We are so excited to announce the release of our new demo ! We have worked so hard to implement lots of new content for you to enjoy.
Increased level size and terrain height levels
You can now build PRETTY big levels in Islands&Trains and we have tripled the terrain building height, as well which should give you plenty of freedom for all kinds of lovely builds
TUNNELS
Omg yes, we now have a first iteration of tunnels in the game. The UI experience is a bit clunky in places but you can build straight and curved tunnels and watch your train travel through it. Plus: you can even build terrain on top of the tunnels !
Castles
Among many many new assets we have implemented a series of castle pieces, which you can use to build something like this:
What else ?
New train engines and wagons
Waterfalls
Buildings
Track pieces
Animals
and and and
What is next ?
Now that we put so much new content in and changed the game significantly in scope we want to focus on improving the usability. We know that it can get quite exhausting to click once for each terrain piece, so we will adress that in the future so you can really go big and still have a smile on your face instead of a look of desperation.
We will also overhaul the controls and camera since we have to take into account how big you can build now and sometimes you have areas where you can't look into, depending on how high you have built.
Thank you for support and patience during the development of Islands&Trains and we hope you enjoy these updates !
Greetings, This is MIR4. We’re excited to share the details of the update scheduled for Tuesday, April 18th, 2023.
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[Main Updates]
◈In-Game Updates◈ 1. New Hell Raid Boss: Blood-Crazed Oddevil - Get ready for a thrilling showdown with the fearsome Blood-Crazed Oddevil, the new Hell Raid Boss! 2. New Shop Feature: Gift - Spread the love and surprise your friends and fellow Dragonians by gifting them items from the Shop! 3. [600th Day Celebration] Golden Cherry Blossom Festival event - Join us in celebrating 600 days of MIR4 with the Golden Cherry Blossom Festival Event! Thank you to our amazing Dragonian community for their love and support! 4. Legendary Spirit Treasure Challenge Event - It’s back! Don't miss this chance to obtain Legendary Spirit Treasures!
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[April 18th Patch Note Details]
◈In-Game Updates◈
■ Raid ● The 4th Boss in Hell Raid ‘Blood-Crazed Oddevil’ Is Unleashed! - Required Level : Character Level above 160 - Required Power Score : 160,000 - Boss Monster Level : 160
● Change in Hell Raid Reward - Pre-Change : Rare Mystic/Darkened Enhancement Stone - Post-Change : Rare/Epic Dragon Artifact Enhancement Stone
■ System ● Hotkey for Mystical Piece Management - Hotkey will be added in the PC version of MIR4, which enables to change your Mystical Piece setting with ease. - The default key setting will be set as ‘;’ , and can be managed freely through System > Setting > PC System > Hotkey.
■ Shop ● New feature ‘Gift’ - You can now either send a gift or receive gifts from other Dragonian through Shop. - Giftable products can be distinguished with green badge located at the top left. - Only products that are purchased by pWEMIX$ in the PC version of MIR4 can be gifted. - With the addition of ‘Gift’ feature, Storage UI will be changed as follows: ・Storage : No changes applied. ・Gift Storage (Received) : the space where gifts received from other Dragonians are stored. ✓ Gift will be receivable via mailbox and moved to Gift Storage (Received) upon clicking the Receive button. ・Gift Storage (For Sending) : the space where products you want to gift are stored. ✓ You can select and gift up to 10 items at a time. ✓ Click the Gift button and a pop-up window will appear where you can designate the recipient of the gift.
※ Products that are purchased with pWEMIX$ cannot be refunded. ※ Gifts that have already been received cannot be transferred to others.
● Event Ticket - An event pass ticket that can activate all 4 Mission Scrolls (Sarmati, Master the Gathering and etc.) has been added. - You can use it by clicking the checkbox in the purchase pop-up window of the pass that you want to activate. - There will be 2 event pass tickets (Advanced Event Pass Ticket/Intermediate Event Pass Ticket), and which are used in place of the $9.99 and $29.99 payment.
● Legendary Spirit Summon Updated - The Legendary Party Leader Spirit ‘Small White Dragon Chunryu’ can be obtained through Legendary Spirit Special Summon. - The chance to obtain this Legendary Spirit will be doubled, and an ‘X2 UP’ icon will be displayed during the period below: - Period : After April 18th Update ~ until May 16th Update (UTC+8)
● Spirit Special Summon Ends - The Spirit Special Summon for "Dark Assassin Zakhan" has ended.
■ Event ● [600th Day Celebration] Golden Cherry Blossom Festival 1. Cherry Blossom 14 Days Check-in 1) Event Period - After April 18th Update Maintenance ~ until May 15th, 23:59 (UTC+8) 2) Event Details - You can obtain special 14 items for 14 days by logging in daily. - We will support your growth with various items including Legendary Blue Dragon Statue. ※ Please refer to [[url=https://forum.mir4global.com/post/1269]Notice - Cherry Blossom 14 Days Check-in[/url]] for further details.
2. [600th Day] Divine Dragon’s Surprise Gift 1) Event Period - After April 18th Update Maintenance ~ until April 19th, 23:59 (UTC+8) 2) Event Details - We will send you special items including Divine Dragon's Surprise Gift for 6 times via mailbox from April 18th, 12:00 ~ to 22:00 (UTC+8) - Event items will be claimable from Mailbox until April 19th, 23:59 (UTC+8) ※ Please refer to [[url=https://forum.mir4global.com/post/1270]Notice - Divine Dragon’s Surprise Gift[/url]] for further details.
3. [600th Day] Dreamfly’s Cherry Blossom Exchange Shop 1) Event Period - After April 18th Update Maintenance ~ until May 1st, 23:59 (UTC+8) 2) Event Details - Up to 1,000 'Cherry Blossom' can be obtained every day by field hunting. (You cannot obtain Cherry Blossom from Raid or monsters above or below level 20) - 'Cherry Blossom' item can be exchanged for various items from NPC <600th Day> 'Dreamfly' located at each village (Bicheon Castle/Snake Pit/Spiritual Center/Phantasia Desert/Sabuk Castle/Nine Dragon Ice Field). ※ Please refer to [[url=https://forum.mir4global.com/post/1271]Notice - Dreamfly’s Cherry Blossom Exchange Shop[/url]] for further details.
4. Legendary Spirit Treasure Challenge Event will be added. 1) Event Period - From April 24th, 00:00(UTC+8) ~ to April 26th, 23:59(UTC+8), 2023 2) Costs
Type
1 Summon
10 + 1 Summons
Spirit Treasure
100,000 Darksteel
1,000,000 Darksteel
※ 1 Free Summon will be provided daily. 3) Cautions - You can participate in the event by tapping the fire-cracker-shaped icon that can be found at the top left corner in-game. - The maximum limit for Event Summons per day is 110 Summons (10+1 Summon x10), and the total limit for the entire event period is 330 Summons. (1 Free Summon per day excluded). - The Daily Summon Count will reset every day at 00:00 (UTC+8). - The accumulated Event Incense Burner points will be deleted after the event period (Event Incense Burner points only). - Please be aware that all Event Incense Burner points accumulated from previous Legendary Spirit Treasure Challenge events will be reset every time this event starts. ※ Please refer to [[url=https://forum.mir4global.com/post/1275]Notice - Legendary Spirit Treasure Challenge Event[/url]] for further details.
■ In-game bug fixes & gameplay improvements 1. Fixed the issue where the Date of Birth notification was displayed every time you logged in. - After the April 18th update, the date of birth you’ve provided will be required once again on the first log-in. ※ If you are under the age of 15 and your date of birth is set and cannot play MIR4, please contact us through 1:1 inquiry. 2. Improved the display of minimum and maximum grade items that are obtainable in Summon I and II tabs. 3. Improved the view of the summoned target when creating a Clan Expedition/Challenge and accessing the Expedition menu.
To celebrate THREE DAYS until the launch of Mr Sun's Hatbox, we thought we'd show you a few of the 50 types of hats you can find in-game.
We used the majority of our game budget to hire some of the finest in-game models to show off these hats, so please take extra time to appreciate them. Thank you.
HARD HAT | Protection at it's finest.
SOUP POT HAT | This pot can be used for the cooking of soup, stews and ramen. Please refrain from hiding in the pot. I need it for my dinner. SPIKY HAT | I shouldn't need to explain why you shouldn't stand on this...
WHOOPEE CUSHION HAT | Yes, it makes a fart noise. Yes, it's funny.
BASEBALL CAP | A fashion statement. Nothing more, nothing less.
STACK OF BOOKS HAT | For only the most intelligent and well-read players.
MUSHROOM HAT | Bopping on this bad boy will cause a nasty gas to fill the air. But look at how cuuuute!
PROPELLOR HAT | Helps you fly slowly. WEEEEE!
We hope viewing these hats has left you especially excited to play Mr Sun's Hatbox on release in THREE DAYS.
- Added to interface an enable/disable mouse wheel zoom setting, as using some devices such as pressure sensitive pens can cause wheel like events to occur when trying to drag, which by default can result in zooming in and out while trying to drag. - Fixed controller instantiation issue in Shape Modifier when using it to create new shapes. - New cylinder battle board. - Added some icons for predefined shapes. - Added reset option to escape game. - 5 more escape boards.
Fixed the player's second sleeve (glove) colour not applying in-game.
Fixed blood-splatter not tracking during emotes.
Fixed 'Lawnmower Man' achievement not flagging.
Adjusted hitbox so that horizontal swings won't connect with a fallen body.
Added a universal ON / OFF setting for the extras.
Added an input icon next to the Custom Blood option to make it clearer that it will lead to its own menu.
Added a 'back' input option. Thus far I had been using 'select' and 'back' interchangeably (ESC on keyboard), but on gamepad this didn't make sense. The control layouts will be automatically set to default in this update.
Extended the counter timing window from 8 frames to 16 frames. Adjusted the AI counter-chance to compensate.
Added a turn-input buffer to the block state. If you press the turn button during a block you will turn after blocking. This means you can block an attack, start a counter, and then turn around while striking.
Enemies in Survival Mode now alternate spawning from the left and right sides for a more even distribution.
Survival Mode winscore can now go up to 100.
Survival Mode now tracks your kill completion score too.
If a player dies in Co-op Survival Mode, enemies will stop spawning and the remaining player must kill any remaining enemies to make the other player respawn.
This is a minor update that contains a map count redistribution, 46 new maps, and some fixes for issues reported in the bug reports channel on our discord.
46 New Maps
A few of these 46 new maps are some weird amalgamation maps that will be removed from the pool after a limited time that is TBD.
Lowered the count of the 2v2 maps somewhat, specifically 2v2 Killhouse as there was like way more of those than any other set, as well as slightly lowered the number of 2v2 cstores.
This should put every 5v5 tileset at 20 maps and the 2v2 tilesets at 30 maps each, for a total of around 160 still but instead of having like 11 or 12 of some 5v5 tilesets, and like 40 2v2 tilesets, it's a more balanced ratio. No old maps were brought back to do this, just new maps.
Bug Fixes
Fixed a bug that prevented startup on the client in some cases where the client would start but not think it was either a server or a client and therefore got stuck
Fixed bug(s) caused by clients attempting to shuffle users to start lobby mode when they don't ever have the appropriate data, causing all sorts of edge cases and bugs. (The cause of most of the recent 6v4 bugs, and some others, but there might be another cause of this.)
Fixed a bug where the first frame of highlighting an object would be wrong if the user used a stretched gameplay resolution that was not a fractional ratio equivalent to their native resolution.
Fixed error in UAV simulation that caused some minor UAV related edge cases
Fixed another error around the same place where the client would erroneously resimulate the UAV killing the player multiple times, which could cause some bad edge cases in some places but was quite rare.
Fixed an error in the phase change UI that was found in some bug report logs, but the actual representation or impact of this bugfix is unknown and is assumed to be minor.
Just as a note we are still working on more substative changes for the game, but they are not ready yet. When they are, we will bring them to live.
You never know what each update could contain when you're trying to keep a wrestling game topical! After taking a month off to see how Wrestlemania panned out, I found myself creating a rubber chicken. I also finally got around to adding my version of the "Cross Rhodes" - which was every bit as hard to animate as I feared, but benefits from being used as a running/flying move from the rear for some wild spots. Inspired by Vikingo's antics on Dynamite, I've also made it possible for especially agile wrestlers to perform SOMERSAULT grapples! You can study the full patch notes here: http://mdickie.com/guides/wempire.pdf