Spellcraft - Heintzer
Developer Notes

Hello Crafters!

We’ve been listening to all of your thoughtful feedback, tuning into your live streams, and crunching the numbers, and we’re about to push out a balance and bugfix patch.

During these tests the development team is greeted every morning with the play metrics from the previous day. Tests like this are how we figure out what is broken, what is fun, and what could be fun (or more fun) if we made some tweaks.

Big changes this patch include a Europa tweak that should rein her in early in the match, while still letting her scale into a menace as Spell Power items come online. We’ve also poked and pulled at Bleed strats that were becoming a bit too dominant. And while we know Cage is counterable – especially at higher ranks – his Slam Dunk was a little overtuned.

Those balance changes and more, plus bug fixes, art and UX improvements, all going live right now. The game client will prompt you to restart and patch before your next match.

We'll continue to listen to feedback and look at data throughout the entire test to maximize learnings and ensure the game continues to be fun and doesn’t get stale. Thank you for playing so many games! Let us know what you think in the #game-feedback forum. We’ll see you in ranked queue!

Patch Notes

Bug Fixes

● “Invite to Game” on the main menu will now work after playing a Custom game.

● Fixed a bug where Giant Slice was dealing 250 less damage than expected to center space

Known Issues

● Sometimes Spell Scrolls aren’t visible in your Spellbar but are still castable with hotkeys.

Gameplay

● If your “Swab the deck” target tile is occupied, it will now prefer falling back to farther unoccupied spaces instead of closer.

● Bleed replaced with Poison. Poison increases physical damage and healing received by 5% per stack

--● Needle starting charge count 3 -] 1. Damage increased 1 -] 50. Upgraded damage 50 -] 100

--● Razertips Volley renamed to Corrosive Volley

--● Eviscerate damage decreased 200 (+200% AD) -] 150 (+150% AD) to compensate for how much harder this will now hit with Poison stacks.

● Our goals with Europa tweaks is to reduce her early damage a bit while still letting her scale into a menace as Spell Power items come online

--● Missile damage decreased 700 (+300% SP) -] 400 (+350% SP)

--● Missile Upgrade base damage decreased 1500 -] 1200

--● Grenade damage decreased 400 → 300

--● Grenade Upgrade damage decreased 600 → 450

--● Orbital Strike tweaks

----● Center damage decreased 1500 -] 1200

----● Upgraded damage decreased 2000 -] 1750

----● Orbital Strike ring damage decreased 750 (+100% SP) -] 600 + (150% SP)

----● Upgraded ring base damage decreased 1000 -] 875

● Ion Strike damage decreased 1500 -] 750

● Slam Dunk KO thresholds decreased 30/50% -] 25/35% respectively

● Restricted Zone AOE damage amp decreased 30% -] 20%. Fixed wording to ensure clarity that this is a global buff

● Shatter damage increased 500 -] 1000

● Frost Blink can be used to cancel out of Blizzard

Art

● Warding Dome visuals have been updated

● Improving readability of Meteor and Meteor Trail telegraph VFX

Audio

● Updated “Choose an item” voice line

● Fixed some 3d positional audio issues

UX & UI

● Ranked banner added to scoreboard

● The board will no longer be colored red when immediately trying to cast a spell that has just been cast

Please let us know what you think of the changes!
Apr 7, 2023
Star Survivor - Commander Ken
- fixed combo upgrades not appearing in discovery / library / add card screens
- fixed firepoint on point defense
- fixed black hole spawn sound not affected by sound slider
- fixed some combo weapon naming and icon issues

Join Discord and Give Me Feedback
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
Empire Chronicles - cris_litvin
Empire Chronicles (Version 0.9.513) - Minor Update

  • More accurate playtime recording.
Expedition Agartha - Papi_Flan.ttv
  • Updated consumable descriptions to be more numerically understandable from a player perspective.
  • Increased the size of the head Hitbox to prevent "near misses" that lead to poor combat feel.
  • Backpacks should count properly in storage space.
  • New inventory UI and icon art implemented, expect continuous upgrades in the future.
  • When your attack cannot commit due to not enough stamina, exhaustion is now forced.
  • Removed obsolete tips.

  • Fixed combat exploit in which you can face away from target but still hit through their block.
  • Speculative fix for bug where some players could not loot properly.
  • Fixed bug where Gada Asura uses leaping attack too frequently.
  • Fixed bug where turning the voices setting didn't turn off some NPC voices.
  • Fixed bug where Gold Value didn't update properly when switching to stash.
  • Fixed bug where damage values didn't calculate properly sometimes when recovering from exhaustion.
  • Fixed bug where polearms didn't work propery with Brigandine Gloves.
  • Fixed bug where you could go over 100% reduced stamina damage taken.
  • Fixed bug in undercroft where you could go below a wooden structure and instantly die.
  • Fixed exploit in which you could get to the Lost Cache without the key.
  • Speculative fixes for connection timed out errors.
  • Fixed bug where players spawning in would look like yellow mannequins.
  • Fixed bug where disconnecting and reconnecting would lead to all possible extracts including the wrong ones becoming visible.
  • Fixed bug displaying parry effectiveness incorrectly.
  • Fixed bug displaying movement speed incorrectly.
  • Fixed bug displaying attack speed in full stat page incorrectly.
Apr 7, 2023
Viral Complex Playtest - wecybin
This is another test for implementing a 3d lobby-based matchmaking system. Map is like 30-40% (basic groundwork and a few details done) so watchout for a lack of walls in certain areas, you will fall infinitely.

The command center you spawn next to (on the bridge) can be used by hitting 'E' while facing it. Using it will start the auto-matchmaking process and (hopefully) spawn the other players in the match as well.
Lost Legend-Legacy - CaptainLegHole
Lost Legend --- Patch Notes 1.7.8

Hello everyone and welcome to the first official patch notes for Lost Legends! I (Elijah) will be compiling all the changes made to the game (starting with this version) and making patch notes so everyone knows what is updated, changed, or removed from the game as we release updates. This update will focus on some bug fixing and QoL improvements.

Icon Updates:
-Small Gemstone
-Large Gemstone

General Fixes:
-Fixed up cut-scenes
-Cleaned up some visuals to the maps

Tutoria:
-Fixed directions for Joshua
-You can now rescue Sarah without starting the quest first

Dawnfall:
-City visuals updated
-Winery updated
-House #3 added

Chephren:
-There is now a health check before fighting with Dexter the second time
-Dexter now uses alchemy in all fights
-Innkeeper now give the correctly numbered keys

Kastburg:
-The quest “Find Quinn” ending now works
-You can now complete the Shopping list quest without buying any of the items. They can be found around the city (you can still buy them).

Fast Travel Update:
The fast travel system is getting an upgrade. We have decided to give the mailboxes in the game some functionality and we are linking it to the fast travel system. They way it will work is that you can send letters to Captain Wiley in order to change his location. That way, if you are in a city that he is not at yet, you can have him move. Here is what we have so far.
-Added event for mailboxes
-Connected to Captain Wiley event
Apr 7, 2023
STANDBOX - Reality Beholder
0.3
New:
-Item thrower, you can now hold to throw harder (brick and grenade)
-Grenades!
-New game mode framework (no visible result yet but will allow me to add challenges and different playstyles later on, like demo version, etc)
-Stumbling
-Blood color setting
-Hide UI keybind
-Fancy cursor

Changes:
-Balance rebalance 👀
-Getting up behavior revisited (more accurate "tripping/slipping" calculation during the getting up)
-Slowmo comes in and out progressively
-limbs damage system (framework, not visible yet)
-balance state framework change (not visible but better for later updates)
-Some changes for the blood system
-UI polish

Fixes:
-fix for the kill feed showing multiple times fractures and dismemberments of the same limbs
-fix for dismembered limbs accounting to global blood loss
-fix for the bug where a blood spray would be infinite and at full power
RUINSMAGUS - Mastiff_David
Greetings, citizens of Grand Amnis!

We hope everyone enjoyed all the fantastic deals offered during the Steam Spring Sale.

Today we have some fantastic news to share with current and future supporters and friends of RUINSMAGUS.

As you may have seen from the post’s cover image, RUINSMAGUS will receive a free major update, adding FULL ENGLISH VOICEOVER SUPPORT!

The "Remix Update" comes loaded with many great features, which we're looking forward to sharing with you as we near the update's release later this spring.

We won’t spoil everything included in the update. Still, we would like to share just a few of the English voice cast selected for their unique talents and abilities that further aid in creating the cohesive and immersive fantasy world of RUINSMAGUS.

Among those providing their vocal talents:
  • AmaLee (Dragon Ball, Xenoverse 2, Girls' Frontline) as the game’s heroine, Iris
  • Cristina Vee (Puella Magi Madoka Magica, Hyperdimension Neptunia, RWBY) as Euridice and Reese Seption
  • Todd Haberkon (My Hero Academia, Ben 10, Transformers: War for Cybertron Trilogy) as Mr. Shopkeeper

If you'd like to learn more about RUINSMAGUS, please visit the game’s official website at https://character-bank.com/ruinsmagus/ and follow along on Twitter at @ruinsmagus_en.

Oh! Fuse Box - garagearts
Hello Gamers,

Officially today, 'Oh! Fuse Box' game has been released!

Celebrating the launch! 10% off.

we 're truly grateful!

Wayward - Drathy
If you are on the development branch, please ensure your important saves and global save data are backed up.

Due to some upstream changes in the platform we use, we need to revert the version we use. Doing so will delete/remove all save data in the game.

By default, your saves and global save data (options, milestones, etc.) are backed up automatically (the last 10 versions), but only if they are newer saves (May 4th, 2021 and newer). If they are older saves, you will need to load and save them to produce the automatic back-ups, or simply export the save(s) you want to keep.

These automatic back-ups are located in the main Wayward folder under "backup". In most cases, these will be all you need to re-import once the change occurs. More information on save importing/exporting and back-ups is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692

Archiving/copying the "save" directory in the Wayward folder will not work! Everything will need to be re-imported manually after this change occurs.

Once the change happens, your Wayward game will not load. This is intentional so nobody loses their saves if they have not seen this warning. To fix this, ensure you have everything backed up that you need as written above, open the "launch_options.json" file and edit the "internalVersion" from "2" to "3". After saving, the game will launch normally. If you did not see this warning in time, and you don't have all the backups you need, please reach out. We will help you on a case-by-case basis and will likely need you to send us your entire "save" directory.

To re-iterate, the steps you need to take are the following if you are reading this and are playing on the development branch:

1. Start the game.
2. Load any game you wish to keep. Save and quit that game. Repeat this for all saves.
3. Ensure everything is looking good in the "backups" folder.
4. Play the development branch as normal until the change occurs.
5. Once the change occurs, the game will no longer open. This is when you change the "internalVersion" from "2" to "3" as mentioned above.
6. Start the game and re-import your global save data and any save games as per the guide link above.


UPDATE: The change is now live!

Make the changes in your "launch_options.json" file as described above and re-import your global save data and game saves from your manual or automatic back-ups.

If you are missing anything, please make an entire back-up/archive of your "save" folder before doing anything and reach out to me so we can restore anything missing.

Apologies on all of this!

Let me know if you have any questions!
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