Thank you guys 4 everything. This has been a wild ride but I'm not proud of a asset flip(low effort game) and will request steam to take the game off-sale(if they accept). Make sure to join the discord: https://discord.gg/AdqbEHtN8S to get updates on later projects!
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
PC (Steam): 1.0.76.0
PC (Microsoft Store): 1.0.76.0
PlayStation: 1.77
Xbox: 1.0.0.76
Check the download sizes below for today's patch on your platform of choice:
PC (Steam): 2 GB
PC (Microsoft Store): 6.9 GB
PlayStation: 7.02 GB
Xbox: 6.9 GB
UPDATE HIGHLIGHTS
Mod Description Changes
We have made numerous changes to the mod description text to be more consistent and clearer. Some notable changes to descriptions are;
Legendary Weapon Mods
Old Description
New Description
Damage increases as caps increase
Damage increases for every 1000 caps you have up to 50%
Lower Damage Resistance increases damage dealt
Lower Damage Resistance increases damage up to 50%
Damage increases as health decreases
Damage increases up to 95% as health decreases
Damage increased after each consecutive hit on the same target
+5% Damage after each consecutive hit on the same target, up to +45%
Damage increases as you fill your hunger and thirst meters
Damage increases up to 24% as you fill your hunger and thirst meters
Damage increases as health increases
Damage increases up to 25% as health increases
Damage increases when suffering from addictions
+10% Damage per addiction, up to +50%
Damage increased by 5% for each mutation
+5% Damage for each mutation, up to +25%
Damage increases with the night
50% increased damage at night.
Gain brief health regeneration when you hit an enemy
Restore 2% health over 2 seconds when you hit an enemy
V.A.T.S. crits will heal you and your group
V.A.T.S. crits will heal you and your group by 5% health
Replenish AP with each kill
Replenish 15 Action Points with each kill.
Bullets explode for area damage
Bullets explode for 20% weapon damage Bullets explode for area damage
(Shotguns) Bullets explode for area damage
Bullets explode for 3% weapon damage
Hits have a chance to generate a Stealth Field
Hits have a 10% chance to generate a Stealth Field for 2 seconds
Faster movement speed while aiming
100% faster movement speed while aiming
Legendary Armor Mods
Old Description
New Description
Slowly regen radiation damage while not in combat
+0.25% radiation damage recovery while not in combat
Slowly regenerate health while not in combat
+0.05% health recovery while not in combat
Increases Action Point refresh speed
+5% Action Point refresh speed
Damage and Energy Resistance increase at night
+40 Damage and Energy Resistance increase at night
Quality of Life Additions
Crafting : We have added a number input option while crafting multiple items.
Daily Ops
New rewards! You can now obtain the Alien Backpack Skin and Intergalactic Handmade Rifle Skin from Daily Ops rewards.
Bug Fixes & Improvements
Art
Atomic Camo: The Atomic Camo paint can now be applied to all pieces of the Forest and Urban armor pieces, not just the mask. Additionally, Scout Masks that have the Atomic Camo paint applied now have the correct texture when seen in the workbench menu.
Circus Trailer: When destroyed, the Circus Trailer now displays the correct destruction model.
Cowspots Creamery: Various adjustments to AI pathing for Allies around the Cowspots Creamery Stand Prefab.
Backpack Flairs: Backpack flairs no longer clip into the Heirloom Basket Backpack.
Giant Dinosaur: Items placed under the Giant Dinosaur can now be moved individually from the Dinosaur.
Hats: The Cappy Hat no longer removes part of the hairstyles on male characters.
Log Cabin Porch Set: Adjusted the budget cost to align with the cost of similar C.A.M.P. items.
Masks: The Fasnachtler Mask can now be displayed in the Fasnacht Mask Display.
Nuka-Cola Billboard: Adjusted the build preview for the Nuka-Cola Thermometer Billboard to face the player.
Radiation Dummy: Added the ability to turn the Radiation Dummy on and off.
Slocum's Joe Bar: Fixed an issue causing no textures to appear on Slocum's Joe Bar Tiled Corner piece.
Wild Mountain Rifle Range: Various fixes to hanging decor placed inside the Wild Mountain Rifle Range Prefab.
Challenges
Daily : Enemies with a prefix in their name now count towards Daily Challenges.
Daily: All Radscorpion food items now count towards the "Consume Radscorpion Meat" Daily challenge.
Daily: Perfect Mothman Egg now counts towards the "Collect Mothman Eggs" Daily Challenge.
Daily: Addressed an issue where having an equipped throwable weapon that causes fire damage advances the Daily "Deal Fire Damage to Enemies" Challenge when using a non-fire damage-dealing weapon.
Daily: Addressed an issue where grenade kills counted towards the challenge "Kill Robots with an Energy Weapon" while wielding but not using an Energy weapon.
Epic : Missile Launchers now count towards the "Sell Ballistic Weapons" Challenge.
Epic: Addressed an issue where all cryptids counted towards the "Take a Camera Picture of a Legendary Cryptid" regardless of being Legendary or not.
Epic : Cranberry Jam now counts towards the Epic Challenge "Eat cooked meals that use cranberries".
Possum : Dirty Fedoras and Crumpled Fedoras now count towards the Possum Challenge.
Re-Roll: Updated the UI for Challenge Re-Rolls to make it easier to see the number of Re-Rollers the player has.
Re-Roll: Updates to the Re-Rolled Challenges to include new and changed challenges.
Tadpole: Cooking Sugar now counts towards the Tadpole challenge to "Cook while wearing a Chef's hat".
Weekly: Addressed an issue where grenade kills counted towards the challenge "Kill Creatures with Hammers" while wielding but not using a Hammer.
Weekly: Addressed an issue where grenade kills counted towards the challenge "Kill Cutists with a Bladed Weapon" while wielding but not using a Bladed Weapon.
Design
Build Menu: Fixed an issue allowing players who have not learned the Prison Door to build it in their C.A.M.P.
Crafting : Added a number input option for Crafting Sliders.
Enemies : Fixed an issue causing Scorched melee animations to break when staggered.
Perks : Aqua Boy no longer removes rad immunity from drinking Toxic Goo.
Perks: Fixed an issue causing the Power User Perk to not reflect ammo count accurately and force the user to reload early.
Perks : The Bloodsucker Perk now properly applies its bonus to Glowing Blood Packs.
Seasons : Fixed an issue that allowed players to purchase more rank-ups than intended.
Worlds : Fixed an issue where the Infinite Ammo Custom World setting did not grant infinite ammo.
Events
Mutated Events: Melee attacks on Resilient mutated enemies which have triggered the Resilient threshold are now always fatal, regardless of any resistances or damage dealt.
Mutated Packages: Players can now correctly earn known recipes from Mutated Packages and Party Packs when they know all of them.
Gameplay
Quests : Fixed an issue during "An Ounce of Prevention" where multiple instances of the same quest item may appear.
Shelters: Fixed an issue where players could become stuck inside a Shelter entrance upon relogging in.
Inventory
Ammo : Spent Fusion Cores and Ultracite Fusion Cores no longer remain in the player's inventory after draining the fusion ammo in either Laser or Ultracite Gatling Guns.
Ammo Box: Fixed an issue where the selection would jump to the top of the list when transferring Ammo.
Drink: Rad Ant Lager now has an accurate description of its effects.
Food : Carrot Soup now weighs 0.5lbs which is consistent with other soups.
Junk: Adjustments to the weight of Bulk Aluminum, Lead, Silver, Cork, and Screws to be more consistent.
Med-X: The Description for Med-X now displays its accurate effects. (25+ Damage Resist)
Mentats: Addressed an issue where Berry Mentats would not highlight living creatures.
Mutated Party Pack: Fixed a text bug where the Mutated Party Pack said it is granted with 3 Fallout 1st members instead of 3 or more. (3+).
Notes & Recipes: Removed weights on Notes that are inconsistent with other Notes throughout the game.
Stash : Fasnacht Residue Analysis can now be removed from the Stash box.
Localization
All languages: Numerous localization fixes.
All languages: Fixed the Boomstick and Peace Maker Mutated Event rewards to have consistent naming in all localizations.
All languages: Fixes across multiple languages for the descriptions of the Daring Adventure Armor Paint.
Russian : 3 Star Legendary Ranged Weapons sold by Purveyor Murmrgh no longer show debug text in Russian.
Power Armor
Headlamps : The Union Power Armor Headlamp mods are now buildable. Recipes can be acquired through expedition rewards or Giuseppe's vendor inventory.
Jet Packs: The Armor Ace Jet Pack Skin no longer appears as the Union Jet Pack Skin, and all Jet Pack skins can now be applied to any Power Armor that can use Jet Packs.
Jet Pack Mods: Jetpack Power Armor modifications no longer cause visual issues when inspecting a Power Armor Torso.
Stability
Fast Travel: Addressed a crash when attempting to Fast Travel quickly after Fast Traveling to another player.
Weapons
Attack Speed: The Chainsaw and Auto-Axe now have the same attack speed in first and third-person view.
Auto-Axes: The Auto-Axe can now roll 2-star Faster Swing Speed Legendary mod again, this can happen with both 2 and 3-star crafting rolls.
Crossbow Bolts: Crafting Ultracite crossbow bolts now count towards the "Craft Crossbow Bolts" Tadpole: Archer challenge.
Energy Weapons: Energy weapons with high base damage (Such as Plasma Caster or Tesla weapons) now lose less durability per shot. Other energy weapons with lower base damage will lose slightly less durability per shot. The Plasma Gun also has reduced condition damage.
Missile Launcher: The Targeting Computer mod for the Missile Launcher no longer target friendly and neutral NPC's.
Mods : Weapons with Poison mods now correctly deal base weapon damage to robots again.
Pipe Wrench: The Pipe Wrench now works with the Legendary Perks Hack and Slash and Collateral Damage.
Shotguns: Shotguns can no longer be shot underwater.
User Interface
Help Menu: The "Damage Types" section of the Help Menu now correctly says which icons represent each damage type.
Seasons : Fixed an issue where users could not see purchased Re-Rolls until relog.
Seasons : Fixed an issue that caused an infinite loading screen when selecting Bulk Rank Ups.
Several important bug fixes have been released today. Upgraded units will no longer revert to level 1 on maps that start with upgraded units, such as Arm’s Race.
Crafty players that prefer covert strategies no longer have to fear their plans being uncovered ahead of time. We fixed a bug that allowed un-allied players to observe each other’s stealth units. And while we are on the topic of invisibility: units will no longer disappear completely when given a move command directly after an upgrade has finished.
Finally we also fixed the bug in the fire control system allowing ranged ground units to pass through other armies uncontested.
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.
It's been a few days since the Early Access release, and now that the game has been released on TOKYOOSANDOBOX, we're back at it again! This time, we have fixed some of the known bugs that were fatal to the gameplay!
Our plan for future updates is to fix critical bugs and add new elements in a short span of time, while making major updates in a longer span of time.
We will also be releasing a list of bugs that have not been addressed in the near future (we apologize for the delay!).
We will continue to make updates so that you can continue to play Bit Oz comfortably and enjoyably! We will see you again in the next update!
BUG FIXES
.BATTLE CHEAT: Invisible hit when firing double comet BATTLE RESULTS: Changed display of ant scores shown in item list
Multiple machines and workshops added to the crafting system. Map generation improved. Birds now spawn on all maps where appropriate. NPC home generation improved. NPCs now “own” the property where their land is located. There will be a penalty for interfering with a NPC’s property. They also own all possessions in their domiciles.
Note: These times are estimates and may vary slightly.
Content
Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
Added more Lockers in the realm.
Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
Updated the placement of the Gas Station to be more on the side of the map.
Updated the setup of the Gas Station to remove the strong window in the back of the building.
The Archives
Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
"Core Memory" challenges
These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals.
As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.
Features
Light-Killer Interactions
We are removing Killer-specific light interactions.
The Nurse can no longer be Lightburned out of her Blinks.
The Hag's Phantasm Traps are no longer removed by lights.
Survivors can now remove them by approaching them carefully and wiping them away.
The Wraith can no longer be Lightburned when cloaked.
The Artist's Crows are no longer affected by light.
Crow swarms cannot be removed by light.
Dire Crows cannot be removed by light.
The Spirit
Can no longer burn The Spirit's Husk.
General Healing
Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.
Killer Tweaks
The Hillbilly Power
Less heat added upon starting to rev the Chainsaw.
Less heat added while revving the Chainsaw.
More heat added during Chainsaw Sprint.
The Pig
John's Medical File Addon
Increase crouched move speed by 10% (was 6%).
The Oni
Add-Ons
Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).
The Nightmare
Add-Ons
Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds (was 30 seconds).
Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds (was 60 seconds).
The Clown
Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
The Cenobite
The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
The Executioner
Scarlet Egg Add-On
Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
Perk Updates
Scourge Hook: Pain Resonance You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
Gearhead After a Survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
Boon: Circle of Healing Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
Dead Hard Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
Overzealous After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
Call of Brine After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
Overcharge Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.
Med-kit Update
Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
Med-kit Addons Update
Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
Medical Scissors: Increases healing speed by 10%. (was 15%)
Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
Gel Dressings: Changed to Ultra Rare rarity.
Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.
Bloodweb Improvements
You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alon the way.
After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.
We've done the following fixes since PTB:
Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
Cancelling Automated Purchasing no longer breaks the Bloodweb.
Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
Automated Purchasing no longer stops midway due to Entity shenanigans.
Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
The speed of automatic purchase has been increased.
The total chain price format in the Node Tooltip has been modified with a new icon.
The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.
Misc
Anonymous Mode is now available on consoles.
The "Hide Player Names" setting now also hides the Killer name in Custom Games.
Cinematic video files are now stored in Bink format.
The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.
Changes from PTB to Live
Killer Tweaks
Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.
Perks
Dead Hard now activates when you are unhooked or unhook yourself.
Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
Boon: Circle of Healing's effect is now 50%/75%/100%.
General healing
Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.
Med-kit Update
Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
Med-kit Addons Update
Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
Butterfly Tape: Increases healing speed by 5%. (was 3%)
Sponge: Increases the Bonus skill check size by 20% (NEW)
Needle & Thread: Increases the chances of triggering a Skill Check by 10%. Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus)
Gauze Roll: Changed to Rare rarity.
Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.
Bug Fixes
The Archives
The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.
Audio
Adjusted the speed of audio as the Bloodwell autofills.
Fixed an issue where the audio of Bloodweb Generation would play twice.
Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.
Bots
Bots in the Tutorial now have their names correctly localized.
Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
Bots are less likely to run into a Killer while attempting to evade them.
Further reduced the odds of Bots failing to loop when a Killer is near.
Bots no longer try solve the Lament Configuration while being chased.
Characters
Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
Animations should no longer appear choppy during gameplay.
The Spirit's arm pieces will no longer clip into each other during several animations.
Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
The Female Legion cosmetics no longer use male walking animations while in the Trial.
The Pig should no longer remain standing when Crouching.
Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
The Nurse can properly charge a Blink when being lit by a flashlight.
The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
The Dredge may no longer become invisible when teleporting during Nightfall.
The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
The Clown may no longer push Survivors while reloading his Tonics.
Environment
Fixed an issue where the mist was not visible in the basement of RPD
Fixed issues where the Skull Merchant can deploy drones in door ways.
Fixed a bug where the Nightmare could not place his trap in the Asylum building.
Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
Updated the height of small bushes in Red Forest to improve visibility and navigation.
Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
Fixed an issue where a character could spawn in a car pile.
Fixed an issue where Zombies get stuck on top of hills.
Fixed an issue where the exit sign is misplaced in RPD.
Fixed an issue where items were hidden in the books of Eyrie of Crows building.
Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
Fixed an issue where a Generator was not accessible on a tile in Junkyard.
Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
Fixed a Faux Appel near the Temple of Purgation.
Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
Fixed an issue where a placeholder tile could spawn on Haddonfield.
Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
Updated the weight of the Generators in Haddonfield to prevent them from being too close.
Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.
Perks
Gearhead no longer activates when a Survivor disconnects.
Gearhead no longer activates when a Survivor gains a health state.
Thrill of the Hunt now grants extra Bloodpoints as per perk design
Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.
UI
Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
The HUD is properly hidden when spectating a Mori.
The heartbeat icon is no longer visible when using a Flashlight.
The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
Fixed localization issues in some of the system error messages.
Fixed the tooltip positioning in the Archive Compendium Tab.
Fixed an unlocalized String in the Match Result screen.
Added prompt icons support for PS5 controller when playing on PC.
Misc
Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
Archive and Event cinematics should now be accessible in lobbies and be interruptable.
Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.
Known Issues
The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby.