We added in new version - 2 new maps - 2 new types of monsters - one of monster types function as a group - lockpick mechanic - 10+ new secrets - several new ingredients - 2 new potions
From now on you can use the Steam Input functionality to create your own controller layouts. If no controller is connected to your device the game can still be played by using the keyboard. I already defined a layout for the X-Box controller and set it as default. When I wanted to create a layout on my Steam Deck I saw that the default layout was automatically adapted for Steam Deck. Cool!
A new update has just been released. The two main features are decorations availability and action bar (HUD) improvements. Without further ado, let’s see what this means for Foundation.
Common Decorations
Starting with 1.9.3, common decorative parts are made available for all monuments regardless of their previous limitations. In other words, you can now customize monuments with more freedom. Decorations have been grouped into different categories in the build panel for better understanding. The intended goal is to open up more customization possibilities for your villages.
Common Decorations in the build menu
Decorations grouping in the build panel
As a reminder, common decorations are not only for looks either: they provide a very useful desirability bonus, encouraging villagers to upgrade their houses. Furthermore, common decorations provide beautification, which is taken into account for prosperity—a score that represents your overall progress in the game. Estate and monument-specific decorations, on the other end, provide splendor instead of beautification and desirability.
In summary:
Common decorations are available for each monument and from the build menu
Estate decorations are available across all monuments from the same Estate
Monument decorations are for parts that only work for a specific monument
Action Bar (HUD) Improvements
In past versions of the game, mandates were enacted at the Manor House with the help of a special button. Alternatively, you could click on a specific opportunity in your quest module to enact mandates. Starting with 1.9.3, a shortcut for mandates has been added to the action bar at the bottom of the screen. Clicking this icon will bring up all available mandates, allowing faster access to this feature.
While on the topic of action bar improvements, we also added a shortcut to village aspirations. Clicking on the trophy icon brings all available village aspirations—optional objectives you can aim for while building your medieval village. Village aspirations will appear in the quest module once you start tracking at least one of them. Please note that the Village Aspirations shortcut previously found in the system menu has been removed.
Illustrations Galore
Update 1.9.3 features plenty of updated–and in some cases, completely new–colorful illustrations to breathe life into Foundation events.
We hope you enjoy your time with this newest update. Stay tuned for more details on upcoming content for Foundation.
Changelog
New
Common decorations are now accessible for all monuments
An extensive collection (100+) of new and improved illustrations for events
Added two buttons to the action bar
Mandates
Village Aspirations
Added help topics in the Help (F10) menu
Hunting
Bridges
Motion sickness
Useful shortcuts
The game now has its own icon
Game Balance
Moved tombstones (decoration) from tier 2 to tier 1 of the Clergy progression path
Improvements
Advices from the quest module now display a New prefix, for example New Advice: Increase Taxation
When using more than one monitor, players can now choose which one will display the game (fullscreen mode)
Updates
Batch of unlockables’ icons
Localization
Modding
Villager statuses and profiles now have gendered fields. Therefore, we removed statuses and profiles related to nuns. To convert your mods, read the official documentation here
GAME_ACTION_DELIVER_RESOURCE now has a BudgetCategory property
Fixes
Removed a line from the Book which was displayed before Estates were unlocked
Switching tabs of the Book after deleting a privilege reactivated it and stopped players from removing it again
Death finds a way: right-clicking on tombstone window wouldn’t close it
Dead soldiers were listed as newcomers and still counted for the village’s total population
Bailiff selection window wasn’t closing on a right-click
We're trying to keep you in the loop with our journey here at Metric Empire, so we figured we'd try our best to implement a weekly update :)
So this week, we're:
🦾 Updating Ada’s gauntlet model 🔉 Sound for Intro cinematic 👪 Building our Tiktok 🖼️ Animating the Boss Introductions and our Intro animation 🖥️ Finishing first unlockable Core for player 💥 Adding new vfx for player abilities 🤖 Finishing the Robotics Factory biome 🛒 Inventory restructuring
If you want to hear about any process in particular, let us know and we'll do our due diligence to share what we can :)
New track: This is the 30th track that comes to the game, and its one of my favorite ones: Mount Panorama! New cars: Formula Pretend received three new liveries inspired in classic cars New sounds: crowd sounds were completely redone to make them more natural and less repetitive
Brave Dungeon - The Meaning of Justice - - insidesystemgame
Update ver 1.00.05
Fixed the "Forced Destruction" screen when the decision button is pressed when there is no ivykeys. Fixed the English text in the opening of the "Klinsy" section.
We’ve revised our Forza Code of Conduct to provide more clarity and ensure consistency and fairness in our policies. Here are the changes you need to know.
Our Forza Code of Conduct – previously known as Forza Enforcement Guidelines – has been designed to preserve and promote a safe, secure, inclusive and enjoyable experience for everyone in the Forza community. Over the years, we’ve heard your feedback about these policies and how they could be improved.
At Turn 10, our philosophy around enforcement in Forza is to be consistent and fair, ensuring that each player report is handled with the upmost integrity and scrutiny. That means we remain firm in permanently suspending bad actors who, for example, promote hate speech, or make credible threats of violence. However, we believe a newer player who accidentally performs a smaller violation of unsportsmanlike conduct can be given more flexibility. The end goal should result in us continuing to make the game as clean and safe as possible for everybody, while giving players the opportunity to course correct and show that they can contribute positively to our community.
Starting today, we’re making some important changes to our Forza Code of Conduct to ensure our players have the clarity they need to inform themselves of what they can and cannot do in our games. It's also important that enforcement matches the violation, allowing players suspended for less severe incidents the chance to improve their behavior as they are reintegrated into the community.
We understand that for newer players especially, you may not be fully familiar with our rules. After all, the policies that apply to a Forza game aren’t necessarily the same as every other game you’ve played. To alleviate this, first time non-extreme violations of our Forza Code of Conduct will now receive a warning. This ensures that the player is aware of their previous action, and that it’s forbidden in Forza games.
We’re also significantly changing how suspensions and bans are considered. We’re replacing the former three-strike system with new categories of violations, because after all, the enforcement action should be in accordance with the type of offense. In addition, we’ve received feedback from players that the first suspensions are oftentimes too harsh, therefore we’re reducing this from seven days to one day for lower severity violations. Of course, the length of suspensions or even permanent bans is dependent on how extreme the violation is and the number of previous offenses.
These updates to enforcement apply to Forza Horizon 5 and Forza Motorsport once released. Forza Horizon 4 and legacy Forza titles will remain on the prior enforcement system.
These changes have been thoughtfully considered with a focus on clarity and fairness for our players. We hope that they inspire more confidence in our future enforcement decisions, while upholding the highest standards of safety in our Forza community.