Conqueror's Blade - Conqueror‘s Blade Community


Hello warlords,

We will update the game during our maintenance on April 13, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

Check out the full Patch Notes and join in the discussion on our Discord.

For most recent hotfixes see here.
Conqueror's Blade - Kaeden
Play daily and take on quests to earn heavenly rewards to exchange for special Doctrines in the latest Stargazer’s Wisdom Event!

Enjoy the following events in Conqueror’s Blade from April 13-27:

  • Sign-in Event: Log in daily to earn Silver Keys, Artificer’s Stones, Rare Wisdoms, Epic Artillery, and Astronomer's Almanacs (which can be traded for limited-time rewards).
  • Warden Quests: Complete Quests from the Warden to earn Bronze, Honour, and Flasks of Wisdom (which can be traded for limited-time rewards).
  • Doctrine Pool: Until May 11 (08:00 Server Time), enjoy a limited-time Doctrine Pool.
Doctrine Exchange 
Pick up Astronomer’s Almanacs from your daily login rewards and complete quests from the Warden for Flasks of Wisdom, then head to the Event Exchange to trade both these items for Treatises, Uncommon Wisdoms, Artificer’s Stones, and Special Doctrines! 
  • Eternal Doctrines: Unleash the power of the Eternal Units with unique Doctrines for the Wuxing Pikemen, Crescent Monks, and Yanyuedao Cavalry.
  • Historical Doctrine Selection Box: Choose from a selection of Doctrines including Berserkers, Myrmillones, Camel Lancers, and more!


Reward exchanges are available until April 27 (08:00 server time).

Celestial Attire Chests
Use your Golden Keys via the ‘G’ menu Store to grab astral Attire Chests, with out-of-this-world contents including Hero and Unit Attire, Banners, and more until April 27 (08:00 server time).
  • Owl of Minerva Attire Chest: Open this magical chest for a chance to obtain the Owl of Minerva Hero Attire, Wings of Minerva Mount Set, and much more!
  • Centauri Stars Attire Chest: This star-studded offering can contain the Centaur's Wrath Bow Weapon Attire.
Check out the drop rates for all Attire Chests in-game via the ‘G’ menu.
Apr 12, 2023
1428: Shadows over Silesia - pkubicek
  • You can now set the preferred camera rotation type for the mouse wheel (Scroll, Inverted Scroll, Click and Drag)
  • Hungarian is now automatically recognized when the game is first lunched
  • Mistake in the subtitle (only in accessibility for the blind) at the beginning of the Epilogue
  • Slightly extended time for displaying camera rotation warning in the first chapter
  • Fixed minor technical issues in Steam integration
Apr 12, 2023
Gachi-Natsu/ガチムチでドスケベな家庭教師のお兄さんと過ごす夏 - skskdan69
Hi, this is SKSK DAN.
Gachi-Natsu has been updated to ver1.3! The main updates are as follows
・Keyboard shortcut function added.
・Updated the staff roll to the latest version and added the ED song.
・Minor bug fixes


In addition, if you load saved data prior to version 1.1, it will be read as "data without Ryota Hibiki's voice" and the voice will not be played. Therefore, please do not use saved data up to version 1.1.
*There is no problem with scene recollection from the gallery.

The added shortcuts are as follows
[Keyboard]
Enter/Click
Ctrl/Skip
Space/Right Click(Back & Hide UI)
A/Auto
B/Backlog
F/Toggle fullscreen
L/Load Menu
M/Menu
S/Save Menu
T/Title

[Mouse]
Right Click/Back & Hide UI
Wheel click/Menu
Wheel up/Backlog
Wheel down/Advance text
CaseCracker - CatTail
Hello to all testers:
"CaseCracker" officially participates in Eastern Game Fest! The event will take place from April 12th to April 19th. During the event, "CaseCracker" will be live-streamed, bringing you suspenseful stories with an Eastern flavor.
Apr 12, 2023
Shakes and Fidget - Leander Playa Games
Hello heroes!

The new UPDATE 15.2 is available now! Here is a sneak peek at what's new: rework of the Battle Mage class, rework of the landing page, new info screens, balancing and bug fixes for the Druid and more.



Changelog:

New features

O General
o Rework of the Battle Mage class
- New design
-- Replaced fireball with Arcane Comet
-- Adjusted class selection screen graphics and fight animations
-- Changed class icon of Battle Mage to fit new design; depicts Arcane Gauntlet and Arcane Comet now
- Balancing
-- The Battle Mage used to attack with a fireball → has an Arcane Gauntlet now which unleashed an Arcane Comet at the start of a fight
--- The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class → the resulting damage is never higher than 33% of the enemy’s hit points
- Armor factor increased from 100% to 500%
- The Arcane Energy Flows strengthen all attributes by 11.11%

O Rework of landing page
- sfgame.net → new client used for future preregistration. Players need to import their characters there.
- play.sfgame.net → new client without landing page. Players also need to import their characters there.
- Server-specific URLs will be redirected to play.sfgame.net

O Pinning and saving fights will be limited to 100 → the deletion of fights that exceed the limit will be officially announced in time
- Up to 50 unpinned fights are automatically saved in inbox

O Mushroom dealer
- The buttons to redeem vouchers and earn mushrooms via offerwall were replaced by a banner

O Global introduction of new Helpshift support system


Improvements

O Implementation of info screens → new design of previous info boxes
o This info screen can be displayed by clicking the secondary weapon slot of the following classes:
- Battle Mage → image of Arcane Comet
- Druid → image of shapeshifting
- Bard → image of harp
o Hellevator → new “i” hotkey from May 26
o Legendary Dungeon → new “i” hotkey from June 23

O Rebalanced Druid

O Twister previously unlocked at level 150 → unlocks at level 130 now

O Unlocking the blacksmith no longer depends on pet nest, but on being level 90 only

O Adjusted formula for Arcane Splinters to gain appropriate higher amounts in the future

O Optimized UI of server selection screen

O Game of dice will now always reset at around midnight when the event Lucky Day is running. Shortly after the beginning of the event the display may be corrupted for a short moment.


Fixed bugs

O Druid
o Shapeshifting works and is correctly displayed now
o Fixed a bug with critical damage

O Items from packs that require room in inventory are added later if inventory is full

O Fixed a display bug of current Hydra bonus (daily mission)

O Dungeons
o The name of the mirror enemy in dungeon 9 (Light world) is correctly displayed (mirrored) now
o Status icons of dungeons are correctly displayed now
o Dungeon menu button stays active when switching dungeons
o Clearing dungeons is correctly displayed in guild chat now

O Pets
o Hit points bar after pet fights no longer flickers
o Light pet Tinck can be found without a guild

O Changing the look of an item works now if you have the exact amount needed

O Cooldown displayed on menu button of fortress works now

O Fixed tooltip of luck potion in calendar

O Fixed the price of the scrapbook in the magic shop

O Spoiler protection in pet and guild fights: participants are no longer displayed as duplicates

O Players can gain wood and stone before building the fortress now

O Guild
o Fixed guild invitations
o Fixed guild fights of newly founded guilds
o Hall of Knights points are correctly displayed now even if the guild has only one member

O Assassins can freely swap weapons between slots

O “Heavy Spinner” achievement correctly unlocks now

O High-level players are matched against appropriate opponents in the underworld now
Conqueror's Blade - Conqueror‘s Blade Community
Strategy Reins Supreme

Heya, Warlords! [Escalation (Siege)] where you can change your units on the fly has been available for a while now. As expected, we've received plenty of feedback, and we'll continue to delve deeper into our siege battle rulesets to explore further possibilities.
https://steamcommunity.com/games/835570/announcements/detail/3653017658296154941
Our goal is to retain the unique features of Siege Battle while also bringing more possibilities and fun. We wish to make unit selection an integral part of the strategic gameplay for an altogether more enjoyable experience.

Current Siege Battle & [Escalation (Siege)]

[Escalation (Siege)] builds upon the original Siege Battle ruleset with the ability to freely change your units so that you're no longer bound to what you choose initially. This enables players to change their strategy throughout the game and has made strategy even more important.

High Unit Deaths

Yet, leadership still remains a resource that is expended fairly quickly. With a restricted amount of leadership, the number of units you can take into battle is naturally also restricted while unit deaths keep ramping up. That's especially true for high-tier units. Oftentimes half of them are gone when the unit dies.

Exploring New Possibilities

Our goal is to lower the impact that unit deaths have on the overall outcome. By changing leadership from a consumable resource into a more dynamic one you can gain and spend throughout the course of a battle, we hope to deepen strategizing further and enable more possibilities. While keeping an eye on every battle, one must also focus on the selection and usage of each troop and the acquisition and spending of leadership.

So, based on the [Escalation (Siege)] ruleset, we're trying out a new Siege Battle mode: [Warfront (Siege)].

A Single Starter Unit

Identical to [Escalation (Siege)], you expend leadership to select a single unit during the preparation stage for [Warfront (Siege)]. We've also created a new feature, 'Main Units', to help you find your most-used units all that much faster. Simply set your most-used units as a 'Main Unit' and they'll be shown easily in the menu.

Leadership Refunds

Units that retreat or die will refund a certain amount of leadership.
Drafting units is no longer a one-time action. If a unit you're using is unsuitable for the situation at hand, you can command them to retreat, thereby refunding some leadership, and call upon another unit instead. Unit deaths now also accrue much lower losses and won't expend all the leadership used on them, instead, you'll be refunded a ratio of the leadership used. This means that you'll be able to call upon the aid of more units throughout a single battle for fiercer fights and more attempts at outmaneuvering your opponents.
Each unit has a set refund value. Units that are more likely to take damage or with generally less K/D will have a higher refund value.

Calling New Units

You can use leadership to call on the aid of fresh units when you're required to after death or by visiting a supply point. With increased leadership, you can call on the units you need to fit the battle at hand.

[Warfront (Siege)] Availability

Will be available every day at set times following the Apr 13 update. Rewards, quest completion and challenge progress is shared with [Siege Battle].
You'll be able to access it from [Matching] -> [Events] -> [Warfront (Siege)]. You can check when it's available from the in-game event calendar. We'll be changing its availability in the future.

[Warfront (Siege)] Maps

The following maps will be available initially: Harbour City, Kurak Castle (Dune), Sun City, White Elk Fort, Heilung Fjord and Continopolis

The [Warfront (Siege)] mode is simply another try toward greater heights. We'll continue to improve and innovate the Siege Battle ruleset and hopefully changes like this one that fundamentally alter how such battles are played will lead to more fun for everyone.
Myth of Empires - ricoooo
Dear players:

Myth of Empires will undergo a temporary maintenance on April 13 from 06:00 to 07:00 UTC (one hour). Make sure to log off before then to avoid any losses. Maintenance time may be extended as needed. Thank you for your understanding.

If you encounter any problems while downloading, installing, or entering the game, please contact customer service.

Thank you again for your support!
Apr 12, 2023
The Perfect Tower II - SpeedyBrain
Changelog

New Stuff
  • added a 'sell entire grid' button to Power Plant
  • added loadouts to Power Plant
  • added import/export of loadouts to Power Plant
  • added Power Plant upgrade for 'Coal Boiler'
  • added Power Plant upgrade for 'Oil Furnace'
  • added Power Plant skill 'Yellowprints'


Fixes
  • fixed typo in Kat's Eye
  • fixed AI being able to move Power Stones in locked slots
  • fixed infinite values being display as '< 0.001' in named notation
  • fixed unit stats window randomly producing exceptions
  • fixed pipes converting to different pipes when being next to other pipes that are being removed in Power Plant

__
Follow us on social media to not miss out on any news!
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Reddit: https://www.reddit.com/r/PerfectTower
Apr 12, 2023
Shelter 69 - a.kedzior


Too Horny!

It is a myth that women are less horny than men are. They're just as prone to sudden arousal like the guys are, but the trick is: they hide it better.

Not Olivia, though. Olivia is very open with her needs and... well, it seems her need is not negotiable.

Will the Overseer relent on his stringent policies in scheduling and... quench her thirst...?

"Come and see, or... *giggle* see and cum...~"

PS. We have also redesigned the event popup so it is clearer to read and understand. Come check it out!

Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
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