We would like to inform everyone that Microsoft DirectX 11 will be updated during the regular scheduled maintenance on April 12, 2023 UTC.
Therefore, we advise all players to install and update their programs for normal game executions after the update. Additionally, the update has called for a temporary deactivation of the HDR function.
► Microsoft DirectX 11
After the maintenance on April 12, it will not be possible to run the game with lower versions of DirectX 11.
The HDR function found in Options > Screen Settings will be temporarily disabled.
We have confirmed that the effect color and shapes will look abnormal and irregular depending on the game screen, dungeon location, luminous intensity effect, applied effect and more when the HDR function is operating. This is caused by the incompatibility of several functions of the codes after converting the HDR development code from DirectX 9 to DirectX 11 versions.
As we are concerned that it will cause great inconvenience to Closers’ gameplay, we will apply a temporary deactivation and will re-design the code in the future to reimplement the HDR function.
We apologise for any inconvenience caused and will make notice of when it will be reactivated.
Hello there! Auden here. I hope you're doing well.
I'm happy to say that Find Love or Die Trying Rebuilt edition is now playable in Spanish!
To play the Spanish version, make sure your language setting is set to Spanish - Spain or Latin America before you start the game. If you had already installed Find Love or Die Trying with a different language setting, try reinstalling the game to make sure Steam sends you the right version. The Spanish version of the game will include the ability to toggle between all supported languages, but other versions will not have the Spanish translation.
The game should start without any extra steps on PC and Linux, but there may be some issues running on Mac due to recent malfunctions with Apple's notarization software and certain versions of macOS. You may need to manually grant access to the app to run if your OS gives you an issue.
I hope you had a great Monday. Here in Italy, everything was closed due to Easter Monday and that means doing something with friends outside, like a barbecue or a picnic. Always a lovely time!
Today, I wanna chat with you about two features that'll be part of the May update. The new custom difficulty options when starting a new game and the price fluctuations when buying or selling something.
Custom difficulties
One thing we wanted to address when someone starts a new game was that it was not clear what you were choosing when you pick a difficulty. From there we went even further saying, why people shouldn’t be able to make some adjustments to it.
So we got this:
Once you go to create a new game you can choose either to use the default difficulty settings or customize them based on your needs. Then you’ll be able to see how each of them affects some aspects of Roboplant. From the amount of starting money to the planetary events frequency, with many other options in the middle.
Furthermore, we are getting a lot of feedback that the game is still too difficult. This is why we are making the easy mode much easier and using the other two options to add some challenges for you.
Price fluctuations
Before today when you were selling or buying resources, it wasn’t affecting the prices. That means you could easily focus on one resource and make tons of money. If you buy too much then your price goes up, and if you oversell then you have the opposite result, the price goes down.
As you can see from the graph the price is affected by the number of resources sold or bought in the last three days. The new price will vary based on the difficulty, on easy mode, it won’t be that harsh but on medium or hard then you’ll see a bigger difference in the final price.
What do you guys think? If you have any suggestions or questions, you can hit us up on: Rebelpug discord server: Join Discord Link Steam forum: Write us here Rebelpug external forum: Write us here
Oh, and if you want to stay up-to-date with all the cool features we're working on, sign up for our newsletter here! We won't spam you, we'll be like ninja pugs!
Hello everyone, We've just released our latest patch for Deliverance & Reign demo!
This patch includes fixes for some pesky bugs that have been causing problems for some of our players. Specifically, we've addressed an issue with "One Use" cards not disappearing after use. Cards affected were: “Treasure Chest”, “Dreamers Tea”, “Arcane Reading” and “Modify”.
We've also added brand new SFX to enhance your gameplay experience! We hope you enjoy the new sounds and find them to be immersive and exciting.
Thank you for your continued support and feedback. We're always working hard to improve D&R, and we couldn't do it without you!
Best regards, One Up Plus Entertainment ------------------------------------------------------------------------------------ Patch Notes: Fixes: Fixed a problem with "One Use" cards not disappearing after use. Cards affected were Treasure Chest, Dreamers Tea, Arcane Reading, and Modify. Additions: Brand new SFX!
Alchemia Story app version 1.0.122 is now available. Please update it from the Store.
*Please note that it may take some time for the update to become available depending on your environment.
Corresponding Details
・You can now change the in-game language from System > Drawing Settings > Change Language. ・You can now choose the UI size from System > Drawing Settings.
Once again, a big thanks to everyone who's made suggestions, reported bugs, and provided feedback. We want to make sure we're addressing the bits that matter, and the help of our dedicated players has been invaluable in this regard.
Please note due to a rework of how keybinds are stored, rebinds will need to be redone. Apologies for the inconvenience.
Quite a few notes to get through for this patch, so let's jump right in.
Enhancement: The warning LED on the insulation gauge will now glow green if the Deadnaut is in a room with both a Watcher and an active countermeasure (ships), or in range of an ADAD tower with an active countermeasure (settlements). While the countermeasure is active, rather than flash, the LED will become dimmer/brighter based on the Watcher’s distance to the room’s centre, or the Deadnaut’s distance from the tower
Enhancement: Holo map now shows revealed objectives and unused cloners as icons
Enhancement: Purchased blueprints can now be individually hidden via an eye icon in the bottom-right corner of the blueprint card. A larger button with the same icon to the right of the “Blueprints” label can be clicked to reveal all previously hidden items. This information is stored in your save game; it will be reset upon starting a new game
Enhancement: Reduced the intensity of screen interference on settlements when the Deadnaut is inside the radius of an ADAD tower
Balance: Sentinels that have not been alarmed will only attack enemies in melee range or retaliate against an attack. If the Sentinel is alarmed by a tower, it will attack anything it can see
Balance: Settlement discoveries have a greater impact on mission performance, meaning fewer buildings need to be scouted to get a positive score
Balance: Increased duration of Jammer and Knockout Jammer
Balance: Decreased drop chance of common upgrades relative to suit or fragment upgrades
Added: If black market codes are unavailable, a popup reminder will appear the first time the Foundry screen is opened after each mission. This reminder can be disabled via the Gameplay options menu
Added: "--safemode" switch that deletes all video settings and starts the game in windowed mode at a resolution of 1366x768. Note the switch only takes effect after the splash screens
Added: Tooltips to the back/forwards buttons in the manual explaining what they do, and that the mouse back/forwards buttons are shortcuts to them
Fixed: Additional checks to prevent soft locks when the Deadnaut dies with a cloner active, but the cloner is on a different level
Fixed: Some instances of excessive whitespace on tooltips
Fixed: Reactive armour tooltip sometimes overwriting other tooltips
Fixed: Floating tags on furniture, elevators, etc. no longer block interactions when other modes (such as hacking or sensor pinging) are active
Fixed: Mission performance indicator animation getting stuck at a larger size
Fixed: Reworked saving and loading of keybinds to address lingering issues with rebinds not persisting. Keybinds will be reset as a side-effect of this change
Fixed: All entrances to rooms will prevent Watcher attacks inside that room. This includes active doorways, broken doors and openings
Fixed: Firewalls that get hit by more than one Watcher on the same turn will block all Watchers instead of just the first one
Fixed: Rare cases where dropzones were surrounded by inaccessible areas
Fixed: Sentinels are no longer teleported
Fixed: Issue where cloak status was inconsistently affecting enemy detection chance
Fixed: Labour suit no longer erroneously displays starting rifle
Fixed: Panic effects now clearly explained on tooltips and modifiers
Our Discord is always open, so be sure to drop in... just not too hard -- the floor is made of internet.
8.4 version update 1. Added 2 new heroes 2. Added 2 new heroes and some original hero skins 3. New exclusive weapon system (strengthening talent skills) 4. New skill awakening system (strengthening decomposition skills) 5. Added weekly time-limited relics of the Gate of Dimensions (drops exclusive and skill awakening related props) 6. Added some decomposition skills 7. Added auto-preparation and auto-combat settings for ruins 8. Added Dimensional Stone to Prestige Store (increased Dimensional Gate time) 9. Daily special package adjustment (remove the experience scroll and add the Dimension Stone) 10. Added steam achievement system
The primal Sabuk Emperors of mir continent has been elected per region after a fierce competition among king clans to conquer the Sabuk Castle in Domination Server.
To commemorate their ascending to Emperor, we will provide the 'Sabuk Emperor's Common Royal Gift' to all Dragonians.
Please refer to the information below for further details.
Sabuk Emperor's Royal Gift
■ Sabuk Emperor's Royal Gift - Sabuk Emperor's Common Royal Gift will be provided to all Dragonians to commemorate the rise of the 1st emperors. - Sabuk Emperor's Common Royal Gift will be sent via mail on April 10th and can be claimed until April 17, 23:59 (UTC+8), 2023.
■ The 1st Sabuk Emperor Clans
Region
Server
Clan
ASIA 1
ASIA23
紫玄丨风暴
ASIA 2
ASIA61
天龍门II
ASIA 3
ASIA113
乌托邦度假村SPH
ASIA 4
ASIA152
名人堂丶HN Team
ASIA 5
ASIA193
方舟丨风暴
ASIA 6
ASIA233
名人堂ⒷⓄⓇⓄ
ASIA 7
ASIA252
WD 사신들
INMENA 1
INMENA13
VN Inferno
EU 1
ENFT11
GОT Rplanetッ
SA 1
SA34
SalaCryptö叛徒
SA 2
SNFT21
Sһut Down
NA 1
NNFT11
DTM R3dPill
NA 2
NA66
DTM 花花世界
■ Sabuk Emperor's Common Royal Gift Details
Item
Quantity
Epic Advancement Draught
10
Epic Prosperity Draught
10
Epic Greed Draught
10
Rare Divine Dragon's Dragon Artifact Enhancement Stone
1
Epic Oil of Blessing
1
Dragon Artifact Enchant Scroll
30
Rare Dragonsteel Box
3
Hell Raid Ticket
3
Rare Tower of Black Dragon Entry Ticket
3
Exchange Ticket Fragment
20
※ The event item can be claimed until April 17, 23:59 (UTC+8). ※ All items claimed from this event cannot be traded or stored.
Thanks to the players for testing the game and suggestions. The updates:
Updated the Credits.
No need to start over when the gallery is placed with less than 100% placement in blue hand mode when placing paintings.
Fixed the problem that the sound effects of the towel hanging level are wrong and cannot be reset.
Adjusted the entry requirements for the second level of "Ghost Cat Ascension".
Adjusted the icon for resuming the game in the pause screen.
Modified the title image of each chapter.
Added a trace after each level is completed.
Fixed Endless Mode, now it can show the placement score correctly. (Balance 100)
Made a new cat gallery for opening the "Ghost Cat Ascension" mode. (Balance 100)
Fixed an issue where the hands would be missing after grabbing the cat and returning to the menu from Ghost Mode. (Balance 100)
Note: The prologue/demo version of Balance 97.261/100 and the full version of Balance 100 are currently being fixed and updated simultaneously. Some of the updates related to the full version of Balance 100 will be noted after the update entry.
Thanks to the players for testing the game and suggestions. The updates:
Updated the Credits.
No need to start over when the gallery is placed with less than 100% placement in blue hand mode when placing paintings.
Fixed the problem that the sound effects of the towel hanging level are wrong and cannot be reset.
Adjusted the entry requirements for the second level of "Ghost Cat Ascension".
Adjusted the icon for resuming the game in the pause screen.
Modified the title image of each chapter.
Added a trace after each level is completed.
Fixed Endless Mode, now it can show the placement score correctly. (Balance 100)
Made a new cat gallery for opening the "Ghost Cat Ascension" mode. (Balance 100)
Fixed an issue where the hands would be missing after grabbing the cat and returning to the menu from Ghost Mode. (Balance 100)
Note: The prologue/demo version of Balance 97.261/100 and the full version of Balance 100 are currently being fixed and updated simultaneously. Some of the updates related to the full version of Balance 100 will be noted after the update entry.