Hello everybody! We would like to thank each and every one of you for supporting us and giving valuable feedback! Meanwhile, we’ve made several improvements and fixed some bugs.
Improvements
Added elite monsters on the first location, just so you could challenge yourself and gather that fancy blueprints of new spells
Healing apples no longer pick up when you have maximum hearts already
“Last breath dash” - you can perform one last dash even if you depleted your stamina too much and lack just a bit
You can now bind additional buttons on your mouse to perform desired actions
Amulets now have their own cooldowns and don't reset after changing to a new one
Rune descriptions were not cropping correctly
Disabled rudimental ability to change spells on the defeat screen
Bug fixes
Fixed burning effect visuals, previously it was not visualizing properly
Fixed gamepad support. Some players reported their system had difficulties recognizing their gamepad in the game. We’ve made a few changes that should cover this issue
Fixed a rare crash that was experienced by a few players at the start of the game
Fixed a few localization issues
Fixed a rare bug with a Copper Pin rune
Also, we will much appreciate further feedback! Write your wishes or suggestions and we will treat them with respect!
Hello everybody, Brian here with a Monthly Update on Cat Island!
This month we have put a lot of effort into organizing our team and structuring our workflow. Meet our team!
Project Lead / Developer - Brian Mills Jr. Creative Director - Catmom4 3D Asset Creator - Rubeno 2D Illustrators - Doffito-K, Talha kun
With this team we are confident in a release by the end of the year. Let's first look at what we've accomplished so far. The custom voxel system for Cat Island has been completely finished along with crafting, AI, contracts, and much more! We are very ahead of schedule with the major systems however much of are art assets are slightly behind especially with the 2D elements. Adding a second Illustrator should help us catch up though so stay hopeful!
This month has been spent finalizing our art direction and preparing for a small alpha test! Many hours have been spent perfect voxel textures and polishing various systems. On top of this a major effort was put into optimizing many systems such as chunk rendering, loading new regions, generation, etc. Before the end of the month we plan to have an official date for our alpha test as well as submissions for a chance to test! Make sure to wishlist Cat Island for future updates and share with your friends!
Come one, come all! A while ago, we told you about traps arriving in the upcoming Spring update. To make our story a bit more illustrative, we prepared this. Behold our new video!
Hi everyone, I wanted to bring a classic retro game into virtual reality. Check out the result
Your goal is to destroy all bricks and enemies. Collect dropped power-ups but make sure not to miss a ball. Swing your hand to hit the ball just like in Air Hockey.
Dodge the bullets or return them to enemies
Enemies are trying to shoot your VR head, which takes the challenge to a new level. Dodge bullets or reflect them into the enemy.
In-game level editor and Workshop
Try out your ideas and upload your own levels to the Steam Workshop. Download levels created by other players. Full VR, no need to leave the game or use a mouse.
Huge congratulations to our Weekly Showdown Grand Final Winner, ForgetMeNot who wins with a great round! Our course this week again produced a competitive Grand Final with lots of of riders going clear, and less than 1 second between the top 4 riders. Congratulations to everyone who made it through and did so well :)
Has some fixes for issues with the taskbar painting when on a tablet with Windows KB5022913
Tweaks how the address bar transparency is handled on Win11 in explorer and has a small fix for taskbar support for Windows update KB5022913
This has support for 22H2 Moment 2
Fixes some issues with taskbar progress bars
Fixes a repaint issue with VLC and XnViewMP
Support for tabbed notepad
Fix for painting issue with light glass area and tabbed frame section working right now when you do not define the maximized version (though you should)
The GU team is incredibly moved by your overwhelming support and heartwarming tales from your time with GUNSUP! It's your passion that's kept this running for so long. To show our appreciation, we've postponed the GUNS UP! game decommission on PlayStation and Steam from 14-Apr-23 to 14-Dec-23. We hope you relish the extra time with GUNS UP! See you on the front lines!
As part of our Raw Fury Publisher Sale celebration, we have decided to let you sink your teeth into a snackable demo for Pizza Possum. This demo will be live from April 17th until May 1st, so make sure to grab as much food as you can during this time. Find and download the demo here: https://store.steampowered.com/app/1951230/Pizza_Possum/
On top of that, we are hosting our first Possum Stream over on Twitch, so make sure to tune in tomorrow Tuesday the 18th from 12:00 - 13:00 CET (6:00 am - 7:00 am EST) at: https://www.twitch.tv/rawfurygames
As is often the case with demos, this will be a limited experience compared to the full game, and any progress you make will be limited to this specific event and won’t carry over to future demos or our actual release.