Hello Again Dungeon peeps V0.2.1.463b is out in the Wild!
Another Content Update this week featuring the "Dungeon Mines Pack".
A collection with more than 200 objects and assets that will enable you to build Dungeons, cave systems and more. Use tags `Dungeon' or 'Cave' to browse in the collection window. Also in this pack we have - New range of Chests that can be found as regular Objects or Mimic Characters! - A Fine Collection of some fine looking Slaad's
• Trade ships have been added to the game as a new ship class.
• 4 new Galaxy Trade ships have been added to the game.
• Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.
• Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.
• Make sure to watch the Trade section from the In-Game tutorial videos before trading.
• Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.
• A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.
• All ship prices have been balanced.
• Traditional Chinese language has been added to the game.
• Brazilian Portuguese language has been added to the game.
BUG FIXES:
Reported by players as follows :
• When requesting docking consecutively, the docking points overlap each other
• After creating a Faction, all the emails in my inbox got deleted and I can't receive new ones
• I'm stuck in the hangar interface and can't leave or save
• The "Rebirth" pilot talent is triggered and remains active indefinitely, making the player invincible
• The items in my bank get deleted when I save/load
• Leaving a system quickly after a Faction raid prevents the player from taking ownership
• The Faction Treasury value displayed on the Capital Station is incorrect
• I can't assign generals to raids or station defense, but I can assign them to station capture operations
• I can build the same station repeatedly in the same system
• After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
• If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
• Capital ship weapons and perks can't target enemy drones
• I can buy ships cheaply and sell them at a higher price in the same station
• The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
• In some Mining Guild stations, the ship markets are empty.
• A Capture Raid can't be started immediately after finishing a Faction Operation on the last station in a system
• If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
• After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
• The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
• The items looted from the salvage yard don't appear in the "Sell all" page in the market interfaces at stations
• If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
• If I completely destroy a faction, it shows as "destroyed" in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
• Some looted items are too heavy
• Sometimes the ammo in my weapon drops to negative values, and if I reload while it's negative, it remains negative and I can shoot without consuming ammo
• If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
• The interior of Capital ships remains visible from afar after leaving the ship
• Pirate attacks happen even when my cargo is empty and occur too frequently
• In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can't progress
• Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
• If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won't shoot or move if I don't cross their path.
• The energy regeneration of my ship sometimes doesn't work and gets stuck
• If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty
Dear Pilots:
From now on, we will be putting new major features on the back burner for a while as we focus on bug fixes and improving existing features, with an emphasis on advancing the main story arc. The Trading System is an exciting addition to the game and we can't wait for our players to experience it.
I understand the importance of delivering new and exciting content, but I also recognize the value in refining and perfecting the features that are already in place. I will be dedicated to making sure that the core gameplay mechanics are running smoothly and that the main storyline remains engaging and immersive.
Thank you for your continued support and we look forward to bringing you the best possible gameplay experience.
The environment in URBO is not just about the appearance of biomes. We're aiming to deliver a more detailed reflection of the mood and stylistics of the in-game world. To do so, for each biome we choose settings of lighting, time of the day, and weather.
*URBO is still in development, the appearance of the game may change ** Our Discord: https://discord.gg/3utz2pgFrN 😏
-Fixed Door issue on The Ripe Level not opening -Fixed Door Issue on Hotel Level not staying open -Added two new outfits -Added 4 new Props -Fixed buttons on last level with camera's not working -Fixed issue with prop buttons not working with controller -fixed some cutscenes
Are you ready to set sail for the newest DLC in one-armed cook? The ships and oceans DLC with all kinds of seafood!
Get ready to cook on a cruise ship in the Atlantic, this is where you'll be cooking sushi, and you'll be doing it in style. With a luxurious environment and top-of-the-line ingredients, this is the perfect opportunity to showcase your skills as a master chef..
Test your courage in the rough stormy seas on a small fishing boat cooking food for your hungry crewmates.
Or in the bullseye of enemy fire on a pirate ship, while your crew of fellow pirates wait for you to defeat the ship, so you can return to continue preparing their food.
"I'm da hand of Gork and Mork!" – Ghazghkull Thrakka
Stomp them gitz in Warhammer 40.000: Warpforge as Ghazghkull Thrakka! Visit Everguild's booth during Warhammer Fest for a chance to win the miniature for the greatest Warboss of the Galaxy, wonderfully rendered in his greenest and meanest glory by Ninjon!
More news coming soon! Follow the community page to find out how to win this miniature and all the other activities planned for Warhammer Fest.
Check out the painting process of this mighty Warboss in Ninjon's new video:
1. Added animation configuration for multiplayer timer ⏲️ in Game Settings 🎛️ 2. Each food stand 🚚 now has its own current customer segment instead of universally targeting the same customers. 3. Implemented gameplay tips 💡 in Mission 04. 4. Updated perfect recipe buttons for 3 states:
Locked 🔒
Unlocked 🔓
Used ✅
Environment
1. Implemented a voting 🔢 system for game play ▶️, pause ⏸️, and speed ⏩ options in multiplayer:
Players can vote for their preferred option (Pause, Play, Fast, Skip)
The option with the highest vote is chosen.
All players can see current votes 🔢 for each option.
General fixes and modifications 🛠️
1. Timer ⏲️ countdown in multiplayer now starts only after checking for events 📰 2. Added colour 🟡 and image 🖼️ transition customizations for timer to match game colour mode 3. Players can now play from Mission 1 when they start a new Career game.
We are incredibly excited that Paper Ghost Stories: Third Eye Open will be included in the lineup for LudoNarraCon, which takes place from 4th-8th May. As part of the event the developers will be taking an exclusive look at the game in a very special stream.
We would love to hear from you too. So, if you have any questions that you would like the Cellar Vault Games team to answer in the stream, please post them here!