Apr 14, 2023
Eternal Return - GM_Goddess
We will be rolling out the 0.82.0a Hotfix at 00:30 (PT).

*Some changes may not be applied to tooltips or Practice modes.

Check out the details on our Website.

Apr 14, 2023
Countryside Dating - artoonu
I'm happy to announce that the game is now available!
This time, different theme and something slightly different with event system, let me know what you think! I also tried something with presentation, transitions and... sound effects.

I hope you'll have as much fun playing, as I had making it :)
Use of AI image generation tools allows me to make much more interesting scenes and setting I wouldn't be able otherwise.

As always, special promotion for owners of my previous games or those who want to catch up!
https://store.steampowered.com/bundle/25882/games_by_artoonu/
求闻编年史 ~ Gensokyo Recollection - 孙乌路空
本次更新了第十章的所有主线内容。
除此外进行了大量画面和机制优化,主要有:
1.TP机制更新:
死亡清除所有TP
TP恢复效果受TP补充率加成
2.地图切换和角色影子优化;
3.气泡对话框居中显示尝试(待测试);
4.在幻想乡大地图增加了动态更改难度的选项。
苍白花树繁茂之时Blood Flowers - MM Games
Hi,The full version of "Blood flowers" is now available

It is our first released work. We stumbled our way here today and met many people who helped us. We are very grateful to everyone who participated in the development of "Blood flowers" and provided feedback! The reason for the "official release" is to make it available in its final version and to mark a small milestone for our team's growth. However, it does not mean that we will stop updating "Blood flowers", exploring its characters and stories.
PUBG: BATTLEGROUNDS - [****] UZI


Hello players!

During our 6th Anniversary Dev Talk, we had the privilege of receiving a wealth of questions from passionate PUBG: BATTLEGROUNDS fans worldwide.

Today, we are excited to share with you the remaining questions and answers that were not addressed during the live Q&A session.

---

IN-GAME: TAEHYUN KIM


Q: Are there plans to rework maps other than Erangel/Miramar this year?

A: While we don't have any reworks planned for other maps this year, we do have plans to rework Erangel and Miramar.



Q: Where do you mainly receive inspiration for new maps?

A: Finding inspiration for new maps is not always limited to a particular location. Our initial priority is to ensure that the new map's concept and atmosphere are unique and distinct from our existing maps. After that, we focus on selecting a specific theme. As we strive for realism in PUBG: BATTLEGROUNDS' world, we meticulously research areas that align with the chosen theme and narrow down the location where we can best capture the desired concept.



Q: I'm excited for the new map, Codename: NEON! Will the Care Package system in NEON be different from other maps?

A: While it has not been officially confirmed, we are presently engaged in discussions regarding the potential implementation of a unique method for acquiring Care Packages, which would set it apart from other maps.



Q: Will you add helicopters to NEON?

A: As for incorporating this form of transportation (vehicle), it is not currently within our development plans. But we may possibly reconsider this idea in the future.



Q: Will the new revival system give multiple opportunities to revive (like in Vikendi)?

A: The new revival system functions in a substantially distinct manner compared to Vikendi's Comeback BR. While specific conditions must be met to revive a teammate, it is theoretically possible to achieve multiple revivals. However, given the nature of PUBG: BATTLEGROUNDS gameplay, even attaining two revivals may be a daunting task. Moreover, the erratic nature of the Blue Zone adds to the difficulty of accomplishing multiple revivals.



Q: I understand that the revival systems in Taego and Vikendi are different, and that there is no revival system in Erangel and Miramar. Will the new revival system be implemented on every map?

A: We currently have no intentions of implementing the new revival system on Taego or Vikendi, as they already feature their own Comeback BRs. Instead, the new system will be exclusively introduced to larger maps like Erangel, Miramar, and Deston. We may contemplate extending the new revival system to other maps in the future, depending on player feedback.



Q: Will any weapons be removed during the weapon diversification updates?

A: Our objective is to maximize the use of existing weapons in the game, and therefore, we do not intend to remove any weapons.



Q: Are there any plans for additional animation updates after the animation refresh?

A: At present, there are no plans to release any further updates for animations.



Q: Will there be any other refreshes after the animation refresh, such as for in-game sounds?

A: Our focus, following the animation refresh update, is to refrain from modifying familiar elements unless there are known issues. In the absence of any problems, there are no plans for further refreshes.



Q: Are there any plans for updates aimed at newbies?

A: Our plans are centered around appealing to a broad range of players rather than targeting specific groups. We intend to enhance tutorials, improve understanding of the minimap, Blue Zone mechanics, navigation, and other aspects.



Q: I personally believe safe transportation between islands and land should be better secured. Could you share your thoughts on this?

A: In PUBG: BATTLEGROUNDS, players' choices can have both positive and negative consequences, and they should be prepared to face the outcomes of their decisions. We acknowledge that traveling between islands and land can be inconvenient and unstable, and we are monitoring the situation. However, we currently do not see any significant problems that require improvement or modification.



Q: Will more Care Package-exclusive weapons be added?

A: Our priority is to add commonly-used weapons, but we are also considering the gradual addition of Care Package-exclusive weapons.



Q: Is there a plan to add a feature where you can upgrade your weapon during a match?

A: We do not have any plans to introduce such a feature at this time, but possibly in the future!



Q: Regarding weapon balancing, are there plans to adjust attachment stats or add new attachments?

A: As we have recently released an update to improve attachment stats, we currently have no additional plans. We are also cautious about adding new attachments, as too many attachments can make gameplay more challenging.



Q: Is there a plan to incorporate vehicle spawns in Training Mode for practicing vehicle play with Smoke Grenades?

A: Although it would be beneficial to offer various simulation opportunities, we have observed that some players intentionally disrupt others trying to practice. We are currently exploring options to enable uninterrupted practice sessions, but no concrete plans have been established at this time.



Q: Will the three-match daily limit for Casual Mode be removed or increased?

A: We currently have no plans to modify the daily match limit for Casual Mode for now.



Q: Sensitivity settings in PUBG: BATTLEGROUNDS seem to be a challenging aspect for players. While the gameplay environment and knowledge of various weapons and how they're used may be important for beginners, the skill difference may also be largely determined by sensitivity settings. Are there plans to introduce a tutorial or mode to assist with adjusting these settings?

A: Our team is discussing this topic, though we are still determining the appropriate tutorial format to familiarize beginners with weapons in PUBG: BATTLEGROUNDS without overwhelming them with complex sensitivity settings. While no specific plans are in place, we are definitely interested in developing such a system.



Q: I believe a feature where you can destroy buildings already exists within the game (C4). Will you be adding a new feature that is even more powerful?

A: We cannot provide a definitive answer at this time, but we are attempting to implement gameplay where players can destroy buildings using a variety of weapons.



Q: The building destruction feature mentioned in the R&D part was interesting. Are there any other interactive objects being considered for addition?

A: We are definitely considering the addition of more interactive features as we believe it's important to have both meaningful and entertaining elements in the game.



Q: You mentioned striving to synchronize Esports and Ranked gameplay. I personally believe the most important thing is to assign team numbers before a player's nickname to make player count easier. In professional gameplay, players' unified nicknames make it easy to confirm remaining players/2:2 splits through killfeeds. However, in Ranked, players have different nicknames - making it difficult to quickly assess the number of players, which leads to a number of obstacles for orders and gameplay. Are there any plans for a killfeed update for Ranked?

A: We do not have any current plans for such an update, but the suggestion is under internal review. Our team has diverse opinions on this topic, and we acknowledge both pros and cons. However, we are actively considering the idea.



Q: In Esports, only FPP is used while Ranked has both FPP and TPP. If the ruleset is unified, will TPP be removed from Ranked or will TPP be added to Esports?

A: We don't aim to make Esports and Ranked entirely identical. Although the rules will be consistent, Esports will maintain its FPP setting, and we will continue to offer the current perspective options for Ranked.



Q: Are there plans to recruit various types of players for playtesting and feedback sessions? It can be helpful long-term to receive feedback and obtain diverse perspectives.

A: We are considering this option, but implementing and reviewing feedback would require substantial resources to deliver content promptly. As PUBG: BATTLEGROUNDS is a global service, it is challenging to conduct tests and receive feedback from every region, though we are open to finding viable methods for these sessions.



Q: Will PUBG prioritize improving existing systems or introducing new creative systems in the future?

A: Both aspects are crucial. While we mainly focused on new content development until last year, we plan to allocate more resources to enhancing existing systems alongside creating new ones this year, with a 50:50 ratio in mind.

---

OUT-GAME: SANGKYUN KIM


Q: Are there any plans to release a Mountain Bike skin?

A: That's an interesting suggestion. We'll definitely take it into consideration.



Q: Due to dissatisfaction with Ranked rewards, more players are opting for Normal Matches. Are there plans to offer more diverse rewards for Ranked?

A: We intend to improve Ranked rewards, although we won't be adding currency-based rewards like Schematics/Contraband Coupons. Instead, our focus is on expanding rewards that players can permanently own.



Q: Will Clan Tags be added to in-game killfeeds?

A: We plan to incorporate Clan Tags in various game aspects and expand their visibility. The display of Clan Tags or Clan Plates will depend on the context, such as their location within the UI.



Q: Are there any plans to enable character movement in the Lobby?

A: We currently do not have plans for such a feature, but we may reconsider it in the future.



Q: Will there be a feature allowing squad members to swap positions or equip owned skins in the Lobby?

A: Although we have no plans to add position-swapping functionality, we do aim to develop a feature enabling outfit changes during the pre-game phase.



Q: Will PUBG prioritize improving existing systems or introducing new creative systems in the future?

A: For now, our focus is on refining and enhancing our current systems.

---

ANTI-CHEAT: SANGWAN KIM
Q: Are there plans to strengthen measures against users who intentionally team kill, such as permanently ban or restrictions from Duo/Squad matches? Additionally, could players check teammates' team killing history before starting a match to avoid such players?

A: We are currently implementing penalties for intentional team killing and considering additional measures to reinforce these sanctions. We plan to collaborate with relevant teams to execute these actions. Checking team killing history before starting a match is possible, but not on the starting island. This issue warrants further discussion with the appropriate teams.

---

We would like to extend our heartfelt thanks to all the players who have generously shown their support and sent us numerous questions as we celebrated our 6th anniversary milestone.

The PUBG: BATTLEGROUNDS team is committed to continuing our efforts to connect with players and meet their expectations even more so in the coming months and years.


PUBG: BATTLEGROUNDS Team
Empire Takeover - winston
1. Added new content and gameplay.
2. Optimized the function experience.
3. Fixed some bugs.
Goblin Stone - Friendly Orc
Hey all! We’re back for another character sneak peek. Today, we’re unveiling two new friendly folks you will encounter in the new regions of Goblin Stone, as well as the creative process behind them. Let us introduce you to the Kobolds and Trolls of Goblin Stone!

KOBOLDS & TROLLS

If you read our previous devblog: The world of Goblin Stone at a Glance, you will learn that the Kobolds and Trolls, along with the menfolks, are the primary inhabitants of the Ettinfell regions. Kobolds are frog-like monsterfolk who live in the swampy areas while the Trolls, just like in most games, are described as the giants of the mountains.


The path to the home of the Kobolds.

Swamp Grandma was our very first Kobold concept design, and she was originally intended to be another merchant in the game. She quickly won the hearts of our Discord community, so we decided to rework the design and eventually created different Kobold variations.


The designs are not yet final and there might be changes in the future.

During the design process, we first created several versions of the Kobolds with features from real-life reptilian creatures such as frogs, axolotls, and salamanders to create the base look that we want for the Kobolds. We further simplified the design but stylized it to create a similar quirky look as the goblins.


Early sketches for the Kobold Character Design

Kobolds are about the same height as goblins, but much leaner with long, thin limbs. Instead of animal-like legs, we designed them to have human-like legs and a longer torso. We also wanted them to have friendly facial features, so we gave them larger, expressive eyes and a pointed smile.



Now, let’s talk about the Trolls. Despite being the largest creature (even bigger than the Orcs) in the Goblin Stone world, Trolls are known for their shy and gentle nature. Our initial idea for the Trolls is to give them a massive masked head decorated with natural elements like twigs and vines. We created the Trolls with triangular bodies and heads, similar to how Goblins have rounded heads and Orcs have trapezoid-shaped bodies.



As they are similarly large monsters to Orcs, we wanted them to stand out without taking away from the impact of the Orcs' appearance. We tried out different styles for the Trolls, just like we did for the Kobolds. Starting with the forearms, we made the Trolls to have much slimmer but longer limbs in contrast to the Orcs’s muscular arms. Let’s not forget to mention one of the features unique to the Trolls is their flat masks with a hole for their red nose to peek out of!



If you haven't noticed, we also have created female variations of the Kobolds and Trolls. While their designs may or may not appear in the final game, you will be able to see other female characters who will play significant roles in the story - but we’ll save that for another sneak peek!

Until then, see you on our next devblog. Please feel free to share Goblin Stone to your friends and invite them to wishlist and follow us on STEAM.

https://store.steampowered.com/app/1521970/Goblin_Stone/
Atlantica Global - ATQA_Mekanizm
Hi Atlantians!
We are pleased to announce that the maintenance has concluded and servers are now up and running!

Update Details
- Bingo Event Issue
: Intense! Bingo Token - Removed
: Bingo Board used by Intense! Bingo Token has been reset.

- Fly, Run, Collection Random Box
: Contents - KR version items has replaced to its original items

* Existing items from the box will be replaced on the next maintenance.*

Compensation Reward
- 2x Cherry Blossom Festival Ticket


Everyone can now login inside the game.
We thank you for your patience and understanding!

Regards,
Atlantica VALOFE Team
Apr 13, 2023
Pair Of Stamps - Five Percents
General
  • The points allocation system has been revised.
  • Backgrounds in the main menu, level selection menu, and gameplay have been updated.
  • The level selection menu has been updated.
  • Notification for consecutive matches has been added.
  • A level completion counter has been added, specifically a three-star rating.
  • A timer and move count tracker have been added.
  • Three independent leaderboards have been added. The old leaderboard is no longer in use but will not be deleted. トニートニー・チョッ - the best, such as Shaelima[fr] and May Special :)
  • The Spanish translation has been corrected. Thanks, G. S.!

Kids Mode
  • The option to show flipped tiles in Kids Mode has been added. Thanks, Querio!
  • The rotation speed of the tiles in Kids Mode has been slightly reduced to allow for better viewing.

Time Trial Mode
  • Time Trial mode has been added.
  • Sounds for the timer running out have been added.

Sound
  • Finally fixed the issue where background music could stop. We hope it's fixed... Thanks, Raziel!
Dungeon Fighter Online - dukjae


We will be performing a scheduled maintenance on APR 18, 2023 (UTC). Further details regarding the maintenance are listed below for your reference.

UTC (Universal Time Coordinated): APR 18, 04:00 – APR 18, 13:00
KST (Korean Standard Time): APR 18, 13:00 – APR 18, 22:00
PDT (Pacific Daylight Time): APR 17, 21:00 – APR 18, 06:00
EDT (Eastern Daylight Time): APR 18, 00:00 – APR 18, 09:00

< Contents & Events >
- Epic Road: Dimension Invaders
- Epic connoisseur
- Only Buffers Allowed!

< Sales >
- DANJIN’s Pick of the Month

< Changes/Fixes >
- Fixed an issue with the trade type of the Storm's Wrath Bonus Entry Ticket of the Attendance event.
- Fixed an issue where the cooldown recovery option effect for Lv.75 skills was not applied when the advancements Striker(Female), Grappler(Female), Brawler(Female) used the Lv. 105 Fusion Epic Armor 'Communion: Welcoming Sunlight'.
- Fixed an issue where certain effects of the Elemental Heroes avatar of the Look Avatar Closet Collection were abnormally displayed.
- Fixed an issue where specific avatars of the WEB Store were abnormally displayed.
- Some DFO Store Privileges, the amount that can be charged once for CERA will be partially changed.
- The Daily/Monthly Limit for Steam Supporter, Iron Privilege will be increased.
- Fixed an issue where the Character Selection Window Background was incorrectly applied upon using the Dawning Land Background Ticket.
- Fixed some minor text issues.


* Rewards for the following events will be given out during the APR 18 maintenance.
- APR 14 DFO ExStream Rewards


< Application Remain Open >
- Contents Creator Season 4 (Link)
- DFO Adventurer's Character Guides (Link)


Thank you.


- Dungeon Fighter Online Support Team
...