Ready for another update? Well, I am! In this update I'll be going through what we've done this week, updates on artwork and more!
News #2
I really didn't enjoy the look of the old UI artwork. It didn't fit any of the theme I'm trying to go for. But here we are again, with a new UI and all! With all the UI changes, I've pretty much increased the scale of all windows for higher resolutions too.
All current sound work is completed. Furnace, Crusher and Fusion now has sound as well as music and UI sound(s).
Dwarves can now pick up LOOT! Yup, new Behavior and all.
Started working on cost of perks and other unlockables. Currently all placeables but a few are finished with cost and some odd perks. Next week I should have all of them finished and ready to grind for! Side note: I don't want everybody to grind the content within a day so I'm trying to balance all the costs out as best as I can to work with fluid progression.
Known Issues
When at 1280x720 resolution some windows will not move by their top bar. This is a resolution issue itself, something I've been trying to fix.
There was a rare bug causing a dwarf to become idle and stay there. I have yet to recreate this for weeks now. I might add a Dwarf reset just in case.
New UI Artwork compared to the old
Updates
UI
Added all New UI art.
Dwarven Book
Perk multiplier buy amount is now implemented.
Perk Multipliers now show in perk description.
Added: Enemy Spawn Interval perk.
Dwarves Window
Dwarf images will update based on what type of dwarf it is.
Workbench Window
Dwarves will update if new dwarves spawn in.
Dwarf images will update based on what type of dwarf it is.
Placeable Build Panel
Buttons are no longer interactive if you don't have any placeable objects unlocked.
Audio
Added background music.
Placeable Objects now have sound when they are working.
All sound sliders and mute all button works.
AI
New Dwarf Behavior: Loot
Dwarves will loot items dropped by enemies if their behavior is set to Loot.
Fixes
Points going into the negatives when buying perks.
Points not multiplying when your input value was set higher than 1.
Thanks for reading! Wishlist Dwarves Mining Idle today! See you all in the next news update.
Since our successful Demo Launch on the Steam Next Fest, a small partnership here in Germany and the massive explosion in wishlists, we are happy to announce an update, that will be rolled out to the Demo Version as well!
Spellic 0.4.1 brings many quality of life features, that have been requested many times, such as rebind-able keys, more settings and mod support, as well as a new main menu and inventory trade ups. We will publish for MacOS as well!
Also we are adding Discord Rich Presence Lobby Support (that's a word, wow). So now you can join other players lobbies directly within Discord, if their lobby is public.
We sadly can't bring every feature to the demo branch, such as Steam Workshop support and the aforementioned inventory, but we are happy to provide as many new features as possible.
UI Updates:
German Localization
Completely new Flat UI
New Main Menu
Pause Menu is now accessible everywhere, even in lobbies
Complete UI overhaul of the ingame UI
Better readiness indicators
Gameplay Updates:
Completely new Spell system, expect bugs!
A new map: The Magic Factory
Lobby now starts on a timer
Better controls while in air
Improved launch pads
Capture the Flag as the newest gamemode
New Spells:
Smoke makes you disappear!
Lightning will shock you!
Be aware of pits with Earthshatter!
Other Improvements:
General Settings
Performance & Stability Improvements
New Main Menu backgrounds
Improved Round Win Indicator in Team Deathmatch
Known Issues:
Due new "Anti-Cheat" (Client Prediction) Movement can feel a bit off.
We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass.
You can level up the Battle Pass by playing rounds or completing missions that grant Battle Pass XP. We'll add new missions weekly.
Easter Event
By collecting easter eggs, you will be able to unlock two exclusive weapon skins: Easter Fire Rifle / Easter Frost Rifle.
New Map Vote
Now, after the last round ends, a new user interface will allow players to vote for the next map.
New Mission Types
We've added a few new mission types, including winning a Tic Tac Toe mini-game hidden in some parts of the maps.
Balance Changes
We've increased AP rewards for Human and Zombie for the Bloodhell world