EA SPORTS™ PGA TOUR™ - Electronic Arts
Play in-game challenges inspired by Day 1 of #TheMasters, including Xander's shot on Hole 3, Day's Birdie on 9, all of Koepka's last 4 holes and more in #EAPGATOUR 🎮
Snow Plowing Simulator - Muaddib
Once we are able to move around our land, we have slowly started to prepare more and more difficult stages for you to pass.



In this stage you will have to use hand tools for snow removal.



Remember it takes time to clear the snow and the time passes fast



The low temperature is one problem, but working at night is even bigger.

You can always drive a little tractor.





The only thing you have to remember is not to wander into the area after dark. Not only does the property look menacing, but it also hides many secrets....





Who knows what you can find here.




And during a snowstorm or heavy fog. Personally, we do not like to venture into these areas.



Cementary after dark... is a spooky place.






Snow Plowing Simulator team.

Apr 7, 2023
Stellar Sovereigns - stellarsovereigns
Added salvage fleet name label to salvage event prompt, as well as made it to zoom to the fleet not the wreck.
Made the battle viewer on/off to be saved as a setting, so it remembers how you left it last time.
Increased the heuristic sensitivity of auto launch missiles and doubled down on sensitivity for stationary vessels, like defences.
Fixed the event prompts panel scroll order.
Fixed the negative spending button not initializing for the colonial governor.
Added Colonial Improvement controls for the govern menu colony list.
Fixed an issue when cancelling an ongoing improvement it did not refreshed the slot progress bar.
Fixed an issue where you could build a colonial improvement without insufficient funds.
Apr 7, 2023
Across the Obelisk - Dreamsite Games
Hello everyone. We have detected that there were some problems when a player drew multiple boons/injuries in a coop game under certain conditions.

With this hotfix, we hope to fix some of those issues, increase execution speed and animations in multiplayer, as well as improve performance. 

- Fixed; Conflicts when matching automatic pet card casts with items that also cast cards (f.e. Bonk Hammer + Retaliator),
- Fixed; In the same way several combinations of items and boons (f.e. Honorable) caused the game to hang sometimes when drawing a new hand. We will continue to monitor the situation surrounding these conflicts.

We will keep monitoring your reports and acting accordingly.

Sorry for the inconvenience, and as always, thank you all for your support, feedback, and understanding.

P.S. Bear in mind that you have the latest stable version (1.1.02) in the Steam beta program. If you want to switch to it, you will be able to select it through the Steam beta options by selecting the "v1102" branch.
STALCRAFT: X - Gorodskovich
In order to receive rewards for watching streams, the first thing you need to do is link your EXBO and Twitch accounts.



📋 Detailed instructions on how to link your account.

📋 You can track the status of your rewards on a dedicated page.



Twitch-drops marathons

Starting on Friday, 07.04, there will be 12-hour Twitch-drops marathons for 7 days.

⏱ Marathons are held in the following time frames:
From 02:00 pm to 02:00 am
From 02:00 am to 02:00 pm


How to receive Twitch-drops
As previously, rewards are awarded for the time spent watching streams on the channels of the participants. The progress of the marathon includes the viewing of various streams.

If you watch several streams simultaneously, only the progress from the last opened channel counts.



The peculiarity of the marathons is the consecutive receiving of rewards for a limited time. The viewing time between marathons is not transferred, so in each new marathon you will receive gifts starting from the first one.

Therefore, the last award is awarded after 10 hours of watching live broadcasts.



List of Twitch-drops rewards

When receiving a reward, you will randomly receive one of the items. The following are all possible gifts depending on the level of the reward.







That's all for now,
Good luck hunting for Twitch drops!
The Last of Us™ Part I - Nazgul
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options”menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone
  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility
  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization
  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD
  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck
  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.

For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.
Apr 7, 2023
Project: Vaccine A - sjh000407
Fixed bug
-'Extra registry' perk didn't work
-Backup didn't work
-'True Defender' achievement didn't count normally
-'There can be only one' achievement didn't count normally
Apr 7, 2023
Bulwark Evolution: Falconeer Chronicles - bulwark
UPDATES
I have been doing a few updates the last few days but haven't done an update due to some family things popping up.

So here's the changelist for the last few days. There's quite a bit of new content and content changes.
For those interested in trying out the battle mechanics, the units you gain from commanders should now be more useful and importantly any hostile force you leave activated will make their way to your settlement or ships. This should spice things up a bit.

  • added a few more buildings to the Imperial Houseset
  • changed the Mancer tall citadel
  • added a few ornamental lightposts to freehouse and imperial sets to get more freespace in the towns with a piazza-esque feel
  • Added two mancer refugee events
  • Hostile battle groups now make their way to your settlement after you flee or are defeated (Proto raids!)

  • improved unit AI so they go aggro faster
  • made the force that pushes the camera above the terrain softer
  • show faction in captain selector
  • changed behaviour of zoom in/out on worldmap
  • the player verhicle pointer on the worldmap is now pointing in the direction of the vehicle , not the camera.
  • if you demolish a tower and the nearest tower is far away , the selection goes to the surveyor instead
  • made some changes to the lighting colors
  • minor visual tweaks
  • removed the worst of the nasty mouse jitter in airborne mode
  • prevented the weird issue where your surveyor would just pop out of existence
As always issues may arise and bugs are real, please report what you find.;)

EUROGAMER!
On a sidenote Eurogamer's Christian Donlan did a deep dive into Bulwark and the result is quite something special to read: Do so here:
https://www.eurogamer.net/bulwark-falconeer-chronicles-further-excavations-from-one-of-the-deepest-imaginations-in-games

Showcase
here's some pretty pictures to showcase the fiddling I've done with some of the visuals the last week.

I've updated the Mancer Citadels (now also available in campaign mode) they were lacking a focalpoint and the empty facade with the dual arch makes for an interesting negative space I found.


Here's a nice 4k wallpaper(click for full image)

Space elevator
On the Discord a player decided to reach the starts by building an infinitely vertical tower.


click here to see a little video of the space elevator ;)

What's nex?
in closing, next up is probably fixed settlements, so the other factions in the game will have their own towns , which can be friendly, neutrol or... hostile. I have no idea how long development of this will take, but its a decent sized addition.

Cheers and enjoy Easter

Apr 7, 2023
Into The Flames - BluRR
**Build 1.011 ** [ Live on Default]

**The Heights**
- Shortened concrete wall near gas station to allow easier access of trucks

**Vehicles**
- Increased Tanker 4 water capacity [ 50 percent more than the standard tankers] Made to help SP players

**Command Mode**
- Increased Distance check for spawning units

**General**
- Removed game resetting controls / settings every update [ If there are issues, I will re-enable it]
**Victims**
- Updated dropping code to include Interaction button [ Default E]
**
Bug Fixes**
- Fixed being able to drop supply in water by the "Use Tool" button resulting in [ Hose Has reach maximum Length]
- Fixed Supply line turning yellow after being charged in water [ Stays Black Now]

**Parked Cars**
- Removed Collisions. They will be back in a future update.
Vorax - Killroy
Depths of the New Map



Greetings, Mercenaries,

We bring you the whispers of a sinister update looming on the horizon. Brace yourselves for the chilling revelations that lie ahead.

The Impact on Players

We call upon your courage and skill to delve into the heart of the infected lands, uncovering locations yet unseen. With your aid, we shall gather vital intelligence on the infected and forge a path to their ultimate demise.



The Impact on the Game

The new map updates shall plunge you deeper into the abyss, heightening the risk and the thrill of surviving all infections. But heed our warning, brave mercenaries: the challenges ahead are not for the faint of heart.



Here is a small treat we’d like to share with our players


We admire all the effort that our Mercenaries put in the game and want to thank all of you for assisting in defeating the infected plague.

We decided to host a giveaway with prizes:

RE4 Steam-key
$20 Indie Gala gift card
Vorax Steam-key
Die Young Steam-key

Join the Discord for more updates and information on the giveaway


Here is a card to thank all of our existing members and players that have played the game, telling you to have a great and thrilling Easter!


It is never too late to share with you our progress! Have a laugh with us and make sure to check out this exclusive, never seen before lost footage!

This Week's Community Highlight:

Will Luminous Cove conquer the treacherous tunnels and make her way through the room with the infected?



Our deepest gratitude to Luminous Cove for playing and showcasing our game.

See you on the other side!



Making my way downtown, walking fast, infected faces pass, and I’m death bound…

Wishlist now:
https://store.steampowered.com/app/1874190/Vorax/
...