I've made a new main screen menu that looks better. I've also changed out all of the fonts in the game with a new Creepster font that also suits the game more.
The demo has now been available for a couple of days now. The response so far has been amazing. Thanks so much for giving Emplacement a chance and I hope I can create something that you'll enjoy even more by June!
I'm working on a lot for June, some of the big things to look forward to:
Moar Levels
Army Select
Survival Mode
PvP (This might be custom games at first and ranked mode will come later)
I fixed a bug of adjutants being annoying aka taunting the player.
I got my backup solution, custom version control working.
I was able finish item makers, and can database items on my phone when I'm not at computer so I can always be working.
I was able to drop items in game again.
Sorted through ideas,organized to do list.
Debugged a couple things.
Quite a small patch that is going out, but I felt the adjutant needed to go away when flying a combat mission, Steam is encouraging frequent patches, and I want to get in a rhythm of a patch once or twice a week.
----- Since the patch is small, I'll have my patch notes vision from before here: Timelines to expect in Starfighter General now that we’re officially a MMO
Its about to get fun, Timelines to expect in Starfighter General now that we’re officially a MMO
I owe everyone a proper informational announcement. Why you weren’t getting frequent updates yet a the bottom, ctrl+f ‘about my week’. I reaaally want to work on this game basically non stop. I even quit my scientific research job to pursue it more.
Features coming: 1) Drops 2) Monty Hall game for daily reward. 3) Randomized events on clash raids, sometimes a space anomaly or alien invader might show up for bonus, or maybe just a huge black hole and you gotta collect the xmatter before everything goes away. 4) STORY MISIIONS! This is my most desirable thing to put in. I have a very good story. Video game dev is like if a book author had to go out and make his own papyrus before he could write it down. I’m pent up full of creativity. 5) Proper level up. 6) Use of skills 7) Talent Tree on leveling up. 8) Generate the Galaxy and populate it with rocks, big rocks, bigger rocks, rocks on fire, and refined rocks: asteroids/moons/planets/stars/space stations.
9) A living galaxy of population rolled and simulated with 120 personality and history with you.. It should make the NPCS seem like real aliens would be like! You never saw a real alien… probably… so you can’t tell me otherwise.
10) Cool items and usesages + Trade systems of NPC/players, but setting up values on items and what you want to trade and what you want to get. Shout out to my old usenet traders of collectable card games.
11) Aliens who will join you.
12) Anomolies to research.
13) Better networking code.
And that’s just for starters(will take many months, but just opening up throttle on this ship)
Reminds me:
14) Better finalize use on clash buildings including the Capital Ship foundry!