Movavi Screen Recorder 2023 - Movavi Software
We are constantly improving and adding new features to the program.

The main updates are:

  • Scrolling screenshots

    No need to take endless screenshots anymore. Take scrolling screenshots to capture content that doesn't fit on the screen.



  • Drawing shapes on video

    Convey your ideas more clearly now — add arrows, squares, or circles to highlight certain parts of your video.



  • Plus some other minor bug fixes and improvements.
Apr 17, 2023
football girl - BlueSky
RPG Fitness VR - UK&VR
We've been hard at work improving your gaming experience! Check out the exciting updates we've made:

Bug Fixes:
  • Say goodbye to the annoying bug where the Water icon didn't appear on Watch Stats. We've fixed it!

Artificial Intelligence:
  • Your creatures have leveled up! They no longer occasionally push along enemies they are attacking, making battles even more epic.

Features:
  • Introducing the all-new leaderboard! Check out the game's Top Questers and see if you have what it takes to make it to the top.

Graphics:
  • Get ready to be blown away by the stunning visuals of the Castle at a distance. We've improved the rendering to make it even more breathtaking.
  • We've also given NPC chat sections a makeover! Enjoy an even more immersive experience with improved look and feel.

Immersion:
  • We know you love the game's beautiful sunsets and sunrises, but sometimes the sudden changes were a bit jarring. Not anymore! We've improved the gradual nature of these transitions to make them even more realistic and immersive.
  • We've also introduced more distant rendering making the world feel more alive and vibrant.

Usability:
  • Quest Summaries in Yellow have been added for those who prefer to skip the details and jump straight into the action!
  • Lost in the game? No problem! We've added a 'What Next' section to the rucksack, so you can quickly see what you can do next and keep the adventure going.
Apewar - Gombe Games
Dear Apewar followers, we have finally released a major update to our game and upgraded it to version 1.0.0. This update fixes the bugs in the game and adds many new features. New monkeys, new maps, and many more features await you. You can now update our game and join the fun! We want to say that there may still be some errors in the game, including this update. We continue to fix these errors. We will never stop improving the game, and it will continue to evolve. Thank you for supporting us.

Updates:
  • Added sign-up/login system.
  • Added new ranks. (There are a total of 228 new ranks in Apewar)
  • Removed old emblems and added 25 new emblems to the game.
  • Removed old Calling Cards and added 40 new Calling Cards to the game.
  • Added Backrooms map.
  • Added Katana sword to the game.
  • Added Monkey Shield to the game.
  • Added Molotov cocktail to the game.
  • Added a quick access menu to the main menu.
  • Added market system.
  • Added "Banana" game currency to Apewar.
  • Added monkey selection screen.
  • Added operators section.
  • Renewed the contents of the inventory section.
  • Fixed the excessive CPU consumption problem of artificial intelligence.
  • Increased the firing rate of all weapons and weapons that function as derivatives. Reduced damage and increased reloading speed by 50%.
  • Added leaderboard.
  • Added rank progression table.
  • Added clan system.

Additionally:
New monkeys have been added to the game for Kahama and Kasakela areas.

Standard Monkey
Health = 125
Walking Speed: 5
Running Speed: 10
Jumping Power: 10
Health Regeneration Start Time: 2 Seconds
Health Regeneration Rate: 2.5
Price = Free (Starting Monkey)

Gorilla
Health = 200
Walking Speed: 4.5
Running Speed: 9
Jumping Power: 10
Health Regeneration Start Time: 3 Seconds
Health Regeneration Rate: 1 (Very Slow)
Price = 250 BANANA

Chimpanzee
Health = 100
Walking Speed: 6
Running Speed: 12
Jumping Power: 11
Health Regeneration Start Time: 1 Second
Health Regeneration Rate: 5 (Very Fast)
Price = 250 BANANA

Caveman
Health = 175
Walking Speed: 5
Running Speed: 10
Jumping Power: 10
Health Regeneration Start Time: 1.5 Seconds
Health Regeneration Rate: 3
Price = 5000 BANANA

Extra Regulations:
  • 1 Banana game currency is earned for every 100 score obtained.
  • Killing bots no longer earns points.
  • The weapon model in the bots' hands has been changed to APE47.
  • Special sound effects have been added for Caveman.
  • Monkey Anti Cheat System has been added. (Anti-cheating system)
  • The problem of text not appearing in the chat section of the game has been fixed.
  • Issues with the language system have been resolved.
  • Incorrect translations in all languages in the language system have been checked and corrected.
  • Text font problems in Chinese, Russian, and Japanese languages have been fixed.
  • The problem of players kicking each other out of the room has been fixed.

Best regards,
Gombe Games
Not Only Nine - Larryzaur
Hello Wielders!

We'll be officially launching the Kickstarter for Not Only Nine on May 1st!

You can follow the Kickstarter here to be notified when it launches. There will be an early bird special for the first 24 hours, along with some other super cool rewards!

You can learn more in the video below. Till All complete!

GunnRunner - AV Ultima
This update rounds out GrandRunner with 20 levels. Meaning we have reached our 120 level goal. Good luck running and chasing those records!

Also checkout the new section in the settings called "Extra"; a few items for accessibility and speedrunners. World and full game times will now be saved locally.

Workshop integration has been finalized through the level editor! You can create content and upload it straight to the Steam Workshop through GunnRunner. Share your levels with the world!

Onto finishing out the Guardians for each world. For those that signed up for the raffle during PAX EAST 2023, stay tuned!

Player
  • Legs now appear red while unable to dash
  • Legs now appear blue when Astro can fast dash
  • Holding up or down will now pan the screen
Objects
  • Blockers can now be continually shot and kept in hold state
  • Blocker hitbox size slightly increased for better shot accuracy
  • Toggle doors now only take 2 hits to phase out
Shell/UI
  • Workshop integration for Level Editor
    • Upload/Update content from the Load Menu
  • End card on levels will now display nearest scores on leaderboard
  • Made the world gates appear a clearer red color when Guardian can be challenged
  • Standard times and gild times are now differentiated (toggled in level select screens)
  • World time will now be saved when completing a run from level 1, to 20 on a World
  • Game time will now be saved when completing a run from World 1, Level 1, to World 6, Level 20
  • New section in the settings menu called "Extra"
    • Save slots (10 slots that can be deleted)
    • World Timer
    • Single Segment toggle
    • Splits
    • Player indicators
    • Interface adjustments
  • "Frost" tile set improved to be less "pillow-shaded"
    • Meaning, the tile edges should now be less noticeable
  • Bug that showed improper input count on end card has been fixed
Expect more options added into "Extra" in the future

Guardians
  • Fixed a crash in "Flashbox" when blocks got too close to each other
Enemies
  • Edge and Basic Enemies both take less hits to destroy
  • Improved spawn location of Heavy enemy bullet pattern and fixed bug causing them to sometimes bridge gaps
  • Fixed an issue where players would sword-destroy an enemy, but still get knocked out
  • Heavy enemy shoot animation can be cancelled now like the deploy animation
    • Additionally, all animations can now be cancelled if the player is far enough away or this enemy leaves the screen
Levels
  • Removed stuck spots on "Brief Stay"
  • "Freestform" updated to have pylons and finalized version
  • Three levels added to GrandRunner: "Exactness Evaluation", "Bullets Runneth Over", and "Falling Action"
  • Fixed bug where player can traverse levels that were not yet unlocked
At the dream end - MMM games


As our first Steam game's release date draws nearer (28/04/2023), we will be sharing more details about the expansive universe in which the game is set, as well as our ambitious plans for future installments in the series.

Our vision for this series is to create a vast dark sci-fi universe where each story stands on its own, but all of them are interconnected. Each game will feature unique characters, settings, and storylines, but they will all be set in the same universe, allowing players to discover more about the lore and history of this world as they play.

One of the central themes of our universe is the concept of energy. In this universe, humans understand that the energy that gives them life is a fundamental force of the universe. They've developed technologies to harness this energy, but they're constantly discovering new ways to use it.



In the first game of our series, "At the Dream End," we introduced the concept of angels – beings that exist outside of our physical world. These angels are a mysterious force that humans are only beginning to understand, and they play a pivotal role in the game's story.

But the angels are just the beginning. As we develop more games in this series, we plan to introduce new and exciting concepts that explore the depths of our universe. At the heart of our universe is the idea that the more we discover about the energy that drives us, the more we realize how little we truly understand. We hope that players will be captivated by the mysteries of this universe and feel compelled to keep exploring, year after year.

We're excited to continue developing the "At the Dream End" universe and can't wait to share more about it in the coming months. Stay tuned for more updates on our progress and the stories we have in store!

"At the Dream End" release date: 28/04/2023

"At the Dream End" demo can be found at:

Steam https://store.steampowered.com/app/2251670/At_the_dream_end/
Itch.io ​https://mmm.itch.io/at-the-dream-end-game​​​
GameJolt https://gamejolt.com/mmm

Wishlist the game on Steam and be the first to know when it's available.
Project Existence Testing Environment - dustin


Hi all!

We recently concluded a milestone playtest in our newly renamed Project Existence Testing Environment (PETE). It was a twelve-hour test, with participants establishing outposts, gathering resources and working together to rebuild a monument. This was essentially the same goal as the previous three playtests, though with substantial adjustments to the time it takes to accomplish the main goal to reflect a more standard gameplay experience. We also made UI improvements, performed some bug fixes and included the addition of rocks as a new resource.

Below is an infographic breakdown of the aftermath of the playtest:



We hope to add new features and functions as we schedule future playtests, with a goal of continually increasing the number of participants for each.

If you'd like to participate, or know anyone who'd be interested in helping us lay the foundation for our upcoming MMO, we'd love to see you on Discord. You can also follow us on Twitter for frequent updates.

For those that joined in, thank you so much for your help. We genuinely appreciate it. If you're new, we hope to see you in the snow very soon!

- Arctic Theory
Idle Armada - corfe83
  • Space out the save slot buttons and show a tiny description as a hint of what save file is in each save slot.
  • Fix issue where clickables were sometimes fading too quickly when app was paused (such as switching out to other apps on mobile), and also spawning too rapidly when switching apps and coming back.
  • Fix another rare issue where military tab could show (...) on black bars as if it was still loading.
  • Stop popping up an offline rewards banner every time the battle was reset. Display a shorter, smaller 'resetting battle' banner instead so users aren't confused.
  • Make farm rate UI a lot snappier and make battles reset instantly on upgrade rather than waiting a bit (if you have reset battle enabled).
  • Upgrading farm now only resets battle if you have carrot ships in your fleet right now, since there's no reason to if you don't. Also stop resetting battle when miner benefits are upgraded
  • Raise max offlime time limit from 2 days to 30 days.
  • Buff citizen Insight Income prestige ability a bit so it's more relevant.
  • Further tweak to gold income from trading.
  • Make buttons on trading screen a little bigger so it's harder to accidentally deselect or click the wrong one.
  • Since the exp update of 0.15.0.0, long offline rewards are calculated with 'chunking', where you get a half hour of offline rewards that gives you exp, from that half hour of exp it recalculates your fleet's farm rate (they're stronger now) and/or whether they would more efficiently farm a different level now, and then does the next chunk of 30 minutes, and keeps doing that until it's calculated all your offline time. This had the side effect of taking a REALLY long time to calculate rewards if your offline time was very long. Now this logic does a maximum of 24 chunks at most (so 12 hours or less offline time will not be affected at all). This goes along with alleviating offline time limit to make very long offline calculations tolerable performance wise, without a big downside to their accuracy.
  • Make explosion animation scale with size of ship destroyed, and apply bilinear filtering to explosion animation so big ones don't look ridiculously blocky.
Ultimate Admiral: Dreadnoughts - DARTIS
Hello Admirals,

After the release of the first beta v1.3 we deployed today some needed fixes based on your recent feedback which are the following:

- Weather randomization mechanics are now finalized. You should be able to notice smoother variance on weather and daytime for battles.
- Fixed UI problems in campaign which made it unresponsive when clicking buttons.
- Fixed UI bug that made impossible to place a tech priority in armor quality technology.
- Fixed issue in new USA large guns which caused their colliders to expand over their visual borders.
- Battle AI & Auto-Targeting adjustments.
- Several other minor improvements.

The next updates will focus more in the planned campaign improvements and fixes, plus will progressively add all the new hulls. Please check frequently our forums for getting the latest information about every new beta update.

Thank you for reading and enjoy!

The Game-Labs Team
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