Character creation changes, saving starting to be implemented, new creator partnerships...
Developer Notes
Overall a lot is going to be changing coming up! We have new character models, hair color, styles, skin tones, body types (Male and Female models), eye color, and character names! I know that sounds basic but we are now working with a few other creators to get most of the basics out of the way! We have enemies and animations for almost everything in the game.
This next update is going to be testing the creation of characters and the replication of appearances using the new system. I think we are going to stick with Unreal Engine 5.1 for now because it has a lot of the tools I need to bring this game to where I want it to be.
Change Log
Game Update: Version #0.0.06
Female/Male model updates
Profession resources added
2 new enemies added
New animations for new models
Main Menu UI changes
Particle effect portals added
Weapons added
2 Attacks added
Though these are the basics of the type of posts, community events and other future events will be mostly on hold until I am further along in development with the exception of a Play Test planned for the end of April. Keep an eye out for posts and if you are craving more updates in between, there are shared media channels from the developers inside of the Discord. Come join us and fill out the suggestions forum with things you would like to see (please follow the guidelines for each channel).
Hope you’re all well this week. It’s been a busy Easter weekend for me and things have been rather tight with staffing at my day job. It is what it is. Regardless, I’ve still got stuff to share with you, so let’s get on to the news! My focus this week was on fleshing out the support conversations for the new pets. Not just the writing, but creating the events and testing that they play right too. Though it took some sitting down and thinking, I’ve completed Vicilla and Edith’s conversations. I’d like to set the expectations for these conversations now. Not every single one is going to be about domineering, mistress worship and vampire slave things. I wrote them to be relatable and endearing, similarly to how I wrote Bianca. There’s a place for sexy scenes with them, of course, but essentially writing the same scene with a different character would be pretty exhausting, boring, and samey. These characters will share with you some of their personal feelings, desires, and fears. I feel that these sorts of conversations are the most engaging and encourage you to keep using each girl to find out more about them. I’ve certainly grown to like them more as I’ve written for them and look forward to maybe expanding on them in the future.
Onto art news, I’ve got a total of 11 new illustrations that are planned to be added to the Picture gallery. I apologize that this adds a bit of time to the release of the game, but the more illustrations the better, I say! I’ve got one new teaser to share with you all. A solo scene with Edith. The full version is currently available for all my $5 and up patrons. Check it out if you want to help support me. https://www.patreon.com/MKRUdesign That's all I have to share with you this week. Until next time everyone!
x1 Super Special PNA Ampoule (Excluding Special Strain, Gives 10Lv until Amplifier)
Wild Jumping Support Box will expire on December 31, 2023 at 9:00 AM UTC
Grand Collecting Event
Clear dungeons to collect GRAND CLOSER coins and craft some great rewards in this promotion support incentive!
Event Period April 12, 2023 at 7:00AM - June 21, 2023 at 7:00AM UTC
Earn 1 GRAND CLOSER Coin following below:
Dungeon Clear Condition per character
Promotion to Seha Character Prime Agent and Dungeon Clear 5times
Promotion to Sylvi Character Prime Agent and Dungeon Clear 5times
Promotion to Yuri Character Prime Agent and Dungeon Clear 5times
Promotion to J Character Prime Agent and Dungeon Clear 5times
Promotion to Misteltein Prime Agent and Dungeon Clear 5times
Promotion to Nata Fatal Crew and Dungeon Clear 5times
Promotion to Levia Fatal Crew and Dungeon Clear 5times
Promotion to Harpy Fatal Crew and Dungeon Clear 5times
Promotion to Tina Fatal Crew and Dungeon Clear 5times
Promotion to Violet Fatal Crew and Dungeon Clear 5times
Promotion to Wolfgang Prime Agent and Dungeon Clear 5times
Promotion to Luna Prime Agent and Dungeon Clear 5times
Promotion to Soma Prime Agent and Dungeon Clear 5times
Promotion to Seth Prime Agent and Dungeon Clear 5times
Promotion to Bai Prime Agent and Dungeon Clear 5times
Promotion to Mirae Shadow Agent and Dungeon Clear 5times
Promotion to Cheolsu Kim Shadow Agent and Dungeon Clear 5times
Promotion to Eunha Shadow Agent and Dungeon Clear 5times
Promotion to Lucy Shadow Agent and Dungeon Clear 5times
A new tab will be added to each character during the event period, and will be displayed to all characters regardless of their 5th Promotion Update
Dungeon Clear Count will be counted after a dungeon clear, after an Area move or a re-login after New Promotion completion
Common Items will expire on December 31, 2023 9:00 AM UTC
Grand Closer Coins are applied separately per character (If there are 5 Seha, each Seha Character can proceed 5 times)
Coin Reward
Special Sticker Reward
Jumping Pass
Acquire mission points to enjoy a rewards haul!
Event Period April 12, 2023 - June 21, 2023 UTC
Fast Growth Jumping Pass
Reset
Mission
Count
Free Points
Special Additional Points (50%)
Daily
Dungeon Clear
1
5
3
Daily
Dungeon Clear
3
5
3
Daily
Dungeon Clear
5
5
3
Daily
Dungeon Clear
7
5
3
Daily
Dungeon Clear
10
5
3
Daily
Monster Defeat
50
10
5
Daily
Monster Defeat
50
10
5
Daily
Monster Defeat
70
15
8
Daily
Monster Defeat
70
15
8
Daily
Monster Defeat
100
20
10
Daily
Item Salvage
2
10
5
Daily
Myroom Farm Harvest
2
10
5
Daily
Myroom Exploration Complete
2
10
5
Daily
Resurrection at Dungeon
1
5
3
Season
Contribution acquire
1000
60
30
Season
Contribution acquire
1500
100
50
Season
Contribution acquire
3500
200
100
Season
Quest Clear
3
50
25
Season
Quest Clear
5
80
40
Season
Quest Clear
7
100
50
Season
Investigation Group Clear
3
50
25
Season
Investigation Group Clear
3
80
40
Season
Investigation Group Clear
3
100
50
Season
Investigation Group Clear
3
130
65
Season
Investigation Group Clear
3
150
75
Season
Investigation Group Clear
3
180
90
Season
Item Craft from Craft machine
7
30
15
Season
Item Craft from Craft machine
12
50
25
Season
Costume Conversion Try(All Costume)
5
100
50
Season
Item Tuning Try(All Item)
10
100
50
Season
Item Enhancement Try(All Item)
3
100
50
Season
Item Enhancement Try(All Item)
3
100
50
Season
Trigger Fuel Charge
3000
50
25
Season
Trigger Fuel Charge
3000
50
25
Fast Growth Jumping Pass Reward
Required points
Free Reward
Premium Reward
Special Reward
50
x1 Elite Status (1-Day)
x5 Gear Booster Fuel I
x1 Alpha Equalizer
100
x1 Elite Status (3-Day)
x1 Elite Status (3-Day)
x1 Elite Status (5-Day)
150
x1 Lust Trigger Full Set Box
x1 Maid Celine Voucher (3-Day)
x10 slot Type Modification Tool
250
x1 Maid Celine Voucher (3-Day)
x1 Gardening Voucher (3-Day)
x10 Perfect PNA Evolution Kit
350
x1 Gardening Voucher (3-Day)
x1 Splendid D Component : Gear
x1 Splendid D Component : Costume
450
x1 +14 Sloth Infinite Trinket
x5 Stabilizer Selectable Box
x5 All-in-One Talisman Box
550
x10 Normal D Component : Gear
x1 Splendid D Component : Gear
x1 Splendid D Component : Costume
650
x5 Normal D Component : Costume
x5 Gear Booster Fuel I
x1 Lucky Gear Boost I
750
x1 +13 Immortal Trinket (Super)
x2 Splendid D Component : Gear
x1 Lucky Gear Boost I
850
x1 +5 Fused Phase Wings
x2 Splendid D Component : Gear
x1 Splendid D Component : Costume
1000
x10 T1 Colored Chip Selectable Box
x10 T1 Colored Chip Selectable Box
x3 T2 Colored Chip Selectable Box
1150
x15 Normal D Component : Gear
x10 Gear Booster Fuel I
x1 Lucky Gear Boost I
1300
x5 Normal D Component : Costume
x10 Gear Booster Fuel I
x1 Lucky Gear Boost I
1500
x1 +15 Sloth Atropos Module
x2 Splendid D Component : Gear
x2 Splendid D Component : Costume
1700
x15 Normal D Component : Gear
x2 Splendid D Component : Gear
x2 Splendid D Component : Costume
1900
x5 Normal D Component : Costume
x1 Alpha Equalizer
x1 Alpha Equalizer
2100
x1 +15 Sloth Atropos Core
x10 Gear Booster Fuel I
x3 T2 Colored Chip Selectable Box
2300
x15 Normal D Component : Gear
x1 Real Colored Driver
x2 Real Platinum Driver
2500
x5 Normal D Component : Costume
x2 Splendid D Component : Gear
x1 Gear Booster Fortifier
2700
x1 +15 Super : Immortal's Module Selectable Box
x10 Gear Booster Fuel I
x1 Lucky Gear Boost I
2900
x20 Normal D Component : Gear
x10 T1 Colored Chip Selectable Box
x4 T2 Colored Chip Selectable Box
3100
x5 Normal D Component : Costume
x10 Gear Booster Fuel I
x1 Lucky Gear Boost I
3300
x1 T1 Platinum Chip Selectable Box
x1 T1 Platinum Chip Selectable Box
x1 T2 Platinum Chip Selectable Box
3500
x1 +15 Dragon's Rack Amplifier
x10 Gear Booster Fuel I
x2 Lucky Gear Boost I
3700
x1 Castle Clash Accessory Full Set Box
x3 Splendid D Component : Gear
x3 Splendid D Component : Costume
4000
x25 Normal D Component : Gear
x10 Gear Booster Fuel I
x1 Gear Booster Fortifier
4200
x5 Normal D Component : Costume
x1 Alpha Equalizer
x1 Shape Memory Device
4400
x1 Asmodeus Full-body Box
x1 Gear Booster Fortifier
x1 S Guaranteed D Component : Costume
4600
x1 Alpha Equalizer
x1 S Guaranteed D Component : Gear
x1 2023 Elite Pet Selectable Box (TradeFalse)
5000
x1 S Guaranteed D Component : Gear
x1 Gear Booster +14
x1 Signature Costume Full Set Selectable Box (TradeFalse)
GRAND Package
Leap to the next level with these packages!
Sales Period April 12, 2023 – May 10, 2023 UTC
[GRAND] Luxury Package
x1 S Guaranteed D Component: Gear x1 Skill D Component: Gear x1 Skill D Component: Costume x15 Normal D Component: Gear x10 Normal D Component: Costume x25 Splendid D Component: Gear x20 Splendid D Component: Costume x1 Alpha Equalizer x30 Transcendental Elixir x1 Shape Memory Device UMP 5,000
Package Value: 9,840 Now for only 4,990 N-coins! 49% Discount Purchase Limit: Once per account
[GRAND] Essential Package
x1 Elite Status (30-Day) x5 Resurrection Capsule x11 x200 Fast Dual Recovery Capsule x10 Network Interference Device x30 UNION Special Phase Stabilizer x30 UNION Special Luck Stabilizer x30 UNION Special PNA Stabilizer x1 Closer Name Tag x1 UNION Name Tag x1 Han High School Basic Full Set x10 Perfect PNA Evolution Kit x1 Transparent Costume All-in-One Package x1 Visual Slot 18-Full Set x1 Character Pet’s Container Box x1 Gear/Consumables/Material Slot Expansion Ticket Full Set UMP 2,000
Package Value: 17,360 Now for only 1,990N-coins! 89% Discount Purchase Limit: Once per account
Much of the documentation is a draft, but I put it on a wiki so anyone can help make it better!
Modding support is also very new, and probably has brought along a bunch of bugs. Hopefully you all will be patient with me as we find them and fix them.
Large Camera refactor
Now there's only one Camera in the scene, and it hot-swaps between programmable configurations. This allows for lots of fun stuff like making sure the character's head is in rule of thirds, and when you look up in third person that it puts the butt exactly where I want on the screen while adjusting the FOV.
Lerping between configurations is smooth, allowing seamless transitions to various modes-- Like going from 3rd person to ragdoll camera mode. The ragdoll becomes centered on the screen.
Raytracing keeps the camera from clipping through walls in third-person or locked-cam modes.
Precision grabbing, and grabbing happens from the camera now. So playing in third person is much more doable.
There might be a few bugs here and there, and I know that some actions have gotten a bit more difficult with the new camera system. I'm hoping I can harden the code more as I work on other things.
Ragdoll refactor
To make ragdolls easier to create, I wrote a complicated ragdoll creator that takes into account muscle limits from within Mechanim. They have real necks now!
The precision grabber is really really powerful and can easily make ragdolls violate their own limits-- however I'd prefer soft limit violations over hard jittering. It's very fun to pose and toss kobolds around.
Dick refactor
Dicks are no longer equipment, this means that old saves will load incorrectly. Sorry! This was an important change to make way for Modding, as making a new dick is significantly easier without having to arbitrarily assign it a new equipment slot, icon, localized description, and assigning correct equippable flags.
Proper gaussian distributed randomness
In my gross misunderstanding of statistics, I was using extremely incorrect random values to represent kobold stats. (I was using the raw deviation as if it was a random gaussian distributed value between 0 and 1).
This lead to nearly every random value to have a 36% chance to be outside -1 to 1. And since I assumed it was 0 to 1, it's a nearly 50% chance to be either the min or max value. Whoops!
I properly studied up, and now I'm using Marsaglia polar generated gaussian numbers, and I tested them to make sure they work properly!
Kobolds should now have much more regular proportions, while also never completely eliminating the chance to get absolutely crazy proportions sometimes.
Animation refactor
For a long time, Kobolds had an extreme head-bob in their animations. I used some smooth lerp camera tricks to keep the camera mostly centered on the Kobold's head-- but this slimey, slidey solution made people feel nauseous after long play sessions.
I've redone all the animations with a special IK rig to keep the head static relative to the armature no matter what. Now there's NO head bob! This has drastically reduced how bouncy and fun the animations are-- but now holding W actually smoothly moves your character forward like any other FPS game.
Steam cloud support!
Launching the game will now move all your current saves, and configuration to a user folder. Your configuration and saves will be uploaded to the cloud!
If you play the game outside of Steam, it'll use a "defautUser" folder. This can spook you as saves will seem to disappear if you suddenly start using steam. This is to allow multiple users to play KoboldKare from the same device without overriding eachother's configuration.
All saves can be found within the persistent data directory which varies depending on platform. If you're on windows it'll be found here: `C:\Users\<username>\AppData\LocalLow\Naelstrof\KoboldKare\<steamid>\saves`.
Various fixes
Many of these fixes are from dutiful people submitting issues they run into on github. I'll mark each with the related issue number.
Ragdolling no longer uses an invalid old packet in interpolation which caused it to flicker for 0.1 seconds. #177
Projectiles in mid-air no longer get saved and cause an exception. #176
Kobolds no longer reset fatness to 0 when expending energy at negative values. #169
Fixed console spam with grab spam. #145, #159
Fixed multiple active cameras being placed in the scene if respawning got bugged. #146
Fixed kobolds getting their input stuck if the player was holding an input while body-swapping. #139
Mushroom price is no longer treated as a mixture. Now it's on par with other tier-1 fruit. #138
Ambience and music no longer immediately stops if you ragdoll near the source of it. #137
The final quest should no longer be impossible to achieve without cheats. #124
Textures are now much higher fidelity as I've increased the texture memory budget to 1GB rather than 512mb
Held bombs are no longer are invulnerable to explosions (preventing their deletion). # 123
Fruit, and by extension dildos, have a minimum size of 15%. Prevents them from seeming deleted by explosions. #103
PlayerPossession and camera tracking now gets disabled when the game is paused. #97
Contracts no longer can be bought multiple times if you match the star amount exactly. #189
Carried game objects no longer jitter.
Breasts on kobolds spread more when growing, and they torpedo slightly less. #193
Objects no longer get stuck under the barn. #190
Fixed footsteps having no volume or not triggering in some circumstances.
Prevented softlock of the multiplayer menu by greying out all the buttons until the connection is ready.
A concrete material used in the city no longer has an incorrectly assigned ambient occlusion map.
Fixed equipment being removed and deleted due to dual Inventory instances. #207, #200
Deleted non-working, unused nipple pumps. #210
FootIK has been improved and better retains the original animation. Thanks Raliv!
Localization updates.
Air acceleration has been nerfed slightly so that you cannot simply hold w on a 89 degree wall and still slide up it.
I'm super happy that many of y'all have been using the open-source nature of KoboldKare to make the game better! The rest of this update post is going to be dedicated to the folks willing to contribute directly to KoboldKare!
DirtyGoatxxx's changes
New /cum command. Lets you immediately cum on command.
New /dick command. Dicks no longer being equipment means that there needs to be a cheat to swap them.
Thank you DirtyGoat! I could always use more cheats. Now I just need to refactor cheats to not be so clunky to use haha.
Pochemu's changes
Prop remaster! Many props have been remastered to be higher quality.
More props have been remastered than what is show in this image, I couldn't fit them all on this page! This is an absolutely crazy amount of work that you've put in Pochemu, thank you so much! I hope to return the favor somehow.
RWsYiffyMind's changes
Kobolds with enough energy will now lay a series of eggs without intervention. This can be a little spammy, though it requires some seriously high stats to spam enough to become a problem.
Added /give machines as a cheat, which instantly purchases all contracts in the map.
Created a new procedural kobold emission shader, it wobbles and has nice-looking lighting!
Really cool thing to add RWsYiffyMind, and thank you for being willing to work with me on getting the effect in a way that made us both happy!
Dys's changes
Adjusted the code to allow for any number of blendshapes for pulsing. This is a really nice workflow addition.
Added a new dick model!
Thank you Dys White! This is a really really high quality model, I really love fantasy stuff like this. I wish KK supported real prehensile motion to really bring it to life, but this is really cool as it is.
Fancyneer's changes
4 new animation stations, two macro related.
Thank you Fancyneer for filling the world with more interactivity! The new stations are creative and fun, awesome!
-Changed pacing of Abandoned Building level completely -Added new hair shader for realism -Added and fixed up last level pick ups only having 3 out of 4 and one wasn't able to be picked up -Fixed spawn problem on Hotel second part of level -Fixed boss part not attacking you on Abandoned level -Added New outfit for Abandoned level in certain room -Fixed hopefully issue with two outfits not showing texture -Fixed level with the boss teleporter problem not working -Fixed The Cartel's compound not sending you to the last level on entering Elevator -Changed volumes for npcs on certain level -Reworked blood parts to look better
EDIT - WARNING: if you experience a black screen when continuing a new game, I'm afraid you will have to start a new game. This is due to the new method of saving and loading being updated, and being incompatible with the old one! Really sorry about this, but I'm afraid it can't be helped.
If it continues to be a problem, please let me know!
This should be a quick hotfix to prevent the game from locking up when transitioning from the recipe book to the main game, or the other way around.
Couldn't quite pinpoint what was causing it, so added several preventative measures... and with any luck, at least 1 of them will stop it from happening again.
Additionally, corrected a bug in the options menu where it wasn't displaying the correct translation for certain languages.
Finally, fixed a bug which might have occurred, but wasn't reported where the game could process the ending incredibly fast.
This is now turned off, and I will look into ways of perhaps skipping through that part of the game.
If it breaks anything else, and this fix makes things worse instead, please let me know asap, and I will revert to the previous build.
The Greatest Penguin Heist of All Time - That Fish
Hey everyone!
The latest update has been out for a few days now, and we've been uploading a few patches here and there. I'd like to go through what we've fixed and what we're working on. We've noticed that the new styling of the game has had mixed responses, so we've added a toggle for the outlines in the graphics settings for those of you who want to get rid of them.
While the new look may be a bit odd to some, we've chosen this after experimenting around with the shaders to find what gives the best performance. Some of you probably have monster computers, but a lot of you out there run the game on regular laptops or home computers, so we wanted ensure that everyone can get decent performance whether or not they have a good computer. On the flip side, this also means that we can add even more graphical features for those who play on High and Ultra, because everything else takes up a lot less performance.
We also think that the new style will make it clear that the game isn't a triple A stealth game with super advanced features, and we think it will make it easier on the eyes when playing longer sessions.
Anyhow, here's what's fixed:
Added toggle for outlines the graphics settings
Fixed various desync issues for clients
Fixed locks and gates not being synced
Fixed controller input sending you to the "void"
Fixed outlines on text
Fixed missing post processing
We're always keeping an eye out for bugs, so please keep reporting them. Sometimes we don't respond because we've already figured out how to solve it, but we read all your reports and try to fix things as soon as we can.
Other than that we will continue our work to spice up all the heists and add more security features, like cameras, traps, poisonous plants, etc. so stay tuned! Also, the particles will be remade and refined to be faster and look better. This included explosions and stuff like that. We hope you're looking forward to it!
we just uploaded a small update that simplifies the process of adding custom localizations. We've also created a guide on how to create your own localizations.