We are happy to announce that the 1.47 update for Euro Truck Simulator 2 has been released and is now available on Steam. This update features bug fixes, changes and new content, which are featured below, so we recommend taking a read!
We'd like to take this opportunity to thank everyone who participated, provided their feedback, and made bug reports during the 1.47 Open Beta. Your valuable input helped us make tweaks, changes and squash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the fruits of your work.
Germany Rework
As part of our Revisiting Germany project, our team has recently reworked the cities of Stuttgart, Frankfurt, Nurnberg and Erfurt completely from the ground up. This includes landmarks, road networks, industries and so much more!
For those who are new to our game, the Revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game to align with our current development standards.
Each city which we have worked on in this update has its own dedicated blog, which we recommend going back and reading. Each one contains information unique to its project, and what changes you can expect to see in these areas.
We really hope that you enjoy these reworked cities as part of the free 1.47 update and we look forward to bringing you more news in the future regarding our rework project.
Ownable Gas Cisterns
Are you ready to haul your very own Gas Cisterns in Euro Truck Simulator 2? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).
The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):
Paintable/Chrome Boxes
Valve boxes with additional toolboxes, sideguards etc
Fire extinguishers
A variety of rear fenders and rear bumper lights
A variety of hoses
A variety of trailer paintjobs
and so much more!
We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.
Ownable Livestock Trailers
Gas cisterns are not the only new trailers in town, introducing purchasable livestock trailers!
Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle and pigs in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak:
Left/right/front/rear body
Markers
Side protection plates/boxes
Rear fenders
Rear bumpers
Rear mudflaps
We can’t wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. You can read more about these unique trailers at our dedicated blogpost about the subject.
Adaptive Cruise Control & Emergency Braking System
Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.
Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks.
These features have been in the works for a while and thanks to your feedback, we have made quite a few changes internally. We plan to continue to fine-tune this feature going into the future.
Uneven Surface Simulation
We're excited to introduce Uneven Surface Simulation into 1.47! These small bumps are procedurally generated to give roads and other terrains an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.
We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it!
Custom City Intros - Road to the Black Sea DLC
Carrying on from our previous update which introduced custom city intros in the Iberia DLC, we have now expanded these cutscenes to the Road to the Black DLC for Euro Truck Simulator 2!
These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!
Career History UI Redesign
This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.
This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver Experience, and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.
We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.
We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.
We really hope you like this redesign, and we hope we can expand on it in the future.
In-Game Update Log
We've now added a new UI feature to both Euro Truck Simulator 2 and American Truck Simulator which will show users the changelog of a major update or showcase the featured DLC release.
This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links.
We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.
Economy Reset Teleport
Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you a free quick travel to any service station of your choice after a game change was detected. We hope this feature helps continue your journey quickly and easily!
Map
Several Cities in Germany Reworked
Vehicles
Ownable Gas Cisterns
Ownable Livestock Trailers
Adaptive Cruise Control & Emergency Braking System
Gameplay
Custom City Intros for Road to the Black Sea DLC
Addition of Sound Direction Filter
Uneven Surface Simulation
Performance Improvements (night, bad weather, dense traffic)
UI
Career History UI Redesign
In-Game Update Log
Economy Reset Teleport
Editor
New Editor Features added - more details on Modding Wiki
Interested in following along with the development of the game? Here are all the accounts where I will be posting updates. TikTok will be posted to the most frequently, usually with much shorter snippets of new things added to the game. And YouTube will be much less frequent, most likely only getting new videos posted at major development milestones.
And don't forget you can also follow on Steam! When the public demo is live I will be posting patch notes and commenting on changes right here on Steam. So to stay up to date on all that the best way is to hit the follow button on the It Consumes store page.
The guiding and mysterious mage brought the treasure hunter team to the slope of an unknown mountain.
They needed a password to get in. The old man knew what the password was. As he knew all the mysterious and historical events that happened in the past.. Returning to the gate of the mountain, he used the Radix magic and called out..
tectum..
Radix was a root spell, Tectum was a cipher. Radix created a green root with the cipher, creating a gateway through the mountain and a gateway to the team.
The treasure team's trust in this old and mysterious old man has increased and they have no choice but to accept him as a guiding guide.
An old and historical cave path was waiting for them. Inside, there were bats, many blind animals that had not even seen the light of day, and an atmosphere that frightened the crew. They followed the cave path for a long time.
After an hour or two of hard travel, Noah called out to the others, pointing to a room across the street. Yes, we have come to the end of our path.
A treasure that has never been seen before is waiting for you inside, what are you waiting for, enter and get the treasure!
While the 3 people were looking at each other and discussing what to do, the old man next to them suddenly disappeared. The mage had disappeared like smoke using his magic skill, perhaps it was all the work of a hallucination. A sudden fear and anxiety gripped everyone.
What was going on?
Who was this man.. Oh my God, please let all of them be a good sign. Richard wanted to give up by telling the others that they didn't know they would. John, on the other hand, turned to Richard;
Dear brother, I sense something good in this. I will go in and open the door of the room, please do not contradict me. Now I am content with my fate. Richard and Joseph could no longer think clearly and felt in their own way that they had to obey John. Together they headed for the door.
Inside was a box of medium size and not grandiose, but it must have been filled with treasure. With one move, John unsealed the box, lifted it with his hands, and the magic of the necromancer who had imprisoned all the demons in this box years ago by using the death magic was dissipated. Smoke appeared from the box and suddenly destroyed the cave. Once again, this scourge had spread to the world, humanity was now in a state of extinction, evil had rapidly engulfed the world like a black smoke.
Azazil was free now, surrounded by a whole lot of demons, goblins, golems, ogres and dragons. His servants were at his disposal. What would it be like to stop them now, who would do this job,
Will the whole world be destroyed and become a devil's nest…?
The guiding and mysterious mage brought the treasure hunter team to the slope of an unknown mountain.
They needed a password to get in. The old man knew what the password was. As he knew all the mysterious and historical events that happened in the past.. Returning to the gate of the mountain, he used the Radix magic and called out..
tectum..
Radix was a root spell, Tectum was a cipher. Radix created a green root with the cipher, creating a gateway through the mountain and a gateway to the team.
The treasure team's trust in this old and mysterious old man has increased and they have no choice but to accept him as a guiding guide.
An old and historical cave path was waiting for them. Inside, there were bats, many blind animals that had not even seen the light of day, and an atmosphere that frightened the crew. They followed the cave path for a long time.
After an hour or two of hard travel, Noah called out to the others, pointing to a room across the street. Yes, we have come to the end of our path.
A treasure that has never been seen before is waiting for you inside, what are you waiting for, enter and get the treasure!
While the 3 people were looking at each other and discussing what to do, the old man next to them suddenly disappeared. The mage had disappeared like smoke using his magic skill, perhaps it was all the work of a hallucination. A sudden fear and anxiety gripped everyone.
What was going on?
Who was this man.. Oh my God, please let all of them be a good sign. Richard wanted to give up by telling the others that they didn't know they would. John, on the other hand, turned to Richard;
Dear brother, I sense something good in this. I will go in and open the door of the room, please do not contradict me. Now I am content with my fate. Richard and Joseph could no longer think clearly and felt in their own way that they had to obey John. Together they headed for the door.
Inside was a box of medium size and not grandiose, but it must have been filled with treasure. With one move, John unsealed the box, lifted it with his hands, and the magic of the necromancer who had imprisoned all the demons in this box years ago by using the death magic was dissipated. Smoke appeared from the box and suddenly destroyed the cave. Once again, this scourge had spread to the world, humanity was now in a state of extinction, evil had rapidly engulfed the world like a black smoke.
Azazil was free now, surrounded by a whole lot of demons, goblins, golems, ogres and dragons. His servants were at his disposal. What would it be like to stop them now, who would do this job,
Will the whole world be destroyed and become a devil's nest…?
pixiv Inc. (Headquarters: Shibuya, Tokyo, Representative Director: Shingo Kunieda, hereafter referred to as pixiv) will be hosting "CLCT for SWEETS", the tenth installment of their 3D creation support project, starting on Thursday, April 13th, 2023.
CLCT for SWEETS is a project jointly developed by the creator's market BOOTH and the character creation software VRoid Studio, powered by pixiv Inc., under the theme of "sweets", a popular theme in the 3D/metaverse world, and in communities such as VRChat.
3D models of fashion items designed for use in the metaverse will be added for free to the character creation software "VRoid Studio". In addition, a topic page will be opened on the creator's market BOOTH to introduce fashion items for 3D avatars sold by creators.
This lineup includes 12 different fashion items and 10 hairstyles.These items can be altered to match the VRoid Studio parameters of your own avatar, and you can freely add patterns using the paint tool.
The 10th CLCT theme is "Sweets".
The concept for this collection is a fairytale-style "land of sweets", to invite you into the sweetest possible dream world.The collection includes three coordinated outfits based on pancakes, pink donuts, and mint chocolate, plus numerous hairstyles to give your character a unique impression.
BOOTH Topic Page
There will be a topic titled "3D Fashion SWEETS Topic presented by CLCT" on BOOTH at the same time, highlighting 3D avatar models, fashion, and items that can be used on worldwide services such as VRChat, as well as items for use in VRoid. If you're looking for more cute, pop and sweet, check out these colorful, eye-catching shops from all kinds of creators!
Key Visual
Illustration: SOREYU
About CLCT
CLCT (Collect)" is a project started by pixiv Inc. in 2022 to support 3D modeling creation."CLCT (Collect)" is a project launched in response to the growing global demand for metaverse and 3D avatar models and to support creators around the world who are looking to venture into 3D modeling through various services provided by pixiv Inc.
▪VRoid Studio event This year marks the 4th year since the release of the character creation software VRoid Studio. VRoid has released over 200 free fashion items in total to date since the release of the first collection.3D models created using these items can be used as avatars in the metaverse, in games, in app development, and for a variety of other purposes, including both individual and corporate, commercial and non-commercial use.
▪BOOTH event On the BOOTH creators' market, we host special topic pages introducing 3D avatars, fashion items for avatars, accessories, and more, selected in accordance with each theme.Please take this chance to enjoy the world of 3D creation with different creators' designs that you can use in VRChat and other metaverse services.
I just wanted to give a big shoutout to all of you for making the launch of my game such a success! Your support and feedback have been amazing, and I'm thrilled to see so many people enjoying what I've created.
I'm excited to announce that I've just released an update that includes some awesome new features for you to enjoy. Steam trading cards, badges, emoticons, and backgrounds are now available for everyone! Plus, I've added a character viewer to the gallery so you can get up close and personal with your favorite characters. Previously it wasn't even possible to view some characters nude again, but now you can view their art on demand.
I've also been reading through all of the discussions on the community forum and I've made several changes and fixes based on your feedback. Thanks so much for taking the time to share your thoughts with me. Your input has been incredibly valuable.
Once again, thank you all so much for your support. I hope you have a blast playing the game, and I can't wait to hear what you think!
Major: Added a character viewer in the gallery, allowing people to freely see the nude art of characters.
Minor: Calamity Overlook: Added an acknowledgement and reward for beating the Garden of Eden. You can now replay the battle from the quests menu. Blue Fire: Now deals mixed Fire/Physical Damage. Sleep hit rate reduced from 100% to 70%, This should prevent softlocks. Dobbi: Checking your relationship status will remind you to have unprotected sex with her to forward her pregnancy. The Legendary Cupid's Crossbow can no longer be disenchanted. Added "Check Relationship" info to Wendy. Adjusted the final boss to help underlevelled players. Replaced Boss 1's track.
Fixes: Liada: No longer automatically gets pregnant again after the timeskip. Elsie: No longer automatically gets pregnant again after the timeskip. She and Yamato now correctly add onto the no. of children stat. Ulti: Can no longer say/do multiple things to her early. Olivia EX: fixed her never attacking due to her attacks requiring TP to cast. Blackjack in Hayakawa: improvements to her menus and the townsfolk menu. Big F***ing Gun: Fixed it having 4 attacks instead of 3. 6x multiattack now procs correctly. Lightning Sword: No longer has Lightning Bolt's description. Moona: Now correctly appears pregnant in "Yulia's Lament" contract. Fixed the impregnation cheat menu not having a back button. Removed the "No" that appears randomly in the Nursery menu. No Man's Land: Fixed the post game intro's battle having incorrect events on loss. Adjusted placement of enemies in the Snow Wildness to avoid a bug. Typo fixes.
Gameplay: - Healing in Fix Station has a constant cost throught the run equal to the previous lowest value (1 Scrap = 1 Condition).
Changes: - Visual and functional changes in the Garage. Auto-save was added. Spare Components integrated into Slots (not visible in inventory). - Visual and functional changes in Settings. Completely new tabbed window design. - Visual and functional changes in Vehicle Details. - Visualization of the cost of the selected card in the Handling Bar. - Ability to cancel the selected card with RMB.
Bug fixes: - Incorrect display of Score during death in Events. - Incorrect display of New symbol on Component in Battle Rewards. - Double-clicking on an empty slot in the Garage caused an error. - Bug fixes in the Saves system. - Localization bug fixes.