River Tails: Stronger Together - Kid Onion Studio
River Tails developers Gabriele(Programmer) and Francesco(Designer) are going to play the first chapters of River Tails, with commentary!

Wishlist and follow us to follow all the development of the game!
Apr 9, 2023
Tin Hearts - Steve
Feeling tired? Let's take you off to the land of nod, but rather than counting sheep. You can count Tin Soldiers.

Drift away to 10 minutes of The Tin Hearts soundtrack by Matthew Chastney.



Winner of the ‘Most Wanted Nintendo Switch Game’ Accolade during Gamescom 2022, Tin Hearts is an immersive, narrative-based, puzzle adventure wrapped up in a powerful tale of love and compromise. March through over 40 levels of time-bending, soldier-routing riddles, forge new paths for your toys to follow, and solve increasingly elaborate puzzles to unravel the emotional, thought-provoking story of Albert J. Butterworth, a genius inventor of Victorian times.

Wishlist below:
https://store.steampowered.com/app/1831700/Tin_Hearts/
The Dungeon Experience - paradigmadventuregame
Hello everyone, thank you all for being so patient waiting for the Dungeon Experience! I wanted to let you all know I'm not dead and still working super hard on the game. On Steam I may seem non-existent, but most of my goblin like qualities can be found on Twitter. I also wanted to say to people still waiting for release since the very beginning, I really appreciate it so much, truly.

This week we just hit a HUGE milestone and have the games grey box done (basically a solid draft) of the whole game playable from start to finish. Me and the team have been going goblin mode chasing this milestone for awhile so its pretty exciting to see the game in all its glory and can really see how awesome it is shaping up. We're getting a small group of testers starting soon to look me dead in the eyes and tell me my poop jokes could be better.

Some of you may be like "hey Jacob, I've had like 10 children since you first announced this, why isn't it done" That is true the game went through a lot of iterations and reworks before we landed on something good. 3D was also a bigger hurdle than I expected vs my original 2D point and click adventure (Paradigm). However the momentum we have now though has been amazing, especially since our new programmer came on board a little while back so I can focus much more on the said poop jokes and not coding. Soon we're bringing some more contractors on board, so it's really exciting to see how it's shaping up. I also hope you named your 10 children all Jacob.

Anyway much love to you all. I hope to be updating everyone more often
Jacob

Follow me on Twitter for more frequent updates
Twitter



Apr 9, 2023
幻想乡之玉 Playtest - 索罗茨亚
█bug修复:
·修复了符卡【弘安的神风】会将2名角色重叠的bug。
·修复了法术【脱魂的仪式】会造成2名角色重叠的bug。
·修复了召唤物被强制位移技能消灭不会从场上移除的bug。
·修复了符卡【烈洪真拳】没有增加P值的bug。
·修复了法术【片面接触】造成的是物理伤害而不是魔法伤害的bug。
·修正了基础能力【疾风扇】的描述使其与实际效果一致。
·修正了法术【片面接触】的描述使其与实际效果一致。
·修正了符卡【天狗巨暴流】的描述使其与实际效果一致。

█战斗系统优化:
·使用了全新的“我方回合”、“敌方回合”UI。
Apr 9, 2023
WorldWide Warfare League of Cities - VR Byen
We have updated the Alaqsa map to include the interior of the mosque and the dome of the rock.

Apr 9, 2023
Jury - Episode 1: Before the Trial - Nickle3DArt
Hello Jurors!

This is just a quick message from me to wish you all Happy Holidays!

Episode 2 is now in production! I am currently coding the scenes while enquiries are going on about Render Farms. Hopefully by the time I have coded a good chunk of them, I’ll have a render farm sorted (using current game sales revenue) and be able to push out content much faster!

It's so exciting to be working on some NEW content. The past month has been spent testing existing content, developing screens, points systems etc. It feels very refreshing, and I am extremely excited to be pushing on with the more interesting and creative part of game development!

I hope you all have a fantastic weekend!



Thanks again for your support!

Nickle3DArt
Apr 9, 2023
柒愿传说 - F
修复世界树返回后不能正确触发章节切换bug,
设置材料掉落保底。
粉色史莱姆不再掉落卡牌与蛋。
Angra - 123
Alpha Test
Apr 9, 2023
The Guestlist - mikeleeten


Hey folks,

The game is coming along great, but we need your help in improving "The Guestlist". We have decided to launch a beta to receive some feedbacks on the game.

We are still doing some finishing touches on the beta, and it will take place around May 2023, for the span of one week. In the beta, you get to play a small portion of the game, kind of like a demo.

There won't be any major story spoilers and it will take place in the middle section of the game.

If you're interesting in participating in the beta, you may sign up on our website below:

https://theguestlistgame.com/

You will receive notification on when the beta will start once we have a exact date in place.
Geometry Arena 2 Playtest - 011 Games
Apologies to everyone, during March and April, my development was focused on exploring new art styles, so the updates were delayed.
In this update, there is a significant change to the upgrade system again. I have removed random stat upgrades and repeatable upgrades, and added 41 new upgrades, including 25 stat upgrades.
Here is the playtest v9 changelog.
I don't have enough time to translate it at the moment. Sorry for the inconvenience!

重写了守护者屏障的碰撞逻辑处理,性能更好,bug更少。
多层挑战不再提升Boss数量,但对Boss生命值的加成会更高。
移除游戏参数“Boss数量”。
Boss现在将在关卡进度30%左右的时候生成。
将游戏参数“小兵碰撞伤害”与“Boss碰撞伤害”统一为“敌人伤害”,基础值为5。即Boss伤害降低至与小兵伤害一样的值。
对应地调整了游戏中与敌人伤害有关的内容文本。
加强了与消灭Boss有关的升级的效果。
开始将游戏中用于描述公式的“等于”文字更改为“=”符号,先改了一部分看看效果,未来再逐步全面修改。
暂时下架子弹无人机相关升级。
移除了升级的多级重复获取机制,现在,游戏中的所有升级均只能获取一次。以此调整了相关的升级们。
移除“随机强化”。
移除升级“地雷筛选器”。
新增41个属性强化类型的升级(其中26个为属性强化类升级)。
移除升级紧急治疗(被拆解重做为新的2个升级)。
将升级图标的有色层染色来源改为升级类型的颜色。暂时作过渡用,更多改动需待完整的美术风格重制。
升级“狂野射击”的后坐力不再会触发类似于其它击退效果的临时减移速机制,从而使操作手感更好。
重掷机制的命名回调为“刷新”。
解锁31之后的敌人生命值成长速率上限。目前游戏内的难度曲线并不特别适合当前的升级系统,待未来开发了新版敌人系统后,难度曲线将得到重新设计。
排行榜例行清空。排行榜数据版本号提升至v0.0.12。
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