A festive event "Challenge" is already live! You are in for the Team Gun Game mode, a new device "Adrenaline" for Riflemen, a new weapon series "Crater" and more. Read on to learn the details. And happy Warface Day!
About the Event
We'd like to present to you a festive in-game event "Challenge" with lots of rewards you can get for participating. Before rushing into battle, you'll have to choose which side to fight on — Warface or Blackwood. Choose wisely as it'll affect the rewards you'll get in the end. After making the decision, try and earn as many points for the chosen team and do your best, together, to get the unique rewards!
All the event participants that choose a side will receive a melee weapon as a reward. Which one and in what colour scheme depends on the final event winner. So, if Warface achieves victory in the event, everyone will get a weapon with its symbols even if you chose to fight for Blackwood.
The members of the winning team will also get a unique victory achievement.
For a certain contribution to the faction progress, the player will be able to receive additional achievements.
PvE players will be able to earn the event currency and faction points by playing the Special Operations "Earth Shaker", "Operation Blackwood", "Heist" and Hydra". The event currency is granted only for the first successful mission completion in Quick Play (you can get up to three rewards in total for "Earth Shaker" — 60, 90 and 130 black market coins for the victories of the day on "Easy", "Normal" and "Hard"). You will get faction points for all matches.
PvP Mode "Gun Game"
Like in the previous events, you have to go through a chain of weapon models and score the maximum number of team points for eliminating opponents. The maps of the mode have dynamic respawn points. After death, the character respawns in a random place near allies and is invulnerable for a short time.
The fight in the mode goes on an equal footing. All players have the same equipment, go through the same chain of weapons and start with the same guns. You need to make two eliminations to move to a new stage and to automatically get a new weapon.
What's new in the Team Gun Game mode?
The mode now includes the "Hangar", "Gas Station", and "Destination" maps.
The "Destination" map has got visual changes to fit the Warface Day stylistic. You'll see festive decorations such as screens with screenshots of important game moments, balloons, and a ton of Easter eggs that the oldies of Warface will surely appreciate.
Battles finish when a team scores 200 points (used to be 150) or when the timer ends if 200 points are not scored.
Eliminating an enemy with the last weapon of the chain will yield 10 points instead of 1, which will help the most skilled players to bring their team closer to victory.
Now users will see the next weapon in the chain. It'll help come up with tactics and plan your movements ahead.
"Destination" (Warface Day)
On the map "Destination" (Warface Day), the teams will fight against the festive background of the themed map. Every corner of the map is decorated with bright colours, balloons and many different decorations, reminiscent of Warface Day.
But despite the fact that the map is saturated with the celebratory atmosphere, players should not relax. They must constantly remain alert, ready for any challenge. Players will be able to discover many Easter eggs that add a special flavour to the map and add a pinch of nostalgia. Can you find them all?
Event Rewards
Faction Victory Rewards
In the event, you will have to choose one of the two opposing factions: Warface or Blackwood.
At the end of the event, you will receive the weapon of the winning side regardless of the chosen faction. It'll be either the Crater Hunting Knife or the Crater Survival Machete. Keep track of the confrontation progress to increase the pressure and get the coveted reward!
"Crater" Weapon Series
The weapon series "Crater" is inspired by the Special Operation "Earth Shaker" and Warface Day. Each item carries the number 11 as a symbol of the 11th anniversary of the project. In addition, the whole series is decorated with elegant and stylish patterns.
But the external qualities of "Crater" weapons are not their only advantage. The series includes the SA Hellion, Benelli M2 SP, Taurus CT9 G2 and the Kel-Tec RDB-C. They're a perfect choice if you are looking for weapons that will also be effective in combat.
Charms and Achievements
At the end of the event, all participants will be rewarded with achievements of their faction. If the faction you selected wins, the participants who fought for this party will receive a unique victory achievement. Be on top and prove that you are a real hero!
Adrenaline
A new device for the Rifleman called "Adrenaline" has been added to the game. It can be obtained in the event store. By using it, the character immediately restores 75 HP and continues healing themselves for the next 2 seconds. With mods, you can extend its effect duration and get additional bonuses:
Increased accuracy, reload and weapon switching speeds, but slower character movement.
Increased movement speed and stamina, but less protection against incoming damage.
Increased protection against incoming damage, but no HP regeneration (with most equipment).
+1 "Adrenaline" syringe.
To make it easier to activate the device, you can use a dedicated button. By default, it is set to the "I" or the "O" keys. You can independently configure the use of "Adrenaline" to any other button in the settings. Using the quick-access button, you can quickly activate the device and automatically switch to the main weapon.
We plan to add "Adrenaline" to Ranked Matches, but before that happens, we need to make sure everything works as intended and the new item does not ruin the game balance. Therefore, we'll announce its being added to RM later.
Updated Showcase and Its Progress Bar
A further novelty of this season is an updated showcase that now features a reward progress bar.
How does it work?
Use a special button to refresh the items in the showcase. The button is activated with the event currency.
The showcase is automatically updated every day.
Each refresh activation adds to the progress bar.
When 100% is reached, you'll get an exclusive offer to get one of four valuable items for free.
After making your choice, the other items become no longer available, the progress bar resets, and you can fill it up again and reach a new offer.
The amount of offers in unlimited.
The items for special offers are chosen randomly and may repeat.
What are the event rewards?
In the showcase, under the first card, you'll always get items that you can take for free. Among such items are cards for the new "Crater" series and parts. Under the other cards, you'll find content from the previous updates. The price reduction varies and can reach 40%, all items can be purchased for the event currency.
To get weapons of the "Crater" series, you need 1,200 cards of the model that you are interested in.
If you don't have time to accumulate the required amount of the event currency, there is an opportunity to purchase it. Packs of 300, 800, 2,200 or 5,000 black market coins are available in the event store to help you get the coveted new articles.
Once the event is over, all black market coins will expire. Don't forget to spend your savings!
Event Contracts
Now each contract is not only an opportunity to earn the event currency to obtain a variety of rewards, but also a tool for helping your team to collect faction points. Join the combat and get well-deserved rewards!
The event has already started. Rush into battle and share your impressions. See you in Warface!
A bug with the accessory Phobos Coupe where some graphics are not displayed correctly under certain conditions
We are working to fix the above issues in a future update. We apologize for the inconvenience and ask for your patience as we work to correct these bugs.
Bug Fixes
Issues fixed in NGS
[expand type=details]
Fixed a bug where the item name for Mag Form/Blanc Cheval was blank and the icon was not displayed correctly *We are planning to compensate those who did not receive the Mag Form/Blanc Cheval despite achieving the Title in question during the period before this glitch was corrected.
Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-6, Material Storage, Personal Shop usage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours.
*The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.
Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred.
*Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance.
*For more details on Ship Transfers, such as the requirements, please check here.
When logging into PSO2 Blocks, each character’s location will be set to the Gate Area.
*Characters may be moved to the Bridge depending on their progress in the story.
*You can obtain the above item via the Receive Campaign Items option on the Visiphone in PSO2 Blocks or Receive Campaign Items in the System Menu in NGS Blocks.
*Rewards are distributed to the account, so please be mindful of which character you use to receive them.
*You will not be able to receive items if you do not have enough space in your inventory or if additional items exceed your maximum carrying capacity.
New "Show All Moves" Command. Press and hold the "M" key to see all of your planned moves displayed on the map.
Airbases can now be built to multiple levels. The number of aircraft that can participate in battle will be limited to the airbase level of the region they are based from. The existing airbase levels on the map have been updated to the new system. For example, if the airbase level is 4 and you have 8 units operating from there, they will operate at 50% effectiveness.
New option to suppress showing convoy battles on the map.
Changes:
In Air-to-Air combat, the losing side may attempt to break off to avoid destruction.
Air units will now return to their starting air base, when possible. Air units historically returned to their bases except for emergencies, so this is more realistic. They will now only choose another airbase, if their original is not available.
Updated fighter, tactical bomber, and strategic bomber air/sea attack ratings to include approximate impact of aircraft speed and climb rates in combat performance. The old calculation excluded these factors, which made these ratings less accurate. The new estimates are based on the average of the enemy faction's performance at the same tech level, so this rating is still an estimate, and your actual combat may vary, depending on which enemy country you are attacking. But, it should be a better estimate than is currently in the game.
Updated Resource Grid on Production Screen. When you weren't producing enough supply or fuel, the Resource Grid Usage Row would only show what you had available to use, not what you actually needed to fully fuel or supply your troops. The grid now shows what you actually need, even though you weren't able to provide that amount. This will help you better know when you are underproducing fuel or supply. In this case, the tooltip will also say "Need" instead of "Used".
The 1.1.0 update was delayed by several months but it's finally here. The main additions of the update are Steam Achievements and several new 3d battle environments. In addition, the update includes various balance changes and bug fixes.
New Features • Updated Unity version. • Added seven new 3d environments. • Added support for steam achievements. • Added visual effect that shows the music track name that is currently playing. • Title screen now randomly shuffles hero portraits you've encountered during prior playthroughs.
Bug Fixes • Fixed a bug in battle statistics where certain stats were displayed incorrectly. • Fixed a bug where some enemies didn't have correct visual effects played during their ability. • Fixed a bug where enemy Potion Master's ability could get stuck and freeze the battle. • Fixed a bug where Accessibility Mode would read out health values below zero while in battle.
Attention all Perfect Team Plus subscribers! Your monthly gift is now here in the form of an awesome new Diamond Christian Yelich Topps card!
This peak Yelich can instantly start for your Perfect Team club in league and lots of Tournaments! With supoerb BABIP, Contact, Gap Power, and Eye - plus availability in all three outfield positions - this card has a TON of usage right away.
Hey again! With only a few weeks left until we release we are very excited to share more news! Last week we shared a new version of the Date Announcement trailer (including some new Ranger footage at the end!) from the Indie Showcase show over at Xbox that is available at the end of this post, its pretty cool so check it out.. If you’d like!
Anyhow, back to some news and awesome features and things surrounding the game that we have managed to get in for launch!
Deluxe Edition
We are excited to announce that the Cassette Beasts: Original Soundtrack, Cassette Beasts: The Art Book and the Cassette Beasts: Cosplay Pack will be available as part of the Cassette Beasts: Deluxe Edition! Pretty rad, eh!?
The Cassette Beasts: Deluxe Edition will include a bunch of extras (that you can also purchase separately), lets take a look at what those are, shall we?
Cassette Beasts
This is the base game. Of course that's included! Explore New Wirral, record monsters and uncover the mysteries of the Archangels!
Cassette Beasts: Cosplay Pack DLC
We figured you would love some additional ways to express yourself even more than all the options already included in the base game and at the same time have the option of additional future development support for Cassette Beasts. This cosmetic pack offers no gameplay additions but rather focuses on a few additional items for more cute looks inspired by some of the monsters on the Island.
For the true Traffikrab appreciator...
Cassette Beasts: The Original Soundtrack
“I hate video game music and I want to drown in this soundtrack.” - TheGamer.com
The music in Cassette Beasts is essential for the whole experience and a lot in the game is about blasting these 80/90s inspired tunes whilst figuring out why music also is important for the story in Cassette Beasts. In the Soundtrack, composed by Joel Baylis, you will find 65 (!) tracks with a strong 80’s vibe and amped up style in regular and lossless formats.
Cassette Beasts: The Art Book
We spent hours and hours to create 120 unique monsters based on mythology, superstition and fairytales. In this artbook you will find the original high resolution concept art for every monster in Cassette Beasts, as well as more detailed explanations of how they came to be and inspirations behind each one!
Please note: Cassette Beasts: The Art Book is in English only, and comes in .pdf file format.
Pricing
We've had a lot of folks asking us how much the game is going to cost - so we thought we'd clear that up and add it to our frequently asked questions!
Cassette Beasts will cost:
$19.99 / €19.99 / £16.75
or local equivalent.
The Deluxe Edition will be offered at a package discount price and the deal will cost:
$30.50 / €30.50 / £26 *
or local equivalent.
*Due to it being a bundle, this price may vary slightly!
But that’s not all… Announcing… MODDING!?
We actually had this in store as a surprise but we couldn’t keep ourselves from letting you all know. Tom has spent a tremendous amount of time, figuring out a ton of challenges, to be able to share the amazing news: Cassette Beasts will launch with a mod loader.
This means Cassette Beasts will open up for a completely new type of community driven interaction and development as we invite you to be part of creating the best, most unique and fantastic experience there is - together. Cassette Beasts will however not support Workshop at launch (we continuously investigate if we are able to enable this in the future), as we are ironing out a lot of question marks. We will add the full user guide to the wiki how this will work for players wanting to install mods as well as for those of you who want to create some!
Thanks a ton for reading this week! Next week we will go into a some great tips for new players to get started on New Wirral as well as a roundup blog!
The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways. You can hook into game events (e.g. if the player picks up an item or receives damage) and respond to them accordingly. You can also load custom 3d models, play custom sounds or internet streams or create new UI elements.
The Plugin API has a few advantages compared to traditional modding: In multiplayer, plugins are always executed on the server - this means the client does not have to download any plugins or mods in order to play on that server. This also increases the security for the client (because no - potentially malicious - code is executed on his end). In addition to that, the game handles sync between clients automatically, which makes it a lot easier to create multiplayer-compatible plugins. Plugins usually remain compatible after a game update btw, and the risk of plugins interfering with other plugins is a lot lower.
Unlike the old API, the new Plugin API now supports Unity Asset Bundles: This enables you to load prefabs created in Unity, which may contain almost any Unity component (e.g. custom materials and shaders, particle effects, physical components etc).
Custom VFX particle effects created in Unity and loaded through the Plugin API (through an Asset Bundle)
But of course you can also load model files (like .obj or .fbx) directly. The API also enables you to modify the models (or any sub-component) retroactively.
Custom 3d model (fbx file) loaded through the Plugin API
Please bear in mind that this is still an experimental release! Some events and methods may still not work, and you may also run into other issues or bugs when using plugins. If you encounter any bugs or if you have any questions or requests for new API methods, please let us know! We have a dedicated section for the API in our forums: https://forum.rising-world.net/board/36
Old plugins from the Java version are not automatically compatible btw - but upgrading them to the new API should be quite easy (there were only minor syntax changes). However, this is something that can only be done by the plugin creator.
We'll provide updated example plugins and a detailed guide about how to set up your IDE soon, but in the meantime, you can find some basic information here: https://forum.rising-world.net/thread/12493
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Apart from the new API, this update also introduces a few new other things. There are various new objects (scaffoldings, chests, seating, cooking grill etc) as well as several changes and bugfixes.
In addition to that, we've implemented some improvements to the network system. This should fix some lags some people were experiencing in multiplayer.
As always, you can find the full changelog attached. Stay tuned for the next updates :)
Changelog 0.6.5 (2023-04-12):
[New] Plugin API
[New] Added 10 scaffolding objects, including ladder elements and a trapdoor
[New] Added seat object (similar to the seat in the Java version, but now resizable)
[New] Added 3 new chests
[New] Added campfire grill (to grill meat)
[New] Cutting a tree or destroying an object now scares nearby animals
[New] Creative Mode F8 (1) tool now provides continuous editing (hold left mouse button)
[New] Added new music tracks
[Change] Updated to Unity version 2022.2.12f1
[Change] You can now paint boats (by using the paint roller)
[Change] Search bar in crafting menu now also accepts block ids (to search for a particular block material)
[Change] The "setp" console command now supports smaller values (0.0001 and smaller)
[Change] Reduced damage radius of campfires
[Change] You no longer get fall damage if fly mode gets disabled due to permission change (e.g. when entering areas etc)
[Change] Sent private chat messages are now also shown in your chat (multiplayer)
[Change] Placing objects no longer works if the spot is already occupied by an idential object with identical transform
[Change] Single construction element edits are now also covered by "undo"
[Change] Improved performance if lots of torches were placed in the world
[Bugfix] Fixed a bug that prevented plants from growing sometimes
[Bugfix] Fixed crash when trying to load a Demo world
[Bugfix] Blueprint selection area now gets reset after changing item
[Bugfix] Rake works properly underwater now
[Bugfix] Spawning blocks with an invalid id no longer clears the inventory
[Bugfix] Fixed warnings being spammed when placing certain inverted objects
[Bugfix] Fixed missing animation for locked doors
[Bugfix] Fixed stuttering if chunks with lots of objects (e.g. furniture) were loaded
[Bugfix] Fixed objects breaking when trying to pick them up (in multiplayer)
Hello! Thank you so much for playing my game on the first week of its release! I've released the first of many quality of life updates for Beyond the Mountains. Expect a new update at least weekly!
VERSION 1.01 NOTES
-Massive graphical update that saw updates to all items, coins, hearts, and overworld tiles.
-Added more Frog Dudes to the overworld for less tedious save points. Also added save points to places with no Frog Dudes.
-Updated Dungeon 5 boss to be less tedious (I would like to rework this boss within the next few months), and would love your input.
-Made Dungeons 4 and 5 slightly easier in places.
-Reduced SFX volume by 30%. Enjoy the music without the SFX blasting your ears!
As always, your feedback is greatly appreciated! Thank you again, and have a nice rest of your week.
KNOWN BUGS:
-HUD can look kind of funky on some computers. I'm looking into fixing this by the next update.
We have a new build ready that should prevent the crashes and lockups that have been reported. We also made attempts to improve the performance of the game across more systems, but that's a bit harder to quantify. Please let us know how this update feels for you! Sorry for the problems! Thanks for playing!