Lost Ark - HardcoreHenry


Heroes of Arkesia,

The April Update brought the cunning and ruthless Phantom Legion Commander Brelshaza back, stronger than ever, in a more challenging version of the 8-player Legion Raid. Hard mode increases the difficulty and increases the rewards, ushering in the new Ancient quality of gear & accessories. With the first weekend of raiding quickly approaching, we wanted to share some words of encouragement from veterans who’ve battled Brelshaza before. Find some tips and tricks about Brelshaza and Ancient gear from Lost Ark legends Saintone & ATK below, along with links to their channels for those looking for full raid guides.

Saintone
Greetings Adventurers!

The battle against Brelshaza reaches greater heights as you prepare to challenge her Legion Raid in Hard mode!

Unlike previous Hard modes, the reward for Brelshaza's Hard mode rewards a new material which allows you to craft Ancient-quality weapons and armor. Ancient gear provides a smidge more stats, but more importantly, they allow you to hone beyond +20 (Item Level 1590) and go all the way up to +25 (Item Level 1615). Each hone beyond +20 increases the item's overall level by just 5, so do bear in mind that the gain is lesser at these stages for a higher cost.

As for the set bonuses, these new Ancient items share set bonus with their Relic counterpart, so if you have partial Relic and partial Ancient of the same set, they both count towards that set, so you don't have to worry about losing your set bonus as you're replacing your pieces. Moreover, once you transfer your Relic Brelshaza gear over to Ancient, you'll be left with a shell item that you can then dismantle for a full Relic material refund, which you can then exchange for Chaos Stones if you want.



In the raid, you'll find the individual fights to feel mostly familiar, but pose a few new challenges in each gate. While most of the major mechanics work the same way, patterns and gimmicks in general have been strengthened in such a way that will throw a wrench or two into the existing strategy you may already be familiar with. For example, in the first gate, in Normal mode, you're required to counter the boss multiple times in a row as it rotates. Typically, the group gathers together and everyone launches their counters together, and one is bound to land, repeat ad nauseum until the pattern ends. In Hard mode, any player that successfully counters the boss becomes silenced for the remainder of the pattern and must intercept ghost arrows from reaching the boss while the rest of the party continues landing counters. Many of the mechs may defeat your party once or twice during your progression, but don't worry! Most of the differences are simple enough to understand that after you experience death by them once, you'll have a good enough understanding of how to handle it moving forward.

One more thing I think is worth mentioning— be prepared for attacks to hurt, especially if you're entering at Item Level on a class with lower defense and HP! Many DPS players who over-enhance their weapon and hone their armor just enough to enter may find that some of the patterns that were easy to brush off in Normal mode hurt a lot more in Hard mode. You should be a little bit more cautious in what skills you muscle through and which ones you actively dodge.

As for my fellow Sorceress players, if you are playing this raid in a public group, please know you are expected to a counter skill for Gate 1 and Gate 6. It's good etiquette to make accommodations for your party for these gates!



ATK
Hello friends, it is great to hear our global friends in Arkesia are about to fight Legion Commander Brelshaza in Hard mode. This was my personal milestone goal when I first started this game in Korea. If you clear this raid 5 times you will receive a cute Brelshaza pet, and 10 clears gives a different color version. This pet made me try hard and grind this game, and here we are now. Super excited to hear my new friends to experience the same.

My friend Mr. Saintone explained the basics well, but here’s a few things I’d like to add!

You are unlocking 'Ancient' quality gear, which also includes accessories. These will give you up to +6 and +3 engravings with additional main stats like dexterity, strength and intelligence. These won't provide additional combat stats, so those of you worried about the next set of accessory upgrades— don't worry, it's not mandatory as they will start at a low supply and may not be worth the investment. Focus on selling them to help your gold income. Personally, my first Ancient accessory were used around 3 months after the release. For those who want premium builds with a 5x3 plus 1 engraving setup, it's actually possible to build it with just 1 or 2 accessories, so don't worry too much.



As for future preparations, +20 on all equipment will be 1590, but 1600 will require you to have +22 on all gear. Unless you are pushing higher for a different reason, I personally recommend to park your characters between 1580 to 1590 and save your resources for upcoming content or focus on other powerups like gems.

Lastly, like Mr. Saintone said, Brelshaza Hard mode (and onward) is where things start to hurt... a lot... so never forget to upgrade your armor to the raid requirement. Armor upgrades still give you some damage increase, so don’t just upgrade your weapons, efficiency is key! Also, try to increase your armor quality to at least mid greens, you will notice a huge boost on your total HP to survive hits that you wouldn’t survive otherwise. Supports can help here, and if you happen to be a Bard, there’s a tripod in ‘Heavenly Tune’ that can decrease the boss's attack power. Along with that, make sure to add more shield skills than usual to increase survivability and resulting in healthier progression.
If you’re interested in a raid guide, find mine here, on YouTube:
Thank you everyone and good luck!



For More Tips, Checkout Saintone & ATK
We could supply nearly endless tips for these difficult raids, but know that some players want to progress blindly and not encounter spoilers. For those looking for more advice, make sure to follow Saintone, and ATK for more raiding tips, guides, live high-level Lost Ark gameplay, and other original content on their Twitch and YouTube channels, found here:

Saintone - Twitch, YouTube, and Twitter
ATK - Twitch, YouTube, and Twitter

Thanks for joining us for this Lost Ark Academy, and we wish you luck in your battles against Brelshaza, your honing taps, and your Ancient accessory drops!
Cassette Beasts - Karen RawFury


Did you miss our AMA session yesterday? No worries, we got you covered! 🗣


Check the full thread on Reddit to see all community questions answered by Jay and Tom, developers of Cassette Beasts HERE 👁‍🗨


We hope you enjoy it!

Train Simulator Classic 2024 - DovetailMike
Return to Japan and embark on bustling and world-leading commuter operations in the heart of Tokyo – be right on time and master modern EMUs on local and rapid duty. The ultimate capital city service awaits with Union Workshop’s Tokyo Commuter: Keihin–Tōhoku & Utsunomiya Lines for Train Simulator Classic!

The commuter network of Tokyo is formed of many different interconnecting lines that serve different suburbs and offer both local and direct links into the city centre. Opened in 1914, the Keihin–Tōhoku line stretched its way across the Tokyo area, running north-south linking many population hubs into Japan’s capital. Thanks to unbeatable reliability and modern signalling, local trains in the rush hour run mere minutes apart, and daytime rapid services run every 5 mins apart. There is plenty of action to be seen!

And it only gets busier, as the adjacent and much older Utsunomiya Line, dating back to 1883 and runs mostly parallel to the Keihin–Tōhoku, offers up even more rapid transit services to the northern hubs of Tokyo. It is quite literally non-stop all day, and as a driver on the network, you have an important role of maintaining Japan’s high standards.

Each line today is served by 2 different variants of the E233 series EMU. The -1000 series comprised of 10-car sets which run on the Keihin–Tōhoku line, featuring a blue accented livery, meanwhile the Utsunomiya is served by the -3000 series, made of both 5 and 10-car formations, the latter of which also features 2 intermediate double decker cars – more emerald in tone, the 2 lengths can work in tandem to create 15-car trains amidst highest demand, offering unrivalled capacity when combined with such frequent service patterns.

Tokyo Commuter: Keihin–Tōhoku & Utsunomiya Lines is available now for Train Simulator Classic.

https://store.steampowered.com/app/2288621








Premortal VR - gotiobg


* New Features
- Added tin ore vein that generates near water. It can be mined to get tin ore
- Added copper ore vein that generates in deep forest. It can be mined to get copper ore
- All boulders and veins now can be mined dynamically - change the object's shape as you hit it
- Improved game lighting and shadows
- Added wolf that spawns in deep forest. Be careful, it bites!
- Added wolf boss (3rd boss) portal that is currently sealed because the boss is on vacation
- Added clay deposits in deep forest. They can dug with a shovel to get clay
- Added new build Smelter. It can be used to smelt ore into ingots. Mixing copper and tin makes bronze
- Added new item Clay Crucible. It can be used to transport liquid metal (like copper). It can be used to mix together copper and tin to make bronze in ratio 8:2
- Added new item Clay Ingot Mold that can be used to create ingots
- Added simple ingots: copper and tin. These are only placeholders for now because they don't have any use. They also can't be smelted back to liquid yet
- Added complex ingot bronze, which can be hammered into a different shape. It has volumetric properties and can be used on the anvil
- Added Wooden Tongs craft. They can be used to hold any object but are meant to be used with hot ingots
- Added new build Anvil. It can be cast from bronze and allows forging of bronze tools
- Added new tools: Bronze Axe, Dagger, Hammer, Pickaxe, Shovel, and Sword. All tools except the sword are next tier after bone, which means they have better durability and do more damage. The sword can be forged but is only a placeholder for now as it doesn't do damage. This will change in future updates
- Added Quench Tank build. The finished forge can be quenched inside this tank to produce the final tool item
- Added wolf meat, hide, head
- Ores and wood now have max burn value after which they disappear
- Improved world and character upgrade system
- Improved save/load of data. More statuses will be added to the saves in the future

* Bug Fixes
- Fixed bug which prevented placing builds on top of each other
Apr 14, 2023
Half-Life 2: VR Mod - Episode One - CABAListic
  • Enemies killed by the crossbow will no longer turn into serverside ragdolls, restoring the ability to pin them to walls
  • In ep2_outlands_02, antlions will no longer turn into serverside ragdolls to prevent them from accidentally killing your allies via physics collisions, even though they are supposed to be invulnerable
Apr 14, 2023
Light The Lamp Hockey - JordyBoy
Version 0.80

Here we are again, a new week, a new update!

Skating
This time I have been working on the precision of skating.
Now you can maneuver a little better on the ice. Especially when playing defense. We used to have sort of a pivot motion going down to up or up to down which would cause you to pretty much end up in a corner during furious rebound gameplay that can be had in your defensive zone. I have now updated that and its a lot better.

Goalie Control
I also spent some time between the pipes and smoothed some of that out this week. Now its still hard as crap to be goalie. Especially because of how quick the reactions times are and the push offs and knowing which saves to use. But I have made the responsiveness much better. Its still a little bit like driving a heavy car with a dpad in Gran Turismo 1. BUT NOT as much as it was in terms of the "sway" factor.

AI
Not a huge update with the AI but one that must be mentioned. I have been monitoring the zone times in arcade mode and noticed that the away side really likes to pin the home side in with pressure and noticed that the home side doesn't do it nearly enough. So I have been testing some new positions for the AI on the home side and they are also pinning the away team in a bit better. Best way to experience these adjustments is to play player lock mode in the control select screen or of course simming games yourself.


Next Round of Updates:
Next Week (V.81)- Achievement Implementation, Puck Physics work, Arcade Mode Update, I'll also release an article!

2 Weeks from Now - More Work with Franchise Mode.

Future- WHO KNOWS!

Thanks Everyone,
-Jordan

Apr 14, 2023
GameZero - gutts
fixed mass warping, now time to bring back all the uma goodies and double jump+skills
GameZero - gutts
had to make it a command to work over the network
Apr 14, 2023
Half-Life 2: VR Mod - CABAListic
  • Work around a crash in AMD Radeon drivers when starting a new game
  • Enemies killed by the crossbow will no longer turn into serverside ragdolls, restoring the ability to pin them to walls
  • Weapon aiming in the vehicle cinema mode will now properly respect the camera orientation
The Kinky Kitsune and The Tantalizing Tanuki - Pecan
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