Interested in following along with the development of the game? Here are all the accounts where I will be posting updates. TikTok will be posted to the most frequently, usually with much shorter snippets of new things added to the game. And YouTube will be much less frequent, most likely only getting new videos posted at major development milestones.
And don't forget you can also follow on Steam! When the public demo is live I will be posting patch notes and commenting on changes right here on Steam. So to stay up to date on all that the best way is to hit the follow button on the It Consumes store page.
The guiding and mysterious mage brought the treasure hunter team to the slope of an unknown mountain.
They needed a password to get in. The old man knew what the password was. As he knew all the mysterious and historical events that happened in the past.. Returning to the gate of the mountain, he used the Radix magic and called out..
tectum..
Radix was a root spell, Tectum was a cipher. Radix created a green root with the cipher, creating a gateway through the mountain and a gateway to the team.
The treasure team's trust in this old and mysterious old man has increased and they have no choice but to accept him as a guiding guide.
An old and historical cave path was waiting for them. Inside, there were bats, many blind animals that had not even seen the light of day, and an atmosphere that frightened the crew. They followed the cave path for a long time.
After an hour or two of hard travel, Noah called out to the others, pointing to a room across the street. Yes, we have come to the end of our path.
A treasure that has never been seen before is waiting for you inside, what are you waiting for, enter and get the treasure!
While the 3 people were looking at each other and discussing what to do, the old man next to them suddenly disappeared. The mage had disappeared like smoke using his magic skill, perhaps it was all the work of a hallucination. A sudden fear and anxiety gripped everyone.
What was going on?
Who was this man.. Oh my God, please let all of them be a good sign. Richard wanted to give up by telling the others that they didn't know they would. John, on the other hand, turned to Richard;
Dear brother, I sense something good in this. I will go in and open the door of the room, please do not contradict me. Now I am content with my fate. Richard and Joseph could no longer think clearly and felt in their own way that they had to obey John. Together they headed for the door.
Inside was a box of medium size and not grandiose, but it must have been filled with treasure. With one move, John unsealed the box, lifted it with his hands, and the magic of the necromancer who had imprisoned all the demons in this box years ago by using the death magic was dissipated. Smoke appeared from the box and suddenly destroyed the cave. Once again, this scourge had spread to the world, humanity was now in a state of extinction, evil had rapidly engulfed the world like a black smoke.
Azazil was free now, surrounded by a whole lot of demons, goblins, golems, ogres and dragons. His servants were at his disposal. What would it be like to stop them now, who would do this job,
Will the whole world be destroyed and become a devil's nest…?
The guiding and mysterious mage brought the treasure hunter team to the slope of an unknown mountain.
They needed a password to get in. The old man knew what the password was. As he knew all the mysterious and historical events that happened in the past.. Returning to the gate of the mountain, he used the Radix magic and called out..
tectum..
Radix was a root spell, Tectum was a cipher. Radix created a green root with the cipher, creating a gateway through the mountain and a gateway to the team.
The treasure team's trust in this old and mysterious old man has increased and they have no choice but to accept him as a guiding guide.
An old and historical cave path was waiting for them. Inside, there were bats, many blind animals that had not even seen the light of day, and an atmosphere that frightened the crew. They followed the cave path for a long time.
After an hour or two of hard travel, Noah called out to the others, pointing to a room across the street. Yes, we have come to the end of our path.
A treasure that has never been seen before is waiting for you inside, what are you waiting for, enter and get the treasure!
While the 3 people were looking at each other and discussing what to do, the old man next to them suddenly disappeared. The mage had disappeared like smoke using his magic skill, perhaps it was all the work of a hallucination. A sudden fear and anxiety gripped everyone.
What was going on?
Who was this man.. Oh my God, please let all of them be a good sign. Richard wanted to give up by telling the others that they didn't know they would. John, on the other hand, turned to Richard;
Dear brother, I sense something good in this. I will go in and open the door of the room, please do not contradict me. Now I am content with my fate. Richard and Joseph could no longer think clearly and felt in their own way that they had to obey John. Together they headed for the door.
Inside was a box of medium size and not grandiose, but it must have been filled with treasure. With one move, John unsealed the box, lifted it with his hands, and the magic of the necromancer who had imprisoned all the demons in this box years ago by using the death magic was dissipated. Smoke appeared from the box and suddenly destroyed the cave. Once again, this scourge had spread to the world, humanity was now in a state of extinction, evil had rapidly engulfed the world like a black smoke.
Azazil was free now, surrounded by a whole lot of demons, goblins, golems, ogres and dragons. His servants were at his disposal. What would it be like to stop them now, who would do this job,
Will the whole world be destroyed and become a devil's nest…?
pixiv Inc. (Headquarters: Shibuya, Tokyo, Representative Director: Shingo Kunieda, hereafter referred to as pixiv) will be hosting "CLCT for SWEETS", the tenth installment of their 3D creation support project, starting on Thursday, April 13th, 2023.
CLCT for SWEETS is a project jointly developed by the creator's market BOOTH and the character creation software VRoid Studio, powered by pixiv Inc., under the theme of "sweets", a popular theme in the 3D/metaverse world, and in communities such as VRChat.
3D models of fashion items designed for use in the metaverse will be added for free to the character creation software "VRoid Studio". In addition, a topic page will be opened on the creator's market BOOTH to introduce fashion items for 3D avatars sold by creators.
This lineup includes 12 different fashion items and 10 hairstyles.These items can be altered to match the VRoid Studio parameters of your own avatar, and you can freely add patterns using the paint tool.
The 10th CLCT theme is "Sweets".
The concept for this collection is a fairytale-style "land of sweets", to invite you into the sweetest possible dream world.The collection includes three coordinated outfits based on pancakes, pink donuts, and mint chocolate, plus numerous hairstyles to give your character a unique impression.
BOOTH Topic Page
There will be a topic titled "3D Fashion SWEETS Topic presented by CLCT" on BOOTH at the same time, highlighting 3D avatar models, fashion, and items that can be used on worldwide services such as VRChat, as well as items for use in VRoid. If you're looking for more cute, pop and sweet, check out these colorful, eye-catching shops from all kinds of creators!
Key Visual
Illustration: SOREYU
About CLCT
CLCT (Collect)" is a project started by pixiv Inc. in 2022 to support 3D modeling creation."CLCT (Collect)" is a project launched in response to the growing global demand for metaverse and 3D avatar models and to support creators around the world who are looking to venture into 3D modeling through various services provided by pixiv Inc.
▪VRoid Studio event This year marks the 4th year since the release of the character creation software VRoid Studio. VRoid has released over 200 free fashion items in total to date since the release of the first collection.3D models created using these items can be used as avatars in the metaverse, in games, in app development, and for a variety of other purposes, including both individual and corporate, commercial and non-commercial use.
▪BOOTH event On the BOOTH creators' market, we host special topic pages introducing 3D avatars, fashion items for avatars, accessories, and more, selected in accordance with each theme.Please take this chance to enjoy the world of 3D creation with different creators' designs that you can use in VRChat and other metaverse services.
I just wanted to give a big shoutout to all of you for making the launch of my game such a success! Your support and feedback have been amazing, and I'm thrilled to see so many people enjoying what I've created.
I'm excited to announce that I've just released an update that includes some awesome new features for you to enjoy. Steam trading cards, badges, emoticons, and backgrounds are now available for everyone! Plus, I've added a character viewer to the gallery so you can get up close and personal with your favorite characters. Previously it wasn't even possible to view some characters nude again, but now you can view their art on demand.
I've also been reading through all of the discussions on the community forum and I've made several changes and fixes based on your feedback. Thanks so much for taking the time to share your thoughts with me. Your input has been incredibly valuable.
Once again, thank you all so much for your support. I hope you have a blast playing the game, and I can't wait to hear what you think!
Major: Added a character viewer in the gallery, allowing people to freely see the nude art of characters.
Minor: Calamity Overlook: Added an acknowledgement and reward for beating the Garden of Eden. You can now replay the battle from the quests menu. Blue Fire: Now deals mixed Fire/Physical Damage. Sleep hit rate reduced from 100% to 70%, This should prevent softlocks. Dobbi: Checking your relationship status will remind you to have unprotected sex with her to forward her pregnancy. The Legendary Cupid's Crossbow can no longer be disenchanted. Added "Check Relationship" info to Wendy. Adjusted the final boss to help underlevelled players. Replaced Boss 1's track.
Fixes: Liada: No longer automatically gets pregnant again after the timeskip. Elsie: No longer automatically gets pregnant again after the timeskip. She and Yamato now correctly add onto the no. of children stat. Ulti: Can no longer say/do multiple things to her early. Olivia EX: fixed her never attacking due to her attacks requiring TP to cast. Blackjack in Hayakawa: improvements to her menus and the townsfolk menu. Big F***ing Gun: Fixed it having 4 attacks instead of 3. 6x multiattack now procs correctly. Lightning Sword: No longer has Lightning Bolt's description. Moona: Now correctly appears pregnant in "Yulia's Lament" contract. Fixed the impregnation cheat menu not having a back button. Removed the "No" that appears randomly in the Nursery menu. No Man's Land: Fixed the post game intro's battle having incorrect events on loss. Adjusted placement of enemies in the Snow Wildness to avoid a bug. Typo fixes.
Gameplay: - Healing in Fix Station has a constant cost throught the run equal to the previous lowest value (1 Scrap = 1 Condition).
Changes: - Visual and functional changes in the Garage. Auto-save was added. Spare Components integrated into Slots (not visible in inventory). - Visual and functional changes in Settings. Completely new tabbed window design. - Visual and functional changes in Vehicle Details. - Visualization of the cost of the selected card in the Handling Bar. - Ability to cancel the selected card with RMB.
Bug fixes: - Incorrect display of Score during death in Events. - Incorrect display of New symbol on Component in Battle Rewards. - Double-clicking on an empty slot in the Garage caused an error. - Bug fixes in the Saves system. - Localization bug fixes.
We recently proudly announced our new project I NEED SPACE to a positive reception at GCA & GDC in San Francisco! We heard your feedback & suggestions - and now we present the latest patch addressing some of the notes given by those of you who playtested, DM or commented on our pages :)
Demo Patch v 0.1.2 all for more interstellar fun times;
such as naming the Home Planet & the Cosmicat! ⭐️
More visually populated galaxy! ⭐️
& many more! ⭐️
💫Updates💫 - You can now customize the name for the Home planet and the Cosmicat. - Updated space background visuals with Nebula, Distant planets/ debris & story-related landmarks. - Added grid to the Constellation mode. - In-game Constellation can now be saved & viewed in EXTRAS. - Totems now have dialogues. - Players can now interact with the Tutus (The small rock creatures). - Improvements to the player movement and jump physics. - More minimalistic control scheme for both gamepad & keyboard. - Improved Journal UI. - Improved Gameplay UI. - Cutscenes are now skippable.
✨Write your Ramadhan greetings in the stars!✨
Try out the enhanced Constellation Drawing and let your imagination run wild! Write your own special Ramadhan greetings in the stars and submit them to us.
We'll compile all the constellations and post them on our social media pages next week!
Thank you for your feedback, it really helps us improve! If there’s anything else you’d like to see in I NEED SPACE, shoot us a PM or tell us in Discord #game-suggestions-📕
May this month bring you closer to your loved ones, and may it be filled with countless moments of peace, reflection, and gratitude.
Version 1.0.2 is bringing some features and improvements we've received requests for from all of you, so thanks for those! A preview of the item being crafted has been a particularly requested thing, so that's now here, as well as a keyboard shortcut to the quest log. Also included is a performanc optimization when applying a rune effect to a large horde, a couple of new item affixes, and a smattering of bug fixes of course.
Here's the change log:
- Added preview of item craft - Made early levels in Dimension 2+ more difficult - Reduced the effect of Staff Cooldown reduction item property at higher levels - Two new item affixes that increase Poison/Fire damage to enemies - Rebalanced mana costs to be cheaper at lower levels, and more expensive at higher levels - Rebalanced summons to last longer at lower levels, and less at higher levels - Fixed loot system bugs - Fixed stash gamepad tooltips orientation - Fixed giants not being able to fit into a tunnel at Plunderer's Retreat - Fixed Dimension 4 not being unlocked - Fixed Areas Cleared miscalculation - Hidden levels now remain visible on the world map after you have visited them - Added 'Q' as a shortcut button to open Quest Log - Fixed mana cost affix duplicating/compare bug - Aligning leaderboard names after 1k/2k ranks - Optimized beam drawing - Blocked dropping of items with level req > max player level - Fixed word order for items in Chinese - Renamed Animalism talent to Food Chain, to avoid confusion with the Animalism affix