Choo Choo Survivor - Gamer To Game Developer
I've made a new main screen menu that looks better. I've also changed out all of the fonts in the game with a new Creepster font that also suits the game more.
HAELE 3D - Feet Poses Pro - Drawing References - lumifinley
I am looking for proofreaders in Chinese and Japanese! If you are willing, please send me a message!

我正在寻找中文和日文的校对人员! 如果你愿意,请给我发信息!

中国語と日本語の校正者を探しています!もしよろしければ、メッセージを送ってください!

Discord: https://discord.gg/WgdNEn7sxr

Twitter: https://twitter.com/igeolwen
HAELE 3D - Feet Poses Lite - Drawing References - lumifinley
I am looking for proofreaders in Chinese and Japanese! If you are willing, please send me a message!

我正在寻找中文和日文的校对人员! 如果你愿意,请给我发信息!

中国語と日本語の校正者を探しています!もしよろしければ、メッセージを送ってください!

Discord: https://discord.gg/WgdNEn7sxr

Twitter: https://twitter.com/igeolwen
Miniland Adventure - Dawid_Gameparic
Dear Minilanders,

If you're reading this, it's means that are less than 24 hours until the premiere!! 🔥

Join us:
April 10th, 2023; 12:00 PM CEST



We are so excited! 🤩



See you very soon,
Miniland Adventure Team
Emplacement - Glaikunt Studio
Hi Glaipoders,

The demo has now been available for a couple of days now. The response so far has been amazing. Thanks so much for giving Emplacement a chance and I hope I can create something that you'll enjoy even more by June!

I'm working on a lot for June, some of the big things to look forward to:
  • Moar Levels
  • Army Select
  • Survival Mode
  • PvP (This might be custom games at first and ranked mode will come later)
  • Support Steamdeck

twitter: @Glaikunt
reddit: @Glaigron
discord: discord.gg/aQdVDsC8kc


Thanks for reading,
Glaikunt
Community Announcements - Lake1059
  • 修复了设置窗口中初始设置下的字体问题
  • 隐藏了配置队列的部分不可用选项
  • 调整了用户信息收集的调试输出
Dirty Room - WONG CHUN LAM
Fixed retry count bug
Fixed Chapter 1 boss trigger bug
Cosplay Collection - tensun3d
Add
Added 21:9 ultra-wide resolution

Fixed
Hair bug fix for Code.15 characters
Apr 9, 2023
Starfighter General - goodnewsjimdotcom
Very Small Patch notes:

I fixed a bug of adjutants being annoying aka taunting the player.

I got my backup solution, custom version control working.

I was able finish item makers, and can database items on my phone when I'm not at computer so I can always be working.

I was able to drop items in game again.

Sorted through ideas,organized to do list.

Debugged a couple things.

Quite a small patch that is going out, but I felt the adjutant needed to go away when flying a combat mission, Steam is encouraging frequent patches, and I want to get in a rhythm of a patch once or twice a week.


-----
Since the patch is small, I'll have my patch notes vision from before here:
Timelines to expect in Starfighter General now that we’re officially a MMO

Its about to get fun, Timelines to expect in Starfighter General now that we’re officially a MMO

I owe everyone a proper informational announcement. Why you weren’t getting frequent updates yet a the bottom, ctrl+f ‘about my week’. I reaaally want to work on this game basically non stop. I even quit my scientific research job to pursue it more.

Features coming:
1) Drops
2) Monty Hall game for daily reward.
3) Randomized events on clash raids, sometimes a space anomaly or alien invader might show up for bonus, or maybe just a huge black hole and you gotta collect the xmatter before everything goes away.
4) STORY MISIIONS! This is my most desirable thing to put in. I have a very good story. Video game dev is like if a book author had to go out and make his own papyrus before he could write it down. I’m pent up full of creativity.
5) Proper level up.
6) Use of skills
7) Talent Tree on leveling up.
8) Generate the Galaxy and populate it with rocks, big rocks, bigger rocks, rocks on fire, and refined rocks: asteroids/moons/planets/stars/space stations.

9) A living galaxy of population rolled and simulated with 120 personality and history with you.. It should make the NPCS seem like real aliens would be like! You never saw a real alien… probably… so you can’t tell me otherwise.

10) Cool items and usesages + Trade systems of NPC/players, but setting up values on items and what you want to trade and what you want to get. Shout out to my old usenet traders of collectable card games.

11) Aliens who will join you.

12) Anomolies to research.

13) Better networking code.

And that’s just for starters(will take many months, but just opening up throttle on this ship)

Reminds me:

14) Better finalize use on clash buildings including the Capital Ship foundry!




Turbo Sliders Unlimited - Ande
  • Added a single-player campaign containing 10 time trial events - to race against ghosts and climb the leaderboards
  • Simplified session flow for single-event sessions (Instant play and Leaderboard play), result leaderboards can change ghosts when hotlapping
  • Level Editor: Added lots of road marking objects by Saku Tenkula aka Liskomies, kicking off the new new community content project
  • Level Editor: Added the possibility to modify many of the level colors
  • Level Editor: Added some new textures to be used by dynamic mesh objects
  • Level Editor: Increased the maximum number of checkpoints per level from 100 to 120
  • Editors: Checkpoint debug texts now show the speed of the passing vehicle
  • Small improvements to the formula model visuals
  • Wheel heights fixed for some other car models with certain suspension lengths
  • It is no longer possible to pass checkpoints by respawning
  • Added "Reupload ghost" button to leaderboards if ghost upload has previously failed (but score update still worked)
  • Fixed a performance issue noticeable especially when changing the camera position often with lots of players
  • Fixed a rare recording player error when switching the camera mode when paused
  • Fixed "Start behind when hotlapping" not working with overridden start positions
  • Fixed keyboard input issues with the file browser delete confirmation dialog
  • Fixed the in-game invite popup not appearing
  • Miscellaneous other minor fixes and improvements
...