Appraisal, mock battle, role, and tone added to how to play
Display initial style points in Forkana's description when creating a character
Slightly strengthened the dialogue conversion of "Young"
Show player marker on overall map
In the UI, we made a big change by switching headers to footers. The reason for the change is that the game window close button and the scene exit button are close together in the header. We are currently ready to add an option to switch back to the original header if requested.
In order to release those changes as soon as possible, we have decided to release the new dungeon, even though it is still in the middle. Even if you update the dungeon, we plan to take over the map progress status. Doors will appear on the map if a new door appears in a location that has already been visited.
We have temporarily shifted from "ease of play" to "volume", but please point out if there is still a lack or difficulty in understanding "ease of play".
New fashion items will be released on April 12 (Pacific Time). Check out new content & ongoing events!
Patch Note
1. NEW FASHION ITEM - 11 items for the female teen body type - 12 items for the male teen body type - 4 items for the female kid body type - 4 items for the male kid body type - 8 items for the female idol body type - 8 tems for the male idol body type
It was a fundamental update, with the Electric Mage character added. Electric Mage is a branch class of Wizard,Utilizes knowledge about electric power and electric magic. Manipulatesthe battlefield with powerful magical devices and electric spells.
New:
New character: Electric Mage.
a) Cards:
b) Artifacts:
New upgrade in Soul Orbs Shop: Reveal the last 5 locations of the current chapter's map immediately.
In Ascension difficulty, if you defeat the Nightmare Master, the boss icon of the third chapter will be displayed on the world map.
New achievements:
Content change:
Small Flames can merge and stack damage.
Mage's attack mode: starts with the same mode as in the end of previous battle as default. The Settings panel allows you to set the mage's initial attack mode at the beginning of the battle.
Some mage card values have been adjusted.
Resetting the battle redraws cards.
BOSS Artifact Cane Whip changed to Berserker only.
The difficulty level has been added to the history sheet.
Bug Fix:
Fixed bug - Rune Pillars attack after killing the BOSS.
Fixed bug - The artefact Inlaid Gem causing duplicate cards in the battle.
Fixed bug - The damage preview of Grapple with Weakness Strike is incorrect.
Fixed bug - Occasional failures in chapter map generation.
WildMonkey's second pixel game "Long Dream" is now available! We really appreciate your waiting and support! The game is priced at $6.99, with a 10% discount for the first week. We also offer you different bundles with extra discounts, maybe you could find the best option for you.
It has been half a year since the demo was released. We believe that Wang Han and Han Zhaosheng have brought you some joy and moved. Wang Han, who is 30 years old, single and unemployed. Can he find his life goal again? And Han Zhaosheng, whose illness is getting worse day by day. Can he find his beloved Qimei under the peach tree?
Welcome to this "Long Dream" and find the answer by yourself.
WildMonkey & GameraGames
2 bundles including Long Dream is out now!
To celebrate the release of Long Dream, we offer you two bundles with an additional 10% discount!
- The destroyer can now plant anti-ship mines. - Mines act on any ships except yours, including the ships of peaceful players. - Explosion power - 300, explosion radius - 4, activation radius - 1, vision radius - 0. - The greatest damage from the explosion is in the epicenter, towards the edge the damage gradually decreases, down to zero. - You can't see the mines of other players, only your own. - The maximum number of mines available for installation is five times the number of destroyers you have.
For 3 nights this weekend (Fri, Sat, & Sun), we’ll be holding a one-off 2-hour event separately on the US and Europe servers. The event will happen a total of 6 times, once each evening at 6-8pm CET time on a Europe-based server, and once each evening at 6-8pm PST on a North America-based server.
This will be an exciting sprint to see who can get the most kills in 2 hours. You’ll be starting each evening with the following items:
Starting Inventory:
Crafting Bench
Building Core
bandages x 50
light ammo x 500
AR TAR-1A
Stone x 300
Bolts x 300
Once you’ve built a basic shelter, you’ll want to head to the Alpha region to pick up your own proto-juggernaut(like in the Delta Plant) that we’ve spawned near a couple of the Alpha-Region hyena and orbis bases.
Or!
You can search the map for one of the 10 special chests we’ve prepared. Getting one of these chests will definitely help you get a few more kills.
In each chest is the following:
1 Legendary Gun
2 Legendary pieces of armor
1 Legendary protocol
You’ll be ready to raid bases sooner than you’d expect! We’ve adjusted the following settings to make gathering and looting faster:
Gathering Rate: 7x Housing Damage: 10x
When is it? 🕒
April 15 - April 17 (3 days: Friday, Saturday, Sunday)
America Server 6 pm - 8 pm Pacific Time (9 pm - 11 pm Eastern Time)