Your Chronicle - Kazuma
- [ Modify ] The position of tooltips
- [ Modify ] Clicking Dungeon doesn't open the battle screen with Sloth on
- [ Fix ] Eat All

Please note that there are no changes to the game balance in this version. However, due to internal system modifications, you may encounter unexpected bugs. If you find any problems, I would appreciate it if you could let me know.

These recent changes are aimed at laying the groundwork for more efficient content addition and game optimization in future updates. I hope these improvements will contribute to an enhanced gaming experience.

Thank you for your continued support and understanding!
Riichi City - 406

Sakura Festival Exclusive Outfits・Night Sakura

■Name: Menia

CV: Yuuki Aoi

「It was wonderful meeting you in Riichi City... 」
Apr 13, 2023
Moon Mystery - mikimiki1
Hello!

We will be launching the Kickstarter campaign in 13 days! It's going to be the first time ever when you will be able to preorder the game and get some exclusive rewards available only on Kickstarter. Please follow our campaign, it will help us a lot, thank you!

Link to follow: https://www.kickstarter.com/projects/moonmystery/moonmystery


We were busy last months preparing new content and a completely new trailer for the game. The trailer is going to be published the day the Kickstarter launch.

Here are some new screenshots!











As always, thank you everyone for your continued support. We couldn’t do it without you! Don’t forget to join our Discord and follow us on Twitter and TikTok for more Moon Mystery updates.

Signing off,
Cosmoscouts

A.V.A Global - jeehyojun


Mercenaries!

As one of the most engaging systems in our game, the class system is something that brings a lot of fun to your game experience.
This week, we're bringing you more of that fun with our Mission Challenge event.

When you first hear the word "mission," you may be intimidated or worried that the difficulty level will be too high.
However, this is our first class-specific "mission" event, so we want to make it as accessible as possible.

The event will feature three days of Mission Challenges for each class.
Starting on April 14, you'll be able to earn a Premium Box by getting three kills each day, starting with Pointman, Rifleman, then Sniper.
Finally, on April 17, players of all classes with three or more kills will be guaranteed a Premium Box.
To add, on April 17th, the player with the most kills will receive a very special hidden reward!

[Event Discription]
Achieve more than 3 kills with the Pointman class between
2023. 04. 14 00: 00 AM ~ 2023. 04. 14 23:59 PM(UTC)


Achieve more than 3 kills with the Rifleman class between
2023. 04. 15 00: 00 AM ~ 2023. 04. 15 23:59 PM(UTC)


Achieve more than 3 kills with the Sniper class between
2023. 04. 16 00: 00 AM ~ 2023. 04. 16 23:59 PM(UTC)


Achieve more than 3 kills with class between
2023. 04. 17 00: 00 AM ~ 2023. 04. 17 23:59 PM(UTC)

[Event Reward]
- Premium Box *1 for each achievement. (Maximum Premium Box *4)
- Hidden Reward: Unique Soldier Box *1( the player with the most kills on April 17th)

[Event Schedule]
(UTC)2023. 04. 14 00: 00 AM ~ 2023. 04. 16 23:59 PM
*Please note that the skin capsule shop schedule may be subject to change.

We look forward to seeing you in AVA Global, and please keep in mind that all events are scheduled in UTC.
Also, remember that if you enter in the middle or leave in the middle of a battle, your kills won't be counted!

Thank you.
Apr 13, 2023
Zula Global - ZULA
V1.47 Update Notes

We are here with a giant update package that we prepared with full content in April!

1- Emote System
Matches are now more fun in Zula! With the newly developed fun emote system, players will now be able to dance or express themselves in the game. It will also play fun sound effects while using emoticons.
With this update, Clap, Apache dance, Backpack dance, Laughter, Uncrowned King pose, Robot dance, Worm dance and Surrender expressions have been added to the game.
Note: Expressions may vary from character to character.


2- Leyla Kurt and Kiera Jelani are in the game!
In the war of Zula and Gladio, 2 new characters are now in Zula!


3- Toxic Smoke Bomb
The Toxic Smoke Bomb, which we are familiar with from the Battle Royale Mode, has been added to the game. Details about the Toxic Smoke Bomb are as follows;
Toxic Smoke Grenade inserts into the regular bomb slot.
It has an 8 second poisoning time.
Toxic Smoke Bomb, like other bombs, affects the person who throws it.


4- Junkyard Map
Junkyard map is now in Zula, where 10 players can play All Solo and TDM matches at the same time!


5- Green Crystal Series and Gloves
The new Heroic Green Crystal Line and Gloves have been added to the game with the update.


6- Silver Master Series and Gloves
The new Elite Silvermaster Series and Gloves are now available!


7- Dual Grenade Skins Part 2
You loved the double bomb patterns! With the new update, 6 new Double Bomb patterns have been added to the game.


8- Knife Skins
Added 4 new patterns for Butterfly, Exo, Razor and Karambit!


9- New Animated Gloves
New animated gloves for all characters have been added to the game.


10- New Sprays
Fun sprays with Rainlox pattern, our permanent content producer, are now in Zula!


11- New Flag Skins
Zula's Globalization operation continues. Azerbaijan, Poland and Netherlands flag patterns have been added to the game.

Other developments
Fixed an issue where plug-in icons were not visible in the AWP dimension pattern.
Fixed the disappearance of the Service Building on the Battle Royale map.
Added Bomb, Knife, Weapon, Glove and Emote Subcategories to Cards."
Apr 13, 2023
Community Announcements - ZULA
V1.47 Update Notes

We are here with a giant update package that we prepared with full content in April!

1- Emote System
Matches are now more fun in Zula! With the newly developed fun emote system, players will now be able to dance or express themselves in the game. It will also play fun sound effects while using emoticons.
With this update, Clap, Apache dance, Backpack dance, Laughter, Uncrowned King pose, Robot dance, Worm dance and Surrender expressions have been added to the game.
Note: Expressions may vary from character to character.



2- Leyla Kurt and Kiera Jelani are in the game!
In the war of Zula and Gladio, 2 new characters are now in Zula!


3- Toxic Smoke Bomb
The Toxic Smoke Bomb, which we are familiar with from the Battle Royale Mode, has been added to the game. Details about the Toxic Smoke Bomb are as follows;
Toxic Smoke Grenade inserts into the regular bomb slot.
It has an 8 second poisoning time.
Toxic Smoke Bomb, like other bombs, affects the person who throws it.


4- Junkyard Map
Junkyard map is now in Zula, where 10 players can play All Solo and TDM matches at the same time!


5- Green Crystal Series and Gloves
The new Heroic Green Crystal Line and Gloves have been added to the game with the update.


6- Silver Master Series and Gloves
The new Elite Silvermaster Series and Gloves are now available!


7- Dual Grenade Skins Part 2
You loved the double bomb patterns! With the new update, 6 new Double Bomb patterns have been added to the game.


8- Knife Skins
Added 4 new patterns for Butterfly, Exo, Razor and Karambit!


9- New Animated Gloves
New animated gloves for all characters have been added to the game.


10- New Sprays
Fun sprays with Rainlox pattern, our permanent content producer, are now in Zula!


11- New Flag Skins
Zula's Globalization operation continues. Azerbaijan, Poland and Netherlands flag patterns have been added to the game.

Other developments
Fixed an issue where plug-in icons were not visible in the AWP dimension pattern.
Fixed the disappearance of the Service Building on the Battle Royale map.
Added Bomb, Knife, Weapon, Glove and Emote Subcategories to Cards.
Apr 13, 2023
彷徨之街 The Street of Adrift - LoveStoryProject


各位朋友们,久等了!
我们决定在2023年4月27日推进《彷徨之街》的“抢先体验”状态,更新10-14章节一共约4个小时的剧情内容。


■内容前瞻








■封闭Beta测试II(CBT2)测试员招募
本次更新的包体已经通过了发行环节的内部测试,但为了完善体验并获知更多和兼容性相关的风险,我们决定在更新发布前再进行一次玩家封闭测试。您可以在4月17日前通过下边的渠道报名抽选获得资格,提供有效反馈的测试用户还将获得“CBT KING^2”纪念徽章以及人民币现金等奖励。

参加渠道:
1、转发微博 报名链接(5名);
2、LSP乐透 052期 报名链接(20名);
3、一测直通车:参加过CBT1的测试员可以直接获得参加资格,请留意群公告。

※应测试方案的要求,以上参加渠道都需要您的Steam库中拥有"彷徨之街 The Street of Adrift(1672670)",敬请理解。
Dream Sketcher - 志怪者工作组
Dear investigators,

"Dream Sketcher" is expected to start its final test before the EA launch this weekend (0:00 on April 15th). This test will open two upgraded scripts for everyone to experience in advance. Welcome to try the new version through the demo on the Steam page! Don't forget to add "Dream Sketcher" to your Steam wishlist~

【Test Time】
April 15th-17th

【Version Highlights】
●Redesigning Characters and Cards - All controversial and repetitive cards have been completely redesigned!
Our expectations for the card gameplay in "Dream Sketcher" are quick pace and rich strategic options. With this guideline and based on everyone's feedback, we have made the following adjustments:
1. Clear positioning: redesigning the skills and cards of each genre's characters based on this.



In card design, we will focus more on originality and the linkage between effects, bringing more cards with unique mechanisms and gameplay like "Brainwash," "Divination," and "Road to Wealth." We will also continue to improve and supplement based on everyone's feedback.

2. Accelerated Pace:
Overall cost of cards reduced, with a shift towards direct damage for combat cards, to facilitate interaction between card effects.
3. Rule Simplification:
Remove the attribute symbols on each card and replace them with a uniform default effect.


●Enhance gameplay characteristics based on the environment of electronic games
1. Enhanced special dice face effects for increased random fun
Rolling dice and making checks play an important role in the game. We have simplified and merged the original special dice faces, and added a 3-in-1 random result, hoping to provide everyone with a bit of strategic fun in choosing the optimal solution based on the current situation.


2. Upgrade the "crazy" gameplay for more "entertainment value"
We have added action expressions and more fun interactive effects for the "crazy" effect after rationality is exhausted:


For example, there are "masochists" and "fear addicts" who need to be "whipped" by their teammates...


Some crazy effects may trigger exclusive endings, such as "sacrificing" all teammates...

3. Add more positive and interesting events during the encounter stage and supplement the script narrative.
Some players commented that they almost always encounter negative events during the encounter stage when they have bad luck, which affects their gaming experience. Therefore, we have enriched the event library during the encounter stage to balance the game pace and hope that everyone can enjoy more fun in this stage.

●Script fully upgraded: enriched gameplay, enhanced plot excitement
1. Exciting surprise from a mysterious character, investigators, come meet her!
The new version focuses on shaping a mysterious and beautiful girl, who not only guides novice investigators to understand the game background and current tasks, but also provides important clues at critical moments.


Of course, this young girl doesn't have a good temper. Be careful when talking to her.



2. UI redesign to enhance storytelling
As an independent small team, creating impressive 3D performance is not our strong suit, but we have received feedback on the script performance from the last test. On one hand, we are trying our best to improve the performance, and on the other hand, we are also making efforts in UI design and concise text to ensure that everyone can follow and understand the storyline.


Streamline the text and use a lighter survey UI


Add more illustrations to enhance the plot presentation

3. Enrich the unique gameplay and branching storylines of each script
In the previous versions, each script's exclusive gameplay received a lot of praise from investigators, such as the random deduction in "North of the North Pole" and the random rooms and events in "Murder Sanatorium" In this script upgrade, in addition to adding more branches and endings, we have also added more interesting gameplay. For example, in "North of the North Pole" under certain circumstances, players may face difficult choices, such as voting to sacrifice one teammate..


In the upcoming new script "Journey To The Deep", investigators will be able to experience special features such as disguise infiltration and incubation of alien species.

4. More optimization content
●Added "Reconnect" feature
●Added "Start from Chapter 2" feature for experienced investigators to skip repetitive experiences
●Performance optimization: smoother operation even on low-end machines (continuous optimization will be implemented)
●Backpack feature: Pure plot item cards without active effects in the script will be automatically placed in the backpack after being obtained, no longer occupying the hand card area
●In addition, there are numerous optimizations and other minor adjustments at the underlying technology level, waiting for everyone to experience in the game.

The adjustments made to the gameplay are not the final version. We will continue to improve based on feedback from testing. Please experience and provide feedback. Thank you very much!


【Test Benefits】
●Online gift matching for development team
During the testing period, the development team will randomly enter the lobby for matchmaking. Players who are matched with the development team in the same game will each receive a surprise gift.
●Randomly drop game key
We will invite the players who started the 8th and 88th rounds of this test, and give each person in the group one game key as a gift.
●Perfect ending achieved, sending game key
We will invite the players who achieve a perfect ending by being in the first group after the server opens and the last group before the server closes. Each member of the group will receive one game key as a gift.

*Prize rewards will be distributed after the end of the test by pulling relevant data. Please pay attention to your Steam friend requests at that time. Alternatively, you can join the investigator QQ group: 710558249, where we will also sync updates and information about the rewards.

【More Information】
"The game 'Zhigaizhe' will be launched on EA at the end of April. The game adopts a buyout system and does not require any in-app purchases or random card draws.,We will release scheduled videos and launch PVs soon. Please stay tuned!"

Shadowbane - A-loveshadowbane
Dear players, everyone:


In order to ensure the stability of the game operation and improve the game experience, Shadowbane's server [Gram] will perform routine maintenance on April 13 16:00-18:00 Pacific Time (8:00-10:00, April 14 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.



[Wonderful Activity]
From 20:00 on April 13 to 20:00 on April 16, Pacific Time (from 12:00 on April 14 to 12:00 on April 17 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!



Shadowbane game project team April 13, 2023
The Bad Kids - LightOn
Hello everyone, we are Aluba Studio, and it has been a while since the official version of The Bad Kids went live. During this time, we have seen many discussions on the game's art style from our players, so today we would like to share with you the development process of the character art in The Bad Kids.

I. How were the characters in The Bad Kids created?

At the beginning of the game development, we carefully read the novel and watched the TV series many times, and then assigned descriptive tags to each character, such as "a studious but bullied student," "an outwardly gentle but inwardly cold teacher," "a mother who gave up her dreams for her family," etc. We used these tags to roughly depict the characters and referred to the images in the TV series. Based on the characters' age, temperament, and characteristics, we completed the initial design of the characters in the game.





II. How were the character designs finalized?

After the rough sketches of the characters were finished, we felt that the visual expression was still insufficient. In order to emphasize the design sense of the characters and align with their settings, our art team started an intense working mode, iterating and optimizing more than ten versions before finalizing the current portraits. Looking back, it was a tough and bitter period.

Take Zhang Dongsheng as an example. As a substitute teacher, he is humble, wears a watch and gold-rimmed glasses, and appears gentle and refined. However, his unhappy marriage and life pressures gradually twisted his psychology, arousing his murderous thoughts. The initial character design was too simplistic, so we improved and refined the character's body posture and facial expressions based on the original image, emphasizing the contrast and recognition between his "teacher" and "murderer" identities.



III. How were the characters' dynamic images designed in the game?

As a suspenseful story-driven game, immersion is crucial in The Bad Kids. To better fit the plot background and make the gameplay more smooth and immersive, we optimized the characters' movements based on their personalities and stories.

For example, the protagonist Zhu Chaoyang needed to be shown walking and running throughout the game. Initially, several designs were not ideal, as the character's movements were stiff and did not reflect the intensity and pressure we wanted in the chasing scenes.

Zhu Chaoyang should have been growing up happily and establishing a correct set of core values. However, due to his mother's control and father's indifference, he developed a withdrawn and unsociable personality, losing his autonomy and becoming a puppet of his mother. He is meticulous and good at disguising himself. After digging deep into the character, finding references, and identifying details, we designed characteristics such as his hunched posture when waiting, inward shoulders, and walking style. These dynamic images reflect his psychological flaws and give him an age-inappropriate gloomy temperament.




We also made minor designs to the dynamic images of other characters, such as Zhou Chunhong, Yan Liang, Wang Yao, and Zhu Jingjing, based on their personalities and stories.

Wang Yao is Zhu Yongping's second wife, and she is arrogant. Even when she sees her daughter bullying Zhu Chaoyang, she walks away with her head held high and a disdainful expression. Meanwhile, Zhu Jingjing is Zhu Chaoyang's half-sister, a proud little princess. She walks with a bounce, embodying a spoiled, arrogant six-year-old girl who has been pampered by her parents.




This concludes our sharing on the character art of The Bad Kids. Did you notice any of these small designs mentioned above? We would like to thank you once again for your support of The Bad Kids! We will continue to optimize and update the game to enhance your gaming experience. Please feel free to contact us by email if you encounter any problems or have suggestions during gameplay!
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