Apr 18, 2023
Boneraiser Minions - caiys
//misc changes
- Compendium - Minion Boneways: The Brodacious Brozilla has been added.
- Castle Conquest - Trapsmithy event: You can now only buy up to 3 contraptions off him per stage.
- Brodacious Brozilla minion: During its Eggy essence the chance of it spawning very high tier minions has been reduced.
- Mother's Milk relic: Boosted its Poison reduction to 100%->300% (previously it was 50%->100%->150%), and reduced its max cap to 2.
- Pumpkin Haunt enemy: Greatly boosted how much damage their explosions do.

//bug fixes
- Deamonic Giantous: You could boneraise these even if the Deamon minion cap is reached.
- Restless Monument: You could activate it even without a Soul meta.
- The Brozilla and Eggy Bro colours weren't correct if they were using Meld Mime colours.
Apr 18, 2023
War Robots: Frontiers - Kaeden
Meet Loki, the sneaky Robot who lives up to its trickster god namesake.

Deploy a hologram to fool your foes and enter Stealth to outmanoeuvre the enemy. Loki can flank undetected but is unable to use weapons while the wily hologram is live. Set up for an attack while the hologram does its job.

Check out what Loki can do in War Robots: Frontiers in the latest Robot Overview video.



Subscribe to our YouTube channel and stay tuned for more War Robots: Frontiers videos!
Caliber - alexspets
0.20.1 will be the next update version. We are ready to share some details!

We have changed two settings that may have overloaded the system while playing with high graphics quality. Game performance will improve for “Medium”, “High” and “Ultra” graphics quality settings as well as for 4K screen resolution.

Users with less capable PCs will be able to use high-quality textures and enjoy decent-looking graffiti, cracks and scuffs without losing FPS.

Users with more capable PCs will be able to use high-quality local reflections without experiencing negative performance effects.



Ravenbound - platy
Greetings Vessels,

We’re back with another patch for Ravenbound! This patch lays down some important groundwork for addressing a few of the key issues we’ve seen discussed in our community spaces on Steam and Discord.

This patch is the first in a series of patches targeted at addressing the concerns in our community - we have more patches coming focused on some of the key points of concern among the community, along with constantly improving stability and fixing bugs. We expect the next of these patches next week.

Firstly, we wanted to address the difficulty spike introduced in the last patch and how this has affected the gameplay experience. In this patch, we’ve made some wide-reaching changes to enemy damage primarily targeted at bringing the game’s difficulty in line with our targets and making Tier 1 fights feel more balanced and accessible to players.

We’ve also implemented a Hatred tracker to help players better understand how accumulating Hatred affects Bosses & Elites as you progress. This is part of our mission to make the Hatred mechanic less nebulous and easier to understand and master.

We've received feedback about the difficulty in reading enemy attacks, particularly the Utlagi during Tier 1. In response, we've overhauled their attacks with a focus on improving readability, ensuring a more consistent combat experience when fighting these groups.

To better prepare players for the challenges they’ll face against the Wardens, we’ve based the revamped Utlagis attacks on those of the Wardens. We hope to create a smoother difficulty curve by giving extra opportunities to learn Warden attack patterns, while maintaining the challenge that Wardens pose.

We’ve also addressed the changes to Grey Health introduced in the previous patch. We’re mostly happy with the adjustments to Grey Health, but we’ve seen that it may be unbalanced in certain scenarios. By reducing incoming damage, we aim to make the game more forgiving.

Full details of all of these changes are listed below - read on to learn exactly what’s included in this update!



Hatred Tracking

We’ve added a hatred tracker to the Hand Screen to display how much more powerful Elites and Bosses have become in each run. This will update as you pick up more hatred in a run, and should make it easier to understand the tradeoff between power for you and powering up your opponents.

Utlagi have been updated

  • Each human Utlagi type now only features 1 Armor set each, but have been updated to stand out much more from each other
  • Utlagi attacks have been completely reworked to be based on the Wardens using the same type of attacks and weapons. This is intended to better prepare players for those tougher boss encounters.
  • Human Utlagi have been updated to make their attacks easier to read, and the weapon they wield should have a greater impact on how they engage with the player



Card Balance Changes

Relics
Shards of Clouded Glass
Previous
New
Multistrike Chance while below 50% HP
N/A
50%

Talon of Luck
Previous
New
Passive Luck
21%
N/A
Temporary Luck Increase on Critical Hit
N/A
32%

Gem of Unreleased Fury
Previous
New
Weapon Damage Increase
50%
20 (flat)

Weapons
Lucky Arms
Previous
New
Passive Luck
N/A
25%
Temporary Luck Increase on Critical Hit
50%
N/A

The Mad Frenzy
Previous
New
Critical Hit Chance
N/A
45%
Armor
Expertly Reinforced Armor
Previous
New
Armor
5
7

Trait Balance Changes
Painbringer
Previous
New
Status Effect Potency Increase
50%
35%

Calculating
Previous
New
Weapon Damage Increase while Surging
300%
250%



Hatred Tier 1 Adjustments
While we want Ravenbound to provide a challenging experience, our goal is for the first difficulty level to be manageable. This should include a fair share of setbacks and deaths, but each defeat should serve as a learning opportunity, allowing players to come back stronger. Currently, the game's difficulty may prevent some players from even learning boss patterns. With these changes, we hope more players will experience progress, leading to deeper understanding and increasingly successful runs.

TL;DR - we’ve reduced damage from most enemies and bosses at Hatred Tier 1 by roughly 20% across the board.

Fire Warden (2H Axe)
1st fight
Previous
New
Default Attack Damage
30
24
AOE Attack Damage
20
16
Heavy Attack Damage
40
32
Whirlwind Attack Damage
25
20

2nd fight
Previous
New
Default Attack Damage
30
32
AOE Attack Damage
40
32
Heavy Attack Damage
60
48
Whirlwind Attack Damage
40
32

3rd fight
Previous
New
Default Attack Damage
75
60
AOE Attack Damage
75
60
Heavy Attack Damage
100
80
Whirlwind Attack Damage
75
60

Sky Warden (2H Sword)
1st fight
Previous
New
Default Attack Damage
30
24
AOE Attack Damage
20
16
Heavy Attack Damage
45
36

2nd fight
Previous
New
Default Attack Damage
45
36
AOE Attack Damage
45
36
Heavy Attack Damage
57.5
46

3rd fight
Previous
New
Default Attack Damage
100
80
AOE Attack Damage
75
60
Heavy Attack Damage
150
120

Earth Warden (Dual Axes)
1st fight
Previous
New
Default Attack Damage
20
16
AOE Attack Damage
30
24
Combined Attack Damage
40
32

2nd fight
Previous
New
Default Attack Damage
25
20
AOE Attack Damage
35
28
Combined Attack Damage
50
40

3rd fight
Previous
New
Default Attack Damage
40
32
AOE Attack Damage
65
52
Combined Attack Damage
80
64

Ice Warden (Dual Swords)
1st fight
Previous
New
Default Attack Damage
20
16
Combined Attack Damage
30
32
Thrust Attack Damage
30
24
Whirlwind Attack Damage
25
20

2nd fight
Previous
New
Default Attack Damage
25
20
Combined Attack Damage
50
40
Thrust Attack Damage
35
28
Whirlwind Attack Damage
40
32

3rd fight
Previous
New
Default Attack Damage
40
32
Combined Attack Damage
80
64
Thrust Attack Damage
65
52
Whirlwind Attack Damage
75
60

Spirit Warden (1H Sword and Shield)
1st fight
Previous
New
Default Attack Damage
25
20
Heavy Shield Barge Attack Damage
30
24
Thrust Attack Damage
40
32

2nd fight
Previous
New
Default Attack Damage
32.5
26
Heavy Shield Barge Attack Damage
40
32
Thrust Attack Damage
50
40

3rd fight
Previous
New
Default Attack Damage
60
48
Heavy Shield Barge Attack Damage
70
56
Thrust Attack Damage
80
64

Vittra
Standard Vittra
Previous
New
Default Attack Damage
25
20
Soar (Lunge) Attack Damage
35
28

Vittra Tempest
Previous
New
Default Attack Damage
25
20
Soar (Lunge)
20
16

Betrayer
Betrayer Fist
Previous
New
Default Attack Damage
75
60
Left Foot Stomp Damage
75
60
Right Foot Stomp Damage
75
60
Spam (Repeated) Attack Damage
50
40

Betrayer Mace
Previous
New
Default Attack Damage
100
80
Left Foot Stomp Damage
75
60
Right Foot Stomp Damage
75
60

Betrayer Mace Spikes
Previous
New
Default Attack Damage
100
80
Left Foot Stomp Damage
75
60
Right Foot Stomp Damage
75
60

Draugr
Draugr Barbarian
Previous
New
Default Attack Damage
18
14.4
Jump Attack Damage
5
4

Draugr Champion (Sword and Shield)
Previous
New
Default Attack Damage
40
32
Soar (Lunge) Attack Damage
50
40

Draugr Champion (2H Sword)
Previous
New
Default Attack Damage
40
32
Soar (Lunge) Attack Damage
50
40

Draugr Warrior
Previous
New
Default Attack Damage
25
20

Häxa
Häxa Apprentice
Previous
New
Lightning Ball Damage
15
12
Lightning Strike Damage
20
16

Elder Häxa (Magician)
Previous
New
Lightning Ball Damage
40
32
Lightning Strike Damage
60
48

Elder Häxa (Staff)
Previous
New
Default Attack Damage
20
16

Hulder
Standard Hulder
Previous
New
Default Attack Damage
25
20
Extended Attack Damage
30
24
Slam Attack Damage
20
16

Hulder Crownmother
Previous
New
Default Attack Damage
40
32

Tuftir
Tuftir (Dagger)
Previous
New
Default Attack Damage
15
12

Tuftir (Spear)
Previous
New
Default Attack Damage
15
12
Jump
5
4

Troll Brawler
Previous
New
Default Attack Damage
Fist: 55
Fist: 44


Elder Troll
Previous
New
Default Attack Damage
100
80
Left Foot Stomp
50
40
Right Foot Stomp
50
40

Youngblood Troll
Previous
New
Default Attack Damage
Club: 35
Club: 28

Utlagi
Utlagi - Ulvar (Wolf)
Previous
New
Default Attack Damage
Dual Axe: 25
Dual Axe: 20
Shield Attack Damage
Sword and Shield: 5
Sword and Shield: 4

Utlagi - Simlar (Deer)
Previous
New
Base Damage
Dual Axe: 12.5
Dual Axe: 10
Shield Attack Damage
Sword and Shield: 5
Sword and Shield: 4

Utlagi - Human
Previous
New
Default Attack Damage
Dual Axe: 10x2
Dual Axe: 14x1
Shield Attack Damage
Sword and Shield: 5
Sword and Shield: 4
Slam Attack Damage
Two Handed Sword Slam: N/A
Two Handed Sword Slam: 10 (New)
Default Attack Stagger Impact
Dual Axe: 10x2
Dual Axe: 50x1
Slack Attack Stagger Impact
Two Handed Sword Slam: N/A
Two Handed Sword Slam: 200 (New)



Bug Fixes
We spent a lot of effort during this patch cycle on some systems behind the scenes that were causing issues across the board. While you likely won’t see a lot of that work immediately, it will set us up for a more stable experience in future as we continue to develop Ravenbound. This effort direction does mean that this list of bug fixes is shorter than we’d like, but we’re confident this decision will give us better results in the long term.

Tutorial
  • Resolved an issue where enemies bodies were invisible, with only their head and arms showing
  • Resolved an exploit where players could skip parts of the tutorial and remove the ability to drain cards
  • Resolved an issue where a tutorial enemy didn’t die after performing Guard Break, causing some players to be unable to progress the tutorial

Challenges
  • Resolved an issue where it was not possible to complete the seventh Fighter of Svali challenge due to a placeholder card

There are also numerous stability patches for various issues that were causing crashes. We can’t list all of these here, but we’ve addressed some of the high frequency issues, and we’ll continue to address more of these with each patch. If you do crash, please send in a report - they really do help!

Other Miscellaneous Changes
  • Improved Attack Telegraphs for regular Vittra, Draugr Shield and Sword, and Draugr Dual Axe
  • Enemies knocked down by Perfect Guard can now be Staggered while in that state.
  • Guard Health increased from 80 to 100
  • Energy Gained on Charged Attacks increased
  • Blacksmith prices increased by 12 Coins across the board
  • Increased the window for Primary Dodge Attack by 4 frames for Player Dual Sword

Apr 18, 2023
Second Front - jo.bader
uploaded new Version 1.206
  • fixed a bug in loading scenarios with an exit arrow
Community Announcements - Andzi Proxy
As we are in the phase of testing the main build, we decided to close the prologue and other demos since the version of the build in the demo is very old, and we have made massive changes since then.



Add Trail of Ayash to your Steam Wishlist

Bubblegum Zombie Hunter - bgzombiehunter
Hello Bubblegum Zombie Hunter fans!

We are thrilled to welcome you all to our Steam Community Page! For our first post, we want to give you a quick overview of the game and share some of the exciting updates we've been working on behind the scenes. If you haven't tried our DEMO yet, be sure to check it out!


About the Game

Bubblegum Zombie Hunter is a fast-paced twin-stick shooter with a perfect blend of fun weapons, power-ups, lovable characters, and a gripping story. The game follows the adventures of popular streamer Kaylee Bu33le and her younger sister Maddie as they battle zombies to save the town of Gloomhaven. Expect a mix of surprising gameplay, horror, and lots of fun as you progress through each unique level in the story mode.

Now, let's dive into some of the latest developments in the world of Bubblegum Zombie Hunter! The following items are things we have enhanced and improved or added to the current game and we plan to bring some of them to the demo soon!



More Levels
Our team has been hard at work creating new, engaging levels for you to explore, such as the hospital, graveyard, theme park, and shopping mall (and that's just the tip of the iceberg!).



New Zombie Types & Mechanics
We've introduced more zombie types and mechanics to ramp up the challenge, including the 'Summoner' Zombie boss from the graveyard.



Enhanced Power-Ups & Weapons
We've edited and improved the power-ups and weapons available in the game, ensuring you have the arsenal you need to take on the undead.



Meet "The Merchant"
A new NPC, The Merchant, can now be found in most levels, selling weapons and perks to aid you in your battle against the zombie hordes.



Additional Minigames
We've added even more minigames to the game, giving you a variety of entertaining diversions in addition to the current ones available.


Tweaked Whizkings
We've made adjustments to Whizkings to ensure it's even more enjoyable for our players!



Improved Level Layouts
We've reworked the layouts of the school and the garden levels to make them more intuitive and player-friendly.

Enhanced Tutorial
Based on valuable player feedback, we've revised the tutorial process in the garden, making it more fluid and less confusing.



We are beyond excited
to continue working on Bubblegum Zombie Hunter, and we can't wait to get the full game into your hands in October 2023! Stay tuned for more updates, and be sure to follow our Twitter account, @BGZombieHunter, to stay up-to-date with the latest news, sneak peeks, and more: https://twitter.com/BGZombieHunter

Thank you for joining us on this wild ride, and happy hunting!



The Bubblegum Zombie Hunter Team

Where is My Cat? - mamankuat
Update UI for fullscreen mode
Various bug fixes
Kink.inc [18+] - TenderTrouper
The Mayor wants a statue in his “glorious likeness”, and he wants it now!
Regina has a metric fuck-ton of paperwork to file in till the morning.
Can you keep her motivated through the tedious all-nighter?

Grab all the hot babes and resources needed to progress
with this 27-hour-long Shorty event.


🗿📝🍬 Live April 18th-19th.
Apr 18, 2023
Town Girls - WindowsLogic
Here's what's changed:

1. Fixed some incorrect text and text errors.
2. Added assets ready for the next character.
3. Changed some transitions.

Patreon: https://patreon.com/belliescolourcorner/

Discord: https://discord.windowslogic.co.uk/
...