Intervals and map support for Assetto Corsa, Assetto Corsa Competizione and iRacing Full intervals for AMS2, and pCars 2 ABS Active, TC Active for AC Add lap buffer to fuel to finish Add support for WRC Generations
Make sure to setup AC and ACC in the Games tab on the server.
Press the dog paw symbol when recipe-based crafting is active to start tracking all raw resources for that recipe. Open currently tracked recipes by pressing the dog paw during inventory view.
Only tracked resources will be eligible as overriding raw resources for foraging and looting. Also, the probability of acquiring a raw resource (if tracking it) has been buffed. Please note: tracked items still need to pass the eligibility check to show up for foraging/looting merchants. For non-chatGPT, this is via the "[item] can be found in:" words. For chatGPT, it asks ChatGPT whether it makes sense for an item to be found in the particular area.
Misc
Fixed use ability on self bug
Customizable save location
Fixed new quest location even when quest location was already reached
Tweak ChatGPT checks including quest completion via story, self injury, enemy injury, and more
Reduced ChatGPT plot armor from 2 to 1. ChatGPT has a tendency to wish to continue a story rather than end it.
Fixed Wombo issue. Wombo changed VFX v2 into a premium model. Switched it to realistic v2.
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I'm here with another dev diary, this time to share details about the content I'm making right now. This content is separated in short term (that is content that will be available in the next patch) and long term (content that will be worked on in parallel to future patches because it will take longer but at the same time it shouldn't lock me from working in other patches):
Short Term Content:
For the next patch I would like to extend the length of the campaign, for that I need a new type of star system to visit with its own encounters and its own enemies. Here's the "Alien Diaspora":
The Alien Diaspora is a collection of different alien species that were forcibily removed from their homeworlds (by many reasons) and now have banded together trying to survive. Their precarious situation makes them a perfect target for the Pirate's Guild but be wary because cornered animals will fight to the death (they also have new laser weapons, so there's that too).
I'm also adding new combat mechanics like summoning/recharging shields, paralizing enemies and other special abilities that I intend to give to enemies and some player classes.
Long Term Content:
Many have mentioned they would like more customization for the game. At first I just planned to add more accessories and textures but in the spirit of improving the game and making the player feel more attached to their soldiers I decided to add new heads (male and female) for the human classes:
These new heads have a way to animate small expressions (the technical term is "blendshapes") and I can paint them and modify them a bit to have more than one type of face. Once I have the heads ready and combine them with hair models and colors, eye colors, face paint and tattoo textures (as shown in the screenshot) and even some face accessories like visors or implants I will finally have enough variety to feel comfortable.
That's it for now, I should have a meaty patch soon with the new star system and enemies. Customization will take way longer since there's a lot of content to gather/make and testing to be done but it will be worth the wait!
Added: Bake Lighting/Ambient Occlusion into vertex colors! Check the "Bake Lighting" section of the documentation for more information.
Added: "Add Padding" option in the UVs panel context-menu. Right-click and go to Paint > Add Padding. This will paint around the perimeter of any selected UVs in the UVs panel.
Changed: Subdividing will always subdivide all the selected tiles. Removed the "All selected tiles" option from Subdivide panel since this is by default now.
Fixed: .obj files would import incorrectly if there were trailing spaces at ends of lines (f lines).
Fixed: If a tileset wasn't square, unwrapping/flattening UVs on that tileset would become stretched.