A free update has been published which includes a localisation of the game into Japanese. You can pick the language from within the game's language options, or if you start the game for the first time on a Japanese system, the language will be set for you automatically.
We would like to share with everyone about the improvements that have been made during the month of April 2023.
Please check the following details regarding the latest changes and updates.
I. Freeticket Shop Update!
Head on to our shop and check out our newly released packages.
II. Parts Shop Update!
Character parts are now available using Free tickets!
Note: Duplicate purchase is not allowed. Parts purchased from the Parts Shop are equipped at the Parts Storage and will be removed once expired. Only the Parts from a single Parts Shop can be equipped.
Have fun, stay competitive, and invite your friends to play with you!
First of all, an email has been sent to thank every backer from our latest Kickstarter campaign, giving them codes to redeem the new exclusive avatar: "Tide".
Second, we've updated the banned and restricted list to follow the current state of the physical game.
Thus, the following cards are Banned and/or restricted:
Crimson ritual is now banned.
Ignition is restricted to 2 copies instead of 1.
We think these changes will greatly help with deck diversity in the current ecosystem.
Following the ban of Crimson ritual, the Fire starting deck for new players will now contain 2 Rite of passage to make up for the lack of ritual.
Third, while the game is receiving less updates lately, we want to help players get more cards and discover more new strategies, so we're doubling the amount of Influence point you obtain from games played as well as the amount of Power you get from supporting the game.
We hope this boost in resources will help you create even more incredible decks.
We really thank you for your support Mages. Have fun on the game!
This month's developer's log comes a bit late, so I apologize for the delay. It includes an important announcement regarding the demo, and a progress report on the game. This month continued to be productive thanks to Fangsoft's help, though a lot of the work we did was "behind-the-scenes".
Let's take a look!
Temporarily Discontinuing the Demo
Can you believe it's been over one year since the demo for Legends of Astravia released?
At that time, it was a great soft launch experience for the game, and it helped me garner a lot of valuable feedback.
However, because it's been such a long time, and because the graphics were changed back in November, I think it's time to discontinue the demo until the game is ready to release.
The current demo is far too dated, and I think it's simply not an accurate reflection of the final product. I also need to update the screenshots on Steam and other platforms to reflect the new graphics, which I cannot do if the demo with the old graphics is available on them.
As such, the demo will be temporarily discontinued on April 30th, 2023 until the game's release.
We hope to relaunch the demo for Steam's NextFest in the fall, ahead of Chapter 1's release. This finalized demo will feature the opening area with the new 16-bit graphics, as well as gameplay improvements based on player feedback.
Of course, the old version of the demo won't go away forever. I will probably put it back up on Itch.io for archival purposes some time after the game has been released.
Development Progress
Development on the game is moving steadily along, with achievements in character and quest pre-production, as well as general production. The game continues to take form as, well, a game!
NPCs & Side-Quests
Thanks to Fangsoft, almost all of the designs for NPCs in the major areas of the game are complete, as well as some drafts for side-quests.
She's been doing an excellent job creating characters with personal lives that really flesh out the world and its culture. While we don't have anything visual to show for it just yet, I think it will be very exciting to share once it's ready!
Second Pass
We've taken another broad "pass" through the game, adding more and more important elements. I completely designed and set up the lock-and-key mechanisms for the remaining major dungeons, as well as added placeholders for the various story events in the game.
Poor Oliver has landed himself in prison. Did he evade his taxes again?! I thought it also might be fun to share some screenshots of what things look like in the development environment:
It's not terribly complicated or interesting... but maybe I'm just saying that because I look at it all the time!
This map in particular is pretty cool: it contains a bunch of "Events" (that is, the objects in the game that do stuff) that can be cloned across other maps:
So instead of editing every single individual mushroom in Mordin Swamp, this map allows us to edit just one, and affect all the others in the game. Pretty neat!
And lastly, some of the earier, more complete areas of the game are continuing to get updates to fit the 16-bit graphics. The mysterious lady from the intro now has a pretty new sprite:
Bugfixes
Development is not without mistakes and mishaps. The process has lead to a lot of new bugs to crop up...
Arlyn's moonwalking, unfortunately, did need to be addressed. I also fixed a couple of other things that have a pretty heavy impact on how the game "feels", such as smoother interaction with objects.
I'm pleased to report this item will not crash the game in the final product.
Website Updated
While this technically isn't game progress, I did want to report that the Studio Alemni website got a spiffy re-work. Since I built it myself, naturally it took a little time out of development progress for the month.
I think it was a very worthwhile improvement, though. It is much faster, and feels a lot more professional.
If you find any broken links as a result, feel free to report them via the website's contact form.
We've just released a second hotfix to address a few of the most common issues. See the list of changes below, and stay tuned: we're working on more fixes, including bot AI improvements, to be released in a few weeks' time.
v1.0.9.0
- Fixed crashing when you move from one textbox to another using tab and go past the last available textbox. - Fixed inability to enter the final levels on some subs that include shuttles/drones. - Fixed autoinjectors (PUCS, autoinjector headset) wasting the syringe without any effects on the character. - Fixed bots failing to operate turrets in Typhon 1 due to them being partially inside the ceiling. - Fixed lights going through walls in outposts. - Fixed language selection prompt not showing up when launching the game for the first time. - Fixed bots doing objectives during the roles tutorial, e.g. repairing the leaks for you.
Guild Studio, will be present at the Paris Fan Festival which will be held from April 15 to 16, at the Paris Porte de Versailles exhibition center. The studio will present "Shadow of the Guild", its action-platformer inspired by Prince of Persia and the books "La Guilde des Marchands de Pluie".
In addition to presenting "Shadow of the Guild", Guild Studio also announced a surprise for video game fans. Although the studio has remained tight-lipped on the details, it is sure that visitors will be able to enjoy a unique and exciting gaming experience.
“We are delighted to participate in the Paris Fan Festival this year and present our latest game, Shadow of the Guild, to video game fans,” said the CEO of Guild Studio. "We're also looking forward to sharing our surprise with players, so be sure to drop by the Guild Studio booth to find out more."
Visitors to the Paris Fan Festival will be able to meet the developers of Guild Studio and ask questions about the development of "Shadow of the Guild". The show is also a unique opportunity to discover the latest trends in the world of video games and to meet other enthusiasts.
If you are a fan of video games, be sure not to miss the Paris Fan Festival event this year and visit the Guild Studio booth to discover our latest game and maybe more ;)
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Apr 12th, 2023 at 23:00 (UTC) to Apr 13th, 2023 at 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Content!
I. Akos Hu's new Skill [Roar: Terror] and Ultimate [Feral Frenzy: Lockdown] are now available! 1. Skill [Roar: Terror] Akos roars like a tiger, unleashing a continuous shockwave towards the aimed direction. Deal damage and [Terror] enemies, making them unable to move.
When affected by [Terror], enemies will be immune to further [Terror] effect after being attacked or when the effect ends.
During the shockwave, Akos can stop it at any time.
2. Ultimate [Feral Frenzy: Lockdown] Create a banner array that lasts for 15 sec, chaining enemies to the banner.
The chain pulls back enemies who struggle to escape, but can only take effect twice.
Relocation skills (excluding Wuchen's Teleport) are disabled while chained to a banner.
[Lunge] towards the aimed direction. Can be used 3 times.
[Lunge] at a banner to climb on it and launch a Tiger-Claw Scale Rush in Golden Focus.
[Lunge] at a banner can be used under attack.
II. Map Updates
With the advent of spring, peach and pear flowers at Pool of Cleansing on The Morus Isle have bloomed. Go and enjoy the springtime.
III. Justice Chamber Optimizations
1. The max initial number of Justice Chamber members has been expanded to 15. 2. Added the level system to Justice Chamber, which now can rise to a maximum level of 20 by accumulating experience. The activeness points of the Justice Chamber will be transformed into equal experience. 3. New contents added to Justice Chamber Store, unlock more rewards with the levelling up of Justice Chamber. 4. More benefits will be unlocked with the increase of Justice Chamber's level, such as a higher upper limit of members, more Justice Coin rewards, advanced Justice Store, account experience bonus, intimacy bonus and Showdown luck bonus.
IV. Clash League
1. Rules: 1) Basic Rules Same as the rules of NARAKA: BLADEPOINT official tournaments.
2) Time Available Time: From Apr 12, 2023 at 20:00 to Apr 26, 2023 at 6:00 (UTC).
NA Server: 1:00 - 3:00 (UTC) every day
EU Server: 19:00 - 21:00 (UTC) every day
AS Server: 12:00 - 14:00 (UTC) every day
SEA Server: 13:00 - 15:00 (UTC) every day
Redeem Reward: From Apr 12, 2023 at 20:00 to May 2, 2023 at 20:00
3) Stage
The games are divided into Preliminary, Semifinals and Finals stages.
Scoring 6.0 or higher in a single game of preliminary advances the participants to the semifinals, and scoring 6.0 or higher in a single game during the semifinals advances the participants to the finals.
4) Rounds
A round ends when you fail to advance or complete the finals.
You will start over from preliminary after a round ends.
5) Reward
Get League Coins based on the survival time and individual scores for the round. Use League Coins to redeem for rewards in the Redeem store.
As the clash league ends, players can get extra rewards according to their Justice Chamber Total Score.
Advancing to Finals or winning in the Finals unlock exclusive Hero Badges.
6) Matchmaking Rules:
Only chamber members playing in the same stage can join the game together.
Cannot fill party.
2. Score Rules: 1) In-match Score In-match Score = Ranking Score + Eliminates by the Team*Ranking Multiplier *Eliminates: A player being killed to Death (one's Cairn runs out of Health with or without Rebirth chance) is regarded as an Eliminate.
2) Round Score Round Score is the sum of all game scores within the round.
3) Justice Chamber Total Score Justice Chamber Total Score is the sum of all members' in-match scores gained in the chamber.
The ranking coefficient and ranking score according to different rankings are as follows:
Hero Adjustments
I. Feria Shen 1. Optimized the performance of Bronze Mech's jump by adding a jet propulsion effect to its back.
II. Akos Hu 1. Now his Pounce and other Tiger-claw Strikes will no longer be triggered when equipped with ranged weapons.
III. Valda Cui 1. Optimized the hit determination of [Nether Nightmare] and [Nether Nightmare: Smite]'s Great Wave.
Weapon Adjustments
I. Spear 1. Slightly relaxed the restriction on [Dragonslayer]'s perfect use timing.
II. Staff 1. Slightly relaxed the restriction on [Stanchion·Rising Cloud]'s perfect use timing.
In-game Adjustments
I. Feature Optimizations 1. Adjusted some of the maps where players can select spawn points in Holoroth. 2. Optimized the display of tips on the loading screen. Besides, certain unnecessary tips will be filtered out according to players' use of input devices (keyboards and mice/controllers).
II. Mechanism Adjustments 1. Dandelions can now be picked up repeatedly. They will regrow after all have been picked in every area.
III. BOT Mode Adjustments 1. Decreased the possible Hero types that AI opponents will use at the Easy level. 2. Now AI opponents have a chance to yield Legendary Souljades, especially at the Easy level.
IV. Realm of Yang 1. Removed Realm of Yang from Quick Match Mode of The Herald's Trial. (Ranked Mode and BOT Mode remain unchanged.) 2. Adjusted the number of first-round Morus' Blessing in Quick Match Mode of The Herald's Trial back to two (2).
Out-game Adjustments
I. New Settings in Custom Room 1. In Custom Room, you can turn off Shadow Corruption settings in the Ranked Mode. 2. In Custom Room, you can Ban Grappling Hook in all modes. 3. In The Bloodbath mode, you can now toggle the settings as following: Restore Health and Armor upon defeating, restore weapon durability upon defeating, remove Biding Fury upon defeating, block Morus' Blessing and Souljade Rift Dealer.
II. Cross-rank Team Up Restrictions In the Duos and Trios modes of the Herald’s Trial, matchmaking fails if the rank gap between team members exceeds two major ranks. For instance, if the lowest-ranked player in the team is Gold, they can only join teams with players of Solar rank or below.
Dev Notes: We’ve implemented this team-up restriction to prevent the huge gaps that may arise within a party. This way, players can enjoy a fair and balanced gameplay experience.
III. Team Up Cross-rank restriction rules will be imposed on the upper and lower limits of the recruitable players when creating teams in Ranked Mode.
IV. Optimizations of Illume Project 2674 Event 1. Slightly raised the volume of the event page's BGM. 2. In some of the dialogues, the options that have been chosen will be marked.
V. The In-Game Wiki: Baizepedia is ready now! 1. Baizepedia will include such official content as tutorials, weapon introductions and hero walkthroughs to help beginners learn about and get familiar with all kinds of techniques. 2. Players can access Baizepedia on such pages as Hero, Weapons and Training Ground to check whatever they need. 3. After each match, Baizepedia will recommend the most suitable walkthroughs to players based on their performance, proficiency in using the chosen Heroes and rank scores. Baizepedia will be continuously updated in the future to cover more content such as Showdown. Please wait and see!
Showdown Adjustments
I. Enigma Domain Adjustments 1. Narrowed the alert range of all monsters in Enigma Domain to make players less detectable. 2. This round of Enigma Peak has been extended to April 23.
Feature Optimizations
I. Client We will optimize the performance of multi-threaded disk reading to gradually reduce game stuttering caused by resource loading, thus improving game fluency.