Hello, Battlers! In this devlog we’re covering our vibrant and varied maps! Our main focus as always is to create a huge variety of gameplay opportunities while still making the game feel balanced. The level and map design plays a big part in achieving these goals and we’re focusing heavily on this aspect of development at the moment.
There will be three maps for the early access release, with more planned for the future: Triassic Kingdom, Krustfest, and Space Station.
Krustfest is the most open of them all, making it the perfect place for a sniper to practice long shots! There, you'll find a neon nighttime zombie-filled music festival, currently my personal favorite of the Big Fat Battle themes - and one that I think you'll love!
The second map, Space Station, as the name suggests, will naturally have more close quarters action: get ready to smash!
The third and final map is Triassic, which offers a middle ground of verticality, open spaces and tunnels. This is currently the most complete and the one we are using for balancing. It is also the map that will be in the Nextfest demo!
By design, all game modes are intended to be played on all maps. We will however be making adjustments to the NPCs/collectables etc to fit the themes. As with everything in Big Fat Battle we are eager to receive feedback during Early Access. Be sure to join our official Discord to have your say!
To accommodate every play style we are designing our maps to be explorable in different ways depending on the character you select before entering the battle. For example, a few areas will have vertical jumps that only the most agile heroes can access (such as great sniping spots on Krustfest), however most areas are accessible to all characters. Some locations will be better suited to particular play styles! Just remember that if you prefer heavy tank characters, it is best to engage in close-quarters combat, using your brute force to defeat your enemies!
We have many more updates and news about our maps, characters, and modes, so please refer to our previous devlogs!
In addition, join us on Discord and become a part of our community!
This update brings 34 Steam achievements to the game to reflect your earned progress in unlocks and specific goals such as score, credits, & set builds.
Many unlock-based achievements will be earned retroactively such as unlocking celestial modifiers and ship perks if you already had them unlocked before this update.
There are also build-related achievements whereby you will have to achieve a victory with specific modules to earn the achievement. E.g. achieve a victory with only defensive modules equipped.
Here is the breakdown of current achievements:
13 Celestial Modifier achievements
10 Ship Perk achievements
4 Ship build achievements
3 Purchase achievements
2 Score achievements
1 Encounter achievement
1 Credits achievement
Fixes
Fixed astral upgrades still showing their cost when they are fully upgraded upon relaunching
Fixed score numbers not fading when they are flashing gold or rainbow
Fixed Firebomb Launcher Module missiles not exploding
This update is another important milestone as it adds in the Threat Display's ability to detect enemy Radar transmissions (which is also a key feature required by Stealth Fighter D.E.X)
These transmissions will be displayed as a white line between your helicopter and the source on the Threat Display. You will also hear an audio "blip" each time the Threat Display detects a Radar transmission even if the Threat Display is not currently displayed on the MFDs.
Single "blips" indicate a search radar has hit you and the line will be visible on the Threat Display for about 1 second before fading.
When your helicopter gets locked by Radar you will hear a continuous warning sound plus a constant line displayed on the Threat Display showing you where the threat is coming from.
Your Threat Display can detect Radar transmission far outside the red threat circle (about 6km for Shilkas) so you now get fair warning where these vehicles are hiding. Of course, detecting them requires line of sight so it is still possible for a Shilka to ambush you but at least now you'll know where the threat is coming from!
Unfortunately Chaff still doesn't effect anything - I just ran out of time to get that working this week. Next week I will definitely be getting that and the Tor missile system working and in game.
Other Updates
1. Fixed some script errors for the rockets.
2. Fixed the bloom effect for tracers which some how got messed up in the last update.
3. Increased the Rotor Drag values for the Apache
4. Updated the "Fly By" cam so that it can handle fast moving objects e.g. Harrier. It will also no longer appear under the ground when your sitting on the helipad allowing you to view takeoffs.
5. The initial selected helicopter is now always the AH-64D Apache.
Наконец-то мы можем рассказать вам подробности о последнем могучем противнике ожидающем вас в Цитадели Нихаза – великом и ужасном Иранохе!
Уже долгое время длится осада Цитадели Нихаза, в ходе которой армии мертвецов, поднятые принцем Даккаром и его учениками, штурмуют укрепления Бога Тьмы. Трёх чудовищ, преграждающих путь к сердцу этого мрачного сооружения, героям уже удалось одолеть, но впереди их ожидает сам владыка Цитадели - Иранох.
Вспомним же, как всё начиналось: после таинственных видений, что охватили предсказателей и пророков всего мира, стало ясно, что Нихаз вернулся. Исследуя глубокие слои астрала, научное судно Империи, под названием «Бесконечность», натолкнулось на одну из Печатей, что некогда удерживала Сарна в его тюрьме.
Странный выброс тёмной магии обратил всю команду корабля в безумцев, кроме разве что тех, кто уже ранее подвергался воздействию тьмы - представителей народа Зэм, что дало надежду, что в замыслах Бога Тьмы есть просчёт.
Увы, сам корабль и спасательная команда погибли, и это происшествие свидетельствовало о том, что Нихаз готовится отомстить, тем, кто его изгнал, тогда, в Мёртвом Городе. Желая найти возможность победы, Совет Великих Магов принял решение собрать армию нежити и атаковать одну из Цитаделей Нихаза, что укрывались за этой Печатью.
Однако, Цитадель вовсе не была беззащитной. В качестве стражи Бог Тьмы оставил одного из Драконов Пустоты, которого он разделил на три части – силу (Хедус), разум (Авиор) и душу (Мирах). Каждая часть стала новым существом, готовым бросить вызов каждому, кто ступит на борт Цитадели. Кроме того, подступы к её ярусам защищали и демоны-уничтожители, исчадья Тьмы и вампиры, переметнувшиеся на службу к Нихазу.
Но вот, ныне дракон повержен, и теперь героям предстоит справиться с самим Иранохом. Лишь повергнув последнего врага, можно раскрыть все тайны Цитадели и обрести трофей, что, возможно, изменит судьбу всего Сарнаута.
Но эта битва не будет простой, в этом сражении вам понадобится всё ваше умение и отвага, ведь таинственный Иранох намного превосходит любую угрозу, с которой вы встречались прежде.
Иранох будет ждать вас в своей обители, готовый сразиться с каждым игроком, уже этой весной!
You have already uncovered some of the mysteries of the Koronus Expanse, but now it is time to turn your attention to the less explored, yet no less exciting places you may encounter on the journey through Warpspace in the Warhammer 40,000: Rogue Trader closed alpha.
Kiava Gamma
The industrial world of Kiava Gamma hosts the largest manufactorum in the von Valancius trade domain. Unlike forge worlds, which are planets ruled over directly by the Adeptus Mechanicus, the planet and its gargantuan production facility are overseen by one of the noble families that owe fealty to the Rogue Trader. Industrial worlds are a vital strategic resource contributing to the survival of Humanity. In the crucibles of these manufacturing complexes, metal is melted down and forged to serve the needs of the Imperium. Across untold generations of industrial labour, reactors burn and foundries thunder, turning out refined materials and technologies to realise the Emperor's designs. Elements of the Adeptus Mechanicus can still be observed on Kiava Gamma. The skilled masters of the manufactorum are Magi of the Cult Mechanicus, as cold and consistent as the pieces of machinery they tend. Tech-Priests maintain tireless vigilance over all vital systems of the factory, their communication wholly conducted in sequences of binharic cant. The manufactorum operates as a gargantuan, well-oiled mechanism – from its immense cooling fans to the tiniest cogs, every piece of machinery is under the control of the augmentic-infused adherents of the Machine God. Litanies and prayers to the machine spirits are offered up day and night within the ferrocrete and plasteel walls of the manufactorum. The factory functions as a living organism, and the servants of the Omnissiah are the blood flowing through its veins. Kiava Gamma has not been visited by the Rogue Trader for many years. During this time, the planet’s vox-array ceased communicating, and the governor – a member of one of Dargonus’s most noble families – stopped responding to vox-transmissions. For a period, all that could be seen from orbit was the evaporating steam from the world’s gigantic cooling mechanisms. The great machines of Kiava Gamma had fallen silent. Soon, however, the manufactorum came to life again in a new and twisted form – the cathedrals of the forge, corrupted by malevolent entities, resumed their work, now serving the mysterious and terrible plan of an unholy power. Monstrous rituals began in the bowels of the manufactorum, deep underground, hidden from the eyes and minds of the Imperium’s servants. Upon accepting the title of Rogue Trader, you must respond to disturbing rumours coming from Kiava Gamma. Also, your duty requires you to offer assistance to an agent of the Holy Inquisition, Heinrix van Calox, and deliver him to Kiava Gamma to continue his investigation of the Cult of the Final Dawn. The task entrusted to the honourable Rogue Trader and your companions is to find out what has happened on Kiava Gamma and to reclaim the great world by any means necessary.
Drifting Voidship
A colossal creation of the Adeptus Mechanicus, this venerable spacecraft was the last to escape the growing horrors on Kiava Gamma. The loyal subjects of the Emperor knew of the betrayal taking place and sought to warn other worlds. However, fate had other plans. During a desperate and perilous flight from the industrial world, one of the vile abominations of the great enemy managed to infiltrate the vessel. The monstrosity was able to make its way to the lower decks, where it brutally dealt with the crew and crawled into the essence of the holy ship. Those on-board began to hear bewitching voices coming from the walls, calling them to submit to the dark powers of Chaos, causing confusion and forcing them to tear their flesh with their bare hands and leave unholy inscriptions on the bulkheads. The servant of Chaos infested the mind of each and every one, gradually subduing and dementing the crew. The most persistent of the Adeptus Mechanicus, venerating the Omnissiah, desperately tried to banish the unholy creature and purge the machine spirit of its infestation, but even they began to hear echoes of their god in the monster's heinous lies and allowed evil to change their mechanical flesh. Succumbing to the daemon's influence, the Tech-Priests depressurized most of the compartments, sacrificing thousands of suffering souls to Chaos. The vessel spirit has been twisted by vile heresy, and insanity has spread throughout the very essence of the ship, driving all who set foot on board to madness. The images that fleetingly appear in the minds of those on board are echoes of the atrocious tragedy that played out here. An abominable mixture of smells, frightening sounds, and bloody visions fill the morbid halls. And the malevolent reaper continues its harvest, lurking somewhere among the bulkheads and compartments in the bowels of the ship. The Omnissiah's grace has forsaken this drifting space hulk. The immobilised and de-energised behemoth hangs frozen in the cold void while the frenzy within continues to slowly devour its spirit and flesh. What remains of the vessel’s Tech-Priests now roam the ship as mutilated husks, revelling in their madness and conducting corrupted rituals of penance and cleansing, slowly advancing towards their unholy death in the void. Anyone who dares to board this vessel must have a strong spirit to resist Chaos and its corruption and to overcome the evil that teems in this accursed place. However, even the most redoubtable Rogue Trader is not immune to the insidious influence of this scourge.
Dargonus
Located in the very heart of the Koronus Expanse, Dargonus is the capital world and administrative centre of the von Valancius trade dynasty. As a newly minted Rogue Trader, you have come into a legacy of astounding wealth – the majestic palace of the von Valancius family, estates, and other demesnes on Dargonus, as well as an impressive fleet, now belong to you. But along with unimaginable riches and power, Theodora von Valancius also bequeathed to you vile political intrigues and frequent xenos raids, not to mention the planet’s noble elite – enormously rich, powerful, and intent on pursuing only their selfish goals. Like a pack of hungry wolves ready to tear each other apart at any second, these nobles are forever in search of ways to increase their influence by any means necessary. The unusual manner in which the Warrant of Trade was passed to its new bearer has set many sharp tongues wagging across Dargonus. Even in the most forsaken corners of the planet, the lowest hive levels, people are obsessively discussing this unknown quantity who is now their overlord. The common people wonder what the rule of their new leader will mean for them, and the nobility revel in dark speculation about your role in your predecessor’s death. Maintain the fragile but stable order of things that has existed for centuries, or actively join in the aristocracy’s predatory game and brutally suppress emerging conspiracies – the choice is entirely yours. Your subjects will closely observe your every move. The extravagant decorations of your ancestral palace leave none in doubt of your dynasty’s status. Dozens of generations of Rogue Traders have roamed the Sea of Souls in pursuit of priceless artefacts to venerate their glory. The von Valancius collection is a true marvel worthy of the High Lords themselves. Your long-awaited arrival grants the lowly subjects of Dargonus the chance to behold the most magnificent sight of their entire lives. The pinnacle of all events, the Magnae Accessio, is the official ceremony by which the Rogue Trader of the Von Valancius dynasty is initiated and takes possession of the Warrant of Trade. A grand celebration of the new Rogue Trader's coming into their legacy. Not only will the upper echelons of Dargonus society be in attendance, but the Expanse’s other Rogue Traders, your rivals, will also come to pay their respects. However, greedy nobles and ambitious Traders may be the least of your concerns – even the far-flung Koronus Expanse cannot hide from the endless reach of the Imperium. Your every decision is being watched and weighed. Will your actions find favour or bring the full force of Imperial might down upon you? It remains to be seen.
"Never underestimate the wrath of the many" – Balthazzar Dupain
In the middle of immense engines of war and the many clashes of the Emperor's sons, the Imperial Army faced the tides of Chaos followers that attempted to invade Terra. Their battle might have been shadowed, but any victory could tip the scales.
Test the newest additions to the neutral cardpool in the new event, Fire in the Trenches. Choose a Warlord from the Imperial Army, Mechanicum or Chaos factions and draft your way to victory to fill your collection! Every event reward crate will contain at least one card from the new Shadow of the Warmaster expansion.
It’s been one year since our team at Light Brick Studio added a Creative Mode to LEGO® Builder's Journey! For the anniversary, we decide to look back at some of our favorite fan builds from the Creative Mode.
We're lucky to have so much talent in the LEGO Builder's community.
Hey there Explorers, we've been reading the comments on our previous weekly wrap-up posts, and we're glad to see that you're enjoying them. We know not everybody follows us on Twitter or is a member of the Discord (though we'd love for you to join us in those spaces if you want to!), and we definitely didn't want you lot over here on Steam to miss out on any fun content or teasers. Speaking of teasers...
Introducing Moolin
You might recall our Animal Update reveal from last week that was "cleverly" disguised as an April Fools' joke. Well, we were over the moon to see how much you liked the cow-like creature we showed you. We received a bunch of comments from people saying how cute they were, and we knew for sure that you'd think they were even cuter once you heard what they were called. So, on Monday, we shared a GIF of these cuties in action and revealed that they will be called Moolin. How's that for adorable?
Bistro in the Sand!
"Welcome to Bistro in the Sand, today's special is a delectable Azure Pepper wrap."
There are so many different foods to combine in Core Keeper and, with the help of the recipe book in the Cooking Pot interface, anyone can set up their own in-game restaurant! You might have to wait a little while if you want to decorate your restaurant like ours, though, as there's a teaser for a new paintbrush colour hidden in plain sight in this video!
Core Keeper Throughout the Seasons
What's your favourite seasonal event? We've got a seasonal event to suit every taste in Core Keeper, and this little montage proves it! Remember, you can access our seasonal content at any time of year (or switch seasonal events off entirely) via the Gameplay Settings menu.
Brain of Cthulhu Map Art
We've said it once, and we'll say it again, we really do have the most talented community! This map art of the Brain of Cthulu from Terraria was created and shared with us on Discord by the talented QueenUnderscore. We're not gonna lie, this map art is pretty scary to look at, but it looks like the Brain of Cthulu is in its second phase here, so the good news is that it is vulnerable to attacks.
Easter Update Playthrough with 2DKiri and Mystery
Our Easter Update is going to be live until the 16th of April, so there's still plenty of time to get stuck into your own egg hunt like 2DKiri did with Mystery!
Animal Update Speculation from Dakon The Mad!
Core Keeper Ambassador, Dakon The Mad, has scoured our social channels for teasers and hints about what you can expect in our upcoming Animal Update (date TBA) and offers up his own thoughts on what might be coming in this YouTube video. Please note that the speculations in this video are just that: speculations. We're not confirming any of Dakon's theories by sharing this, nor have we given him any additional information on the update, we just love it when our community members share their theories with us!