-New Textures and scenes in City level -Taken out the character and tent CIty level -Made cig in mouth now invisible as prop -New Governor outfit on the new map only. -New complete map, Player VS Enemy on main menu Warzone play after beating the game for spoilers! -New Version of cutscene test for that map. -New Idles for the character test
Goal Working on Newer Prequel level, Will have the best graphics and more stories happening throughout. Hope to have it done soon!
The first update for Luckie Ball is out! You can check your version in the top right of the options menu. It should read build 4-15-23_4-30. If you're not on the new version, try uninstalling and reinstalling your game. Don't worry, your save file should still be intact after uninstalling.
Changes
Reworked a few annoying parts in B-B
Blocked the cheese route in EG-3
Fixed the portal being layered behind objects when playing custom levels
Fixed the speedrun timer staying active after leaving speedrun mode
Fixed the incorrect menu music playing when exiting a Bonus or Extreme Gauntlet level
Fixed the player sometimes not dying when falling off of the map in the Bonus levels
Fixed the Feeling Luckie achievement not registering correctly for some people
The game files should no longer be fasely flagged as malware by some antivirus software
Known Issues
The player does not automatically float on platforms in B-4 // I have no idea what causes this bug, I might just replace the entire level
Volume slider does not resize correctly along with the window // I'm going to remove the current slider and code my own from scratch
You can place objects under the ground in certain spots when creating a custom level // The fix for this is somewhat complicated and it's a nontrivial bug, so I'm not worried about it right now
That's all for now, there will be bigger and better updates in the future. Let me know if you find any more bugs or annoyances and I'll try to fix them. Thanks for playing!
Adds support for translations in the game. Currently only Swedish and English supported, but let me know if we should make translations to YOUR language as well!
Sound effects
On UI events such as
Positive Notifications
Sad Notifications
UI Hover
UI Click
Achievements
Many more
On world events such as
Using tools
Using materials
Placing materials
Hovering chickens
Placing orders
Other
Lag fixes for some views
Many minor bug fixes
Code restructure of buildings' import scripts to prepare for furniture in game
Elemental weapon mods are now chance based instead of cooldown based. This has been a heavily requested feature and I will be moving from cooldowns to chance based on many other mods in upcoming updates to allow for even more insane build scaling! The general idea is that it’s boring for a powerful thing to fire only once every 5 seconds max and it’s much more fun for a weaker thing to fire potentially multiple times a second (scaling nicely with fire rate and chance build options).
In order for this to be balanced and considering that a 20% chance to burn enemies would be constantly applied from the minigun (due to the fast fire rate) and would barely be applied at all from the sniper (due to the slow fire rate), the base trigger chance for the certain perks will change depending on the weapon used (with fast firing weapons having a lower base chance and slow firing weapons having a higher base chance).
The following mods use this system and more will follow in the future:
Ice Shot
Fire Shot
Poison Shot
Lightning Shot
Random Shot
Ultra Shot
Time Bolt
Triple Shot
Arc Shot
X Shot
Square Shot
Mega Crit
Split Shot
Scatter Shot
Targeting Shot
Homing Shot
Overhauled the save system- there are now multiple save backups and a separate save for user settings. This greatly reduces the chance of your save file becoming corrupt (some players were experiencing a NULL bug where they couldn't move after their PC lost power while an autosave was saving) as there are now 2 extra backup saves to try and prevent that from ever occurring
Increased the maximum projectile limit from 300 to 400
Time Shot can now crit which should make it much more interesting and useful
Added new weapon mod: Ultra Shot: Chance to fire high damage bullets along with your shots
Added new weapon mod: Time Bolt: Chance to fire bolts that deal damage over time
Added new perk: Rigged Totems: Chance based totems are more likely to roll in your favor
Added new perk: Streamer Loot: Higher rarity loot has a greater chance to spawn from chests
Changed Green Dice: renamed to Gold Dice, buffed to Legendary rarity and has a more potent effect on chance based mods and perks but no longer provides the higher rarity loot benefit that it had before. A note about wording that may be confusing: it says +50% chance for chance based mods and perks to trigger- this does not mean adding a flat 50% to all chance based things (as this would quickly break many perks), it insteads multiplies the chance by 150%. So a base chance of 20% will be 30% with the 50% extra chance buff that Gold Dice provides
Improved the Tropical biome parkour island layout to have a better and easier flow
Replaced 6 placeholder skins with fresh new ones: Emerald, Glimmer, Jet Black, Ruby, Sapphire and Silver
BALANCE CHANGES
Reduced enemy damage scaling a bit on Nightmare difficulty especially when looping as it quickly turns into a “lose all your health on one hit” type of situation which I’m not a fan of. Don’t get me wrong- I still want enemies to be extremely damaging when looping on Nightmare but this should just make it feel like you can take an extra hit or two before the run is over
Blocker Skull movement speed reduced by 25%
The Unstoppable challenge (Get a win with over 10000 eliminations) elimination requirement has been reduced down to 7500 eliminations
Regular melee crabs, ants and slugs are slightly larger to make them easier to hit
Ice Shot is now unlocked by default
QUALITY OF LIFE
Improved cases where enemies could shoot through walls on elite and boss islands
Toned back some more overtuned FX such as on daggers
BUG FIXES
Fixed many places where enemies could get stuck under the map. Any remaining enemies that do happen to spawn under the map should get picked up by the new anti-softlock mechanics and will get auto eliminated after a short period of time
Fixed a bug that was causing the settings menu to stay active in a hidden state while the game was playing, resulting in frequent stutters as the game saved constantly
Some mod and perk descriptions that were inaccurate have been updated (such as Money Is Power displaying a 1% increased in damage when it is actually a 10% increase)
Fixed issue where enemies would stop spawning if players were far away from any spawn points
Beta Branch
For those interested in trying new updates before they go live for everyone, you can opt in to the beta branch. Be warned, this branch will most likely be less stable and have more bugs than the main branch version so if you do decide to use it, make sure you back up your save just in case!
To access the beta branch:
Right click Crab Champions in your Steam library and click "properties"
Navigate down to the "Betas" tab
Select the beta branch from the dropdown
That's it for this update! Lots to continue working on, see you next time 🦀
UPDATED / FIXED : Added clips to Glider FPS increases Player Character - Hit screen was at 60HP - now 25HP Deflating and New Decoy Mesh Server based flashbang
FIXED: Server Travel after game ends -
NEW: Rooftop - TDM Added Glowsticks J key to use - Double Tap to throw (total of 4) NEW ONE LIFE MODE - BETA NEW RAPID WEAPON SELECT system Use R.W.S to switch weapons quickly NEW XP BAR - Epanding soon w/ skill sets NEW PLAYER MODELS / TEAM MODELS NEW MINI-MAP NEW SANDBAGS (Temp.Cover) - Last for 30 secs NEW Gun Cams - Use NUMPAD 7 ------------------- Third Person Cameras : Shoulder View, Face View, Gun Cam First Person Cameras : FPS, R6 (only crosshair)
We’ve got a HUGE CHANGE for this week’s Devlog Update!
You can check out what's new in the video below, but in short, we have one BIG CHANGE to the game this week:
- 💥CANNON SLIDE MECHANIC💥 - Replaces the old dash mechanic with new animations and some new features - Sliding allows you to avoid bullets and immediately reloads some ammo - YOU CAN SHOOT WHILE SLIDING!! Doing so also extends slide duration
Thank you all for continuing to follow and support the development of Kittens with Cannons. Have an amazing rest of your weekend and see you all next week for another update! 🐱
For anyone interested in the progress we've been making on our destruction prototype, check out the following video!
Supporters will have early access to this test map! If you want access to the upcoming multiplayer playtests for our destruction system, consider becoming a supporter of the project!