I've added a new world, the "fungus world". Creepy colors and shapes, this world is different.
Main Menu
Second thing is a main menu, that was missing until now. You can reach that by tapping ESC or Option-Button on the controller.
Language support
I've prepared language support for other languages. I already added a translation for german, but I disabled the "change language"-button. I add the option soon.
Changed intro
The intro was not good enough for you, so I removed it and changed just to the "autarkis" logo that blends in.
What comes next?
I'm working on the translations for other languages, more worlds and the fine tuning of the mechanics.
Hi, gentlemen. The latest work from the team of "to be or not to be" and "Lost: Find" from a friend - "Build the Garden of Easden" " will be officially released on April 28! This time, the Team K team once again brought a demo to the gentlemen for everyone to experience. "Build the Garden of Easden" "is a brand new work that is different from the previous game types of DSGAME. This work adopts the theme of traveling through different worlds with elements of cultivating immortals. In terms of gameplay, it chooses the Roguelike auto chess game that emphasizes both strategy and leisure. Players will play the young master of the Acacia Sect in the world of cultivating immortals, and meet girls from different worlds with different personalities and backgrounds. , Start a big adventure in a different world harem!
Please note: the trial demo does not represent the final quality of the game! The core gameplay, plot context, and art style of the trial demo are basically the same as the official version, but the project team is still stepping up the final optimization of each module, hoping to present better effects for gentlemen in the official version!
Hi, gentlemen. The latest work from the team of "to be or not to be" and "Lost: Find" from a friend - "Build the Garden of Easden" " will be officially released on April 28! This time, the Team K team once again brought a demo to the gentlemen for everyone to experience. "Build the Garden of Easden" "is a brand new work that is different from the previous game types of DSGAME. This work adopts the theme of traveling through different worlds with elements of cultivating immortals. In terms of gameplay, it chooses the Roguelike auto chess game that emphasizes both strategy and leisure. Players will play the young master of the Acacia Sect in the world of cultivating immortals, and meet girls from different worlds with different personalities and backgrounds. , Start a big adventure in a different world harem!
Please note: the trial demo does not represent the final quality of the game! The core gameplay, plot context, and art style of the trial demo are basically the same as the official version, but the project team is still stepping up the final optimization of each module, hoping to present better effects for gentlemen in the official version!
Hi, gentlemen. The latest work from the team of "to be or not to be" and "Lost: Find" from a friend - "Build the Garden of Easden" " will be officially released on April 28! This time, the Team K team once again brought a demo to the gentlemen for everyone to experience. "Build the Garden of Easden" "is a brand new work that is different from the previous game types of DSGAME. This work adopts the theme of traveling through different worlds with elements of cultivating immortals. In terms of gameplay, it chooses the Roguelike auto chess game that emphasizes both strategy and leisure. Players will play the young master of the Acacia Sect in the world of cultivating immortals, and meet girls from different worlds with different personalities and backgrounds. , Start a big adventure in a different world harem!
Please note: the trial demo does not represent the final quality of the game! The core gameplay, plot context, and art style of the trial demo are basically the same as the official version, but the project team is still stepping up the final optimization of each module, hoping to present better effects for gentlemen in the official version!
We have an update for the Facebook Account Transfer Process. The Account Transfer Process has been delayed due to the task of filtering out all the Facebook channeling users that we have in our account database. Once this process is reviewed and conducted on our end, we will be able to provide players with a detailed procedure for Facebook Account Transfer.
Recently, we have noticed that a number of items were copied from one account to another. Duplicated items will be removed from the server without notification. Please leave us a ticket to investigate any suspicious items
[Scheduled Server Update] Day/Time: 19th of April 09:00AM ~ 12:00PM [GMT +9:00]
The show's host Lil Wayne will be joined by the developers to share the latest news on Street Fighter 6. Not only will there will be details on World Tour, Battle Hub, and Fighting Ground, but there will also be some big news at the end of the show. The showcase will be jam-packed with a runtime of over 30 minutes.
The show's host Lil Wayne will be joined by the developers to share the latest news on Street Fighter 6. Not only will there will be details on World Tour, Battle Hub, and Fighting Ground, but there will also be some big news at the end of the show. The showcase will be jam-packed with a runtime of over 30 minutes.
Today we have a small update to our game that includes some minor fixes and improvements.
We've fixed some errors in the localization and addressed some minor bugs and performance issues that were affecting the game. These changes should improve the overall stability and functionality of the game.
One of the key changes we've made is a rework of the urgency missions unlocking system. We've adjusted the progression to make it more intuitive and challenging as you progress.
We hope these changes will make your gaming experience even better, and we can't wait for you to try them out. As always, please let us know your thoughts and feedback so we can continue to improve the game.
Stay safe! DEFCON: Xenos Team
Changelog
Additions
* Added new urgency missions with Berlin and Atlantis enemies * Added new achievements for urgency missions
Changes
* Ion barrier now displays text similar to evade text when blocking damage * Health regeneration timer from Mending is no longer reset when taking damage
Bugfixes
* Fixed some UI issues with new localized texts * Added missing localizations * Fixed Boss HP bar being displayed with decimals instead of rounded numbers (integers) * Texts for player evasion are now shown properly again