HAELE 3D - Feet Poses Lite - Drawing References - lumifinley
I am looking for streamers and Vtubers who would be up for streaming the full version of HAELE!
If you are one or know of any who could be interested let's talk in DMs or on Discord!

Discord https://discord.gg/WgdNEn7sxr
Twitter https://twitter.com/igeolwen

AColony - ZeroTris
Hi everyone,

it's time for a new & short update (v0.1.030) and this one is about some changes in the food system and other fixes.

Updated Food System

With this update, your colonists' food system and schedule will change. Your colonists now only need 2 meals per day, which allows you a better management of the meal production. (In the past, 1 colonist needed 3 meals per day which was with only 5 colonists already 15 per day - that was a bit too much)



In connection with the meal schedule, I've also updated many features related to the meals, such as production times, food values, textures, and more. I've also added a new function that allows you to set all schedules to the new system when loading a save file created before v0.1.030. All points can be found in the following section general patch notes.

General Patch Notes

  • added missing translations for french, japanese & simplified chinese
  • updated food system
  • colonists only require 2 meals per day anymore
  • meals meat level 2 & 3 require wheat as second ingredient now (your jobs in campfires and kitchens will automatically update)
  • meals bread level 2 & 3 require wheat as second ingredient now(your jobs in campfires and kitchens will automatically update)
  • many jobs by player command having a timer to ignore schedule now
  • meals level 2 and 3 are unlocked by tech 'modern machines' now
  • plant zones having a checkbox now to prioritize seeding before harvesting now
  • meals have now slightly higher food values
  • updated meal textures & icons
  • added positive mood effect for eating meals level 2
  • added positive mood effect for eating meals level 3
  • reduced negative effect of hunger & tiredness slightly
  • added reset option for colonist schedule
  • added reset option for colonist job priorities
  • doctor jobs are chosen before schedule now
  • increased max production & table limit to 999 before infinity
  • fixed production limit also counted for upgrade jobs
  • fixed production limit not counted when required resources already on table
  • fixed quality +0 weapons stats in item info menu not shown
  • campfire, weapontable, butchertable, furnace & basic sciencetable can be moved now
  • fixed error shown when attacking wanderer group after you sent them away
  • fixed tree transparent mode collider layer
  • fixed terrainrocks seen by tree cut, plant cut and hunt job selecting
  • fixed solar generators not reacting correctly to tree shadows
  • equip weapon command panel shows quality level now
  • fixed coop new game error shown when connecting more often
  • fixed accept coop invite during active game was possible

Plans for next Update: Diplomacy & Prisoners System

The next point on the list (and also the next major update) is the diplomacy and the prisoner system (finally). This should add a lot of new content to the game like different AI player factions, many new events related to it, skin colors and new clothes for your colonists, the option to capture immobilized colonists, to demotivate & influence inmates and much more.

I've already started with making some models of a jail cell and have here a brief overview of how a prison cell can look like :)



I hope you enjoy this short update,
Cheers!
KILLNETIC - D0c_
- New gun sounds made by Pieppie

- Fixed non functional Client Side prediction
- Added functional lag compensation when shooting
- Fixed interaction system
- Fixed player falling through floor when respawning
- Fixed player keeping it's speed when changing scenes
- Added new Start Match Button Model
Apr 11, 2023
cyberpunkdreams - cyberpunkdreams
You can now buy credits as DLC packs on the Steam store. This might be more economical for players whose native currency isn't USD. There are two packs for each level to allow multiple purchases if desired, and we'll add more in future (repeatable DLC purchases is something Steam limits to big publishers). These packs work in exactly the same way as buying credits through a microtransaction, although unlike a microtransaction, you do not need to have a verified email on your cpd account.

We've also updated the price of the 400 credit pack from $31.99 to $29.99, both as DLC and as a microtransaction.

Check out the new packs on the store page:

https://store.steampowered.com/app/1361680/cyberpunkdreams/
Kai Yuan - crown20
1. Modify the rendering effect of surface vegetation

2. Increase the saturation of colors

3. Modify the bug that the dock will not collapse after burning

Copter Strike VR - Hyper Gamey
-added shooting mode option in the football hosting menu. Similar to racing players can now pick if they want no shooting, rockets only or both rocket and turret shooting in a football match
-made the helicopter stop as soon as a round ends, this will avoid unwanted deaths by environment in the between rounds time
Apr 11, 2023
AQtion - AQtion!
A big callout to all of the AQ2World Team for this massive update! We couldn't have done it without you!
@m4son @ndit-dev @MVarland @Iceman12k @vrolse @andresanguinetti and everyone who contributed who aren't in Github, thank you!


Distribution / Asset changes
  • Main game asset changes:
  • All assets from Quake II Retail and Demo have been removed or replaced. In most cases, the files that existed in this distribution weren't even needed, like enemy AI models. Those that AQtion needed were replaced with high quality replacements.
    - Assets affected are game .wal textures, a good deal of sound effects, models, and player skins. If you own a retail copy of Quake II ([which we highly recommend picking up if you haven't played it!](https://store.steampowered.com/app/2320/Quake_II/)), you can copy the pak files over from `baseq2` into `action` to restore the original sounds, skins and textures. For more details, see below under Game changes.
  • Rearranged where files live, structurally. This consolidates files better for general management. Main game files are now located in `baseaq`, while downloads and custom paks/pkz file should still go into `action`
    - Consolidated all content into a single pkz file (`pak0.pkz`), configs moved to `pak1.pkz` in `baseaq`
  • Mac game libs are now a `.dylib` extension
  • Removed all Quake II retail player skins
  • Replaced several hundred old .wal textures
  • Replaced idle sound effects
  • Replaced elevator/platform sounds
  • Replaced 10-1 countdown announcer
  • Replaced footstep sound effects
    - Larger variety of footstep and hard landing sounds are now available with the toggle `cl_enhanced_footsteps`
  • Replaced footstep sound effects
  • Replaced damage sound effects (fall, hit, death sounds)
  • Replaced footstep sound effects
  • Replaced grenade bounce sound and explosion effects
  • Replaced footstep sound effects
  • Replaced smoke model and skin (bullets hitting wall effect)
  • Replaced footstep sound effects
  • Replaced medkit (did you know Action Quake used a medkit, if enabled?)
  • Replaced footstep sound effects
  • Replaced dozens of ambient map sounds
  • Replaced footstep sound effects
  • Added a bunch of new player skins
  • Replaced footstep sound effects
  • New gib and on-ground item models (big thanks to the Reaction 3 team!)

AQ2-TNG Game changes

  • Added adjustable weapon sounds (via llsound) and menu options. This is only enabled if the server has `llsound 1`.
    - [See this document snippet for config details](https://github.com/actionquake/aq2-tng/blob/aqtion/TNG-manual.txt#L189-L199)
  • Added `irvision` to menu as bindable
  • Added default binds for bot management (rebind-able)
    - F6 removes all bots
    - F7 adds 1 bot
    - F8 removes 1 bot
  • Fixed bug where `gl_brightness` made darkmatch too bright. Now forces `gl_brightness` to `0` if server has darkmatch enabled.
  • Fixed a bug with `scr_scale` where the sniper scope would be off-center
  • Teammate Indicators:
    - Enabled with `use_indicators` on the server, and `cl_indicators` on the client (1 for spec, 2 for teammates), arrows are drawn above players, but their head must be visible for the arrows to appear
  • Gamestate Extrapolation:
    - Toggled with `use_xerp` on the server, and `cl_xerp` on the client (1 for auto xerp based on ping/antilag, 2 for FRAMETIME/2 xerp)
    - xerp will be automatically disabled if `sv_antilag_interp` is enabled.
    - xerp will automatically add ping time to value if `sv_antilag` is disabled
    - this is a purely visual effect, hitboxes are unchanged, though depending on the amount of extrapolation, this may look strange
  • IR Vision (server side):
    - Toggled with `new_irvision` on the server; teammates no longer highlight, only enemies
  • CvarSync:
    - the game dll can now specify cvars the client should send to the server, this replaces the old and buggy setu system that abused userinfo
  • Spectator Overlay:
    - using protocol 38 and an updated client allows for a new spechud using the Ghud system
    - also fixed `cl_spectatorhud` not working properly
  • Sniper zoom compensation (server-side):
    - Reduced delay frames for higher ping players. Remains 6 frames (600ms) for all players under 80ms ping. Above 80ms and per every 80ms beyond, reduce delay frames by 1, up to a maximum of 3 reduced frames. This can be enabled on the server via `zoom_comp`
  • Attract mode (server-side):
    - Automatically maintains a minimum count of LTK bots at all times. Reduces 1 LTK bot per real human player. Meant to be used to get games started by having people join servers and having something to shoot at. See the TNG Manual for more details.

Q2Pro Engine changes

  • MAX_ENTITIES from 256 -> 1024
  • MAX_FILE_HANDLES from 32 -> 1024
  • Downloading `.pkz` files larger than 2GiB are supported now
  • Loading `.pkz` files over 4GiB and ZIP64 archives are supported now
  • `sv_max_packet_entities` default value is 128 (default Quake II client max) but can be set to 0 (unlimited), this mostly affects maps with large open areas
  • .ogg support with commands (`ogg info|play|stop`)
  • `remotemode` turns client into rcon-only mode, all commands issued by this client are considered forwarded as rcon
  • Exec'ing config files after game dir change, autoexec.cfg is executed after default.cfg and config.cfg/q2config.cfg
  • MVD seeking allows to percentage rather than just timespec (50% is halfway through, for example)
  • Forces minimum version of Windows to 7
  • Console buffer search, now you can search your command history
  • Stereo support added
  • Client-side gun view and offset settings (`cl_gun_fov`, `cl_gun_x`, `cl_gun_y`, `cl_gun_z`)
  • `con_auto_chat` adjusts how to handle mistyped commands
    - `0` handle as regular command
    - `1` sends typed entry as chat
    - `2` sends type entry as team chat
  • Fixed a crash when server names were too long
  • Crouch prediction with `sv_fps` correction, it works great now
  • Protocol 38 had the following changes:
    - Made ghud per client instead of global, and raised the elementlimit to 200
    - Added CvarSync to poll cvar values from the client as the gamedll needs
  • Adjusted colorations in the Server Browser
    - Shows servers with antilag enabled, servers populated with bots, and so forth
  • Support for Linux X11 and Wayland
    - Choose which one to use in Steam
  • Enhancements to the server UI
    - Wider column to view mapname
    - Enabled colors based on ping, if the server has bots in it, and so forth
Super Adventure Hand Playtest - DevM Games AB
April 11th, second build.
Fixed broken electric platforms on the electrician level.
Apr 11, 2023
Shatterline - BlownGasket_Frag_Lab
  • Fix for Error 07-41.
  • New game loading screen.
  • Fixed issue where incorrect mission loading screens were displayed for Blitz missions.
BLOCKADE - Novalink


Hello to the Blockade game community!

As you all know, Cosmonautics Day (April 12) is a very important holiday for all mankind, because on April 12, 1961, the world-famous cosmonaut Yuri Gagarin for the first time in the world made an orbital flight around the planet Earth.
According to the annual tradition, unique skins COSMONAUT and COSMONAUT GIRL, as well as a new edition of StarLine (GLOCK17, KRISS VECTOR, VEKTOR CR21, LEWIS, HK SL8, KELTEC KSG, HK MP7, QBZ95, L96A1) are on sale. In addition, special offer for the purchase of coins (until April 24) and event for double experience (until April 17) have been launched.
A list of all changes can be found below.

Innovations:
  • A new edition of StarLine GLOCK17, KRISS VECTOR, VEKTOR CR21, LEWIS, HK SL8, KELTEC KSG, HK MP7, QBZ95, L96A1 has been added to the game;
  • Weapons of the StarLine edition are on sale;
  • The skins COSMONAUT and COSMONAUT GIRL are on sale;
  • Launched the "Invasion" mode;
  • Added confirmation when leaving the clan or disbanding it;
  • A special offer has been launched for the purchase of items from season 1 on the website and for weapons from season 1 in the game;
  • A special offer for the purchase of coins has been launched until April 24;
  • An x2 experience event has been launched until April 17th.

Changes:
  • Improved weapon models L96A1, VEKTOR CR21.

Corrections:
  • Other minor fixes.

Have a good game everyone!
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