notes:
  • Dev Notes will now being made more frequent on the Discord for a more transparent awareness regarding changes, updates and the likes. Again, this will mostly pertain to Alpha Island, but also Community Clashes.
  • We’ve also started posting dev notes directly to Steam, but these are currently only visible on the Test Client. We will be moving over towards the main AEGIS Kingdoms news for greater visibility.

Tweets:
  • These will echo what we are posting on Discord, in a condensed manner. This is primarily just small summaries and fun posts. Please don’t expect these too often, we’re still in the process of developing a Community Management team.

YouTube:
  • We’ll be creating some shorter videos to provide some information on AEGIS Kingdoms. You can see that on our YouTube channel.
Apr 19, 2023
GWENT: The Witcher Card Game - Burza46
The first card drop of 2023 is releasing tomorrow and we can not wait for you to get your hands on the 24 new cards.

As usual, there are also some changes to existing cards and we also celebrate 2 birthdays this month!

For the 4 final reveals, a rundown of the most important balance changes, and a personal message from Jean, make sure to check out the latest Developer Update:



New Features
Claw and Dagger - It is the time of trickery, concealment, and deceit, of carving your own path, no matter the cost. After all, who's going to be able to stop you?

This card drop introduces four new cards to each playable faction.

Yen and Ciri's Birthday Event - Join the birthday party and unlock special vanities by completing time-limited contracts. But that's not all! Visit the Shop to find even more themed goodies!

This event will be live from April 25th to May 9th.

Gameplay Changes


Neutral

No changes.


Monsters

Armored Arachas - Power changed from 6 to 5. Ability changed to: Deploy: If there is another card on this row, Lock self. Timer 3: If this row is full, boost self by 12.

Endrega Queen - Deploy ability changed to: Consume an allied unit and gain Armor equal to its provision cost.

Idr - Provision cost changed from 7 to 9. Ability changed to: Whenever your opponent plays a unit on their side of the battlefield, damage it by 1 and gain a Charge. Order: Spawn a Drone on this row. Charges: 0

Kikimore Queen - Has a new part of ability: Whenever you pay an Organic card, trigger own Thrive.


Nilfgaard

No changes.


Northern Realms

No changes.


Scoia'tael

No changes.


Skellige

Corrupted Flaminica - Ability changed to: Deploy: Boost self by 2 for each unique beast in your graveyard.

Tuirseach Bearmaster - Power changed from 4 to 2. Ability changed to: Deploy: Boost self by the number of unique allied beasts. Order: Damage self by own boost, then damage that many enemy units by 1.


Syndicate

Boris - Ability changed to: At the start of your turn, wherever this card is, randomly change own Fee to a different cost between 1 and 9. Fee 1: Move self to the other row, then boost self by the Fee cost. If you have 0 Coins, also gain 1 Coin for each allied unit on that row. Cooldown: 1


Game Fixes

Stockpile, King Henselt, Rivian Pikeman, Siege Support, and Winch now work correctly with Fee cards that Cooldowns.

Dwimveandra no longer grants Zeal to Locations

The contracts for the Master Mirror evolving cards now count the number of times you play the final evolution, rather than how many times you reach the final evolution.
DYSMANTLE - temper
VERSION 1.2.0 - Doomsday

ADDED
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Fast travel map highlights current player location.
- New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
- Using compressed textures with 2x resolution (but less memory consumed) on Windows.
- New sound for the monster lure.
- Map marker is now shown on the ground and disabled when the protagonist walks over it.
- Area ascension level is shown in the map and in the Collections Screen.
- Death count is now shown in the Collections Screen under "Total Progress".
- Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.

CHANGED
- Long range teleporter doesn't work in tombs anymore.
- Fishing spots are now discovered from farther away.
- Enemy position & pathing changes in multiple base game areas.
- Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
- Reworked the left branches of the invention tree and repositioned everything to else to fit better.
- Buffed Power Fist range slightly.
- Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
- Buffed Monster Lure effect radius from 600 to 750.
- Home Portal unlock from lvl 15 to 25.
- Home Portal Long Range from lvl 17 to 30.
- Material Transporter from lvl 36 to lvl 20.
- Explosive stun duration from 6 seconds to 5 seconds.
- Raised tamed adult deer damage done to enemies from 10 to 25
- Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
- Lowered costs for: Bandolier, Katana
- Need to kill only one vulture for Collections text, buffed drops.
- Axe upg. levels 3 & 5 now add multiple object hit modifier.
- Cost to sow ground with hoe from 20 -> 12.
- Dice effect buffed to 2.5%/5%/7.5%/10%
- Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
- Leapers are much more agile now. Nerfed damage done by them in turn.
- (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
- (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.

FIXED
- Optimized memory usage in pause menu and in general GPU usage.
- Optimized texture sizes.
- Minor bugs here and there.
- Fixed two digspots at Vulcan which were undiggable.
- Fixed an issue where some doors would not open correctly in COOP mode.
- Minimap now stays centered on the player no matter what.
- (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
- Fixed fast traveling from campfire to same area link tower.
- Fixed Collections showing wrong text in Audio Logs.
- Crown link tower area changed as it covered few wrong areas.
- Some wall pieces of the type "Log" were missing death sounds.
- Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
- Slight terrain optimisations to areas in the base game that are adjacent to water.
- Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
- Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
- Sawed Off Shotgun was missing long press prompt.
- Some cooking recipes had white text on white background.
- (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
- (DLC1) Fixed Mana Crossbow now showing up in "Collections".
O2Jam Online - jrmiranda


We would like to inform you that our scheduled maintenance has been completed and the server is back online. You can now log in and enjoy the game.

We apologize for any inconvenience caused by the downtime and appreciate your patience and understanding.

Thank you for being a part of our gaming community, and we hope you have a great time playing the game.

Today's updates are as follows:

1. We have uploaded 10 free songs to challenge.
• Love Drive(7 key)
• Love Fighter(7 key)
• Monochrome(7 key)
• Monster Express(7 key)
• Poison(7 key)
• Puberty(7 key)
• Supa Ride(7 key)
• Surf(7 key)
• Separated Union(7 key)
• Summer Party(7 key)

2. Ranking rewards for the first season will be issued

O2Jam Online Operation Team
Apr 19, 2023
Farmer Against Potatoes Idle - Oninou
Hey everyone,

This update is about fixing the missing character for Japanese, Chinese and Korean (hopefully this time it will work and prevent that in the future).

I'm going to write a bit about what we are working on for the near/mid-term.

We will be releasing World 7 in approximately 10 days from now, it "may" have a few placeholders until the next feature goes live (which should be around A#10 or A#12, undecided yet). I have various features written down, but it will most likely introduce the next big "batch" with a Town system (various buildings = various features), and the first one could be "Farming" (planting various vegetables and fruits, expanding the farm, cashing out as a prestige to grow stronger, etc). I won't go further into detail in case I'm doing something totally different as the "first" feature from the Town.

The multiplayer event is also making good progress, we may start an internal test in May and likely some public testing in June or July. The main goal of the multiplayer event is to allow people to work together on a simple and easy mechanic.
You will have to fight a boss all together, getting an "attack" charge every 15–30 minutes. There will be a few upgrades that can be purchased with the boss's reward (a new currency). You also gain experience to grow a rank system to deal more damage, which is used to track player rankings on a leaderboard.
This feature will use "season", which allows every 3-4 months to be reset (with a few changes) and give new players a chance to not be left last, with a few rewards for every boss beaten (when a boss is beaten it level up, if he survives he level down), an Event point system that gives boosts to the normal game, those will be contribution based, anyone taking part in a boss battle will earn the same regardless of ranking for who did the most damage, then a part based on ranking that includes a few soul, potion, etc.

I could go deeper in explanation, but I will save a bit for later, when we have the UI ready to show. Feel free to join the Discord, as I may spoil most of it there (and anyone is free to share it over here, but it's easier for me to centralize everything on it).
DYSMANTLE - Hazamuth


It has been a hot minute since the last big update and things are heating up still! The update #26, version 1.2.0 is now out! There are some nice additions packed in this bad boy and I will now give you some highlights on what to expect.

Update Highlights

Doomsday - The Hidden Archipelago

Of course the star attraction here is the new DLC: Doomsday. As with the last DLC, upon purchase and activation you will get a popup denoting a new questline (provided you have gotten out of Capernaum). This quest will take you across a new open world map that has been loaded with new obstacles, deadly enemies, shiny new materials and a whole lot of things to smash to bits and pieces in pursuit of new items and abilities. The Steam store page will tell you a bit more of what to expect if you choose to embark on this new adventure. As with the last offering, don’t want to spoil too much in advance, so you will just have to see for yourself.

Check the DLC here: https://store.steampowered.com/app/2147250/DYSMANTLE_Doomsday/

ps. We have already started the porting process for other platforms as well, so sit tight.

Now for all of the stuff you will receive for free!

New Endgame Area

Some of you who worked really hard to push through the Ark might have felt that when you got the Power Fist, there wasn’t anything to really use it for. Thus we tasked the poor level designer to make up a really hard and nasty endgame area with an accompanying quest to offer a tough gauntlet with a really sweet food recipe at the end of it. Now you know what you have been stashing those Namazu for! The new area is activated upon reaching the escape pod at Crown and going a bit back to the “helipad”. Upon arrival all should be clear.



Surreal Door & Deathless Runs

If you have managed the arduous task of obtaining the key, you can now open the door and see what lies beyond. Remember to think like a proper magpie and snatch anything that seems valuable to take with you.

We also added a death counter into the Collections screen under Total Progress so you will know for sure how many times you have expired. Also fixed are some pertinent issues, so using Amber Mana Pills will not count against gaining the key.

New Game +

You might have found a map of the Island at the Ark level 2. There are some red lights which seem to denote certain locations or objects. If you manage to turn all those lights green, you will get to go deeper and reach a way to start over. You will be able to retain some things (such as the prizes from the new area and beyond the surreal door) in addition to your level, skills and all materials put into the Ark.

Once you start the next cycle, everything will otherwise be as when starting the game from scratch with a fresh save (including the possibility to reach the surreal key). Well, that was a lie. Enemies will be a bit tougher and there might be some new dialogue in certain places. NG+ cycles are not limited, so head deeper and deeper if you wish, but it will only get more challenging.



New craftables

Paint brush will allow you to paint those disturbingly white walls and some of the objects and furniture you are able to build. You can finally have as good looking (or as unsightly) adobe as you wish.

Rubber duck is a trinket that stops you from drowning. We know it is quite aggravating to be in a tough spot and backpedal into a lake when defending yourself against undead threats. Rubber duck will teleport you safely back to land without any loss of life.

Portable monster scanner should be a godsend to those people who want to do ascensions, as you will now be able to check monster positions out in the field instead of heading back to link tower each and every time. As alluded earlier, there are now additional incentives to doing ascensions besides only gaining some more of those smooth and shiny mana beads. Ascension level is also now shown per area in the Collections screen.



Quality Of Life

You can now set your preferred gamepad icon sets in the controls options. This should make it much more comfortable to play with your chosen controller and not worry about popups and interactions having some weird non decipherable symbols that don’t correspond to your chosen hardware. You are able to choose from Xbox, PS (colored/grayscale) and Switch icons. Do note that this is only available for some platforms, such as PC.

The upgrade list is now ordered in the way that fully upgraded items are moved to the bottom, to ease on the visual clutter and making it more clear what you are able to upgrade. The invention tree has also gotten a slight revamp. The leftmost branches have been reworked from three to two sub branches which should have better progression.

We also did some rebalancing around certain items and craftables that people felt were either too strong or lackluster. You should now find more reasons to change your loadout from time to time and perhaps try new approaches and builds. I’ll leave the details to the changelist.

On the technical side we have managed to optimize memory usage and texture sizes which should speed up the game on hardware on the lower end of the spectrum. Save backup system has also been revamped so that the game creates a backup file every time the game is saved, instead of at certain intervals. This should lessen the impact any unforeseen happenings might cause.

Whew, now onto the actual changelog:

VERSION 1.2.0 - Doomsday

ADDED
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Fast travel map highlights current player location.
- New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
- Using compressed textures with 2x resolution (but less memory consumed) on Windows.
- New sound for the monster lure.
- Map marker is now shown on the ground and disabled when the protagonist walks over it.
- Area ascension level is shown in the map and in the Collections Screen.
- Death count is now shown in the Collections Screen under "Total Progress".
- Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.

CHANGED
- Long range teleporter doesn't work in tombs anymore.
- Fishing spots are now discovered from farther away.
- Enemy position & pathing changes in multiple base game areas.
- Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
- Reworked the left branches of the invention tree and repositioned everything to else to fit better.
- Buffed Power Fist range slightly.
- Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
- Buffed Monster Lure effect radius from 600 to 750.
- Home Portal unlock from lvl 15 to 25.
- Home Portal Long Range from lvl 17 to 30.
- Material Transporter from lvl 36 to lvl 20.
- Explosive stun duration from 6 seconds to 5 seconds.
- Raised tamed adult deer damage done to enemies from 10 to 25
- Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
- Lowered costs for: Bandolier, Katana
- Need to kill only one vulture for Collections text, buffed drops.
- Axe upg. levels 3 & 5 now add multiple object hit modifier.
- Cost to sow ground with hoe from 20 -> 12.
- Dice effect buffed to 2.5%/5%/7.5%/10%
- Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
- Leapers are much more agile now. Nerfed damage done by them in turn.
- (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
- (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.

FIXED
- Optimized memory usage in pause menu and in general GPU usage.
- Optimized texture sizes.
- Minor bugs here and there.
- Fixed two digspots at Vulcan which were undiggable.
- Fixed an issue where some doors would not open correctly in COOP mode.
- Minimap now stays centered on the player no matter what.
- (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
- Fixed fast traveling from campfire to same area link tower.
- Fixed Collections showing wrong text in Audio Logs.
- Crown link tower area changed as it covered few wrong areas.
- Some wall pieces of the type "Log" were missing death sounds.
- Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
- Slight terrain optimisations to areas in the base game that are adjacent to water.
- Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
- Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
- Sawed Off Shotgun was missing long press prompt.
- Some cooking recipes had white text on white background.
- (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
- (DLC1) Fixed Mana Crossbow now showing up in "Collections".

Up Next

Of course there will be a post release patch to fix any issues people might be having. At the same time we will be porting the new update to other platforms. Then again, that much is clear. I know what you are really here for.

We mentioned the last time we did a news post that we weren’t sure whether Dysmantle would head into maintenance mode or whether we will make another DLC. I have both good news and bad news. The good news is there will be a continuation, while the bad news is that is the extent of the information I am able to share with you at this date. We hope you will find enough enjoyment from this update that the wait for the next communique won’t feel too long. See you later!
...