Kagura Survivors: Endless Night - Swaps4
Kagura Survivors 0.1.6.9 "Nice!" Update - New Features, Fixes, and More!

Greetings, Kagura Survivors!

First and foremost, we want to acknowledge that Kagura Survivors: Endless Night had a rocky start, but we are thrilled to see that our hard work with the recent updates has been well-received. Thank you! Your support means everything to us, and we're excited to keep making cool things for all of you to enjoy!

Today, we're introducing the 0.1.6.9 "Nice!" update, which brings many new features, fixes, and optimizations. Let's dive into the highlights!

New Additions

Reroll! - A game-changer to keep things fresh
Revive! - Get back in the game after a defeat
Do Over! - Change the outcome of your run

Notable Fixes and Reworks

  • Fixed various UI, balancing, and performance issues
  • Revamped Modifier and Ability systems for better clarity and balance
  • Chest Difficulty rework ensures challenging moments in each round
  • Extended Ability Stash adds 2 extra slots for your abilities with a spin
  • Increased invincibility frames when dashing for improved gameplay

This patch addresses existing issues, optimizes performance, and introduces some new features:

  • Further fixes and reworks for Modifiers, Pickups, and Abilities
  • Main Menu and Enemy Tile-Sheet optimizations
  • Stage 1 Health increase for the Last Gnome Boss Type
  • Reworked End-of-Stage gold acquired display

Once again, thank you for your support and enthusiasm for Kagura Survivors. Stay tuned for more updates, and as always, please feel free to share your thoughts and suggestions with us.

Happy gaming!

Kagura Survivors 0.1.6.9 “Nice!”

Info

  • Reroll! has been added
  • Revive! has been added
  • Do Over! has been added

Patch Notes 0.1.6.9

  • FIX: Modifiers Life Leech, Thump, Add Fire, Double Take, Just Go Down, Clean Reset and Reap Rewards now properly show up in the Level Up and Pickup Pool.
  • FIX: Pickups and Abilities now try to check against collision to avoid dropping in them.
  • FIX: Infinite Dash Bug
  • FIX: Words now wrap on Level-Up Menu
  • FIX: Double Take Modifier cooldown and trigger
  • REWORK: Basic sorting algorithm to favor bought & higher max level items
  • REWORK: Discovered items found from chests now display on mini map
  • OPTIMIZATION: Main Menu background videos now stop when stage select is entered.
  • FIX: Slimes now hit you with the right distance.
  • OPTIMIZATION: Stacked Enemy Tile-Sheets to increase shader performance.
  • REWORK: Increased invincibility frames when dashing
  • NEW: Extended Ability Stash added with 2 extra slots. If all slots are full, newly added abilities from chests are now placed in separate slots.
  • REWORK: You can now carry 6 Modifiers per ability!
  • REWORK: Chest Difficulty! Chests become more difficult throughout each round.
  • NEW: Reroll!
  • NEW: Revive!
  • NEW: Do Over!
  • FIX: Elite Goblin Gallery Item now properly drops in Stage 2
  • FIX: Stage 1 Health Increased for Last Gnome Boss Type

Known Issues:

  • UI loses mouse focus at certain points in game
  • BALANCING!
  • Ultimate end frames hide character 100%
  • ALL passives value descriptions are off the mark in the shop RNG? DMG?
  • How do modifiers affect any type of ability? make it clear.
  • Stage 2 has some fps / performance drops
  • FPS settings are not getting saved properly

Planned for:

  • Controller Support!
  • Optimization!
  • VFX Improvements
  • REWORK: End of stage now shows gold acquired
  • RESEARCH: Shop Refund
College Kings 2 - Episode 1 - Crimson Sky
  • Added Unscripted Release announcement
  • Fixed label_history throwing an exception on saves
  • Fixed Lovense crashing due to ghost files
Apr 15, 2023
Life After Death - mstudio.mo
New more optimizations

Fix when ocasional respawn start effect don’t stop

Epic account persistent logging fix
Apr 15, 2023
GameZero - gutts
to commands
GameZero - gutts
and to addtoparty
Apr 15, 2023
Cyber Cartels - maturn7
-New Textures and scenes in City level
-Taken out the character and tent CIty level
-Made cig in mouth now invisible as prop
-New Governor outfit on the new map only.
-New complete map, Player VS Enemy on main menu Warzone play after beating the game for spoilers!
-New Version of cutscene test for that map.
-New Idles for the character test

Goal Working on Newer Prequel level, Will have the best graphics and more stories happening throughout. Hope to have it done soon!
Apr 15, 2023
Read Only Memories: NEURODIVER - CadeRageous
Check out our newest trailer, we hope you love it!

Be sure to Wishlist the game and share it with friends you think would love it as well. We can't wait to release the game later this year.

Apr 15, 2023
Luckie Ball - BMB
The first update for Luckie Ball is out! You can check your version in the top right of the options menu. It should read build 4-15-23_4-30. If you're not on the new version, try uninstalling and reinstalling your game. Don't worry, your save file should still be intact after uninstalling.


Changes
  • Reworked a few annoying parts in B-B
  • Blocked the cheese route in EG-3
  • Fixed the portal being layered behind objects when playing custom levels
  • Fixed the speedrun timer staying active after leaving speedrun mode
  • Fixed the incorrect menu music playing when exiting a Bonus or Extreme Gauntlet level
  • Fixed the player sometimes not dying when falling off of the map in the Bonus levels
  • Fixed the Feeling Luckie achievement not registering correctly for some people
  • The game files should no longer be fasely flagged as malware by some antivirus software

Known Issues
  • The player does not automatically float on platforms in B-4 // I have no idea what causes this bug, I might just replace the entire level
  • Volume slider does not resize correctly along with the window // I'm going to remove the current slider and code my own from scratch
  • You can place objects under the ground in certain spots when creating a custom level // The fix for this is somewhat complicated and it's a nontrivial bug, so I'm not worried about it right now

That's all for now, there will be bigger and better updates in the future. Let me know if you find any more bugs or annoyances and I'll try to fix them. Thanks for playing!
Chicken Coop - coolofchickencoop
Patch 20230416
Language support
Adds support for translations in the game. Currently only Swedish and English supported, but let me know if we should make translations to YOUR language as well!
Sound effects
On UI events such as
  • Positive Notifications
  • Sad Notifications
  • UI Hover
  • UI Click
  • Achievements
  • Many more
On world events such as
  • Using tools
  • Using materials
  • Placing materials
  • Hovering chickens
  • Placing orders

Other
  • Lag fixes for some views
  • Many minor bug fixes
  • Code restructure of buildings' import scripts to prepare for furniture in game


Apr 15, 2023
Crab Champions - Noisestorm


Patch Notes

GENERAL
  • Elemental weapon mods are now chance based instead of cooldown based. This has been a heavily requested feature and I will be moving from cooldowns to chance based on many other mods in upcoming updates to allow for even more insane build scaling! The general idea is that it’s boring for a powerful thing to fire only once every 5 seconds max and it’s much more fun for a weaker thing to fire potentially multiple times a second (scaling nicely with fire rate and chance build options).

    In order for this to be balanced and considering that a 20% chance to burn enemies would be constantly applied from the minigun (due to the fast fire rate) and would barely be applied at all from the sniper (due to the slow fire rate), the base trigger chance for the certain perks will change depending on the weapon used (with fast firing weapons having a lower base chance and slow firing weapons having a higher base chance).

    The following mods use this system and more will follow in the future:

    • Ice Shot
    • Fire Shot
    • Poison Shot
    • Lightning Shot
    • Random Shot
    • Ultra Shot
    • Time Bolt
    • Triple Shot
    • Arc Shot
    • X Shot
    • Square Shot
    • Mega Crit
    • Split Shot
    • Scatter Shot
    • Targeting Shot
    • Homing Shot
  • Overhauled the save system- there are now multiple save backups and a separate save for user settings. This greatly reduces the chance of your save file becoming corrupt (some players were experiencing a NULL bug where they couldn't move after their PC lost power while an autosave was saving) as there are now 2 extra backup saves to try and prevent that from ever occurring
  • Increased the maximum projectile limit from 300 to 400
  • Time Shot can now crit which should make it much more interesting and useful
  • Added new weapon mod: Ultra Shot: Chance to fire high damage bullets along with your shots
  • Added new weapon mod: Time Bolt: Chance to fire bolts that deal damage over time
  • Added new perk: Rigged Totems: Chance based totems are more likely to roll in your favor
  • Added new perk: Streamer Loot: Higher rarity loot has a greater chance to spawn from chests
  • Changed Green Dice: renamed to Gold Dice, buffed to Legendary rarity and has a more potent effect on chance based mods and perks but no longer provides the higher rarity loot benefit that it had before. A note about wording that may be confusing: it says +50% chance for chance based mods and perks to trigger- this does not mean adding a flat 50% to all chance based things (as this would quickly break many perks), it insteads multiplies the chance by 150%. So a base chance of 20% will be 30% with the 50% extra chance buff that Gold Dice provides
  • Improved the Tropical biome parkour island layout to have a better and easier flow
  • Replaced 6 placeholder skins with fresh new ones: Emerald, Glimmer, Jet Black, Ruby, Sapphire and Silver
BALANCE CHANGES
  • Reduced enemy damage scaling a bit on Nightmare difficulty especially when looping as it quickly turns into a “lose all your health on one hit” type of situation which I’m not a fan of. Don’t get me wrong- I still want enemies to be extremely damaging when looping on Nightmare but this should just make it feel like you can take an extra hit or two before the run is over
  • Blocker Skull movement speed reduced by 25%
  • The Unstoppable challenge (Get a win with over 10000 eliminations) elimination requirement has been reduced down to 7500 eliminations
  • Regular melee crabs, ants and slugs are slightly larger to make them easier to hit
  • Ice Shot is now unlocked by default
QUALITY OF LIFE
  • Improved cases where enemies could shoot through walls on elite and boss islands
  • Toned back some more overtuned FX such as on daggers
BUG FIXES
  • Fixed many places where enemies could get stuck under the map. Any remaining enemies that do happen to spawn under the map should get picked up by the new anti-softlock mechanics and will get auto eliminated after a short period of time
  • Fixed a bug that was causing the settings menu to stay active in a hidden state while the game was playing, resulting in frequent stutters as the game saved constantly
  • Some mod and perk descriptions that were inaccurate have been updated (such as Money Is Power displaying a 1% increased in damage when it is actually a 10% increase)
  • Fixed issue where enemies would stop spawning if players were far away from any spawn points
Beta Branch
For those interested in trying new updates before they go live for everyone, you can opt in to the beta branch. Be warned, this branch will most likely be less stable and have more bugs than the main branch version so if you do decide to use it, make sure you back up your save just in case!

To access the beta branch:

  1. Right click Crab Champions in your Steam library and click "properties"
  2. Navigate down to the "Betas" tab
  3. Select the beta branch from the dropdown




That's it for this update! Lots to continue working on, see you next time 🦀
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