Hey caravan crew! We’re back with news on Update v1.2, now on the Experimental Branch! We plan to leave this on Experimental for at least a week and see how the community reacts before pushing it to the Live branch. If you want to participate, please see our last blog post on using the Experimental Branch. Without further delay, Patch Info!!
Sanctuary Saga v1.2 Patch Notes
The v1.2 Build focused on adjustments to early game progression and reworked the Skill progression system. Full patch notes can be found here. We anticipate the Skill rework changes will allow players to ease into the main party since each player character will start with fewer skills. Hopefully, it will also encourage more varied party compositions as players match teammates for skill building in addition to their favorite battle set-up. This should help keep battles feeling fresh until such a time when enemies start to learn their own new tricks…
There are, of course, a few new QoL improvements and numerous bug fixes as well. Most notable: Expedition Maps will now show players where new paths have opened up. In addition, maps within Biomes will be flagged by the system so players will never see a repeat map until they have seen every map within the biome at least once. We’re hoping these two changes will help keep the players immersed in the world and minimize feel-bad moments while exploring the Wilds!
Please feel free to explore the changes and let us know what you think in the designated Discussion Thread!
Experimental Branch Save Files
A few reminders regarding save files in Sanctuary Saga: there is no method to switch save files back and forth between versions. So if you choose to participate in Experimental, I would recommend either copying your save to a different Save Slot or assign a certain range of your Save Slots to a specific version of the game. For example, you may decide to designate Save Slots 11-15 for playing on the Experimental branch to help with testing, while leaving slots 1-10 dedicated to the Live branch for your prior saves. While technically the files may work with multiple versions, they won’t always get the updated values (gear costs, skill upgrades, etc). So we recommend designating certain Save Slots to specific game versions.
Again, we are so grateful for the growing community around Sanctuary Saga and could not be more thankful to those of you along the journey with us! If you haven’t, please consider leaving a review of Sanctuary Saga on Steam (this is massively beneficial to Indie Developers) and sharing out news on your socials. Until next time!
A new season brings new Sectors to conquer in the upcoming Season 03 Battle Pass for Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™ 2.0.
The new Battle Pass for Season 03 features 100+ rewards across 22 Sectors, including two new functional weapons and the addition of Operators Valeria Garza and Alejandro Vargas from the Modern Warfare® II Campaign.
Upgrade to the full Battle Pass for 1,100 COD Points for access to all of Season 03’s regular Battle Pass items, or purchase BlackCell, the brand-new Battle Pass offering for an additional Sector, bringing the total up to 23, as well as earning additional Battle Token Tier Skips. See below for more details!
Here’s what you’ll find in this Battle Pass, starting with a brand-new offering:
New Battle Pass Offering: BlackCell
Launching in Season 03, BlackCell allows you to step up to a higher class of combat excellence within the Battle Pass system and includes over 7,000 COD Points of value, everything that was originally in the Battle Pass Bundle, along with additional exclusive content:
· Access to the full Season 03 Battle Pass and 20 Tier Skips. · 1,100 COD Points instantly awarded. · 1,400 COD Points awarded throughout the Battle Pass. · A BlackCell Operator, attired in an imposing animated Camo Skin. · Additional, BlackCell-only Battle Pass content: Every Season 03 Battle Pass Sector with an Operator Skin has a BlackCell variant (12 Skins in total) to unlock. · A Pro-Tuned Weapon Blueprint, Vehicle Skin, and Finishing Move. · An exclusive BlackCell Sector within the Battle Pass AO serving as an alternative starting location. · Immediate unlocking of adjacent Battle Pass Sectors to the BlackCell Sector. · • Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 CP back
For more information, check out the dedicated BlackCell blog here.
Battle Pass Update: Automatic Pathing
In addition to the BlackCell offering, the Battle Pass has an updated and streamlined way to unlock content through the addition of an Automatic Pathing feature.
Those who don’t mind what they earn first and who simply want to rack up hours in-game can choose to automatically have the Battle Pass chart an effective path through the different AO Sectors. Players can also choose to manually earn Battle Token Tier Skips and spend them as they did in prior seasons.
There is still the option to unlock Battle Pass sectors manually, and players can switch between Automatic and Manual pathing at any time during the season, which is great for those who don’t mind what other rewards they earn after they get their favorites.
Purchase the Battle Pass to Unlock Valeria and Alejandro
Though they once served together in the Mexican Special Forces, Valeria Garza and Alejandro Vargas are now adversaries. Valeria rose to become El Sin Nombre, leading the Las Almas Cartel, while Alejandro went on to become an important ally of the legendary Task Force 141.
Players who purchase the Season 03 Battle Pass can unlock the C0 Bonus Sector and gain immediate access to the default Skins for both Operators.
Alejandro: Born and raised in Las Almas, Alejandro spent over a decade as a high-ranking member of Los Fuerzeas Especiales, the Tier 1 Mexican Army Special Mission counterterror unit. His unit, Los Vaqueros, is the only one in the country authorized to work alongside international Special Operations Forces, including those at the CIA headed by station chief Kate Laswell.
Valeria: Valeria is a ruthless and cunning Operator who always remains calm under pressure. Whether she’s interrogating enemies or firing the first shot in a shoot-out, Valeria earns her cartel members’ loyalty every day through her incredible resolve and ability to plan ahead like a true criminal mastermind, all while recruiting more to her ranks with generous donations from the cartel’s coffers.
In addition to unlocking these two Operators, the Bonus Sector also awards the gilded “El Dorado” Weapon Blueprint, plus 150 COD Points and a 10% Battle Pass Boost.
New Weapon HVTs in Sectors C4, C11
Up your long-range game with two new free functional weapons located in the Season 03 area of operations: a new Sniper Rifle and Battle Rifle.
FJX Imperium Sniper Rifle — (Sector C4, HVT, Free)
Engineered destruction at its finest, this anti-personnel, bolt-action sniper rifle intervenes in tense situations with hard-hitting .408 rounds.
The FJX Imperium gives that classic Call of Duty® feel as a high-damage, bolt-action Sniper Rifle that’s absolutely deadly in the right hands. It also features a new attachment type for its weapon class with the carry handle, including a tactical and heavy version.
Regardless of how you build out the weapon, it’s quality over quantity with the FJX Imperium: with the lowest fire rate in its class and just five rounds per reload, you’ve got to make those shots count.
A fully automatic, open-bolt bullpup rifle chambered in 6.8 Wrath dominates midrange combat with a fast rate of fire and high damage output. Switch to semi-automatic for powerful, controlled long-range engagements.
With the best range and fire rate in its class, the Cronen Squall is a worthy contender across all modes. Among its other Gunsmith attachments, choose from six different ammo types for its powerful 6.8 rounds and up your reserves with two options for extended magazines, including a mighty 50-round drum attachment.
Keep an eye out for a variety of new Weapon Blueprints throughout the Season 03 Battle Pass, including highlights like the “Course Champion” Battle Rifle in Sector 01, the “La Araña” Assault Rifle in Sector 09, the “Dead Center” Sniper Rifle in Sector 17, and the “Viborón” Battle Rifle in Sector 18.
New HVT Operator Skins at Sectors C10, C15, C20
Season 03 comes packed with seven new Operator Skins in addition to the ones available for Valeria and Alejandro. Whether you’re dropping into the new Gunfight maps, Core maps, or Battle maps, these kits will ensure that you’re ready to compete and look good in the process.
“Road Rage” Farah Operator Skin (Sector C10, HVT)
Dressed in faded jeans, a tank top, and goggles stretched over a hooded shawl, Farah returns in her outfit from the Campaign mission “Violence and Timing.” You’ll need both to succeed in the deployments ahead.
“El Santo” Gus Operator Skin (Sector C15, HVT)
Gus ditches the tactical accessories for a flashier look, donning a scorpion-emblazoned red vest, a studded belt, gray slacks, and a holster.
“Nightwar” Ghost Operator Skin (Sector C20, HVT)
Alongside his iconic mask and sleek tactical gear, this Ghost Operator Skin comes equipped with night vision goggles, making him more than ready to deploy to the Black Gold Core Map, the first night map to launch in Multiplayer with Season 03.
Complete the Map for Victory Sector Rewards
Get 100% map completion by conquering all 20 Sectors. This gives you access to the final Victory Sector, which features the following items:
“El Sin Nombre” Valeria Operator Skin
El Sin Nombre — “the Nameless One” — is ready for business, and she’s more than willing to work outside the law. Sporting black leather pants, a gold chain, and face tattoos, this Operator Skin is sure to frighten off all but the most courageous enemies.
“La Espina” Battle Rifle Blueprint
Based on the new Battle Rifle releasing with Season 03, this red, black, and gold Weapon Blueprint fits perfectly in the hands of a cartel leader like El Sin Nombre. It features five attachments, including 6.8 Composite ammunition for improved handling and greater reserve ammo. Like the scorpions inlaid on its surface, this weapon stings.
“Vaquero” Alejandro Operator Skin
No matter the foe, Alejandro is always one step ahead. His military garb and climbing equipment ensure that he’s ready to deploy at a moment’s notice, tackling even the most difficult terrain if it means bringing his target to justice.
“Vaquero 141” Sniper Rifle Weapon Blueprint
Alejandro’s weapon of choice, the “Vaquero 141” Weapon Blueprint is named and stylized after the elite unit of the Mexican Special Forces led by him. It comes equipped with six attachments and is based on the new Sniper Rifle releasing with Season 03. With a weapon this strong in your hand, the cartels won’t stand a chance.
300 COD Points
Save up for the next Battle Pass or put them toward the purchase of a new Store Bundle.
Remember: If you have BlackCell, both Alejandro and Valeria get an additional Operator Skin at this Tier, and you get an additional 10 additional Operator Skins total, all exclusive to BlackCell, through completing the Battle Pass. More intel on BlackCell can be found here.
Bundle Highlight: Manticore Pro Pack
Become a terror in the night with the new Pro Pack 3: Manticore Bundle, available in Season 03 for $19.99 or your regional equivalent.
This pack includes the “Manticore” Operator Skin featuring Gromsko in heavy armor and red-lit goggles. He comes equipped with two Weapon Blueprints: the “Nāga” Assault Rifle and the “Jörmungandr” Handgun.
Additional customization options include a throwback Loading Screen as well as the “Unflinching Ferocity” Sticker, “The Manticore” Weapon Charm, and the “Dark Vision” Emblem.
The Pro Pack 3: Manticore Bundle also comes stocked with 2,400 COD Points to put toward your next Store or Battle Pass purchase.
Bundle Highlight: Classic Ghost Pack
Relive your youth with the Classic Ghost Pack, reimagining the character’s original outfit from 2009. Along with the “Classic Ghost” Operator Skin, the Bundle also features the “Loose Ends” and “Just Like Old Times” Weapon Blueprints.
Show off your love for the iconic character with additional cosmetic items, including the “Boo!” Weapon Charm, the “OG Ghost” Sticker, the “Final Moments” Emblem, and the “Ghosting Everyone” Loading Screen.
Call of Duty League™ Team Packs
The Call of Duty League™ is back with another pack for your favorite team.
To be released later this season, the Call of Duty League Team Packs feature the official meta SMG themed with team-affiliated camouflage, a boonie hat Charm, and five pro player signatures to slap on the weapon of your choosing.
More intel will be available in-season.
Additional Bundle Highlights
Look for additional themed Bundles launching in the Store throughout Season 03.
Tracer Pack: Hopping Mad
Hop to it with the new Tracer Pack: Hopping Mad Bundle, featuring double the fun with both the “Mr. Hops” and “Mr. Hips” Operator Skins.
Take aim with the deadly “Yolked” SMG and “Shellcracker” Handgun Weapon Blueprints and choose to display either the white or pink “Lucky Human’s Foot” Weapon Charm. Round out the holiday charm with the “Mad Hoppin’” Sticker, “Easter Surprise” Emblem, and the “Higher Caliber” Loading Screen.
Tracer Pack: Dark Rituals II
The hooded occultist returns in the new, menacing “Sin: Sinister” Operator Skin, equipped with the “Séance” Assault Rifle and “Rising Demon” SMG Weapon Blueprints. Show off your affiliation to the dark arts with additional occult-themed customization options like the “Watcher’s Eye” Weapon Charm, the “Summoner’s Sigil” Vinyl, the “Rite of Passage” Emblem, and the “Golden Embrace” Loading Screen.
Tracer Pack: Cyber Riot
From the forge to the field of battle, this Operator can do it all. Hammer the competition into shape with “Codex” Operator Skin, featuring the “Neopyric” and the “Riptronic” Weapon Blueprints alongside the “Glowing and Going” Weapon Charm, the “Zakhaev Arms” Vinyl, and the “Lasers On” Loading Screen.
Look for more Bundles throughout Season 03, including Tracer Pack: Dr. Kushlov, Tracer Pack: Anime Boogie, Inkblot Bundle, The Throwback Pack: ’09 Weapon Audio Bundle, and more.
What fish lives in the underground waters of Mars? You'll gonna find out in this week's update! Spoiler alert: it's regular (though quality) fish, but also - metals!
Seriously, have we gone too far with making this game too absurd? Maybe. But we're not going to stop until the very release... and more after that.
Anyway, enjoy the update!
v0.20.130 Released
Gameplay
Added a possibility to catch Fish from the waters underground (the real deal, see the picture below!)
Added a possibility to catch Metals from the lava
Multitool upgrade allows catching Quality Fish in the Underground waters, along with the waters of Acrtic and Tropical biomes, also works for lava fishing
New terraforming research: Concrete Flooring allows you to be poured over Lava and the Underground waters, making them traversable. It also allows to place watery tiles on the Underground level!
Harvesting or destroying plants now has a small chance to give sprout
Growth Hormones infinite research now also increases sprout harvesting chance
Transporter Assembler upgrade buff: additional limit increased from 50 to 250
And don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there
----------------------
How to Get More Involved
Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!
Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
BlackCell represents a new premium offering that goes beyond the Battle Pass Bundle in Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™ 2.0, granting exclusive items in addition to expedited Battle Pass progression for $29.99 MSRP (or your regional equivalent).
BlackCell: An Overview
A Battle Pass Bundle and Pro Pack combined with even more items, BlackCell is a premium offering that provides incredible value – over 7,000* COD Points in value – to be used across both games:
Battle Pass BlackCell Sector, Token Tier Skips
The BlackCell Sector offers a unique entry point to the rest of the Battle Pass Map that allows you to unlock higher value items (higher tiered Battle Pass items) more quickly and instantly grants you the BlackCell Operator attired in an imposing animated Camo skin, Pro-Tuned Weapon Blueprint, Vehicle Skin, Finishing Move, and 1,100 CP bonus.
You can also take advantage of the 20 Battle Token Tier Skips that BlackCell comes with, and immediately unlock one of the two free functional weapons available in the Battle Pass.
You can also unlock more than a dozen other items within the Battle Pass, including COD Points, Operator Skins, Weapon Blueprints, and Vehicle Skins by using these Battle Token Tier Skips to move proficiently and rapidly across the AO within the Battle Pass.
The regular Battle Pass will still be available each season for 1,100 COD Points. You can also upgrade to BlackCell at any point and receive those 1,100 COD Point back in addition to all the BlackCell content.
Immediate Item Unlocks, Including New Operator and Weapon Blueprint
BlackCell owners also get a number of immediate unlocks as well as the Battle Pass purchase, including the BlackCell’s very own Operator, known as Atom.
The BlackCell have their own armorer that can handcraft incredible Weapon Blueprints, too. In Season 03’s BlackCell Sector, you can get your hands on the “Singularity” Assault Rifle Pro-Tuned Blueprint, a five-attachment all-around beast of a weapon.
The “Singularity” Pro-Tuned Blueprint, comes with an extended magazine to help deal with multiple hostiles, a reflex optic for a precise sight picture, and a trio of attachments that help keep recoil and aiming stability in check: a brake, an angled grip, and a heavy barrel. All these attachments also come Pro-Tuned, meaning an Operator will have this weapon’s full potential unlocked straight out of the armory.
And when it comes to riding in style, the BlackCell make their mark on any Heavy Tank with a new Vehicle Skin, one of two additional instant unlocks in this Blackcell Sector alongside a new Finishing Move
Special Season 03 Bonus Operator Skins
For Season 03, all BlackCell owners will receive a Bonus series of BlackCell-only Battle Pass items available as exclusive additional unlocks on top of the regular Battle Pass content, within the AO Sectors. These include a dozen additional Operator Skins, all themed around the sleek black-and-gold aesthetic of the new addition to the Operator roster.
The bonus BlackCell Skins for each of the Battle Pass operator skins, including Ghost, Soap, and other favorite Operators across KorTac and SpecGru, unlocked with every Operator Skin unlock in the Battle Pass. For example: if the Battle Pass includes an Operator Skin in Sector C1, then BlackCell owners get BOTH that skin PLUS an exclusive BlackCell Operator Skin, which may or may not be for the same Operator.
1,100 COD Points Bonus
The value does not stop there for those who decide to be a part of BlackCell:
As previously mentioned, in addition to accessing up to 1,400 COD Points through the full Battle Pass, BlackCell includes an instant unlock of 1,100 COD Points within the BlackCell Sector that can be used on any other Bundle in the Store.
Just in Season 03 alone, the 1,100 COD Point Battle Pass, plus 3,000 COD Points’ worth of Battle Token Tier Skips, and 1,100 COD Points in BlackCell sector with the free items immediately on purchase for over 7,000* COD Points in value.
Consider picking up BlackCell when Season 03 launches on April 12 in Modern Warfare® II and Warzone™ 2.0. For more intel on what this season has to offer outside this new Bundle, check out the full season announcement here.
Sue Shi Survival has officially left early access, and with it comes 3 new characters, 2 upgrade trees, quality of life updates, and a new Shrine mechanic.
Whether you're suffocating enemies with the stench of Akushū, overclocking your systems on Saibōgu, or dashing all over the place as Nobunaga, the new characters continue to add new, interactive ways to spice up your runs.
Unleash your inner pyromaniac with the Arsonist tree. Chain together upgrades to cover the map in oil and then light it on fire, burning all of your enemies to a crisp.
Feeling overwhelmed with options? The Banishment tree now provides ways to disable upgrades you might not want in your run, all while providing you with helpful bonuses.
Every floor will now spawn 2 capturable shrines somewhere on the map with an indicator pointing towards them. Remain within the shrines capture zone long enough to permanently unlock the random bonus for the rest of that run.
Hope you enjoy! As always, feel free to reach out here, on the community hub, or on our Discord
VERSION 0.245 CHANGELIST Added new part: Winch Added rope extend/contract controls Added new part: Flex Light Added repeat count parameter for Flex Panel (repeats along Width axis) Added 5 new styles for Flex Panel Added new small part: Ultra Heavy S Slightly tweaked Center of Mass (again, sorry) to fix issues with variable mass and multi-collider parts (mass remains unchanged) Added wrecking ball mass adjustments Increased Fixed Bombs max strength to 6 (reminder: Strength on Fixed Bombs only affects the damage it takes to explode, not damage/range/etc) Increased max mass setting for Ultra Heavy/Steel Orb/etc Improved grass/rock generation for large maps Fixed dead/inactive flex connections drawing Fixed pistons not using their sound overrides Adjusted rope compute shader so it has less obvious twisting (when ropes are vertical) Fixed rocket gravity settings with game speed set to anything besides 1.0x Fixed Bomb launcher aerial timer (both versions) and delay time (S version) Fixed Overdrive S not working for some parts (depending on the order of parts in the vehicle) Made Overdrive S draw lines on the side Changed ground plane levels (Desert Test) to use a dynamic mesh collider that follows the player (in addition to the giant plane) - This makes walkers like Hex Storm more consistent in top speed Fixed spread of bomb launcher being affected by aerial timer Fixed (I think) tread belts no appearing if you start too far forward/back from the origin Fixed some parts getting 2000kg added to them from enabling a checkbox (Wave Generator + Sequencer in particular) Changed default flex tread values to be better
The big new part for today, and possibly the last major new part for a while, is the Winch. It uses a combination of an invisible joint and a resizable rope to create the winch. Like other ropes, it does have some limits on how much weight it can hold without getting a bit wonky, but you can always use more than one for bigger loads.
To make the Winch work, I had to tweak the rope resizing code a bit. It's a bit better overall I think, but adjusting how ropes work is always a bit iffy. Rather than worry too much, I decided to also add optional controls to regular ropes so they can be expanded/contracted. This kind of makes the Winch not as necessary for many builds, but I'd rather have more functionality/flexibility than less. Speaking of ropes, the Hook Launcher also got a bit of tweaking so that it works with the new rope resizing code.
The other part I think people will be excited about is the Flex Light. It's based on the Flex Panel (which also got a couple separate improvements), and it should be a nice improvement for making glowy lines/etc without having to use weird tricks/etc.
There were a number of other tweaks, particularly regarding part masses. There are a few more parts I'd like to add, but they aren't too important, and at this point I need to move on, so they'll be shuffled off 'til an update beyond the big campaign changes.
There's a lot to do for the campaign, and I'm not sure what I'll work on next. I need to do some AI enemies, but there are so many maps/missions to create that I may do a few of those first. Either way, I would expect this to the be last significant update for a bit.
The demons have once again descended upon your pitiful existence, checking in on all you little workers. You may think you're productive, but let us assure you, it's never enough. We hope you've been enjoying Hell of an Office, because let us tell you, it's hotter than the flames of hellfire itself! 🔥🔥🔥
Don't think for a second that we're done here. Check out our roadmap below to see the devilish plans we have in store for you in the future. Keep your eyes peeled here and our social channels for updates on our progress, because we'll be back to cause more chaos in no time. 🔜🔥📈
We crave your feedback, not that it MATTERS, but we'll tolerate and listen to it anyway... Whether you have some suggestions, feedback, or just want to shoot the breeze with our devilishly charming team, be sure to join our Discord and let us know what's on your mind.
Let's keep the productivity high and the hellfire higher! 👿
The past two weeks, I haven't made much progress on writing unfortunately. Though I started Chapter 2, I have not yet finished it. However, I did make a little progress in the music department, composing one track.
This graph has been given a much-needed addition: actual estimations for how many things I need to complete. You can now clearly see how much my progress actually relates to the things I need to do. For example, I need to finish writing five chapters, and I've written one — so that's 20% complete. These are early estimations and I may end up needing less backgrounds, or more music, depending on what I write. But hopefully this makes it clearer what I actually need to do.
Travel through the Bayou in style with the swamp-like items in the new Night Mire Hoard Pack! You have a chance to get the Gator Glider Mount, glowbug pets, night mire gear sets, exclusive moss reagents, and much more! Learn more about the Night Mire Hoard Pack here!