Mafia Pigs goes free today! Join us for the announcements, play-throughs, and discussions amongst the Dev team. Get some insights on how to play as well as the skinny behind the decisions that went into making the game!
The terms of purchasing a rank V bluewater ship has temporarily been removed from the “Invite a friend” program (2,500 GE). The reward will still be issued for purchasing a rank V coastal vessel, ground vehicle, or aircraft. This temporary solution is against the sharply increased number of players using game process automation to upgrade their game account.
Planned session BR changes for the aircraft Simulator battles.
Yak-38 — BR has been reduced from 9.7 to 9.3 in the SB mode.
La-9 (China) — BR has been reduced from 6.3 to 6.0 in the SB mode.
Iacobi’s J8A — BR has been reduced from 1.3 to 1.0 in the SB mode.
Ki-43-II (USA) — BR has been increased from 2.3 to 2.7 in the SB mode.
Ki-61-Ib (USA) — BR has been increased from 3.0 to 3.3 in the SB mode.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Today we're very excited to be sharing the first ever edition of the Atmosfar dev blog, namely Dev Blog 1: Atmosfar!. In this first ever episode we're taking a look at the following key topics:
👋 Hello and welcome! 👀 A closer look at what Atmosfar really is 🧠 Some initial thoughts on the development process
As it is the first ever Atmosfar dev log we though we'd treat you to an extensive amount of content both in regards to topics discussed but also in regards to images and concept art provided. We'll be looking to make the dev blog a monthly occurrence and although not as lengthy, instead equally detailed in regards to the topics we'll be discussing.
Laypo Space game: Additions: Added more text on the "Welcome Screen" Every 5 seconds the enemy spaceship shoots goo at the player Enemy spaceship can shoot goo at the player which does 7/100 damage Space ammo (shot by the player) and goo destroy each other when they collide If the players' ammo hits goo, the player gets +0.2 points Added an Ammo Pack Ammo Pack spawns every 15 seconds Ammo Pack adds from 5-13 ammo to player Ammo Pack adds 1.5 points to the player's score Changes: Changed the texture of the enemy spaceship Added some new text before starting level 1 (which level and how many points are needed to pass) Moved the Space Ship and Space Carrier up the map a little
Laypo Weather: Additions: Player now has money ($50m) Tectonic Plates can now cause earthquakes m0-1 every 4-21 days (when reaches 101% nothing happens atm) Added Issue Warning to the city Tab on the right side of the screen Tropical clouds die quicker when colliding with land Changes: Changed the Number of storms' colour and position Changed text from "Press 1 for the weather channel" to "Press 1 or 2 for Channels" Changed text of the clouds names
Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed [0.8 - 1.2] -> [1.0 - 1.5] Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6 has been made slightly easier (more wave end gold rewards) Troll upgrade price reduced: 79 -> 78 Freeze spell buffed: it freezes bosses for 3 -> 4 sec, other units for 10 -> 11 sec Leaks in multiplayer and first level of the campaign are slightly less punishable Bug fix: hp bars doesn't anymore cast shadows Global map mine upgrade gold cost decreased: 10 -> 9 Upgrade related mine radius bonus has been increased by 6% (easier to reach distant resources by upgrading mines) 1v1 arena has been made smaller Weak arms spell slows down attack rate even more: -33% -> -40% Poison spell works stronger on units with higher hp (lategame poison is now more practical) Visual indicators added to rocks when aiming drill beam In single player campaign the number of initial spell/artifact slots has beein increased: 1->2 Spells got cheaper in the campaign's spell shop between levels ...and some other minor bug fixes and little technical improvements