Added 'Scan' to the game for players to check destinations and other info. A last-minute addition, but I hope it improves the game.
I wanted to update you on the status of "Axiom of Maria." The build is still in playtest, and I am working on fixing bugs and improving the gameplay.
Once these tasks are complete, I will outsource a translation and record the voiceover. During this time, I will also create achievements, prepare materials, and update the homepage and Steam page. After the voiceover work, I will run a QA check to identify and fix any remaining bugs.
My rough estimate for updating the Early Access version of "Axiom of Maria" is around June with the QA build. However, as a solo developer, I am doing my best, but I cannot make the process faster. I appreciate your patience with this project and your interest in it.
I am back with a Major Update. This update includes a New Playable Area (The Ice Fortress) with five new bodies to usurp and a couple of new weapons. You need to be level 16 or more to be able to enter this area.
Here is a list of some other changes:
Improvements
New Scrolls : Healing and invisibility scrolls.
Dynamic difficulty adjustments : Difficulty has been reduced in the starting portions of the game. But if the player performs better than expected difficulty is increased to match their skill level.
Scroll use only when enemies are nearby: Certain scrolls (like freeze or lightning) can be only used when enemies are around. I did this to prevent players from wasting their scroll by pressing the cast button by mistake when no enemy is around.
Bug fixes
Fixed - After getting Usurper dagger in the beginning, the player's hit box would expand.
Fixed - Players would be transported below the level where enemies are gathered in a pool.
As we get closer to the final build of the game, we will see massive updates in the coming months. This Easter Update is the beginning of it all :)
Here's some of the changes: ============================ Fixed: Night Vision enhanced to work in the dark normally now Flashbang now 6.5 secs Pistol volume lowered Bridge fatal error fixed Airstrike Icon AK47 Fire Animation fixed Brooklyn Pump-Action fixed - you can now use utility weapons again with it Trees in Jungle now at 370.0 HP Fixed "runaway" control after respawn Loot now places in front of player to prevent collision errors Helmet Drop - 8secs will destroy Gold Loot Speed Icon - Sound Changed Ammo Icon Smaller Health Doubled (die less, more fun 🙂 Ai calls out reloads Ninja texture fix Sound when ADS back and forth Team Names now Red Team Blue Team Running Camera Shake increased AI now has no collision on death Exit Cars fixed - only on Shooting Range Map until next update Player Change Team now available at start of match
Added: ================================== Airdrop added - only one per life (ammo) Toggle 3rd Person Camera - Closer New Melee Animations Flashbang Animation Dog Tags on Death Human Shot Decal - Bullet Casings (WIP) SAW now has Scope New GUI New Menu New Map Intros New Sounds - Guns, Ammo, Callouts Map Changes ADS Focus Blur Spawn Protection (5secs)
Thank you for supporting this project! -Sean (Builder)
As we get closer to the final build of the game, we will see massive updates in the coming months. This Easter Update is the beginning of it all :)
Here's some of the changes: ============================ Fixed: Night Vision enhanced to work in the dark normally now Flashbang now 6.5 secs Pistol volume lowered Bridge fatal error fixed Airstrike Icon AK47 Fire Animation fixed Brooklyn Pump-Action fixed - you can now use utility weapons again with it Trees in Jungle now at 370.0 HP Fixed "runaway" control after respawn Loot now places in front of player to prevent collision errors Helmet Drop - 8secs will destroy Gold Loot Speed Icon - Sound Changed Ammo Icon Smaller Health Doubled (die less, more fun 🙂 Ai calls out reloads Ninja texture fix Sound when ADS back and forth Team Names now Red Team Blue Team Running Camera Shake increased AI now has no collision on death Exit Cars fixed - only on Shooting Range Map until next update Player Change Team now available at start of match
Added: ================================== Airdrop added - only one per life (ammo) Toggle 3rd Person Camera - Closer New Melee Animations Flashbang Animation Dog Tags on Death Human Shot Decal - Bullet Casings (WIP) SAW now has Scope New GUI New Menu New Map Intros New Sounds - Guns, Ammo, Callouts Map Changes ADS Focus Blur Spawn Protection (5secs)
Thank you for supporting this project! -Sean (Builder)