We’ve been listening to all of your thoughtful feedback, tuning into your live streams, and crunching the numbers, and we’re about to push out a balance and bugfix patch.
During these tests the development team is greeted every morning with the play metrics from the previous day. Tests like this are how we figure out what is broken, what is fun, and what could be fun (or more fun) if we made some tweaks.
Big changes this patch include a Europa tweak that should rein her in early in the match, while still letting her scale into a menace as Spell Power items come online. We’ve also poked and pulled at Bleed strats that were becoming a bit too dominant. And while we know Cage is counterable – especially at higher ranks – his Slam Dunk was a little overtuned.
Those balance changes and more, plus bug fixes, art and UX improvements, all going live right now. The game client will prompt you to restart and patch before your next match.
We'll continue to listen to feedback and look at data throughout the entire test to maximize learnings and ensure the game continues to be fun and doesn’t get stale. Thank you for playing so many games! Let us know what you think in the #game-feedback forum. We’ll see you in ranked queue!
Patch Notes
Bug Fixes
● “Invite to Game” on the main menu will now work after playing a Custom game.
● Fixed a bug where Giant Slice was dealing 250 less damage than expected to center space
Known Issues
● Sometimes Spell Scrolls aren’t visible in your Spellbar but are still castable with hotkeys.
Gameplay
● If your “Swab the deck” target tile is occupied, it will now prefer falling back to farther unoccupied spaces instead of closer.
● Bleed replaced with Poison. Poison increases physical damage and healing received by 5% per stack
- fixed combo upgrades not appearing in discovery / library / add card screens - fixed firepoint on point defense - fixed black hole spawn sound not affected by sound slider - fixed some combo weapon naming and icon issues
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I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
This is another test for implementing a 3d lobby-based matchmaking system. Map is like 30-40% (basic groundwork and a few details done) so watchout for a lack of walls in certain areas, you will fall infinitely.
The command center you spawn next to (on the bridge) can be used by hitting 'E' while facing it. Using it will start the auto-matchmaking process and (hopefully) spawn the other players in the match as well.
Hello everyone and welcome to the first official patch notes for Lost Legends! I (Elijah) will be compiling all the changes made to the game (starting with this version) and making patch notes so everyone knows what is updated, changed, or removed from the game as we release updates. This update will focus on some bug fixing and QoL improvements.
Icon Updates: -Small Gemstone -Large Gemstone
General Fixes: -Fixed up cut-scenes -Cleaned up some visuals to the maps
Tutoria: -Fixed directions for Joshua -You can now rescue Sarah without starting the quest first
Chephren: -There is now a health check before fighting with Dexter the second time -Dexter now uses alchemy in all fights -Innkeeper now give the correctly numbered keys
Kastburg: -The quest “Find Quinn” ending now works -You can now complete the Shopping list quest without buying any of the items. They can be found around the city (you can still buy them).
Fast Travel Update: The fast travel system is getting an upgrade. We have decided to give the mailboxes in the game some functionality and we are linking it to the fast travel system. They way it will work is that you can send letters to Captain Wiley in order to change his location. That way, if you are in a city that he is not at yet, you can have him move. Here is what we have so far. -Added event for mailboxes -Connected to Captain Wiley event
-Item thrower, you can now hold to throw harder (brick and grenade) -Grenades! -New game mode framework (no visible result yet but will allow me to add challenges and different playstyles later on, like demo version, etc) -Stumbling -Blood color setting -Hide UI keybind -Fancy cursor
Changes:
-Balance rebalance 👀 -Getting up behavior revisited (more accurate "tripping/slipping" calculation during the getting up) -Slowmo comes in and out progressively -limbs damage system (framework, not visible yet) -balance state framework change (not visible but better for later updates) -Some changes for the blood system -UI polish
Fixes:
-fix for the kill feed showing multiple times fractures and dismemberments of the same limbs -fix for dismembered limbs accounting to global blood loss -fix for the bug where a blood spray would be infinite and at full power
We hope everyone enjoyed all the fantastic deals offered during the Steam Spring Sale.
Today we have some fantastic news to share with current and future supporters and friends of RUINSMAGUS.
As you may have seen from the post’s cover image, RUINSMAGUS will receive a free major update, adding FULL ENGLISH VOICEOVER SUPPORT!
The "Remix Update" comes loaded with many great features, which we're looking forward to sharing with you as we near the update's release later this spring.
We won’t spoil everything included in the update. Still, we would like to share just a few of the English voice cast selected for their unique talents and abilities that further aid in creating the cohesive and immersive fantasy world of RUINSMAGUS.
Among those providing their vocal talents:
AmaLee (Dragon Ball, Xenoverse 2, Girls' Frontline) as the game’s heroine, Iris
Cristina Vee (Puella Magi Madoka Magica, Hyperdimension Neptunia, RWBY) as Euridice and Reese Seption
Todd Haberkon (My Hero Academia, Ben 10, Transformers: War for Cybertron Trilogy) as Mr. Shopkeeper
If you are on the development branch, please ensure your important saves and global save data are backed up.
Due to some upstream changes in the platform we use, we need to revert the version we use. Doing so will delete/remove all save data in the game.
By default, your saves and global save data (options, milestones, etc.) are backed up automatically (the last 10 versions), but only if they are newer saves (May 4th, 2021 and newer). If they are older saves, you will need to load and save them to produce the automatic back-ups, or simply export the save(s) you want to keep.
These automatic back-ups are located in the main Wayward folder under "backup". In most cases, these will be all you need to re-import once the change occurs. More information on save importing/exporting and back-ups is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692
Archiving/copying the "save" directory in the Wayward folder will not work! Everything will need to be re-imported manually after this change occurs.
Once the change happens, your Wayward game will not load. This is intentional so nobody loses their saves if they have not seen this warning. To fix this, ensure you have everything backed up that you need as written above, open the "launch_options.json" file and edit the "internalVersion" from "2" to "3". After saving, the game will launch normally. If you did not see this warning in time, and you don't have all the backups you need, please reach out. We will help you on a case-by-case basis and will likely need you to send us your entire "save" directory.
To re-iterate, the steps you need to take are the following if you are reading this and are playing on the development branch:
1. Start the game. 2. Load any game you wish to keep. Save and quit that game. Repeat this for all saves. 3. Ensure everything is looking good in the "backups" folder. 4. Play the development branch as normal until the change occurs. 5. Once the change occurs, the game will no longer open. This is when you change the "internalVersion" from "2" to "3" as mentioned above. 6. Start the game and re-import your global save data and any save games as per the guide link above.
UPDATE: The change is now live!
Make the changes in your "launch_options.json" file as described above and re-import your global save data and game saves from your manual or automatic back-ups.
If you are missing anything, please make an entire back-up/archive of your "save" folder before doing anything and reach out to me so we can restore anything missing.