Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!
1) Copy this promo code into a special window in the "Gifts" section of the play store 2) Take something good in the magic chest 3) Done! You are gorgeous!
We just wanted to share a list of the most interesting features and fixes you can expect in the Tea Garden Simulator 1.0 release.
General
We are upgrading the leaf inspector with a real time flow visualization of you flavor compounds forming and dissipating via your processing. This single UI in addition to other existing graphs which are upgraded, will instantly inform the player about which process is forming the compounds and how to improve on them.
A brand new panel to see the available cultivars.
The processing machines now behave more predictively and under a unified processing model.
Bugfixes :
Leaf Inspector now remembers last settings of the leaf. Looped Package Visualization in Store. Automation line loading bug. UI upgrade in leaf inspector. Hovering on flavor compounds indicates their flavor in Flavor profile. Trimming down machine sliders. Altitude is now separate on cultivar panel. Impact of treatment on tea plant more explained and predictable. UI inconsistency between store and factory. Out of stock bug in store after removing product. Bug in plucking after switching plucking methods. Graphics bug in level layout. PNG artifact in water level. Weed removal balancing. Oxidation now has helper. To point out missing enzymes. Sales count bug in store. After medium prune, plant still produce leaves normally. Shade tree button grey out when shade trees are planted. Factory speed now resets on turn end. Machine timer resets when leaves are dropped on machine. UI overlap in factory. 0 Kgs are not plucked. Production in fields are now capped. Toolbox bugfix and upgrade Loading sometime was getting into weird game state, not anymore. Sales model fix. Selecting field opens up plucking tab. Residual 1 sec removed from factory time after machine stops. Leaf Inspector now remembers last settings of the leaf.
Steam Features :
24 achievements. Steam Cloud support.
Beta Invitation for Early Access Backers :
Please note that these changes are not live yet. But you can play the beta of the release build by mailing us at beta@syvgames.com. We will send instructions for you.
Warriors of the Nile 2 is a fast-paced Roguelite strategy game. This time our Warriors are equipped with a more unique combat style. Freely choose the adventure route, use the skill tablets to strengthen characters, lead your squad to repel the Roman legion.
FEATURES REALISTIC COMBAT WITH 3 DIFFERENT STANCES
Q - Posta di Crose Bastarda E - Posta di Donna Destraza W - Tutta Porta di Ferro
These three stances compound into a triangular relation, Q (dominates) E (dominates) W E (dominates) W (dominates) Q W (dominates) Q (dominates) E That means when you are in Q stance, you will directly deal damage to enemy who is in the E stance.
And if you are in E or W stance, your attack will only "flinch" the enemy.
If enemy is already flinched, your attack will directly deal damage.
The same applies to the player, who starts with three "Heart Points".
Its been a while since patch 1.2 has launched and feel it is now time to start focusing our attention on the next feature and content patch.
We're planning on a change in strategy for patches moving forward, ideally they will be smaller and more focused.
Our feature backlog is quite long, and thought it would be better to see what you, the players, would like to see so we can work on prioritising features (unless you really loved the surprise drop of the new Captain's Log feature?)
To aid with this, we've created a discussion thread to give you a place to post your feedback, along with any features or improvements you'd want. We can't guarantee that it will be included in the patch, but it will help give us a direction in where to go next.
ADD: Display of sunrise and sunset times in the left and right of the time bar FIX: Belgian decorations were not named in such a way that the correct ribbon would be displayed FIX: Units with turrets were being spawned with no turret direction set
HereSphere update v0.9.3 for PC is now available on the Steam beta branch. This update adds a toggle in the synchronized peripherals menu to control whether HereSphere is able to adjust the device's movement range. If you prefer to use the buttons on the device itself to control the movement range, then you should keep this toggle disabled. If you want to use HereSphere's range controls, then you should enable this toggle.