Train Valley 2 - Vauban

Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 6 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!
2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!

Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=2960060395

Now open your game - the link is right there in the main menu.

Good luck everyone!
Paper Ghost Stories: Third Eye Open - earlofmonkey
We are incredibly excited that Paper Ghost Stories: Third Eye Open will be included in the lineup for LudoNarraCon, which takes place from 4th-8th May. As part of the event the developers will be taking an exclusive look at the game in a very special stream.

We would love to hear from you too. So, if you have any questions that you would like the Cellar Vault Games team to answer in the stream, please post them here!
G.E.T. Playtest - Konnex Interactive
Dear pioneers,  

in this update we solved many bugs, added some new content and functionality and started the reworking of the inventory UI. Sadly we were not able to rework the whole building system for this update aswell. But we are positiv, that we will be able to implement the rework of the building system in the next update, to give you a better overview of the building parts you can use to build your shelter. 

In regards to the question, what we plan next, how we want to manage the project in the close future and what our goals are, we would like to say, that we plan to release small potions of content (new weapons, buildings, recipes etc.) as fast as possible, while we stay true to our believe, that our up and foremost concern should be to built a strong foundation of the game, so that we can push bigger updates with more content, without running into issues to a later date. Which means for you, that we are currently fixing the remaining bugs as fast as possible. 

At the end of this short informative text, we would like to thank each and everyone of you again, that added to our “success” with the game with either your bug reviews, your suggestions or just by downloading the game and showing us, that you are interested in the game. Little things like that help us developers to stay motivated and constantly striving to create a better game for you to play.

[ * ] Improved Started adjusting inventory

[ / ] Changed Stamina bar disappear if stamina is full
[ / ] Changed Adjusted stamina regeneration & consume
[ / ] Changed Increased inventory slots
[ / ] Changed Decreased backpack slots
[ / ] Changed Bears now drop leather
[ / ] Changed Stone hatchet & pickaxe mesh
[ / ] Changed Rocks dropping more stones
[ / ] Changed Stone vessel to leather vessel
[ / ] Changed Decreased stack size of planks from 15 to 8
[ / ] Changed Brighter nights
[ / ] Changed Tree logs no longer roll
[ / ] Changed Tree collisions (New trees in future, because the current trees are unclean e.g. the tree trunk)

[ ! ] Fixed Chest won't placed instant after select
[ ! ] Fixed Stamina reduction now work correctly
[ ! ] Fixed Backpackslots increase if you re-equip the backpack
[ ! ] Fixed Resources in the backpack couldn't be used for crafting
[ ! ] Fixed Achievements were not displayed in techtree when you reached one

[ - ] Deleted Rolling (We've since realized that the feature is superfluous and can cause more errors than it adds value)
Fly Dangerous - Juki


Greetings pilots! This update brings some much-requested fixes and quality-of-life updates to Fly Dangerous - most notable, native libs for both Linux (and therefore Steam Deck) and Apple Silicon which brings these builds in-line with the Windows version in terms of terrain generation and load times.

Additionally, this build contains a feisty new Sprint map (Twists and Turns), a new flight vector indicator (which has been asked for a LOT) and a heap of bug-fixes and other QoL tweaks.

Have a great weekend!


Patch notes
0.6.1

New
  • Added support for threaded terrain generation on Linux / Steam Deck (#108)
  • Added new sprint map "Twists and Turns"
  • Added global texture quality setting to Options panel - use this for low video memory systems to squeeze the most out of them on terrain worlds! Note this does not affect UI textures / sprites - you will need to be in-game to visually identify this change.
  • Added flight vector indicators and associated options toggle (#18)
  • Added animated loading spinner to level loader canvas

Changed
  • Moved level order around a little to compensate for brick-wall difficulty
  • Removed fade to black on level restarts in terrain maps with checkpoints (all necessary terrain is always in memory to prevent stutters for
    time-sensitive game modes so this was never necessary in anything but free roam) (#166)
  • Moved some options into new Gameplay options tab
  • Updated HUD elements to be white with new font
  • Updated Mirror Networking to v78.3.0
  • Updated Steamworks SDK to v1.53 via updated Steamworks.NET
  • Updated to Unity 2022.2.13f1

Fixed
  • Support for Apple Silicon should now actually work... (#108)
  • No longer possible to get the leaderboard into a weird state by restarting just before collision with final checkpoint (#166)
  • Modifying dev settings and resetting to default no longer permanently invalidates runs (#216)
  • Mouse return to center (both input bind and on level restart) now applies to relative mouse mode (#215)
  • Quitting to Lobby in Multiplayer now ... uhm, quits to the lobby (#217)
  • Target indicators in HUD are no longer fixed to head rotation in VR (fixed to ship rotation instead)
  • 3d target indicators no longer jitter with floating origin
The Survivors - guygames
the first survivors in the base, new interfaces

Go in search of NPCs to recruit them


For this update they will be your number of 3 and they will produce for you ammunition, food, medicine

Build general store, you must provide your survivors with books, food, weapons and materials. if you don't they will stop producing and loot you!!!








you can be reborn next to your camper if you go on an expedition



Coin Trader Simulator - Next in Game


Hi, everyone! 🙌
We are happy to announce that our game is in Early Access on Steam! 🥳

https://store.steampowered.com/app/2097410/Coin_Trader_Simulator/?snr=1_5_1100__1100

Everybody wants to get rich! Start with a 100$ christmas gift from your grandmother and a pathetic office at the basement of your parents’ house, invest in bitcoin, ethereum, tether or dogecoin.
Be a better trader by leveling up. Sense trends or create your own ones. Buy the dip, sell the rip and rise to the top!



That’s enough for today’s blog, we would like to see all of you on our page.
We can’t wait to release the full version. 🚀

Hope that you can try our game and give us your feedback! 🤓

Lootun - arrowsoftgames
I am pleased to announce that the Beta for the 0.8 Factions Update has now been released! Please find below information on how to access the Beta alongside the 0.8 Changelog.

Beta Information:
The 0.8 Beta is content complete however you may experience bugs or balance issues. I anticipate that the beta will run for around 2 weeks before 0.8 is fully released.

Save Data:
The Beta will make use of your current Save Data and any progress you make during the Beta will be carried forward to the full release. Due to this you will be unable to play the beta and then return to the live version of the game (7.2.5) with the same save file. If you intend to play the Beta I strongly recommend that you create a backup of your save data.

Save data can be found at: C:\Users\USERNAME\AppData\Local\Lootun

Alternatively you can create a backup of your save data in-game by using the Export Save button and then importing your save data into a new save slot.

The Lootun Beta also introduces a number of new in-game Achievements for the new content. Once 0.8 is fully released these Achievements will be added to Steam and any you have obtained in game will be automatically granted upon loading your save data.

Beta Access:
You can gain access to the Beta through Steam. To do so, locate Lootun in your library -> Right Click -> Properties… -> Betas -> Enter the code “LootunBetaTest” and select the "0.8 Beta Branch" option from the list.

Beta Feedback:
Please leave all Beta related feedback or suggestions on the Beta forum: https://steamcommunity.com/app/1960270/discussions/1/ or in the Beta channel in the Lootun Discord: https://discord.gg/KmpBY9g7j6



0.8.0 Changelog 14.04.23

Quality of Life:
  • Added a new Rank to the Community Project that will allow you to set an Auto Donation Threshold for all your Materials.
  • Added a toggle to hide completed Achievements on the Achievement Menu.
  • The Monster Ability Glossary now displays the Cast Time of each ability.
New Content:
Factions:
  • New endgame content system. Aid 4 different Factions by clearing their associated Faction Dungeons.
  • Factions Dungeons are long, challenging missions that will test your teams endurance.
  • Gain Faction reputation as you clear Faction Dungeons.
  • Unlock new Faction Skills, Upgrades, and Material Bonuses as you increase your reputation with each Faction.
Blessings:
  • New Material Drop from T3+ Faction Dungeons
  • New Craft that uses Blessings to improve the power of the Bonus Attributes found on Equipment.
Divine Items:
  • New Rarity of Item that can drop rarely from bosses and some endgame content.
  • Divine Items have significantly more powerful and unique Equipment Bonuses.
  • Divine Items come with Max Rank Attributes that will increase in rank automatically as you add Paragon Levels to the Item.
Balance:
  • Removed the Gold Cost for Donating / Shattering Materials.
  • Armour, Resistance, Evasion, and Block Rating use a new damage reduction formula that incorporates diminishing returns.
Monsters:
  • Reduced the damage scaling of Monsters at level 100+ by 50%.
  • Reduced the Weapon Damage of most endgame Monster Abilities.
  • Reduced the damage scaling of Monsters in Bounties and Agony Missions by 50%.
  • Reduced the base Health, Damage and Experience gain for Agony Monsters by 50%.
  • Added a new buff "Agony Empowered" which applies to Agony Monster in Agony Missions and Grants 100% More Health, Damage, and +100% Fate.
Skills:
  • Skills that apply Bleed, Poison, or Ignite either by default or from a passive will now gain the DoT damage tag.
  • Arcane Torrent -> Deepening Strikes now grants an additional 1% More Damage dealt per Rank.
Ascendancies:
  • The All Resistance passive now grants +50 Resistance per Rank at Level 150 (Was 38).
  • The Armour Penetration passive now grants +400 Penetration per Rank at Level 150 (Was 350).
  • The Physical and Elemental Penetration passives now grant +50 Penetration per Rank at Level 150 (Was 90).
  • Marksman now grants 0.4% More Damage per stack of Focus (Was 0.5%).
Equipment Attributes:
  • Physical Resistance now grants +150 Resistance at Level 150 (Was +220).
  • Fire, Cold, Lightning and Arcane Resistance now grant +300 Resistance at Level 150 (Was +350).
  • Amulets and Trinkets can now roll All Resistance.
Gems:
  • Steel Prism now grants +200 Armour Penetration (Was +150).
  • The Elemental Gemstone set bonus now grants +200 Elemental Penetration (Was +150).
  • The Ferrous Core set bonus now grants +200 Physical Penetration (Was +150).
Enchants:
  • Certain Enchant effects are now stackable. Stackable effects are displayed as a bracketed number in green.
  • Ground, Warmth, Douse, Gauze and Antidote Enchants now grants +50% of the relevant Ailment Avoidance (Was 40%).
  • Onslaught Enchant now grants a 2% chance to reset your Offensive Cooldown (Was 1%).
  • Sentinel Enchant now grants a 2% chance to reset your Defensive Cooldown (Was 1%).
Items:
  • Standardised Item Attribute Bonuses.
  • Increased the base damage over underperforming 2 Hand Weapons and reduced the base damage of over performing 1 Handed Weapons.
  • Please see below for a full list of Item Attribute Bonus changes, for Attributes that scale with level the value at level 150 has been provided.
Armour:
  • T2 Gloves now grant +10% Critical Damage (Was +15%).
  • T3 Bracers now grant +15% Critical Damage (Was +20%).
  • T4 Cloaks, T5 Helms, and T6 Gloves now grant +20% Critical Damage (Was +25%).
  • Ravager's Cord now grants +25% Critical Damage (Was +30%).
  • Occult Belt now grants +4% Double Damage (Was +6%).
  • Swift Striders now grants +5% Attack Speed (Was +6%).
  • Pathfinders Boots now grants +3% Damage Multiplier (Was +4%).
  • Jungle Cape now grants +5% Attack Speed (Was +6%).
  • Handler's Gloves now grants +4% Dodge Chance (Was +3%).
  • Emperor's Strength now grants +4% Double Damage (Was +5%).
  • Occult Gloves now grants +25% Critical Damage (Was +30%).
  • Evoker's Hood now grants +25% Critical Damage (Was +30%).
  • Traveller's Leggings now grants +5% Attack Speed (Was +4%).
  • Grounding Boots now grant +600 Lightning Resistance (Was +420).
  • Plated Boots now grant +300 Physical Resistance (Was +420).
  • Woollen Wraps now grant +600 Cold Resistance (Was +420).
  • Occult Bracers now grant +300 Elemental Resistance (Was +280).
  • Wolf Pelt Cloak now grants +300 Elemental Resistance (Was +280).
  • Emperor's Doubt now grants +150 All Resistance (Was +140).
  • Weathered Gloves now grant +300 Elemental Resistance (Was +350).
  • Yeti Hide Hood now grants +600 Cold Resistance (Was +420).
  • Great Helm now grants +300 Physical Resistance (Was +420).
  • Flameproof Epaulettes now grant +600 Fire Resistance (Was +420).
  • Occult Mantle now grants +600 Arcane Resistance (Was +560).
  • Weathered Greaves now grant +150 All Resistance (Was +210).
Accessories:
  • Pathfinders Amulet now grants +10 Block Rating (Was +25%).
  • Emperor's Blessing now grants +4% Damage Multiplier (Was +5%).
  • Spare Eyestalk now grants +5% Critical Chance (Was +4%).
  • Call of the Void now grants +150 Arcane Penetration (Was +210).
  • Element Stone now grants +110 Elemental Penetration (Was +140).
  • Charm of the Elements now grants +110 Elemental Penetration (Was +140).
  • Charm of Aggression now grants +150 Physical Penetration (Was +140).
  • Arcane Ward now grants +600 Arcane Resistance (Was +420).
  • Orcish Charm now grants +300 Elemental Resistance (Was +350).
Offhands:
  • Hellscale Quiver now grants +5% Double Damage (Was +4%).
  • Quiver of the Deep now grants +30% Critical Damage (Was +40%).
  • Elegant Quiver now grants +8% Ailment Effect (Was +8%).
  • Demonic Sinstone now grants +5% Double Damage (Was +4%).
  • The Contract now grants +8% Attack Speed (Was +6%).
  • Arcane Core now grants +150 Arcane Penetration (Was +210).
  • Bulwark now grants +300 Physical Resistance (Was +420).
Weapons:
  • Cleaver now grants +8% Critical Chance (Was +4%).
  • Ivory Blade now grants +8% Attack Speed (Was +5%).
  • Mechanized Bow now grants +8% Critical Chance (Was +10%).
  • Honed Bow now grants +150 Physical Penetration (Was +315).
  • Pathfinders Bow now grants +110 Elemental Penetration (Was +210).
  • Witch Hunter's Crossbow now grants +8% Attack Speed (Was +10%).
  • Runic Crossbow now grants +30% Critical Damage (Was +60%).
  • Beetle Blade now grants +8% Attack Speed (Was +5%).
  • Envenom now grants +8% Ailment Effect (Was +5%).
  • Cobalt Shiv now grants +150 Physical Penetration (Was +315).
  • Demonic Claws now grant +8% Attack Speed (Was +6%).
  • Dragonforged Claws now grant +800 Armour Penetration (Was +630).
  • Basic Gun, Iron Musket, Lead Gun, and Iridium Gun base damage is now 19 - 24 (Was 17 - 24).
  • Clockwork Rifle and Vanquisher base damage is now 20 - 26 (Was 18 - 24).
  • Clockwork Rifle now grants +16% Attack Speed (Was +10%).
  • Vanquisher now grants +5% Triple Damage (Was +4%).
  • Basic Hammer, Lead Hammer, Gold Hammer, and Iridium Hammer base damage is now 18 - 25 (Was 18 - 23).
  • Brute's Warhammer base damage is now 22 - 26 (Was 20 - 25).
  • Brute's Warhammer now grants +16% Attack Speed (Was +10%).
  • Bludger base damage is now 20 - 25 (Was 18 - 23).
  • Bludger now grants +1600 Armour Penetration (Was +840).
  • Goliath's Crusher base damage is now 20 - 25 (Was 19 - 24).
  • Horned Mace now grants +8% Critical Chance (Was +4%).
  • Pathfinder's Mace now grants +6% Area Damage Multiplier (Was +5%).
  • Basic Spear, Iron Spear, Lead Spear, Gold Spear, Mythril Spear, and Iridium Spear base damage is now 15 - 20 (Was 15 - 18).
  • Desert Tarsus, Whispering Dread, and Cleaver of the Damned base damage is now 19 - 22 (Was 18 - 21).
  • Desert Tarsus now grants +16% Critical Chance (Was +8%).
  • Whispering Dread now grants +10% Double Damage (Was +8%).
  • Cleaver of the Damned now grants +1600 Armour Penetration (Was +1260).
  • Cobalt Trident base damage is now 17 - 22 (Was 17 - 21).
  • Basic Staff, Plain Staff, Fine Staff, Dense Staff, Fir Staff, and Mahogany Staff base damage is now 19 - 24 (Was 20 - 25).
  • Living Root Staff now grants +16% Attack Speed (Was +10%).
  • Blizzard Staff now grants +300 Cold Penetration (Was +630).
  • Arcane Ritual Staff now grants +300 Arcane Penetration (Was 630).
  • Cobalt Staff now grants +220 Elemental Penetration (Was 420).
  • Frost Sting now grants +150 Cold Penetration (Was +315).
  • Wightsbane now grants +8% Attack Speed (Was +6%).
  • Thunder Crash now grants +150 Lightning Penetration (Was +315).
  • Ritual Knife now grants +8% Critical Chance (Was +4%).
  • Firestone Shiv now grants +150 Fire Penetration (Was +315).
  • Dragonforged Spellblade now grants +800 Armour Penetration at level 150 (Was +840).
  • Pathfinder's Spellblade now grants +6% Direct Damage Multiplier (Was +5%).
  • Wailing Tome, Demonic Tome, Book of Horrors, and The Abyss Walker base damage is now 5 - 9 (Was 6 - 9).
  • Book of Horrors now grants +110 Elemental Penetration (Was +210).
  • Cobalt Tome base damage is now 7 - 10 (Was 7 - 11).
  • Iron Pistol, Lead Pistol, Gold Pistol, Iridium Pistol, and Sundown base damage is now 8 - 12 (Was 7 - 12).
  • Sundown now grants +800 Armour Penetration (Was +630).
Relics:
  • Relics now grant +4 Elemental Resistance per level (Was +2).
Bug Fixes:
  • Fixed a bug with the DPS display for Offensive Cooldowns on the Passive Menu.
  • Fixed a bug where some Ascendancy Passives were granting a higher attribute value than intended after loading a save.
  • Fixed a bug where the Cull Enchant was not correctly applying to Ascendancy Execute effects.
  • Fixed a bug where Item Imbuement would not copy the Reinforcement Level or Enchantment of the sacrificed Item.
  • Fixed a bug where Buffs with independent stack durations (for e.g Swift Assault) were not benefiting from Buff Duration or Debuff Duration.
  • Fixed a display issue where some Monster attacks could show the wrong damage number after a healing effect occurred.
  • Fixed a bug where Crit chance above 100% could contribute towards a double crit without the Blessed Enchant equipped.
  • Updated the wording for Health Regen % to better indicate its effect.
Princess & Conquest - Towerfag
We leave Early Access today!



... but the adventure continues!



We will be adding new content and doing the needed adjustments for free in chunky update packages! As said before we'll deliver "20 full Reigns and 20 main characters with at least 1 Route each! No loose end will be tolerated!"

The 3 remaining main Princesses will be dealt with in this order...



... Plant Princess, Shadow Princess, then the 20th!
I don't think I'm able to convey how much I'm grateful for being able to devolve my entire body and soul to this project, the only way I can is through hard work, and that is what you'll get, until full satisfaction!
The build published today is also a huge step up from the last one, check this changelog and weep!

Size: 776.9 MBs

Additions and changes:
ːswirliesː Added "Animalese Dub" in the System options. Choose between "Princesses/All/None" to select which characters you want to hear babble cutely~
ːswirliesː Secondary Princesses and random NPCs can now use the new voice system during dialogues and sexy times~
ːswirliesː Skeleton Princess NSFW Animation #2 added
ːswirliesː Harvest Princess (female) NSFW Animation #4 added
ːswirliesː SUCC Harvest Princess NSFW Animation #1 added
ːswirliesː Reworked the available animations for Harvest Princess
ːswirliesː The new Cheat system!
ːswirliesː New Cheat added: "Add Princess"!
ːswirliesː New Cheat added: "Teleport"!
ːswirliesː New Cheat added: "Add other Characters"!
ːswirliesː New Dialogue Box added and assets optimized, will be customizable soon
ːswirliesː New HUD for some timed quests and events
ːswirliesː New HUD for Kobold Fortress resource management
ːswirliesː Updated mannequins and added many missing costumes to them
ːswirliesː Holstaur Bartender costume can now be gifted to Holstaur Princess
ːswirliesː Drider Princess now has her own mannequin
ːswirliesː Reworked "BattleReady" Trait
ːswirliesː Reworked "Stud Knight" Trait
ːswirliesː Reworked "Pacifista" Trait
ːswirliesː Reworked "Charge!" Skill. It won't remove the equipped Chest/Accessory item anymore, but decrease their DEF/MDF scores to 0
ːswirliesː Added "BattleReady/+/++" status
ːswirliesː Added previews of the new Mhyrr and Pruszka animations
ːswirliesː Added alternative wedding dress for one of Skeleton Princess' scenes
ːswirliesː Reworked 4th and 5th Rabbit Princess' scenes

Fixes:
ːswirliesː Fixed Moth Route entrance event happening more than once
ːswirliesː Fixed Mermaid -> Cat sieges bugs
ːswirliesː Fixed Candy/Clock HUD being shown during Tea Parties
ːswirliesː Fixed Beach minigame not ending correctly and restarting upon area entrance
ːswirliesː Fixed buggy Insect surfacing event if the player isn't around the Northern overworld map
ːswirliesː Fixed Skeleton siege boss fight event not starting correctly on some occasions
ːswirliesː Fixed Human Princess not being shown as naked during the goblin tent NSFW event
ːswirliesː Fixed "Thicc Fat" skill not showing the cold/hot resistances icons in the Level Up menu
ːswirliesː Fixes for some Progeny daycare bugs
ːswirliesː Fixed Golem Avatar form sticking around if leaving the area before it expires
ːswirliesː Fixed issues while using race/sex changing items on Progeny with stat-boosting Skills
ːswirliesː Fixed buggy name-changing on Princesses bought in Goblins' auctions
ːswirliesː Fixed the player being forced to wear "Fish Lungs" upon loading a save file while underwater, if he's already able to breath underwater
ːswirliesː Fixed goblin Bobba stopping the player from leaving the Greenkin Brewery after his event
ːswirliesː Fixed Bird Princess just being named "Bird" on ancient saves
ːswirliesː Fixed ghosts crashing the Bunny Garderie and other bugs
ːswirliesː Fixed random stat changes on Progeny deposit/withdrawal
ːswirliesː Fixed selling items for lots of Swirlies breaking the 99999 Swirlies cap the Player can have on himself
ːswirliesː Fixed Oni conquers not stopping future war declarations involving defeated reigns
ːswirliesː Fixed the game stopping Achievements/Medals also when the player decides to input a Minigame Code
ːswirliesː Fixed Frostbite/Toxin/Scorch states bugging out the other standard terrain damages
ːswirliesː Suspended Menu Access during new day calculations
ːswirliesː Fixed Moss Princess NSFW animations #2 not showing in her menu
ːswirliesː Fixed the "Huntress Favor" Accessory crashing the game when killing an enemy while wearing it
ːswirliesː Fixed Crystal Crater passage being blocked during Skeleton Princess' route
ːswirliesː Fixed some "on-death" effects triggering twice (Huntress Favor, Amelie/Dokuro/Marie/Wendigo skills, Blasphemous/Degenerate skills)
ːswirliesː Fixed Life Steal and other effects working on inanimate objects
ːswirliesː Fixed big/huge weapons not being shown nor working as intended
ːswirliesː Fixed holstaur milking event not being repeatable without re-taking the quest
ːswirliesː Fixed heavy memory and load crashes in Church of Conquest areas
ːswirliesː Fixed "See Man's Collection" quests triggering the Quest menu continuously on some occasions
ːswirliesː Fixed infinite sexy times outside the Cathedral
ːswirliesː Fixed Dragon Queen not being shown in her alternative form during Wyvern's Route
ːswirliesː Fixed some map transfers not having the usual "timing"
ːswirliesː Fixed many small bugs and typos
ːswirliesː Fixed Slime Princess event in Slime Pool starting also if she has no weapon equipped, bugging the following fight
ːswirliesː Fixed Mimic Princess' portrait flickering during her animation
ːswirliesː Fixed Dragon Princess I's portrait flickering during her animation
ːswirliesː Fixed invisible rope outside Dog Princess' Tower
ːswirliesː Fixed poison after slimes Affinity Quest not being canceled
ːswirliesː Fixed wrong item picture preview for the upgraded Pet Accessories
ːswirliesː Fixed Ghost Princess not shown in her living form inside the "Cat Manor"
ːswirliesː Fixed Desert Princess not shown in her shade form in her room event
ːswirliesː Fixed Diana CG book bugs on Page 1
ːswirliesː Fixed Rumble Jungle not reloading clima/daytime effect after leaving the underground passage
ːswirliesː Fixed Harvest Princess not being shown its face in the Putridarium
ːswirliesː Fixed Catalyst Dagger, Rose Note, and Mary-Annette key ending up inside the MYSTERY BOX, possibly causing issues in the following playthrough
ːswirliesː Fixed the Knight taking Heat damage during the Sumo event around Oni Crater
ːswirliesː Fixed flight being blocked during Ghost Princess' route
ːswirliesː Fixed many statuses being removed after resting
ːswirliesː Fixed Ironclad Gigolo quests bugging with Finhead/Mermaid/Bird/Oni NPCs
ːswirliesː Fixed "Charge!" debuff remaining after fights
ːswirliesː Fixed the Pause menu being disabled after loading an Autosave
ːswirliesː Fixed some costumes' visual bugs
ːswirliesː Fixed flight re-enabling the Pause menu during new day calculations
ːswirliesː Fixed bugs after Michael fight on the Cathedral's Roof
ːswirliesː Adjusted Bird Warmonger and Bonemancer appearance rates
ːswirliesː Fixed Oni battlesuits not being in Bird Warmonger's stock
ːswirliesː Fixes some forges not consuming the needed materials
ːswirliesː Fixed sometimes the leader not swapping to the Knight inside some throne rooms
ːswirliesː Fixed bugs during the first visit in the Talon Launchpad
ːswirliesː Adjusted Oni wealth fluctuations
ːswirliesː Fixed some passability issues around various maps
ːswirliesː Fixed daytime shown as "25:00" during New Day calculations if the Time Speed is 1 minute/day
ːswirliesː Fixed driders being re-randomized if shown with the eyeless expression
ːswirliesː Fixed wonky shop/quest windows and text
ːswirliesː Fixed inverted Standard/Slim moth courtesan costumes
ːswirliesː Fixed SUCC Wyvern Princess flying sprite disappearing
ːswirliesː Fixed SUCC Wyvern Princess portraits being always shown in their pregnant versions
ːswirliesː Fixed crashes in Rin's map and autosaves during FLOW "travels"
ːswirliesː Fixed Bloodbath brewing not consuming the selected alcohol
ːswirliesː Fixed wrong recruit's name being called after Sexy Times in Faun's Tavern
ːswirliesː Fixed various bugs and typos
Apr 14, 2023
Traveler's Game - Lorb_Lu
Traveler's Game: Soundtrack Released!

Store Page:
Steam Store Page

Album Includes:


Music Sample:
Goblin Dash - Next in Game


Hi, everyone! 🙌
We are happy to announce that our game is in early access on Steam! 🥳

https://store.steampowered.com/app/2206410/Goblin_Dash/?snr=1_5_1100__1100

Goblin Dash is an action platformer game where the player controls a small goblin character and tries to complete challenging levels.

The game plays similarly to other action platformer games, allowing the player to move the goblin character up and down to jump across platforms and defeat enemies.

The game challenges the player with difficult abilities and mechanics, and requires skill as a platformer to complete. Overall, Goblin Dash is an action-packed and challenging platformer game.



That’s enough for today’s blog, we would like to see all of you on our page.
We can’t wait to bring the full version. 🚀

Hope that you can try our game and give us your feedback! 🤓
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