This update is focused on addressing some small issues discovered in Dahlia's release.
BLACK DAHLIA
Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard
Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move.
Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo.
Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches.
Fixed a bug where Parting Gift's stagger hit vs airborne targets didn't have enough hitstun to reliably guarantee the character would land and become staggered before the hitstun ran out.
Fixed a bug where Parting Gift wasn't reliably igniting oil and/or the oil barrel when in the corner.
Fixed visual issues with Dahlia's Railgun VFX on palettes 8, 28, & 30
MISC
Fixed some reported typos in Black Dahlia's story.
Fixed some missing characters for Japanese news items.
Updated Dahlia's TH for the news feed.
Fixed a small graphical issue with Dahlia's banners on the various arena stages.
These combat changes and minor fixes will be heading to PS4 and Switch as well very soon, with a few additional bug fixes specific to those platforms.
Darkest Dungeon II will be releasing into 1.0 on May 8th, 2023.
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
v0.359 - Updated Hungarian Language - Fixed bug where leaving animals that had died would be fed on by wolves forever because their condition kept resetting to 30% - Fixed animals drinking from the center of lakes. - Fixed dead animals which were set to leaving never rotting away
FIXED - Could not delete ghost NPC House. FIXED - Arrows and bolts would show the harvest widget to delete arrows but that should not have been visible as I do not allow for arrows to be deleted. To discard those, players would need the garbage container. FIXED - Issue where Mike would loop trying to gather logs. FIXED - Spear collisions adjusted, they would sometimes be floating in the air. CHANGE - Move the sign post construction into the build/other filter next to the Land Claim pole to try and avoid confusion. Some players were building the Sign Post by mistake and wondering why they can't place objects.
Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:
Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.
Heavy Bleed - Like the bleed, but faster and does more damage.
Broken bone - Affects the player's sprint and jumping.
Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.
New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!
New AI added: zombie hounds can be found at radiated locations.
Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.
2 new smaller locations added, including a gun shop.
Some consumables will now have negative values.
Added a furry friend to the safe zones.
Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.
Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future
Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)
Civilian medkit - Like the medkit, but not as effective
IFAK - Military first aid kit, stops bleeding
Auto injector - Increases health & energy
Energy drink
Tin of tuna
Tin of sardines
Cereal
Milk carton
Turret - Buildable guard turret
CHANGES:
Silencers now affect headshot damage
Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks
Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage
Increased value of some difficulty settings that they can be changed to
Zombie AI attack faster/more often
All zombies have a chance to apply radiation damage to the player
Rags heal decreased to 10 from 15
You can now aim your weapon while being hit
More items now have stats you can view
Seasons have a difference now, expect weather like know more likely as you get closer to Winter
Slightly increased stamina drain
Increased delay before AI spawns
Compensators now reduce recoil by 20%
Battle Ready Glock base damage: 24 -> 26
Exterminator headshot damage: 44 -> 48
Colonels Revenge base damage: 37 -> 42
Valkyrie base damage: 43 -> 45
Valkyrie headshot damage: 114 -> 126
Crusher base damage: 38 -> 43
Guardian base damage: 85 -> 89
Increased Colonels Revenge fire rate
Increased Vector fire rate
New sitting animation
Improved notification UI
Change to reflection capture resolution
More optimization to vehicles & AI when they're not close to the player
Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired
Increased size of trace when firing weapon
Adjustments to some zombie animations
Vendors no longer spin but their head moves to the player's position
Few adjustments to default difficulty settings
Default AI respawn timer set to 1500 seconds
BUG FIXES:
Fix to AI not reacting to player properly
Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)
Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee
Fixed rabbits not being scared by player visibility (Only from sound)
Fixed pause screen menu buttons in shooting range, etc
Fixed blood splatter system
Fixed blood splatter effect never actually deleting itself from world
Fixed color grading for health effect while health is regenerated
Fixed some level design issues
Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!
- Fix Kill Slime quest not complete - Fix Description Wooden Stick - Fix All Collectable Item multiple respawn - Fix All Building have a problem after open inventory - Fix Storage Lose Item after save - Clean Up Save Game