Apr 17, 2023
Extreme Tag! - SUP3RBOB
Early Access v1.3.2

Features:
- New unique loading screens for each map (excluding custom maps)

Fixes:
- Moved socials from title screen to main menu
- Player loadout now saves when you exit and relaunch the game
- Solo matches should now be playable offline without WiFi
- HUD adjustments
- Fixed map builder bug where you could spawn in a lobby map
Project Astra Dominium - Snob Entertainment UG


Usually this update would've gone online around thursday/friday with more stuff in it.
But because it contains an important fix for savegames that sometimes got lost, we decided to release it asap!

Please restart Steam, if you don't see the update yet.

Again we want to apologize to all players who have lost their savegame and a big thank you to all who sent their player.log, that helped us pin down this bug!

Here's the full changelog for 0.6.1:


Balancing:

We did some balancing across towers and some enemies.

Our goal with these changes is to make the gun tower a little bit less of an allrounder and encourage players, to test out other towers aswell.
But at the same time we don't want to take the fun out of using the gun tower, so the nerf shouldn't hit too hard.

In general, we are okay if towers currently feel "overpowered" after fully upgrading them with skillpoints and equipment.
Please keep in mind that at this time only 6 Levels are released and the game is in, what we would consider, "mid-game" state.

However, we always try to listen to feedback and want to hear your opinions on this topic as well!
We consider balancing an ongoing task throughout the whole development.

To see the latest balancing changes, click here:

[expand type=showmore]
Towers

Gun Tower:

Skilltree:
  • Reduced some RoF bonuses from Skills so that the tower has a total (flat)15% less.
Railgun Tower:

Skilltree:
  • Reduced the max. amount of targets hit bei the "Ricochet" skill from 3 to 2.
Artillery Tower:

Tier 1:
  • Increased AoE Physical Damage from 8 to 9
  • Increased AoE Heat Damage from 24 to 36
Tier 2:
  • Increased AoE Heat Damage from 36 to 48
Tier 3:
  • Increased AoE Heat Damage from 52 to 62
Tesla Tower:

Tier 1:
  • Increased Heat Damage from 6 to 9
  • Increased Electric Damage from 35 to 48
Tier 2:
  • Increased Heat Damage from 9 to 12
  • Increased Electric Damage from 42 to 62
Tier 3:
  • Increased Heat Damage from 13 to 15
  • Increased Electric Damage from 56 to 78

Level 6 (Purtauri)

Gold Golem:
  • Increased Health from 3.000 to 3.250 and physical resistance from 50% to 65%
  • Increased Rewarded Experience from 200 to 225
  • New Skill:
  • Now heals every 10 seconds for 6% of it's Max Health.
Tungsten Golem:
  • Increased Health from 450 to 500
  • Increased Physical resistance from 85% to 95%
  • Decreased Electric resistance from -30% to -40%
  • Increased Rewarded Experience from 75 to 80
Swarm Devourer:
  • Increased Health from 75 to 100
  • Increased Physical resistance from 95% to 100%
  • Decreased Heat resistance from -35 to -45%
  • Decreased Electric resistance from -35% to -40%
  • Increased Rewarded Experience from 15 to 18
Swarm Runner:
  • Increased Health from 70 to 85
  • Increased Physical resistance from 55% to 60%
[/expand]

Features
  • Drone Pod Sender can now be configured to only send Items back to the Inventory on a condition similar to Drone Pod Requester
Bugfixes & Misc.

  • Players sadly had sometimes lost their save game on the first save slot.
    The Autosave System writes the current save file to the first save slot every 5 minutes, which, if you never loaded a save, would write an empty save file to it without start resources or items. This should be fixed now.
  • Players sometimes didn't get start resources when starting a game for the first time.
  • Improved loading times when coming back from a tower defense level.
  • Option and "Surrender? Yes/No" Screens didn't close when the Victory/Defeat message pops up.
  • An in progress Manual Crafting stopped by "Quit and Save" would result in lost resources.
  • Drone Pod Sender and Grabber can now have Inventory Conditions based on Beacons and Equipment.
Warp Tango - mriley
- The app now reports automatically to the developer when you cannot connect to the webserver. Hopefully this such let me track down any issues where people cannot connect.
- Fixed up the UI so that you can still Play Solo and Play Tutorial even if the webserver connection is disconnected.
- Now that these couple error-reporting updates are done, I'm hoping to add a couple more enemy types by the end of the week.
MotorCubs RC - jdraisey
The vehicles now use a different set of impact clips unique to each vehicle. We think it feels a little hollow, so we are setting up a full foley day at the end of this month to get meaty impacts. Some props are meant to slide, so we'll see if our programmer can add a "sliding audio" feature to props based off velocity.
Apr 17, 2023
Ka: Keepers & Assassins - drasticore
-------------------------
Ver. 0.5.5 released!
- skeleton light on dead bug fix,fx on disable dead set
- rhino added darkfx on body,disabling set .net
- skeleton now use defense attack combo,when defense anim hit,0 damage,fx, net set
- heroX axe weapon blood fx set
- titan is with helm now,hands attack fx added,destroy net,set,on gethit disabled
- skeleton on defense sound creted,set
- rhino on heroes respawn movement bug fix
- 4x fountain in the map created,set
- win achievements created,calc set with steam stats
- stats panel with stats,achievements in menu created,set
- middle parts of the arena map enviro upgraded
- early assassin achievement created,set,located in the arena map to find


Stats panel


Find early assassin achievement


Golem with other keepers also updated

Join on Discord

Martin Husar
Developer
MF-01 Aerostrike - LMG
​We interrupt your daily flight to bring you a new patch. It adds the new Challenge menu, a section where you can review all challenges in the game, as well as sort them by completion status. You can also view and switch to any unlocked paintjobs here.

​The Shipyard was also updated to only display unlocked paintjobs. This should make it easier to browse between all 50 available paintjobs in Aerostrike.

Additionally, new high resolution settings have been added to the Video section of the Options menu. You can go all the way up to 4K! However, the game will also cap the available resolutions to the physical monitor's own resolution.

Finally, some minor audio and visual changes were added to Generators and Doors, and a lot of bugs have been squashed.

Here is a full list of patch notes:

Additions:
  • Added a new Challenge menu. It is available under Info.
    > You can view all Aerostrike challenges here, both completed and pending.
    > You can also see what Paintjob each challenge rewards, and switch to it once unlocked.

Visuals:
  • Improved the Generator's animation.
  • Improved the inside of Containers.
  • Added a tiny animation to Open doors.
    > The green "open" light will brighten and dim in a loop.
    > No other door has an animation.

Audio:
  • Added a cue sound when charging and draining Generators.
  • Added a humming sound to Generators.
    > The pitch of the sound is affected by the energy level.

Shipyard:
  • The Paintjob submenus now only display unlocked paintjobs.
    > This should make it easier to browse between available paintjobs

Options:
  • The game now automatically caps the resolution options to the resolution of the physical computer monitor, up to 4K.
  • Added three higher resolution settings in the Video Options menu.
    > The new resolutions are: 2560x144, 3200x1800, and 3840x2160

Bugs:
  • Fixed a bug with the Stinger while trying to use Boost Thrusters with the Toggle option.
  • Fixed a crash when trying to take a screenshot while the game was paused.
  • Fixed a bug where several particles would not appear correctly.
  • Fixed a bug where the Scout 2's Plasma Machine Gun was not properly inheriting vertical momentum.
  • Fixed the Training Arena Settings menu not properly displaying the names of the CQC and Sectioned arenas.
  • Fixed a minor bug where the 1366x768 resolution was not saving correctly.
    > For anyone using this resolution, you can fix the issue post-update by simply saving the Video Options. There's no need to change anything.

Techical Changes:
  • Made multiple background changes in preparation for Hel's Fighters.
    > Should not impact gameplay.

If anyone is met with any sort of weird bug, or simply thinks that the game should support 8K resolution, feel free to leave a comment, send an email to the support address, or make a post in either of the Steam support threads for MF-01 Aerostrike.

Stay safe pilots!
Apr 17, 2023
Knight And Mourning - 1actose
  • Added dragging in the level editor
That's all I did, but it took a bit. Big updates coming soon!
Path of Exile - CommunityTeam_GGG
In today's news post, we're showcasing some concept art from our Lithomancer and Enchanter Packs from our Crucible Supporter Pack Series! Check them out below!

Ancestral Portal Effect


Lithomancer Armour Set




Enchanter's Crafting Bench


Enchanted Armour Set
LEAP - Laura
Good afternoon, good morning, and good evening Mercenaries,

It's once again time for our Wild Warfare event! As most of you know we have something cooking up our sleeves, but before we can share it with you we'll have a little fun with our Wednesday event! As you're all well versed the informative instructions are listed below, and we'll see you in-game and for our special announcement on Wednesday!



Special Instructions
  • (April 19) event will run from 3:30pm EST until 4:30pm EST
  • This game mode will be a rotation of Stomping Grounds, Control, Asset Assassination, and Team Annihilation played through our various game matches
  • Please join the server "Devs + Community Jam"
  • Everyone is welcome to join - this is crossplatform
Prizes for Joining
  • 2500C// sweet sweet credits to buy yourself some luxury guns, decals, and skins in the Black Market


As a reminder, we run our in-game chats over Discord so if you’d like to join the action feel free to enter the voice chat with our dev team and community!

Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.520) - Minor Update

  • Bug Fix: Fixed cursor sounds on footsteps when first selecting a character.
...