Fantasia Sango Mysteria - 宇峻奧汀團隊
親愛的玩家:
為了帶給您更好的遊戲體驗,《幻想三國誌-天元異事錄》將於4月12日13:30-15:30進行伺服器停機與版本更新。請玩家於關機前提早下線,避免造成資料異常損失。

本次更新內容如下:

【巢穴系統大躍進】
▼星羅斗轉:外傳後新增三個巢穴
▼巢穴隱王出現機率隨巢穴難度提升
▼巢穴出寶內容調整

【優化】
1.外傳通關後額外增加判定隊伍恢復之隱藏任務
並於藏花樓盧植處判定當伏策離隊時可手動切回原始隊伍
2.外傳眼球魍魎「死亡列車」難度降低,不再暈眩敵人
3.優化部分技能表現力(荊軻、干將、白起、越女、天民等)
4.優化突破卡7星未開放之介面提示

【調整】
1.伏策承爻木相關語音解鎖條件,由個人改為全角色打工計數

【修正】
1.外傳大江戰船於特定位置發生戰鬥時查看狀態點擊失效
2.修正外傳人物殘簡加成未於懸賞妖物實裝問題
3.修正領地進行懸賞、打工、升級在斷線中重複發送
4.進入巢穴後仍有機會更換隊伍
5.修正各類文本情報圖鑑文字闕漏錯誤
CD 2: Trap Master - Willow
Dear trap masters,

Trap Master's first demo will be ready soon, and we are looking for alpha testers!
We want to combine tower defense designs and roguelike deckbuilding gameplay to deliver a refreshing game experience. Your support and feedback will be tremendously helpful!

How to Take Part in Alpha Test?
  1. Please sign up by filling out this form
  2. Selected testers will receive Steam keys via email by 09:00 April 14 (GMT+00:00)
  3. Launch your Steam client and activate the game with the key!
  4. The test will lasts for 3 days: 09:00 April 14 - 09:00 April 17 (GMT+00:00)

Content of the Demo
In this demo, you will be able to learn the basics of the game in a roguelike map, where you can get familiar with the main mechanics of the game: build a deck, play the cards to lay down traps and launch attacks to win tower-defense combats, and make the most of mysterious encounters on the way.

Your Feedback Means A LOT!
This is the first demo so bugs or other issues are possible. We call for your understanding and patience. We're hoping to gather feedback primarily on gameplay, and many of the in-game art assets are only temporary.

Tell us what you think via the in-game survey, or join our Discord server to get in touch with the team!

Thank you!
ACE
Apr 11, 2023
Gatedelvers - Mag
(We got flu'd. Development will resume once we un-flu.)

- Added Spellsword card art.

- Adjusted universal level generation to be better at placing larger rooms, causing them to be generated more often.
- Added new Archives treasure room.
- Removed the Brittledeep Foundry rooms with smelting equipment due to player confusion (they don't do anything).

- Inventory slots now display infusions as tiny icons of the infusion source item instead of diamond shapes.

- Hookshot now protects user from impact damage from hooked objects.
- Hookshot can no longer be fired while the hook is already out, causing weirdness.
- Hookshot no longer stops falling momentum.

- Fixed skillcard markers resetting after the second row of skillcards. (Reported by Aewynne.)
- Fixed Pit damage plane being able to deal multiple instances of damage to the same character in rapid succession. (Reported by Aewynne.)
Apr 11, 2023
Project: Vaccine A - sjh000407
Bug fixes
-Registry file collecting animation didn't check letterbox
-Targeting spaghetti code's temple now shows 3x3 select ui
-Mob's HP didn't increase normally in specific waves
-Fixed first encountering UI of Mechabug MK.1.
-Slowing down Mechabug MK.1 makes its head separated from body.

밸런스패치
-Increase cost of converting .reg
-Lowered 'Resource drop+', 'Energy drop+' registry's max level
逐鹿 - candle
《逐鹿》 is participating in the 「东方游戏文化周」
Apr 11, 2023
决斗小爱 - yuer
1、卡组和卡搜索列表动态加载卡图
2、默认规则显示卡的数量
3、添加卡效果的可修改提示
4、修复繁体中文下,无法识别装备卡文本的问题
5、接入steam创意工坊(仅限steam账号),可上传规则,拷贝订阅的规则到游戏。其他账号可读取到拷贝下来的规则。
Candy Disaster - Tower Defense - Willow
Dear Candy Guardians,

Remember when we said we've been working on our second game Trap Master (sequel to Candy Disaster)?

https://store.steampowered.com/app/2330870/CD2_TrapMaster

The first demo will be ready soon, and we are looking for alpha testers!
We want to deliver a sequel that takes the best of Candy Disaster and adds fresh gameplay for both new and returning players. Your support and feedback will be tremendously helpful!

How to Take Part in Alpha Test?
  1. Please sign up by filling out this form
  2. Selected testers will receive Steam keys via email by 09:00 April 14 (GMT+00:00)
  3. Launch your Steam client and activate the game with the key!
  4. The test will lasts for 3 days: 09:00 April 14 - 09:00 April 17 (GMT+00:00)

Content of the Demo
In this demo, you will be able to learn the basics of the game in a roguelike map, where you can get familiar with the main mechanics of the game: build a deck, play the cards to lay down traps and launch attacks to win tower-defense combats, and make the most of mysterious encounters on the way.

Your Feedback Means A LOT!
This is the first demo so bugs or other issues are possible. We call for your understanding and patience. We're hoping to gather feedback primarily on gameplay, and many of the in-game art assets are only temporary.

Tell us what you think via the in-game survey, or join our Discord server to get in touch with the team!

Thank you!
ACE
Apr 11, 2023
Yami RPG Editor - yami
New Features
● New actor property: Actor Panel -> Collision Shape
- Square: can be used for player actors, buildings
- Circle: can be used for monsters, a large number of such actors moving at the same time are not easily blocked.

● New option: Project Settings -> Collision System -> Trigger Collision Mode
1. Collide with actor's shape: realize the collision detection of the trigger and the large-sized actor
2. Collide with actor's anchor: better performance

● Upgrade the "Trigger Shape Renderer" plugin to display actor collision shapes. (F3)

Command Changes
● Actor -> Discard Targets: "Distance" can use a variable
● Actor -> Move Actor -> Navigate / Navigate - Bypass Actors, automatically refresh movement path every 500ms

Fix Bugs
● Shared global variables could not be saved when "Save" folder did not exist.
● The opacity of the animation element was not effective.
● Animation element cannot be hidden in the editor.
Apr 11, 2023
Songs of Syx - Gamatron
Hi everybody!

I just want to say, that you never have to worry about the state of the game. It's going to be finished, I've got enough funds to keep at it now for another decade, and I've already been at it for about a decade, so it would be a bit silly for me to stop now.

I'm working on the game every day, sacrificing PR and community management for the sake of coding, that's why I'm not super active on the forum ATM.

Work on V64 has been a bit frustrating and slow, and it's going to be the longest wait you've ever had to endure, so I made a little video on the current state of it. Excuse the quality and the cohesion of my scattered thoughts.


Yokai Art: Night Parade of One Hundred Demons - Secret Labo
Greetings everyone,

We are happy to announce the new Yokai Art Bundle, which can save you up to 27% during the weeklong sale. Check it out here:

https://store.steampowered.com/bundle/31775/Yokai_Art_Bundle/

Below are additional changes and updates:
  • Sushi map boss adjustment made.
  • Survival mode is now available in the base game (still in beta mode, please give feedback on any issues on our discussion page).
  • Minor bugs fixed and optimizations made.

Survival Mode Update:
  • Additional new DLC units - this requires the Endless Four Seasons DLC.
  • New currency Four Seasons Medal - Using for player's progression to unlock units & future progression.
  • New additional upgrades.
  • New special talent for the majority of the units - this will create diverse base build paths for the player.
  • Additional Yokai added to the Survival Map.
  • Bug fixed and balance adjusted.
  • Note: This mode is still in beta, and we are continuing to add more upgrades and balance for each unit.

Hope everyone enjoys and have fun!!!

Join our social channels for further Information:
Discord: https://discord.gg/3s45MHvAmk

Hope everyone play it and supports us by clicking Follow DEVELOPER PAGE to suppose us.


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