Updated Documentation: Added a warning about Steam Workshop preview image file size (having a file too big could lead to a "Limit Exceeded" error from Steam API)
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™. Five years after the events of STAR WARS Jedi: Fallen Order™ Cal's fight to protect the galaxy from descending into darkness has become increasingly desperate. Pushed to the edges of the galaxy by the Empire, Cal finds himself surrounded by threats new and familiar. As one of the last surviving Jedi Knights, Cal is driven to make a stand during the galaxy’s darkest times - but how far is he willing to go to protect himself, his crew, and the legacy of the Jedi Order?
Build on all of Cal’s training with new Force abilities, combat stances, and lightsaber customizations that can be combined to form a unique Jedi fighting style. While the Force is a powerful ally, it may not be enough. Cal will get creative and master new skills and tactics, including leveraging the environment to overcome the obstacles ahead.
The galaxy is vast and diverse, so explore new planets and familiar frontiers to reunite Cal with the crew of the Stinger Mantis. All of Cal's new abilities and equipment will also enable you to explore each environment in new ways, taking on their own unique challenges and enemies. The galaxy is also packed with stories, secrets, and treasures, just ready to be uncovered by those willing to face the dangers that lay off the beaten path.
Your powers are really important! While most of the build-defining features of your powers will come from upgrades during your run, your initial powers really set the stage. How powerful each upgrade is depends greatly on the context of the game. What your other power is, and what fights do you have in front of you are a huge part of that context.
Let's talk first about what changed in this update, and then I'll finish up with some thoughts about what that means, why I did it, and some ideas for future work.
What changed:
Your first powers will now all be from different characters. Depending on which power you choose, you'll be picking a character for the run, so your sprite will change. Your second power choice will be 2 other powers from that character, and 1 random power from another character.
Why I did that:
The main reason is what I talked about last week. Some skills aren't meant to work together, and others are. This guarantees that 2 of the powers you're offered for the second choice are designed to work together with your first skill.
However, even within an individual character's power set, not all choices are equally difficult. Some powers are designed to be powerful early, and some powers are designed with powerful upgrades in mind. Pick two powers with great upgrades, and you might have trouble saving up enough pellets at the beginning of the game to get to those upgrades. Pick two powers that are great early, and you might find yourself without a way to beat the later bosses.
Additionally, it's important that the game have a lot of variety from run to run. To discourage players from always picking skills in specific pairs, this design doesn't always offer you the powers you want. Since each character will have 5 powers, you have a 50% chance to find a specific power with your second choice. It won't be rare, but you can't depend on it if you want to win a lot.
Tying into this work, I'd like to implement a stamp book in the future where you can see which skill pairs you've won with, and which you've never tried. Take a look at Monster train for a good idea of what I'm thinking. Additionally, I'd like to have achievements for things like: "Get a win streak that includes every power without repeating". That would be a pretty difficult achievement.
You'll need a companion to complete the new event - can't win a 2x2 duel alone! The reward for completing the event is the mysterious Genie.
The unpredictable magic of the Genie's lamp can be both a blessing and a curse for you, because you can never be sure what to expect from it. The "Saber Dance", on the other hand, is sure to work, and can be a formidable weapon if used properly.
Hurry through the new event and win the Genie - there's not much time!
HAELE 3D - Feet Poses Pro - Drawing References - lumifinley
I am looking for streamers and Vtubers who would be up for streaming the full version of HAELE! If you are one or know of any who could be interested let's talk in DMs or on Discord!
Echo of the Last Light Playtest - fatbearsociety23
Fat Bear Society is pleased to announce that playtesting for week 2 is now open! We have worked hard to get to where we are, but we aren't done yet! Please let us know what you think! Playtest Form (Week 2)
First of all, thanks to everyone who has been patient enough to test the first 'playable' build! It was my first step toward releasing anything about the game. Its been about a year since I published it. Of course, it was full of bugs and felt unfinished. But anyway, It is such an amazing feeling to be able to share with gamers of all around the world.
I have been working on it from time to time, and managed to build a more stable gameplay overall. I believe the game still needs a lot of work though, but it's always fun to share with you guys the new stuffs i've been added/tweaked/changed since then!
Things are getting serious here, and also more on the storyline to discover. The playtest shall remain open along with a new update to come! Let's call it the alpha 2 for now. The second playtest shall remain open for an unknown limited time though. More about that later.
Stay tuned for the next update of the great cosmic horror, Cheers!
BUGS - A-Arm are rusted when bought - Can't select the Scrap Konig in the towing menu - Camber and coilover wasn't working has expected on the Scrap Konig - Backseat wasn't keeping items separate from the trunk - Saving inside the storage garage cause problem at the loading - Jackstands could stay stuck in the ground when used with the storage garages - Combining seed packets get them stuck in the hands - Can't use rust repair kit in Konig's engine bay - Scrap Konig license plate wasn't saving - Could claim rewards for the racecar without doing the races - Could tow the Scrap Konig without unlocking it first - You could drop item in third person when anxity was too high and loose that item - Core support was clipping through the clear headlights - Pesticide now works when clicking on the plant - Wheelbarrow was colliding with the syrup tubes - The third person view not always updating the Speed and Gear - OlTruck bought in Hard Mode could spawn without bolts