We are currently working on new features, but still need a few more weeks to finish things. So we wanted to let you know what is going on behind the scenes.
Explore the Void!
The main thing we are working on is a deep redesign of the Transcendence (difficulty) system. Instead of simple stages with cumulative challenges, we are introducing the “Void Map”, representing the progress of defeating the Voidwalkers. To traverse the map, you must complete increasingly harder challenges, while unlocking new loadouts/artifacts/relics/etc.
Work in progress, UI may change substantially: Select challenges from a list to match the challenge rating of the Void Map.
New wizard graphics, again
Tim is also working on new character art for wizards, and has made a lot of progress on new Fire and Earth wizard graphics. We’ve got some help from Ghost Ship Games with concepting parts of the new designs with an aim for a stronger ‘personality’, and we’re quite excited for also revamping the wizard animations. The Fire Wizard graphics are going to be available in the next playtest/beta update, but we also hope to have time to finish the new Earth Wizard. We will drop a few more teasers for how they are progressing on twitter and discord, so keep an eye out for those.
Work in Progress: First pass on the new fire wizard graphics.
Work in progress: The new earth wizard art direction.
New map/reward redesign
Thorbjørn started working on redesigning part of the map- and encounter/reward systems, attempting to solve a few different design issues (e.g. shards being too important, too many spells in late-game, shops being too rare). However, only some of these changes will be ready for the next update. There are also a few other changes like how loadouts are going to work, but we will share details on that closer to the next update.
Closed Beta
As a final note, we have been looking into ways to give new people access to the beta. Our plan is to start running short Steam Playtest sessions, but we will combine this with a small closed beta on our Discord. We are expecting to start this process shortly after the next update is released. That's all for now! We will try to write more posts like this in the future, so please let us know in the comments about the subjects you would like to hear more about.
Performance improvements for all projectiles. This especially becomes noticeable on high refreshrate monitors with fps >60. This should also improve micro stutter issues when playing builds with massive amounts of projectiles.
From 00:00 on 15.04 till 23:59 on 16.04 (by Moscow time) win as many times as you can on Arenas.
Three winners from each server (RU, PvP, PvE), who have get the most wins, will receive prizes:
Gyurza Backpack (30 days) Camouflage cloak - 1 set (18 pcs.) Syringe with Adrenaline (personal) - 10 pcs.
In addition, any participant from RU server will receive 50 "A-Zone" pins for every 100 wins, while any participant from PvE and PvP servers will get 25 "A-Zone" pins for every 50 wins.
We are excited to announce our 'Tales from Centropolis' Kickstarter campaign is now LIVE!
Our team has been working tirelessly to bring this project to life, and we need your support on Kickstarter to help make it happen. We have a number of exciting rewards available for our backers, including early access to the game, exclusive in-game content, and even the opportunity to have a character named after you in the game.
Join us on this exciting journey and help us bring 'Tales from Centropolis' to life as a video game. Thank you for your support!
- Lowered the HP of various enemies - Fixed the Butterfly boss leaving a ghost hitbox - Potentially fixed a bug where you could 'cheese to gold key gate puzzle' - Fixed one of the Astral Gates sending you to the wrong location when leaving it from the Nexus - Fixed a bug where you would get 50 pins back even though you had placed 50 of them - Made it so dying will reset the Spike Shield - Fixed the All Seeing Eye not noticing that passageway in Corrupted Tunnels - Map movement will slow down if you are placing a pin - Fixed a bug where the map would center on a weird position instead of on the player - Made it so the Health Crystal in inventory will be green if you collected all crystals - Fixed a Mindshroom appearing in the wrong spot on the map - Fixed a bug where you could unlock the Tablet Achievement without reading 10 tablets
English ############Content################# [Cooking]New recipe: Vegetable Juice. All green vegetables can now be used to make vegetable juice. [Cooking]New recipe: Vegetable Soup. If you add holy water, you will get the blessed version. [Cooking]New recipe: Fried Vegetables. Depending on which vegetable you are using, the result can be different. [Wiki]Everything mentioned above has been updated in the game's wiki. https://neolithia.fandom.com/wiki/Cooking [Commodity Market]Random food ingredient vendors now sell cabbages at a relatively high price. (To make cabbages available to people who don't want to grow their own.) 简体中文 ############Content################ 【料理】新配方:蔬菜汁。所有绿叶蔬菜现在都可以用来制造蔬菜汁。 【料理】新配方:蔬菜汤。如果使用圣水进行料理,可以获得被祝福的版本。 【料理】新配方:炒蔬菜。取决于你使用的蔬菜,获得的产品可能不同。 【维基】上述所有提及的内容均已经被更新到了游戏的维基。https://neolithia.fandom.com/wiki/Cooking 【小商品市场】随机出现的食材商人现在会用一个较高的价格贩卖卷心菜。(用于让不想自己种菜的同学也能获得这种食材。)
Your current leaderboard rank is now displayed seperately above all leaderboard rankings. As the leaderboard list already is pretty long it is getting more and more time consuming to see your actual ranking. Furthermore only the top 300 entries are displayed. This feature makes it possible to see your leaderboard rank independently from being included in the top 300 or not.
Crafting Tutorial added. When you now collect your first weapon shard a new crafting tutorial will be displayed in the skill tree that introduces new players to all the different crafting options.
Haven't logged into the game for quite a while? It's time to return if you want to preserve your character's name. The character name database will be updated soon, and all names of accounts that have been inactive for over a year will be reset: they will be replaced by the default "u_ХХХХXXXX". To avoid this, log into the game before April 13th. If you have several characters in your account, you should log into the game with each of them in order not to lose the characters' name.
LOG INTO THE GAME BEFORE APRIL 13TH TO PRESERVE YOUR CHARACTER'S NAME!
The renaming will affect those who have not logged into the game for a year. If you are active and have recently played Warface, your account name will not be reset. It is worth warning friends who have not launched the game for quite a while.
Users whose characters will get renamed will still be able to play without restrictions and can choose a new name for free on a special page. See you in the game!