Dark Days : Devil Hunt - Uğur ÇELİK
Chapter 16(The Mysterious Old Man)

The treasure hunter team awakens from their dreams in fear.
Joseph is looking at the other two brothers, a feeling of deep fear in the group and a cold icy feeling that they don't even know what to do with it. Anxiety was growing like a mountain.

When they awoke, the mist had cleared, the sun was right above them, and they were undecided, curious and hopeful, contemplating their destination, as if in a spring air.
After a long silence, John was the first to speak.

Tell me what's going on. Have you both had the same dream?
Richard and Joseph joined John. They could do nothing but shake their heads.
They fell into a deep questioning of what would happen or what they would achieve, why they had set out on this path.

Now they had to make a decision and determine what to do.
John first came up with the idea of going back.
He told the others that there was something they did not know on this road anymore and that if they continued on their way, they would cause great trouble.

Yes, the team had to go back now.
According to the map in their hands, the target they wanted to reach was about 3 km away, pointing to a secret passage in a steep mountainous terrain.

The ancients explained this very well with the saying that the goal to be achieved is actually ourselves.
Maybe this was the end of the road for the team.
They all packed up and prepared to go back home.

As they were about to set off, an old man with white hair, which they did not recognize, wearing old clothes and holding an ax, saluted and began to speak.
I know very well what you are looking for and for what purpose you set out. Follow me,
I own the map you have.

Chapter 17(Location of the Treasure)
The team became deeply suspicious when the old man said that he owned the map and why they were here.
Why should they believe what they say?

Maybe he had watched them from afar as they were dreaming and then decided what they were doing.
Maybe he wanted a share of the treasure.
John turned furiously at the old man;

How do you know us, who are you? You said you own the map.
So how can we trust you?

The old man smiles;
I am a wizard who knows ancient inscriptions and historical events from a far country, even the passage in the chamber of secrets, who knows the ancient past.
I came to you for help. Please don't get me wrong.

The map in your hand belongs to the great king Osidon in the elven land, showing the gold treasure in an ancient room.
I am his grandson Noah.
When Joseph found the map, he remembered a bird guiding him.

Noah told the team something they didn't know before Joseph had to say he was talking about a bird;
The bird that guides Joseph is my alpha magic.
You have this map with this spell.. Moreover, I knew the existence of this bird without you telling it.. So don't be suspicious and follow me..

Let me show you this gateway to secrets, the way to the treasure.
Now you can trust me..

Joseph was startled by what was said. There was no one around when he found the map. How could this old man know that he was following a bird?
Although there are many animals around?

Undecided, the treasure team wanted to follow the old man and benefit from his vast experience.
Their desire to return home was again replaced by a search for treasure, this time.
The old man was showing the way to go.

This time, their luck was not 33 percent, but straight to the heart of the treasure, the 100 percent correct target.
They continued on their way with the old man. The mysterious man was going to determine their fate and the whole world...
Apr 5, 2023
Time Survivors - note.txt
PATCH NOTES 0.608
[Gameplay changes]
  • Sandbox mode preview (unlockable)
  • Quests (available in the Pause menu)
  • Increased Sling pierce from 1 to 2

[QoL]
  • New in-game HUD
  • New Bestiary with enemy lore (in Sandbox mode)
  • New Codex with weapons, items and relics info (in Sandbox mode)
  • New Crazy Skulls model
  • New Evil Priest rendering and death animation
  • New Pest sfx
  • Milder hue CC on some enemies
  • Some Unlocks were renamed
  • Fixed: giant character stuck on small obstacles
  • Fixed: gems dropping from some bosses were too little
  • Fixed: during the Mortician fight, the zoom factor was not reset when it dies or the wave is destroyed
  • Fixed: Mortician occasionally sliding instead of running
  • Fixed: last blow enemy might be empty

🍄 Wishlist now ! 🍄

https://store.steampowered.com/app/2211390/Time_Survivors/
Babel of Ystilia - sundalik
This update mainly adds encyclopedia and a few new items. 
New Features ✔️
  • Encyclopedia - quickly access the information about all of the items in the game (Unlocked by defeating Light Keeper). It tracks all of the items you've picked up and how many kills you've made with them. In a future update there will also be a bestiary.
  • 6 New items
    • Jester Shield
    • Ice Emblem
    • Yoyo
    • Shell Armor
    • Forest Boots
    • Revolver
    • (+ Contract)
  • Magma blocks in Dark Tunnel
  • Burning enemies
  • 2 new achievements
Item changes 🔪
  • Reroll Potions can finally reroll items lying on the floor! However, common items (keys, potions, bombs) will only reroll into other common items.
  • Necromancer's Cloak:
    • Necromancer's Cloak now synergizes with Thunder Bag. Enemies killes by thunderstorm caused by placing a bomb will be able to produce skulls.
    • Made it slightly harder to gain a huge total amount of skulls.
  • Sapphire Ring now works with Thunder Scepter.
  • Possessed Sandals are now more predictable and similar to how minions work.
    • Worms no longer react to being damaged by them.
    • They now pierce through shields.
    • They can no longer damage Cave Tyrant and Scorpion Queen multiple times.
Enemy changes 🐸
  • False Seraph rework:
    • Added 2nd phase.
    • Added 1 new attack.
    • Bullet patterns will now adapt to the shape of boss room walls.
    • Reduced max minion amount.
    • Added extra animation for the dash chase attack.
  • Added Golden Hermit Mage and Golden Living Sword.
  • Titans can now break walls.
  • Scorpion Queen will now immediately start laying eggs after her 1st rage.
  • Golden Hermit now has a unique behavior.
Other changes ⚖️
  • The game will now shrink or expand the canvas based on the window resolution.
  • Removed mouse cursor flickering caused by tiny accidental mouse movements. The cursor will only be shown after mouse has moved for a substantial enough distance.
  • Added animation when destroying walls.
  • Added animations to player's hearts when you heal or gain heart containers.
  • Added backup system. Persistent save files will now get backed up at the start of the game. Whenever the game fails to load a save file it will then also try to load the backup file.
  • Fire will now dynamically reduce its spread based on the overall fire density in the surrounding area.
  • Shrine of Imp will now give you the Contract item when activated.
  • Fire won't spread to doors now.
  • Ancient warriors won't teleport to doors now.
  • Obelisk now spawns even more enemies on loops.
  • Added more treasure wall sprites for all levels.
  • Added unique weak wall sprites for Empyria.
  • Slightly changed homing bullet's homing icon to make it more distinguishable from the regular arrow icon.
  • Optimized size for saved run files by ~15%.
Bugfixes 🔧
  • Reworked how hazard damage works which fixed many edge cases where the player would take damage from hazards that they didn't see on their turn and vice versa.
  • Fixed obelisk sometimes failing to spawn as many enemies as required.
  • Fixed poison particles staying on the ground when False Seraph leaps into the air.
  • Fixed afraid enemies sometimes not flipping their sprite correctly.
  • Fixed Lunatic Leader having less health when loading a save file on loops on the first boss phase.
  • Fixed shadows not teleporting correctly when using teleporters in Empyria.
  • Fixed bullet shadows having glitched animations on death.
  • Fixed Divine Book of Razors sometimes dealing too much damage.
  • Fixed Mythical Book of Razors dealing too much damage in tight spaces.
  • Fixed minions from Cacti Staff and Hive Staff getting placed incorrectly when at least one of their usual spots was occupied by another minion.
  • Fixed dark fire dealing less damage to enemies on loops than dark poison.
  • Fixed cocoons and scorpion eggs shaking after getting stunned.
  • Fixed glitched Star Trinket animation when using it with Thunder Scepter.
Dormitory Hentai Clicker - theNeko
Dormitory Hentai Clicker - coming soon April 12, 2023!
Apr 5, 2023
Fruit Ninja VR 2 - Nix
Cross-Play
  • Cross-Play between all platforms has been implemented, play with ninjas from all over!
General
  • Added loading screen tips and tricks
  • Added context popups to communicate when the player is disconnected from multiplayer.
  • Sensei & Gutsu cutouts have been added to the Social Hub. Jump in and take some whacky pictures with other ninjas!
  • Training Poles have been added to the Social Hub.
  • Fruit Cannons in the Social Hub have been repositioned to allow for side by side blade & archery practice.
Performance
  • The game will now compile it's shaders during the load screen the first time the game is launched, leading to a smoother experience with less framerate hitches.
  • Improved performance in the Bamboo Path, Gutsu’s Lagoon, Archery Path & Social Hub.
  • Improved performance of the Ninja Scroll & menus throughout the game.
  • Improved performance when the player places weapons in their backpack.
  • Getting blitz in Arcade no longer causes a dip in framerate.
Bug Fixes
  • [General] The player can now shoot arrows to activate buttons in Classic, Arcade, Zen & Blade Challenge modes.
  • [General] Fixed the fruit cannons that would appear to shoot with no fruit coming out in Arcade & Zen modes.
  • [General] Fixed a bug that caused smoke to sometimes appear on fruit cannons when the player sliced a fruit
  • [General] Fixed a bug that stopped the Fruit Salad Complete achievement from unlocking.
  • [General] Notifications for unlocking Classic, Arcade & Zen will now appear on the Ninja Scroll.
  • [General] Highlighting an object when starting a game mode will no longer keep it highlighted.
  • [General] Restarting the game no longer causes the wrong weapons to display on the home tab of the Ninja Scroll.
  • [General] Fast travelling while a game mode is ending no longer causes the player location in the Ninja Scroll to be stuck.
  • [General] Fixed a bug that caused the Ninja Scroll to become unresponsive.
  • [General] Fixed various missing or broken collision throughout the map.
  • [Mission/Achievement] The player is now able to unlock the Master Blade & Bow by achieving a rank of -A or higher in all challenge levels.
  • [Mission/Achievement] Dragon’s Breath achievement no longer causes audio to replay itself.
  • [Roomscale] Fixed being able break the Blade Challenges' UI if the player moved past the board physically in the play space and paused the game.
  • [Roomscale] Fixed being able to break game modes by physically moving moving out of the gameplay area and resuming the game.
  • [Roomscale] Fixed the player being able to physically move outside the Start Screen area.
  • [Roomscale] Fixed the player getting stuck if they physically moved in their play space while entering the Social Hub.
  • [Roomscale] Blink distance is now consistent regardless of where you are in your play space.
  • [Locomotion] Fixed a number of areas that caused the player to get stuck when using Blink as a movement option.
  • [Locomotion] Fixed a bug in the Ninja Scroll that would break moving with the blink option.
  • [Blade Challenges] Fixed an issue in the Fruit Copter challenge levels that caused bombs to sometimes not explode when hitting the player.
  • [Blade Challenges] Blades will now correctly deflect bombs in Fruit Copter levels.
  • [Blade Challenges] Fixed a bug that caused incorrect leaderboards to be displayed when quickly switching between levels.
  • [Blade Challenges] Adjusted some UI styling to be more consistent with the rest of the game.
  • [Classic] Fixed a bug that caused the UI in Classic Mode to break if the player fast travels at the end of a game.
  • [Classic] Fixed an issue that caused waves to be delayed.
  • [Archery] Fixed the player having two bows stuck in their hands if they pick up a bow in their right hand and use it to start the game.
  • [Archery] Bows will now correctly reset its orientation when letting go of the arrow.
  • [Archery] Fixed some cliffs in the Archery Range that had broken shading.
  • [Arcade] Fixed the frenzy banana sometimes spawning too few fruit.
  • [Arcade] Arcade now displays the correct bonus rewards at the end of a game.
  • [Arcade] Fixed a bug that caused the UI in Arcade Mode to break if the player fast travels at the end of a game.
  • [Tutorial] Fixed the player incorrectly spawning on the wrong side of the Archery Gate if they restarted the game during the tutorial.
  • [Tutorial] Fixed a bug which allowed the player to put a weapon in their backpack before reaching the correct step in the tutorial.
  • [Tutorial] Fixed the player unlocking quick travel for Gutsu’s Lagoon without having entered the area.
  • [Tutorial] Fixed a bug which caused music to play in the incorrectly when restarting the game during the tutorial.
  • [Audio] Fixed issues that caused music tracks to play in the wrong environments.
  • [Audio] Fixed some audio being controlled by the incorrect volume slider.
  • [Audio] Fixed the Social Hub doors' audio being stuck on loop.
  • [Audio] The Ninja Scroll closing sound effect will no longer play unexpectedly when leaving the Social Hub.
  • [Audio] Fixed some audio that would only play in one ear.
  • [Audio] Fixed a bug that sometimes caused music to not play in Archery Challenge Levels.
  • [Gutsu’s Cart] Fixed newly purchased weapons disappearing from the player’s hand if they move too far from the shop.
  • [Gutsu’s Cart] Fixed the shop displaying the “Not enough Star fruits” if the player takes a weapon too far from the shop.
  • [Gutsu’s Cart] Fixed an issue with purchasing a weapon that would cause controllers to keep vibrating after clearing notifications.
  • [Gutsu’s Cart] The shopping list will now properly clear when the player fast travels away and returns.
  • [Gutsu’s Cart] Fixed a bug that caused the player’s hand to remain stuck on the BUY rope.
  • [Gutsu’s Cart] Fixed an issue that caused audio to loop with interacting with sai’s in the shop.
  • [Localization] Fixed some issues which led to missing or incorrect translations.
  • [Multiplayer] Ghosted players will no longer have their particle effects still be visible.
  • [Multiplayer] Voice Chat volume and fall-off has been adjusted to improve clarity.
  • [Multiplayer] Apples in Apple Head will now slice in the correct orientation respective to the arrow trajectory.
  • [Multiplayer] The host will no longer see ghost apples being sliced when players steal the apple.
  • [Multiplayer] Fixed an issue that caused players to not properly disconnect when the Host loses connection.
  • [Multiplayer] Entering and leaving the Quit Menu while holding a weapon no longer consumes to the weapon.
  • [Multiplayer] Improved fruit collision.
  • [Multiplayer] Bows now display their correct arrow trail effect.
  • [Multiplayer] Fruit halves no longer disappear when you hit them with a blade in multiplayer.
  • [Multiplayer] Options in the Social Tab of the Ninja Scroll are now correctly synced with the Player Board.
  • [Multiplayer] Fixed a bug that caused players to be disconnected back to single player if they left and entered the Social Hub too quickly.
  • [Multiplayer] Leaving an arrow drawn on a bow no longer causes the trajectory line to disappear in multiplayer.
  • [Multiplayer] The Ninja Scroll is no longer visible while playing Apple Head.
  • [Multiplayer] Bullseye sound effect is now properly synced across all players in the Social Hub.
  • [Multiplayer] The bamboo fence in the Social Hub no longer clips through the stairs.
  • [Multiplayer] The bow trajectory line no longer flickers when snap turning in Multiplayer.
  • [Multiplayer] Fixed an issue that sometimes blocked shields from spawning in the Social Hub.
  • [Multiplayer] The trajectory line no longer gets stuck in the air if the player drops of the bow while drawing an arrow.
  • [Multiplayer] Improved audio fall off of fruit slicing and player voices in Social Hub.
  • [Multiplayer] Fixed a bug that caused arrows to float behind a player if they were moving too fast when shot.
  • [Multiplayer] Players are no longer disconnected if they are standing next to the doors when another player exits the Social Hub.
  • [Multiplayer] Fixed a bug that caused the shields in Apple Head to sometimes spawn as the wrong faction.
  • [Training Poles] Fruit in the Training Poles minigame will no longer disappear when knocked off the totems.
Apr 5, 2023
Cyber Cartels - maturn7
-Pistols missing now fixed up again.
Apr 5, 2023
Marvelous Marbles - neph
  • I noticed that marbles had a hard time entering the giant cog wheel (particularly on WIndows), so some tweaks were made to make it easier. This may affect some other physics as well.

  • Added a specific help screen for VR when starting editing.

I also missed to update the version number in the build, so it still says "v1.04"...
Toram Online - syu_murayama

[EDIT:4/27 15:00 PM(JST/ GMT+9)]
New difficulty level added to the Hanami Event Chapter 8's boss monster.

[EDIT:4/21 15:00 PM(JST/ GMT+9)]
New Hanami Event special quest Chapter 8 “Sakura Party with the Beasts” has been released!
Enjoy the new story and boss battle!

The latest Spring Event will be held after the upcoming maintenances.
Just look forward to it!

Spring Event Period
From: 04/6/2023 after the maintenance
Until: 05/18/2023 before the maintenance

*Some events and promotions end on different dates.
Please check each official announcement for the details.

Limited-edition Maps with Swirling Cherry Blossoms are OUT!

The Spring Event can be played at the map you reach from the wormhole in Sofya City.

Quest Name
Required Condition
Chapter 1
"Sakura Tree's Wish"
---
Chapter 2
"In the Yozakura Forest"
Cleared Spring Event Chapter 1
"Sakura Tree's Wish"
Chapter 3
"Waterside in Bloom"
Cleared Spring Event Chapter 2
"In the Yozakura Forest"
Chapter 4
"The Shadow Shrouding Sakura Castle"
Cleared Spring Event Chapter 3
"Waterside in Bloom"
Chapter 5
"Playing Tag in Night Sakura World"
Cleared Spring Event Chapter 4
"The Shadow Shrouding Sakura Castle"
Chapter 6
"Night Sakura and the Dancing Sword"
Cleared Spring Event Chapter 5
"Playing Tag in Night Sakura World"
Chapter 7
"The Celesa's Tree Rescue!"
Cleared Spring Event Chapter 6
"Night Sakura and the Dancing Sword"
NEW
Chapter 8
"Sakura Party with the Beasts"
Cleared Spring Event Chapter 7
"The Celesa's Tree Rescue!"

Spring Event Special Emblems are OUT!
Play every day and get the items!!
Special Daily Emblems will be exclusively available during the event period.
Play the game every day and get the items!

Spring Event Daily Emblems
Emblem
Condition
Reward
Hanami Login Bonus
Logged in the game
Revive Droplet x1
Hanami Gameplay Bonus
Played more than 1 hours in total today
Ticket Piece x10
Hanami Quest Bonus
Completed 3 quests
Fairy Sewing Tool x1
Spring Event Emblems Available Period
From: 04/6/2023 after the maintenance
Until: 05/18/2023 before the maintenance

Please note that the emblems are reset at 5:00 AM (JST/ GMT+9) every day, so please don't forget to claim and receive the rewards once you have cleared the condition.

*You can claim and receive emblems after clearing the conditions from [Menu > News > You've got Emblem].


Let's Play Spring Event Limited Mini Game!
Watch Out for the Guards! Let's Play the Mini Game in Sakura Castle!

Once you reach Chapter 4 of the Spring Event, you will be able to play the mini game to explore inside Sakura Castle.
Don't let the guards catch you while you search for and gather items inside the castle and head for the donjon.

Rumor has it that the special "Treasure Box" in the castle contains rare items that can only be obtained from this event...!

You could also skip the mini game, however, please note that in that case you will not be able to get the rewards.

Special Music Available for a Limited Time Only! Let's Play It!
The Spring Event music "VS Cerabes" has been made available on Pom Music for a limited time!

Don't miss this chance!!

Let's Make the Event-Limited Monster Your Pet!
Example of Monster That Can Be Captured

Certain monsters that inhabit the event-limited map can also be tamed and captured with Tamer Skills.

Some monsters can only be found here, so if you see any monster that you like, try to capture it!

How to Capture a Pet
To capture monsters, you need to have empty Consumable Item: "Pet Cage"(*1), and learn Tamer Skill: "Taming"(*2).
By using "Taming" on the monsters that can be captured while meeting the conditions above, the time limit will be displayed.
Capture will be completed when the green bar reaches to max within the time limit.
If the green bar didn't reach to max within the time limit, the capture fails and you may lose a Pet Cage.

*1 You can buy "Pet Cage" at general stores in cities.
*2 You can learn Tamer Skills at the library in Sofya City by paying Spina.
Lv1 Tamer Skills are available from Lv30, Lv2 Tamer Skills from Lv90.

Let's redecorate Your Land!
Items for Your Land that can be created with materials obtained from Spring Event are available!
Why don't you take this chance to change your Land's design?

Notes
*The event period and rewards are subject to change.
*Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Toram Online - syu_murayama
Recipes to create items at the Blacksmith and Synthesist from the Spring Events in the past have been added.
Collect the ingredients and take them to the Blacksmith or the Synthesist to create equipment with cherry blossom motif or items that are perfect for cherry blossom viewing.

Examples of Equipment Craftable at the Blacksmith

Example of Item Craftable at the Synthesist
Also, the effect of the following Spring Event-related items will be boosted.

Item
Buff
Sakuramochi
MaxHP+300 MaxMP+30 for 30 min.
The effect increases during Hanami Event.
Unavailable with other HP Boost items.
Tricolor Dango
Restores 30 HP.
The effect increases during Hanami Event.
Toram Liquor
Restores 10 MP.
The effect increases during Hanami Event.
Tricolor Dango II
Restores 300 HP.
The effect is boosted during Hanami Event.
Sakura Regera
Restores 60 HP every 3 seconds for 30 seconds.
The duration increases during Hanami Event.
Unavailable with other HP Boost items.

How to Create Items with Limited-Edition Recipes?
Talk to the Blacksmith or Synthesist in "Sofya City", "El Scaro" or "Hora Diomedea", tap "Create Equipment" (for Blacksmith) and "Item Synthesis" (for Synthesist) and select "Limited-Time".

Let's Make Use of the "Mats Search" Feature!
Use "Mats Search" to check the materials required in a crafting recipe.

Besides, you can also tap the monster shown on the top of the mini map to see the list of items the monster drops.

It's a useful feature that will definitely make crafting items more convenient than ever, so please make use of it!

Spring Event Recipes Available Period
From: 04/6/2023 after the maintenance
Until: 05/25/2023 before the maintenance
Devil Slayer - Raksasi - xebecnan



# New Features
- A new item selection method: press a button to open the selection screen and quickly switch between active items, making it easier to manage a large inventory.
- Added an option based on player feedback to mute Feline Spirit and Dog Spirit.


# Adjustments - Darkness Challenge
- Now new relics will be unlocked after completing Darkness Challenge [4] instead of Darkness Challenge [5].
- Adjust the title and description of Darkness Challenge [5].
- Darkness Challenge [3]: the number of random tokens decreased from 10 to 5.
- Darkness Challenge [4]: the number of random tokens decreased from 10 to 7.


# Adjustments - DLC Characters
- DLC Jehoshaphat: Adjusted the hitbox of attack action; add block hitbox to charged attack 1 and can trigger Perfect Block.
- DLC Kharoum Charesh: Charged attack coefficient increased from 1.3 to 1.5; Ancestor's Fist can be summoned repeatedly in the same room, but only two fists can be present at the same time; Ancestor's Fist attack interval shortened from 3 seconds to 2 seconds.


# Adjustments - Misc
- Increased the number of Disenchantment Bead to 7.
- Adjusted the Oddities summoned by the Cranial Bugger to automatically restore their status after passing through a room.
- Adjusted the player's casting action to release the skill immediately after dodging, and aim correctly at the target position.
- Adjusted the effect of [Trial Token - Journeyman Assassin] to avoid the appearance of assassins being too frequent.


# Fixes
- Fixed the calculation of the number of Soul Crystals displayed on the game clear screen.
- Fixed name errors in the Staff Roll Screen.
- Fixed the issue with [Divine Fury - Golden] not immune to Frost.
- Fixed the issue with some corresponding effects not being correctly removed after losing a relic upon clearing Darkness Challenge [5].
- Fixed some script errors.
...