3. Flame Barrier adjustment: When the flame skill is hit, it deals 20%, 45%, 85% of the damage range. It triggers up to 5 times per second.
4, frost fetters to improve so damage.
5. Cancel the built-in ejection of all lightning skills to improve their damage effectiveness, which is intended to solve the problem that the strength of other skills after lightning is too supermodel.
6. Hit casting is adjusted to 100% trigger, with a trigger interval of 0.33 seconds. Upgrade comes with a damage bonus for trigger skills.
7. Set the crit cast to 3 stars, which can trigger all skills on the right side at the same time. The trigger interval is 0.33 seconds.
8. Store UI adjustment.
9. New interest cap for Fast mode, up to 5 gold coins.
10. Fixed the BUG that some old saves could not play properly due to the deletion of some skills.
11. Curse Aura bonus now applies only to the right Curse ability and increases the range of Curse Aura.
Fixed Character Controller Improved Jump Improved Frame rates Improved texture quality, materials and lighting Fixed UI for collectibles not correctly placed Fixed Sled system Fix Boss 2 Other small bug fixes
It's the 1 year anniversary of Cat Cafe Manager, and what a year! When we started Roost Games at the start of 2020, I had no idea that 3 years later our first self-developed game would be so supported by a community of terrific cat lovers! And I, and the rest of Roost Games, feel so incredibly thankful for that!!
So, like Mateo said above, THANK YOU for playing Cat Cafe Manager!
We released a mini update today, which...
Adds some fresh 🎉 anniversary flair to the main menu
Fixes a rare issue where the Premium Cat Lure wouldn't be in the shop after unlocking it
... but something much bigger is coming!
The next major update releases April 27!
The Naptime Update will introduce a bunch of new stuff, like...
New Cat Need: 💤Sleep. Finally, you can buy your cats a cardboard box to sleep in.
New High-Level Furniture Set: ⛩️Eastern Teahouse. Build a new kind of dazzling cat cafe.
New Quality of Life feature: 📦Ingredient Delivery. Out of ingredients? Just have them delivered!
And more!
Here's a little sneak peak at some of the new furniture from the Eastern Teahouse set:
I do have one more bittersweet thing to announce:
The Naptime Update will be the final major update for Cat Cafe Manager.
To be clear, this won't mean we'll stop fixing bugs and issues that come up! It's just that, while developing new content for Cat Cafe Manager over the past year, we've also started prototyping and developing really exciting new games to work on beyond CCM, and we're now at a point in development that we've gotta focus our small team's attention on them full-time.
I can't yet talk about these new games, but I can guarantee we'll keep doing what we do best: make wholesome & interesting management games! We'll post on the Roost Games discord and twitter once we can show stuff off!
Alright, that's it for now! I hope you look forward to the Naptime Update on April 27!
From me (Rick) and all of Roost Games (Rutger, Carmen, Joni and Sonya)... thanks so much again!! We could never have done it without each and every one of you!
It's not even been 3 months, and yet so much has happened!
So many amazing translators have contributed their work to this project, and I couldn't be more grateful. Since the last update announcement, 4 new languages were added: Spanish, Traditional Chinese, Romanian, and Italian!
I'm really happy (although the Host probably isn't) that this game can be played by so many people around the world.
Today also marks the day that we hit 500 Reviews, and reached an "Overwhelmingly Positive" rating. I never would've expected this, especially in such a short amount of time, but I appreciate every single one of you who rated the game and made this possible!
Thank you, from the bottom of my heart.
Aside from that, development on my main project is also going well.
I released an update for the Beta which added 1-2 new hours of content, and I'm currently adding more camera movements to make the game even more immersive!
hello! This time, we greet you with an event update to commemorate the launch of ‘Islet: My Room,’ a coordination game using Islet’s cute items.
Appearance changes, all clothing and action animations are currently implemented, and new features will be added in the future. Please love ‘Islet: My Room’ a lot!
Event
[My Room♥ Release Event]
Event period: 4/14~ 4/28 (before update) Exchange period: 4/14 - 5/5 (before update) Let's defeat the ‘Deathful Rabbit’! If you defeat the Deathful Rabbit with a tool made of silver, you can get pretty interior items?!
1. If you defeat ‘Deathful Rabbit’ in the New World map, you can get ‘My Room Event Coin’.
2. The Deathful Rabbit can only be damaged with ‘silver tools’.
3. Collect ‘My Room Event Coins’ and exchange them for the desired item at the event vending machine!
The following items can be exchanged at the event vending machine.
Object
Heart light
Button wall deco
Hanger wall deco
Bow tie wall deco
Icon Object
Islet:My Room icon
Spring Dress icon
German Traditional Shoes icon
Neat School Uniform icon
Cute Cherry icon
Leather Backpack icon
Pajamas icon
Teddy bear icon
Face band icon
Animal Hair Band #1 icon
Winter Beanie icon
Leaf Costume icon
Strawberry Shirt icon
‘Icon’ are objects created from the icon images of existing costumes for decoration purposes. Like the alphabet silver foil balloons, the items added this time allow for a more delicate interior through fine-tuning options. (except heart light)
Also, except for the My Room logo item, all items are 'exchangeable'!!!
‘Deathful Rabbit’ appears on the New World map, and you cannot enter the event map after the 4/28 update. Exchange at the event vending machine is possible up to 5/5 days.
We look forward to your involvement.
Improvement
You can now get pretty outfits when you complete a growth quest.
This costume is a growth quest reward costume and can be obtained every 9th, 52nd, and 92nd times. You can get them at the Ranking window Achievements Tab
- Added new monster families: Bird, Beast, Cat, Elemental (Earth, Water, Wind, Fire) - Elementals can be fused with any monster, but the result will be always from the elemental's element - Added a new fusion filter that hides all combinations where both parents are from a different monster family
- Fixed performance during Fast Forward effect, also during rendering of the reserve in the Team menu - Increased reserve members shown to 100 - Fixed game freezing when an event, like April Fools, is active
We hope you are well. On the back of last week’s reveal of the two new Aces coming to Steel Division 2: Men of Steel, and before that, the extensive Versus DevBlogs detailing a pair of new divisions each, we’ll start a fresh series of posts today. We will look at the combat soldier who takes center stage in our upcoming expansion and showcase several new in-game 3D models.
In today’s DevBlog, we’ll detail two nations, one being brand-new to Steel Division 2: France and Bulgaria. Other nations to be featured in Steel Division 2: Men of Steel, such as Canadians, Dutch, Italian, Americans, ... will get their chance to shine in the next few weeks.
Nation in focus: Bulgaria
Bulgaria is one of the new nations to be included in Steel Division 2: Men of Steel. You can read more about Bronirana Brigada, in this DevBlog here, detailing the unique circumstances of the Balkan nation fighting first for the Axis and then for Soviet-led Allies in the waning stages of World War II.
Details of the uniform of Bulgaria’s foot soldiers during World War II are scarce - especially in English.
The Bulgarian soldier is predominantly wearing brown jackets and pants, with red collars and shoulder insignia for the infantry. The Bulgarian M36 helmet is very reminiscent of the ubiquitous German Stahlhelm. This is because Bulgaria used the same model as the Germans, but from World War I, and both nations’ World War II helmets are an evolution of this older type - bulkier and heavier - helmet.
Limited to its sole paratrooper battalion, Bulgaria also used camouflaged uniforms during the war. These were based on the Wehrmacht splittertarn (“splinter”) pattern. Some of these uniforms also found their way to regular recon forces. The Bulgarians seemed to have been very fond of the pattern, which the airborne troops kept on using - with some modifications - for most of the Cold War.
Nation in focus: France
With the wide variety of French fighting forces during World War II, it shouldn’t come as a surprise that there are still plenty of special types of troops to be highlighted. As you know from the previous Versus DevBlogs, Steel Division 2: Men of Steel expansion will feature French troops in both the mixed Allied Groupement Dody and as part of 1st Airborne Task Force. French infantry will come in three distinct new sets.
Goumiers The Morrocan Goumiers were used as auxiliary troops before World War II, chiefly as “pacification” forces to crush rebellions against French colonial rule. Recruited from tough mountain tribesmen, mostly Berbers, Gourmiers were feared and often hated by other North African ethnic groups. However, World War II would allow the Gourmiers to shed this reputation and emerge as some of Free France’s best combat soldiers.
After the defeat of France in 1940, and with the limitations imposed on the Armistice Army in terms of manpower and equipment, Goumiers weren’t included. Instead, they were considered “police troops.” Being scattered all over the place, these auxiliary forces slipped under the radar, which the French high command used to increase their number and weapon stocks discreetly.
When the French Armée d’Afrique switched sides after Operation Torch in late 1942, the Goumiers were among the first troops ready for action. Although fighting well in the mountainous areas of Tunisia, they took heavy casualties against enemy armor, not having been trained or equipped to deal with tanks.
The Goumiers’ claim to fame happened during the Battle of Garigliano in Italy in May 1944, which decided the fate of Monte Cassino. Having been regrouped as a brigade, they broke through German lines in supposedly impassable mountain terrain (even for an infantry division). The whole of the French Expeditionary Corps exploited the breach. So fast the Goumiers moved in this inhospitable terrain that not only were the Germans incapable of reforming their defenses, but Allied status reports on the conditions on the ground were also hopelessly outdated when they reached Allied high command.
The Germans were forced to abandon the Gustav line, as well as Rome. This left the Fallschirmjägers defending Monte Cassino unsupported, which in turn allowed the Poles to storm and capture the strategic monastery.
Goumiers didn’t wear an army uniform, but a striped djellaba, sandals, and an American M1917 helmet or occasionally a French Ardian one. Tireless in the mountains, equipped with only a few mules, Goumiers could advance quickly through any terrain. They also made for excellent scouts and snipers. More warriors than soldiers, they were feared by the Germans who called the Moroccans (collectively, not just the Goumiers) the ”Sparrows of Death” for their ability to sneak undetected and kill any unsuspecting sentry with their fearsome looking knives.
Chasseurs-Parachutistes The 2nd and the 3rd Régiment de Chasseurs Parachutistes were seconded to the SAS and thus organized along British lines (as depicted in Steel Division: Normandy 44’sDBSAS battlegroup). The 1st Régiment de Chasseurs Parachutistes, to be featured in 1st Airborne Task Force, was kept in Allied reserve in the Mediterranean theater and entirely equipped as a (smaller) American airborne regiment. It was the only unit with the 2e DB officially fielding Garand rifles.
While inspired by the Americans, the uniform kept a distinct beige color with specific markings, including the inevitable French fashion touch!
Chasseurs-Alpins Lastly, the Chasseurs Alpins were French mountain troops. Regarded as elite light infantry, they constituted most of the Armée des Alpes, which in 1940 resisted the belated Italian invasion from the east. They inflicted heavy casualties on the invaders with almost no victims of their own. Undefeated in 1940, they still formed close to an entire division in French Vichy’s Armée d’Armistice before being disbanded in 1942 when the Germans invaded the Unoccupied Zone. Although not under arms, it meant many trained soldiers were available in the Alp region.
The Chasseurs Alpins, with their trademark tarte (pie) headgear, would form the core of the well-disciplined and effective Alpine Résistance groups. When the time came, the backbone of an entire new Free French division, the 27e Division d’Infanterie Alpine, would be recreated under a month after the landing in Provence.
Steel Division 2: Men of Steel Versus
We have finished all the historical highlights - our so-called Versus DevBlogs of all the new divisions of the expansion. In case you want to check them out again:
The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Taskforce receive their highlight in our Versus #1 DevBlog.
The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.
See you on the battlefield
That’s all. Let us know what you think!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
As you already know, Minabo - A walk through life, will be released next April 28 with a 10% launch discount for one week on all platforms, get ready to make tough decisions about your character's social interactions. would you marry and have children, or would you rather stay single and take care of your parents in their last days?
In this game suitable for all audiences, through quick matches you can live a pure (and hard) metaphor of life, about 20 hours of gameplay in 25 missions full of decisions, you will also be able to unlock the Free Life mode that will allow you to change again the life path of your character, and why not, share the story of its life on your social media.