Dear all Gensokyo orb players: Gensokyo orb" "alpha test" is coming to an end, and the server will be closed at 17:00 on April 17 (Monday). Thank you for your comments and suggestions during this test, as well as your enthusiastic feedback on bugs, which have provided us with valuable experience and lessons learned.
We apologize to everyone for the bad file issue that occurred in this test. Although we dealt with it at a faster pace, it still caused a significant blow to the game experience and affected the test activities, and we will then switch to other methods for the distribution of event rewards.
Finally, we are glad to tell you that the "beta test" of "Gensokyo orb" will be held in summer, which will bring you better UI performance and richer game content. Tri-eye Production Team
Hi all, we are delighted to announce that we just launched a TwitchPlays experience on our official Twitch channel. For this purpose, we had to make a modified version of the game where the time passes only when a command chosen from the chat is executed. Beside building a fun UI with different stats on players and the game, we have added a giveaway prize for players who wish to participate in this challenge of completing the game 100%, the more players there are, the more the prize will go up. In addition, we will be gifting some copies of the game along the way. All details and rules are available in the Twitch description.
To be transparent, this idea originated from a wish to bring awareness around the game in the hope it can allow us to fully complete the development of the game in the way we imagined it. We have so many new features, worlds and story elements we would love you to explore and we need to face the hard truth that the game is not profitable. It’s totally fine as we initially started this adventure as a passion project, and we will always do our best to keep working on it, but before moving our main activities to something else we wanted to bring you something fun and see if you guys can 100% the 6 worlds collectively.
Starting now and for the duration of the experience only, if you own the game, you will be able to unlock an exclusive skin by typing the following code on the title screen of the game: ↓ ↓ ↑ ↑ → ← → ← Ⓑ
We believe it’s a really tough challenge to complete this game as a crowd, but passionate players have already shown that they can accomplish amazing things when it comes to skills or working together. We are excited to witness such an exploit and we will be watching attentively the chaos while you try to guide Peppy through the game.
Best of luck to all of you! Cheers Stephane & Lionel
Current patch - Add mounts, take damage instead of players - Add status system for mount animals - Added loot, impact, death effects. - Fix balance mount - Added Mount can attack other players. - Add disco link - adjust camera angle - Adjusts the movement speed of monsters. - fight on mount
Originally, I had planned for Dead Monarchy to release on the 23rd of March however I had to push it back. I have now decided on a new full release date.
Dead Monarchy will transition from early access to full release on the 19th of May (19/5/2023), so basically just over a month from now unless something drastically changes again.
This update will most likely be the last update before full release.
Change Notes:
- Fixed the issue with the extended HUD not remaining pinned making it impossible to inspect perks on combatants during combat.
- A combatant dying will now incur -5 Resolve to all members of the same party. This also stacks with the perk Courageous Thoughts, which reduces Resolve by -15 on a critical hit (kill).
- Made some updates to the battle log output.
- Nimble Movement has been removed from militias/deserters and replaced with Impact Anticipation.
- Critical hits from standard attacks and weapon abilities will now do a minimum of 20 damage to Vitality. The minimum amount of damage will bypass armour perks. 10/10 damage to Head/Body and 10/10 damage to Helmet/Armour.
- Minimum critical hit chance is now 5%, maximum critical hit chance is now 95%.
- Updated several perk descriptions to account for the new changes to critical hits.
- Updated party selection for when starting with player members. You can now select starting companions by weapon type. Equipment and traits will still be assigned randomly though, this won't change.
- The perk Organised Chaos (Tactics) will now reduce the AP cost for Quick Shot (Arbalest) from 7 to 5 and allow the user to shoot at targets on tiles directly adjacent to the user. Basically, it removes the minimum range penalty.
- Post-game boss Stamina, increased to 250, due to changes with "Exhausted".
- If you are directly flanking a target from the back, critical hit chance will be set to 95% regardless. This will make being surrounded even deadlier due to the changes to critical hits that allow bypass damage.
- When "Routing" status effect is applied, the chance to critical hit is 95% regardless.
- When "Routing" or "Exhausted" status effects are applied, the chance to hit is 95% regardless.
- Updated relevant tooltips to reflect the above changes.
- The amount of medallions in your inventory is listed in the champion/spectacle fights page.
- The marketplace and shelters (recruitment) is now available in the quick interactions menu.
- Updated the way deployment/placement tiles are displayed. I am hoping this will be the solution to the "invisible placement tiles bug" that occasionally occurs.
• Fixed Spectator Camera on Monitor. Press Left or Right Arrows on keyboard to cycle through cameras. Press F1 to reset view. • Fixed Bomb in VOID map singleplayer allowing respawns after bomb explosion. • Fixed Vive wands Night Vision toggle. Grab top of forehead for NVG, Press Trigger to toggle.