Lads, the game is like. 35% done. And with some gameplay recorded from the prologue levels all the way to level 2 the game takes about 15 minutes.
Already surpassing this game's overall playtime goddamn. Anyway I'd like to say that the steam Page for the sequel Will be up soon so keep an eye out for the next upcoming week.
If you have any suggestions or ideas specifically for the sequel I'd like to discuss it with all of you guys!
Currently I'm set on level 3 which is the closest to a crimson forest. I've made it more apparent for a path but I don't know if it's better to expand the level/ terrain since it's kinda small. Also a cabin much like an older game I've made would make the game Quite different from the already established backrooms games.
In this sequel its just being unique while keeping the theme of the backrooms levels like level 0 for the yellowy asthetic.
Anyway post your comments and I'll see what you guys think
Programming Without Coding Technology 2.0 - PWCT Software
Hello
In this update we added the Pairs Game
To run the game 1 - Run PWCT2 2 - Select (Project Files) tab 3 - Open the (Pairs) Folder 4 - Open the (PairsGame.pwct) file 5 - Run the program (CTRL+F5)
Attention all gamers! We are excited to announce the launch of new outfits for our MMORPG, now available on our official website. These amazing outfits are specifically designed for the sorcerer, paladin, knight, and druid vocations.
Each outfit has been meticulously crafted with attention to detail and will give your character a unique look that is sure to impress your friends and foes alike. These outfits are the perfect way to stand out in the game and show off your skills and style.
Don't wait any longer to upgrade your character's wardrobe. Head over to our website now and check out our new MMORPG outfits. Get ready to level up your game and dominate your enemies in style!
So I am essentially just fixing the fact that the tooltips saying when you can sell a certain crops were one day off the actual day of the week because of a bug I missed. The days of the week in C# start on Sunday but I assumed that they would start on Monday this resulted in all the tooltips being wrong, OOPS.
Sorry for all the small patches, because of the rapid update schedule I tend to miss stuff like this from time to time.
(The menu will still say update 8.5, don't worry about that you are on the new patch most likely.)
Changed the days on which crops are sold to match tooltips.
One of the bug fixes of version 1.0411 also fixed an issue that could cause hull and warp plasma % bonuses to stack given that the player had put points in some specific skills. This was not in the previous patch notes.
๐ฏ [Balance] The Imperius and Vagrantis skills that provided damage based on max warp plasma/hull have been buffed a bit. ๐ฏ [Balance] The cap on bonus warp plasma and bonus hull (previously 200%) has been removed. ๐ฏ [UI] Damage, hull repair and warp plasma gain indicators now apply unit prefixes similar to character portraits.
The invisible action game "Embarrassed Shina-chan~Shy Shiina-chan" developed by "ใใใใใใชใฎใฏๆใใ" will be officially released on Steam on May 1!
The official version has fixed some bugs and added a Memory event function[!
Be sure to add Shina-chan to your wish list~โฅ๏ผ