Due to the previous adjustments and the enhancement of Unicorn Gundam's passive skills, the number of situations in which Gundam Exia can defeat its enemies has greatly decreased, causing both its usage rate and the win rate to be low. To counter this, its GN Sword (Rush & Slash) cooldown will be shortened to increase its damage output.
Marasai [UC] is a unit that is meant to match up well against many other units, but both its win and usage rates have been significantly lower than expected. In an attempt to counter this, we will increase its HP and upgrade its main weapon, which shouldn't have too large an impact on its overall balance. We will also adjust the damage output of its Fedayeen Rifle (Beam Blade) to prevent its Sea Snake (Ensnare) combo from getting too powerful.
This unit's damage output has been satisfactory, but its win rate has been significantly lower than that of other units. We will improve its HP to make it more viable and rework the performance of its Toroidal Shield with Internal Mega Particle Cannon. We have also upgraded the Forward Flip Kick, as we determined it was not effective enough against approaching enemies.
Unit ↑HP: 800 → 900 Toroidal Shield with Internal Mega Particle Cannon
Reworked Performance The need to specify a target and the pause when aiming have been eliminated. Instead, the cannon will immediately fire a projectile in the direction of the reticle. The projectile will explode a certain time after impact, damaging and stunning units in range.
↑Cooldown: 10 seconds → 6 seconds ↑Direct Hit Damage: 100 → 200 ↓Time from Impact to Explosion: 0.9 sec → 1.2 sec ↓Area of Effect: Slightly reduced to match the appearance of the effect Forward Flip Kick ↑Knockback Distance: 1,100 → 1,800 ↑Damage: 250 → 300 ↑Cooldown: 5 seconds → 4 seconds
Nu Gundam
Nu Gundam's high HP and its main weapon firing rate made it a formidable opponent on the frontlines, and its usage and win rates were a step above those of other ranged units. To better balance it, we have slightly reduced the stats on its Fin Funnels and lowered the performance of its main weapon, while adjusting the difficulty of marking opponents. This helps us better align Nu Gundam to its original concept of using the main weapon to accrue marks on opponents, then activating the Fin Funnels to finish them off.
Beam Rifle ↓Damage: 177 → 150 ↓Magazine Size: 12 → 10 Fin Funnels ↓Damage: 60 → 55 ↓Cooldown: 8 seconds → 9 seconds *The adjusted cooldown for "Fin Funnel" is only for regular use. The cooldown while the "Fin Funnel Barrier" is deployed will remain at 7 seconds.
Hyperion Gundam
Forfanterie's cooldown will be shortened to improve Hyperion Gundam's ability to land the final blow, since the unit's win rate has been a little low since the latest update.
Forfanterie ↑Cooldown: 8 seconds → 6 seconds
Gundam Heavyarms Custom [EW]
Gundam Heavyarms Custom [EW] has high HP, but it lacks the firepower to defeat its opponents, so we will increase the damage output of its main weapon.
Area 1 Choke Point ・The terrain around the respawn area will be adjusted, and obstacles and repair packs will be added and their locations altered. ・The terrain in some urban areas will also be changed to make it less difficult to progress and to restrict snipers' lines of fire.
Before
After
Area 2 Choke Point ・This area has been designed from the beginning with the assumption that the attackers would have a very hard time breaking through. However, there were only a few variations of units and G Maneuvers that could push past tough defenses, and there wasn't much room for deviation. On the other hand, some units such as Mahiroo were performing better than expected on defense. To counter this, we will expand the space available for attackers to approach in the ship area and increase the lines of fire that the defenders must be aware of. We also assume that break throughs will happen more due to the increase in points of entry for flying units.
Before
After
Area 2 Target Area ・It has been easier to attack this area than expected, and we have found that defenders need to rely on choke points.As a result, we believe it is necessary to make this area more easily defendable along with adjusting choke points. We will reduce the size of the target areas and add obstacles to the high ground to make it easier for teams to defend.
Before
After
Ministry of Defense (Destruction)
Added a pillar at the bottom of the lift, as unit behavior occasionally destabilized when coming into contact with the lift as it descended.
Canyon Base (Point Capture) & Colony Trading Post (Destruction)
Lifts on these maps have been used frequently, so we will replace them with fixed jump boosters in order to improve the pace of gameplay.
Matchmaking/Rating Adjustments
The number of players with the New Type rank will be limited to half of those at Master or above at any given time (maximum of 600 players).
Even if a player is ranked Master or above, they will be demoted to Diamond or below if their rating falls below a certain level.
The algorithm that evaluates combat to determine a player's change in rating has been adjusted. ・The evaluation accuracy will be improved for units whose main role tends to be taking a lot of damage.
The matchmaking algorithm will be modified to make it easier to match players who are close to each other in rating.
Other Adjustments
The "All-Time Best Rank" in the Player Info will be changed so that the record of the highest rank/tier will be retrieved when the threshold for each rank/tier is changed. The season with the higher rating will be recorded if the rank/tier is the same. (In the event that even the ratings are the same, the older season will be given priority.)
The following changes will be made to the conditions under which rewards are distributed at the time of a season reset. ・If the last rank is New Type, the reward will be distributed according to the last New Type rank. ・If the last rank is Master or lower, the reward will be distributed according to the highest rank/tier during the season.
Good mood, smiles and gifts are perfectly combined with them. By the way, this is for you!
1) Copy this promotional code into a special window in the "Gifts" section of the game store 2) Grab something good in GXP storage 👀 3) Done! You are gorgeous!
Maintenance is now finished. We appreciate your cooperation with our maintenance efforts. [Updated 4/12 8:45AM PDT]
Maintenance is taking longer than expected. We will be changing the end time to 12:00PM (PDT). We apologize for any inconvenience this may cause. GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
4/12/2023 5:30PM - 10:00PM (PDT) 4/13/2023 0:00AM (PDT) (Scheduled) *Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!
1) Copy this promo code into a special window in the "Gifts" section of the play store 2) Take something good in the magic chest 3) Done! You are gorgeous!
1.4 Previously updated missing instructions Mainly updated the main plot of Chapter 8. Add 2 new characters to join the ranks of Marta and Neo. New maps, equipment, and skills have been associated.
Major issue repair!
Fixed the error where returning to the Dream Court after the 28th triggered the 28th announcement, which caused the plot to be rolled back!
I deeply apologize for the inconvenience and inconvenience caused by this!
The production of Chapter 9 is currently underway and will be released in April.
Added an option to change the frame rate. IF YOUR VIDEO CARD IS OVERHEATING, PLEASE LIMIT THE FRAME RATE TO 60 FPS!
All pictures and postcards created by our wonderful fans have been renamed to "Folk Art".
Typos in dialogues and newspapers have been fixed.
Act 1. Interplanetary Express
The box of ammunition has been hidden. It was being found too often by players, and it's not something we encourage! :)
The free-roaming area has been reduced to prevent softlocks. You can no longer stand next to the Shuler character.
Act 5. Shoe Store
Fixed teleportation after jumping between falling legs.
Fixed the inability to switch boat replicas independently along with softlocks.
Act 5. Full house
Mrs. Apollo has a new style now.
Act 9. The Lesson in Futility
If you didn't know what to do after talking to the Nameless character and where the Egyptian collective farm is located, the local cat Bastet will help you find the right path!
"Running away from the Spirit of the Storm" is no longer the same as "agreeing with its position and sparing it." Enjoy the secondary Egyptian quests to your heart's content!
If you wanted to make sure that the Egyptian Elder would pull his finger out of his nose after three real hours, you got it!
The Witch Choir now attracts more attention. Don't miss the super cool quest with a rural outhouse!
Act 10. The Hour of Reckoning
Valery no longer spins in the dance...
Characters no longer bounce off of Vasily.
Act 11. Time Collapse
Now behind the door of the future, there is always an exhibit corresponding to the character chosen before starting the quest.